mirror of
https://github.com/Laupetin/OpenAssetTools.git
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252 lines
9.6 KiB
C++
252 lines
9.6 KiB
C++
#include "JsonWeaponCamoLoaderT6.h"
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/Json/JsonWeaponCamo.h"
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#include <format>
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#include <iostream>
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#include <nlohmann/json.hpp>
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using namespace nlohmann;
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using namespace T6;
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namespace
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{
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class JsonLoader
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{
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public:
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JsonLoader(std::istream& stream, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetWeaponCamo>& registration)
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: m_stream(stream),
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m_memory(memory),
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m_context(context),
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m_registration(registration)
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{
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}
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bool Load(WeaponCamo& weaponCamo) const
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{
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const auto jRoot = json::parse(m_stream);
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std::string type;
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unsigned version;
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jRoot.at("_type").get_to(type);
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jRoot.at("_version").get_to(version);
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if (type != "weaponCamo" || version != 1u)
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{
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std::cerr << std::format("Tried to load weapon camo \"{}\" but did not find expected type weaponCamo of version {}\n", weaponCamo.name, 1u);
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return false;
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}
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try
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{
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const auto jWeaponCamo = jRoot.get<JsonWeaponCamo>();
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return CreateWeaponCamoFromJson(jWeaponCamo, weaponCamo);
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}
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catch (const json::exception& e)
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{
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std::cerr << std::format("Failed to parse json of weapon camo: {}\n", e.what());
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}
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return false;
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}
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private:
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static void PrintError(const WeaponCamo& weaponCamo, const std::string& message)
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{
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std::cerr << "Cannot load weapon camo \"" << weaponCamo.name << "\": " << message << "\n";
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}
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bool CreateWeaponCamoSetFromJson(const JsonWeaponCamoSet& jWeaponCamoSet, WeaponCamoSet& weaponCamoSet, const WeaponCamo& weaponCamo) const
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{
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if (jWeaponCamoSet.solidCamoImage)
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{
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auto* image = m_context.LoadDependency<AssetImage>(jWeaponCamoSet.solidCamoImage.value());
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if (!image)
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{
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PrintError(weaponCamo, "Could not find solidCamoImage");
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return false;
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}
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m_registration.AddDependency(image);
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weaponCamoSet.solidCamoImage = image->Asset();
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}
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if (jWeaponCamoSet.patternCamoImage)
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{
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auto* image = m_context.LoadDependency<AssetImage>(jWeaponCamoSet.patternCamoImage.value());
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if (!image)
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{
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PrintError(weaponCamo, "Could not find patternCamoImage");
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return false;
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}
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m_registration.AddDependency(image);
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weaponCamoSet.patternCamoImage = image->Asset();
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}
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weaponCamoSet.patternOffset.x = jWeaponCamoSet.patternOffset.x;
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weaponCamoSet.patternOffset.y = jWeaponCamoSet.patternOffset.y;
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weaponCamoSet.patternScale = jWeaponCamoSet.patternScale;
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return true;
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}
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bool CreateWeaponCamoMaterialFromJson(const JsonWeaponCamoMaterial& jWeaponCamoMaterial,
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WeaponCamoMaterial& weaponCamoMaterial,
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const WeaponCamo& weaponCamo) const
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{
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if (jWeaponCamoMaterial.useColorMap)
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weaponCamoMaterial.replaceFlags |= WCM_REPLACE_COLOR;
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if (jWeaponCamoMaterial.useNormalMap)
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weaponCamoMaterial.replaceFlags |= WCM_REPLACE_NORMAL;
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if (jWeaponCamoMaterial.useSpecularMap)
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weaponCamoMaterial.replaceFlags |= WCM_REPLACE_SPECULAR;
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weaponCamoMaterial.numBaseMaterials = static_cast<uint16_t>(jWeaponCamoMaterial.materialOverrides.size());
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if (!jWeaponCamoMaterial.materialOverrides.empty())
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{
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weaponCamoMaterial.baseMaterials = m_memory.Alloc<Material*>(weaponCamoMaterial.numBaseMaterials);
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weaponCamoMaterial.camoMaterials = m_memory.Alloc<Material*>(weaponCamoMaterial.numBaseMaterials);
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for (auto i = 0u; i < weaponCamoMaterial.numBaseMaterials; i++)
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{
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const auto& materialOverride = jWeaponCamoMaterial.materialOverrides[i];
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auto* baseMaterial = m_context.LoadDependency<AssetMaterial>(materialOverride.baseMaterial);
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auto* camoMaterial = m_context.LoadDependency<AssetMaterial>(materialOverride.camoMaterial);
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if (!baseMaterial)
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{
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PrintError(weaponCamo, "Could not find baseMaterial");
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return false;
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}
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if (!camoMaterial)
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{
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PrintError(weaponCamo, "Could not find camoMaterial");
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return false;
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}
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m_registration.AddDependency(baseMaterial);
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m_registration.AddDependency(camoMaterial);
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weaponCamoMaterial.baseMaterials[i] = baseMaterial->Asset();
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weaponCamoMaterial.camoMaterials[i] = camoMaterial->Asset();
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}
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}
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else
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{
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weaponCamoMaterial.baseMaterials = nullptr;
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weaponCamoMaterial.camoMaterials = nullptr;
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}
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for (auto i = 0u; i < std::extent_v<decltype(WeaponCamoMaterial::shaderConsts)>; i++)
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weaponCamoMaterial.shaderConsts[i] = jWeaponCamoMaterial.shaderConsts[i];
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return true;
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}
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bool CreateWeaponCamoMaterialSetFromJson(const JsonWeaponCamoMaterialSet& jWeaponCamoMaterialSet,
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WeaponCamoMaterialSet& weaponCamoMaterialSet,
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const WeaponCamo& weaponCamo) const
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{
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if (!jWeaponCamoMaterialSet.materials.empty())
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{
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weaponCamoMaterialSet.numMaterials = static_cast<unsigned>(jWeaponCamoMaterialSet.materials.size());
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weaponCamoMaterialSet.materials = m_memory.Alloc<WeaponCamoMaterial>(weaponCamoMaterialSet.numMaterials);
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for (auto i = 0u; i < weaponCamoMaterialSet.numMaterials; i++)
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{
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if (!CreateWeaponCamoMaterialFromJson(jWeaponCamoMaterialSet.materials[i], weaponCamoMaterialSet.materials[i], weaponCamo))
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return false;
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}
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}
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else
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{
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weaponCamoMaterialSet.numMaterials = 0;
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weaponCamoMaterialSet.materials = nullptr;
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}
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return true;
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}
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bool CreateWeaponCamoFromJson(const JsonWeaponCamo& jWeaponCamo, WeaponCamo& weaponCamo) const
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{
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if (jWeaponCamo.solidBaseImage)
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{
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auto* image = m_context.LoadDependency<AssetImage>(jWeaponCamo.solidBaseImage.value());
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if (!image)
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{
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PrintError(weaponCamo, "Could not find solidBaseImage");
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return false;
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}
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m_registration.AddDependency(image);
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weaponCamo.solidBaseImage = image->Asset();
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}
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if (jWeaponCamo.patternBaseImage)
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{
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auto* image = m_context.LoadDependency<AssetImage>(jWeaponCamo.patternBaseImage.value());
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if (!image)
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{
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PrintError(weaponCamo, "Could not find patternBaseImage");
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return false;
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}
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m_registration.AddDependency(image);
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weaponCamo.patternBaseImage = image->Asset();
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}
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if (!jWeaponCamo.camoSets.empty())
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{
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weaponCamo.numCamoSets = static_cast<unsigned>(jWeaponCamo.camoSets.size());
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weaponCamo.camoSets = m_memory.Alloc<WeaponCamoSet>(weaponCamo.numCamoSets);
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for (auto i = 0u; i < weaponCamo.numCamoSets; i++)
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{
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if (!CreateWeaponCamoSetFromJson(jWeaponCamo.camoSets[i], weaponCamo.camoSets[i], weaponCamo))
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return false;
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}
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}
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else
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{
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weaponCamo.numCamoSets = 0;
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weaponCamo.camoSets = nullptr;
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}
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if (!jWeaponCamo.camoMaterials.empty())
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{
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weaponCamo.numCamoMaterials = static_cast<unsigned>(jWeaponCamo.camoMaterials.size());
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weaponCamo.camoMaterials = m_memory.Alloc<WeaponCamoMaterialSet>(weaponCamo.numCamoMaterials);
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for (auto i = 0u; i < weaponCamo.numCamoMaterials; i++)
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{
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if (!CreateWeaponCamoMaterialSetFromJson(jWeaponCamo.camoMaterials[i], weaponCamo.camoMaterials[i], weaponCamo))
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return false;
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}
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}
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else
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{
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weaponCamo.numCamoMaterials = 0;
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weaponCamo.camoMaterials = nullptr;
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}
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return true;
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}
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std::istream& m_stream;
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MemoryManager& m_memory;
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AssetCreationContext& m_context;
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AssetRegistration<AssetWeaponCamo>& m_registration;
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};
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} // namespace
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namespace T6
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{
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bool LoadWeaponCamoAsJson(
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std::istream& stream, WeaponCamo& weaponCamo, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetWeaponCamo>& registration)
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{
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const JsonLoader loader(stream, memory, context, registration);
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return loader.Load(weaponCamo);
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}
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} // namespace T6
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