OpenAssetTools/src/Common/Image/TextureConverter.cpp
2024-09-26 07:22:35 +02:00

223 lines
7.6 KiB
C++

#include "TextureConverter.h"
#include <cassert>
constexpr uint64_t TextureConverter::Mask1(const unsigned length)
{
if (length >= sizeof(uint64_t) * 8)
return UINT64_MAX;
return UINT64_MAX >> (sizeof(uint64_t) * 8 - length);
}
void TextureConverter::SetPixelFunctions(const unsigned inBitCount, const unsigned outBitCount)
{
switch (inBitCount)
{
case 16:
m_read_pixel_func = [](const void* offset, unsigned bitCount)
{
return static_cast<uint64_t>(*static_cast<const uint16_t*>(offset));
};
break;
case 32:
m_read_pixel_func = [](const void* offset, unsigned bitCount)
{
return static_cast<uint64_t>(*static_cast<const uint32_t*>(offset));
};
break;
case 64:
m_read_pixel_func = [](const void* offset, unsigned bitCount)
{
return *static_cast<const uint64_t*>(offset);
};
break;
default:
if (inBitCount <= 64)
{
m_read_pixel_func = [](const void* offset, const unsigned bitCount)
{
uint64_t result = 0;
for (auto pixelOffset = 0u; pixelOffset < bitCount; pixelOffset += 8)
{
result |= (static_cast<uint64_t>(*(static_cast<const uint8_t*>(offset) + (pixelOffset / 8))) << pixelOffset);
}
return result;
};
}
else
{
assert(false);
m_read_pixel_func = [](const void* offset, unsigned bitCount)
{
return 0ull;
};
}
break;
}
switch (outBitCount)
{
case 16:
m_write_pixel_func = [](void* offset, const uint64_t pixel, unsigned bitCount)
{
*static_cast<uint16_t*>(offset) = static_cast<uint16_t>(pixel);
};
break;
case 32:
m_write_pixel_func = [](void* offset, const uint64_t pixel, unsigned bitCount)
{
*static_cast<uint32_t*>(offset) = static_cast<uint32_t>(pixel);
};
break;
case 64:
m_write_pixel_func = [](void* offset, const uint64_t pixel, unsigned bitCount)
{
*static_cast<uint64_t*>(offset) = pixel;
};
break;
default:
if (inBitCount <= 64)
{
m_write_pixel_func = [](void* offset, const uint64_t pixel, const unsigned bitCount)
{
for (auto pixelOffset = 0u; pixelOffset < bitCount; pixelOffset += 8)
{
*(static_cast<uint8_t*>(offset) + (pixelOffset / 8)) = static_cast<uint8_t>(pixel >> pixelOffset);
}
};
}
else
{
assert(false);
m_write_pixel_func = [](void* offset, uint64_t pixel, unsigned bitCount) {};
}
break;
}
}
TextureConverter::TextureConverter(const Texture* inputTexture, const ImageFormat* targetFormat)
: m_input_texture(inputTexture),
m_output_texture(nullptr),
m_input_format(inputTexture->GetFormat()),
m_output_format(targetFormat)
{
}
void TextureConverter::CreateOutputTexture()
{
switch (m_input_texture->GetTextureType())
{
case TextureType::T_2D:
m_output_texture =
std::make_unique<Texture2D>(m_output_format, m_input_texture->GetWidth(), m_input_texture->GetHeight(), m_input_texture->HasMipMaps());
break;
case TextureType::T_CUBE:
m_output_texture =
std::make_unique<TextureCube>(m_output_format, m_input_texture->GetWidth(), m_input_texture->GetHeight(), m_input_texture->HasMipMaps());
break;
case TextureType::T_3D:
m_output_texture = std::make_unique<Texture3D>(
m_output_format, m_input_texture->GetWidth(), m_input_texture->GetHeight(), m_input_texture->GetDepth(), m_input_texture->HasMipMaps());
break;
default:
assert(false);
break;
}
m_output_texture->Allocate();
}
void TextureConverter::ReorderUnsignedToUnsigned() const
{
const auto* inputFormat = dynamic_cast<const ImageFormatUnsigned*>(m_input_format);
const auto* outputFormat = dynamic_cast<const ImageFormatUnsigned*>(m_output_format);
const auto mipCount = m_input_texture->HasMipMaps() ? m_input_texture->GetMipMapCount() : 1;
const auto rInputMask = inputFormat->HasR() ? Mask1(inputFormat->m_r_size) << inputFormat->m_r_offset : 0;
const auto gInputMask = inputFormat->HasG() ? Mask1(inputFormat->m_g_size) << inputFormat->m_g_offset : 0;
const auto bInputMask = inputFormat->HasB() ? Mask1(inputFormat->m_b_size) << inputFormat->m_b_offset : 0;
const auto aInputMask = inputFormat->HasA() ? Mask1(inputFormat->m_a_size) << inputFormat->m_a_offset : 0;
const bool rConvert = rInputMask != 0 && outputFormat->m_r_size > 0;
const bool gConvert = gInputMask != 0 && outputFormat->m_g_size > 0;
const bool bConvert = bInputMask != 0 && outputFormat->m_b_size > 0;
const bool aConvert = aInputMask != 0 && outputFormat->m_a_size > 0;
for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++)
{
const auto mipLevelSize = m_input_texture->GetSizeOfMipLevel(mipLevel) * m_input_texture->GetFaceCount();
const auto* inputBuffer = m_input_texture->GetBufferForMipLevel(mipLevel);
auto* outputBuffer = m_output_texture->GetBufferForMipLevel(mipLevel);
const auto inputBytePerPixel = inputFormat->m_bits_per_pixel / 8;
const auto outputBytePerPixel = outputFormat->m_bits_per_pixel / 8;
auto outputOffset = 0u;
for (auto inputOffset = 0u; inputOffset < mipLevelSize; inputOffset += inputBytePerPixel, outputOffset += outputBytePerPixel)
{
uint64_t outPixel = 0;
const auto inPixel = m_read_pixel_func(&inputBuffer[inputOffset], inputFormat->m_bits_per_pixel);
if (rConvert)
outPixel |= (inPixel & rInputMask) >> inputFormat->m_r_offset << outputFormat->m_r_offset;
if (gConvert)
outPixel |= (inPixel & gInputMask) >> inputFormat->m_g_offset << outputFormat->m_g_offset;
if (bConvert)
outPixel |= (inPixel & bInputMask) >> inputFormat->m_b_offset << outputFormat->m_b_offset;
if (aConvert)
outPixel |= (inPixel & aInputMask) >> inputFormat->m_a_offset << outputFormat->m_a_offset;
m_write_pixel_func(&outputBuffer[outputOffset], outPixel, outputFormat->m_bits_per_pixel);
}
}
}
void TextureConverter::ConvertUnsignedToUnsigned()
{
const auto* inputFormat = dynamic_cast<const ImageFormatUnsigned*>(m_input_format);
const auto* outputFormat = dynamic_cast<const ImageFormatUnsigned*>(m_output_format);
assert(inputFormat->m_bits_per_pixel <= 64);
assert(outputFormat->m_bits_per_pixel <= 64);
SetPixelFunctions(inputFormat->m_bits_per_pixel, outputFormat->m_bits_per_pixel);
if (inputFormat->m_r_size == outputFormat->m_r_size && inputFormat->m_g_size == outputFormat->m_g_size && inputFormat->m_b_size == outputFormat->m_b_size
&& inputFormat->m_a_size == outputFormat->m_a_size)
{
ReorderUnsignedToUnsigned();
}
else
{
// Unsupported as of now
assert(false);
}
}
std::unique_ptr<Texture> TextureConverter::Convert()
{
CreateOutputTexture();
if (m_input_format->GetType() == ImageFormatType::UNSIGNED && m_output_format->GetType() == ImageFormatType::UNSIGNED)
{
ConvertUnsignedToUnsigned();
}
else
{
// Unsupported as of now
assert(false);
}
return std::move(m_output_texture);
}