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OpenAssetTools
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OpenAssetTools
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src
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Unlinker
History
Jan
eed7164b5b
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
2020-10-23 15:54:27 +02:00
..
ContentLister
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
2020-10-23 15:54:27 +02:00
Game
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
2020-10-23 15:54:27 +02:00
main.cpp
Unlinker/ObjLoading: Add skeleton for dynamically loading search paths based on current zone
2019-12-30 23:52:33 +01:00
Unlinker.cpp
Dump iw4 images
2020-10-16 15:57:39 +02:00
Unlinker.h
Unlinker/ObjLoading: Add skeleton for dynamically loading search paths based on current zone
2019-12-30 23:52:33 +01:00
UnlinkerArgs.cpp
Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component
2020-02-18 17:15:51 +01:00
UnlinkerArgs.h
Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component
2020-02-18 17:15:51 +01:00