OpenAssetTools/src/ObjLoading/Game/T6/Weapon/JsonWeaponCamoLoaderT6.cpp

252 lines
9.6 KiB
C++

#include "JsonWeaponCamoLoaderT6.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/Json/JsonWeaponCamo.h"
#include <format>
#include <iostream>
#include <nlohmann/json.hpp>
using namespace nlohmann;
using namespace T6;
namespace
{
class JsonLoader
{
public:
JsonLoader(std::istream& stream, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetWeaponCamo>& registration)
: m_stream(stream),
m_memory(memory),
m_context(context),
m_registration(registration)
{
}
bool Load(WeaponCamo& weaponCamo) const
{
const auto jRoot = json::parse(m_stream);
std::string type;
unsigned version;
jRoot.at("_type").get_to(type);
jRoot.at("_version").get_to(version);
if (type != "weaponCamo" || version != 1u)
{
std::cerr << std::format("Tried to load weapon camo \"{}\" but did not find expected type weaponCamo of version {}\n", weaponCamo.name, 1u);
return false;
}
try
{
const auto jWeaponCamo = jRoot.get<JsonWeaponCamo>();
return CreateWeaponCamoFromJson(jWeaponCamo, weaponCamo);
}
catch (const json::exception& e)
{
std::cerr << std::format("Failed to parse json of weapon camo: {}\n", e.what());
}
return false;
}
private:
static void PrintError(const WeaponCamo& weaponCamo, const std::string& message)
{
std::cerr << "Cannot load weapon camo \"" << weaponCamo.name << "\": " << message << "\n";
}
bool CreateWeaponCamoSetFromJson(const JsonWeaponCamoSet& jWeaponCamoSet, WeaponCamoSet& weaponCamoSet, const WeaponCamo& weaponCamo) const
{
if (jWeaponCamoSet.solidCamoImage)
{
auto* image = m_context.LoadDependency<AssetImage>(jWeaponCamoSet.solidCamoImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find solidCamoImage");
return false;
}
m_registration.AddDependency(image);
weaponCamoSet.solidCamoImage = image->Asset();
}
if (jWeaponCamoSet.patternCamoImage)
{
auto* image = m_context.LoadDependency<AssetImage>(jWeaponCamoSet.patternCamoImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find patternCamoImage");
return false;
}
m_registration.AddDependency(image);
weaponCamoSet.patternCamoImage = image->Asset();
}
weaponCamoSet.patternOffset.x = jWeaponCamoSet.patternOffset.x;
weaponCamoSet.patternOffset.y = jWeaponCamoSet.patternOffset.y;
weaponCamoSet.patternScale = jWeaponCamoSet.patternScale;
return true;
}
bool CreateWeaponCamoMaterialFromJson(const JsonWeaponCamoMaterial& jWeaponCamoMaterial,
WeaponCamoMaterial& weaponCamoMaterial,
const WeaponCamo& weaponCamo) const
{
if (jWeaponCamoMaterial.useColorMap)
weaponCamoMaterial.replaceFlags |= WCM_REPLACE_COLOR;
if (jWeaponCamoMaterial.useNormalMap)
weaponCamoMaterial.replaceFlags |= WCM_REPLACE_NORMAL;
if (jWeaponCamoMaterial.useSpecularMap)
weaponCamoMaterial.replaceFlags |= WCM_REPLACE_SPECULAR;
weaponCamoMaterial.numBaseMaterials = static_cast<uint16_t>(jWeaponCamoMaterial.materialOverrides.size());
if (!jWeaponCamoMaterial.materialOverrides.empty())
{
weaponCamoMaterial.baseMaterials = m_memory.Alloc<Material*>(weaponCamoMaterial.numBaseMaterials);
weaponCamoMaterial.camoMaterials = m_memory.Alloc<Material*>(weaponCamoMaterial.numBaseMaterials);
for (auto i = 0u; i < weaponCamoMaterial.numBaseMaterials; i++)
{
const auto& materialOverride = jWeaponCamoMaterial.materialOverrides[i];
auto* baseMaterial = m_context.LoadDependency<AssetMaterial>(materialOverride.baseMaterial);
auto* camoMaterial = m_context.LoadDependency<AssetMaterial>(materialOverride.camoMaterial);
if (!baseMaterial)
{
PrintError(weaponCamo, "Could not find baseMaterial");
return false;
}
if (!camoMaterial)
{
PrintError(weaponCamo, "Could not find camoMaterial");
return false;
}
m_registration.AddDependency(baseMaterial);
m_registration.AddDependency(camoMaterial);
weaponCamoMaterial.baseMaterials[i] = baseMaterial->Asset();
weaponCamoMaterial.camoMaterials[i] = camoMaterial->Asset();
}
}
else
{
weaponCamoMaterial.baseMaterials = nullptr;
weaponCamoMaterial.camoMaterials = nullptr;
}
for (auto i = 0u; i < std::extent_v<decltype(WeaponCamoMaterial::shaderConsts)>; i++)
weaponCamoMaterial.shaderConsts[i] = jWeaponCamoMaterial.shaderConsts[i];
return true;
}
bool CreateWeaponCamoMaterialSetFromJson(const JsonWeaponCamoMaterialSet& jWeaponCamoMaterialSet,
WeaponCamoMaterialSet& weaponCamoMaterialSet,
const WeaponCamo& weaponCamo) const
{
if (!jWeaponCamoMaterialSet.materials.empty())
{
weaponCamoMaterialSet.numMaterials = static_cast<unsigned>(jWeaponCamoMaterialSet.materials.size());
weaponCamoMaterialSet.materials = m_memory.Alloc<WeaponCamoMaterial>(weaponCamoMaterialSet.numMaterials);
for (auto i = 0u; i < weaponCamoMaterialSet.numMaterials; i++)
{
if (!CreateWeaponCamoMaterialFromJson(jWeaponCamoMaterialSet.materials[i], weaponCamoMaterialSet.materials[i], weaponCamo))
return false;
}
}
else
{
weaponCamoMaterialSet.numMaterials = 0;
weaponCamoMaterialSet.materials = nullptr;
}
return true;
}
bool CreateWeaponCamoFromJson(const JsonWeaponCamo& jWeaponCamo, WeaponCamo& weaponCamo) const
{
if (jWeaponCamo.solidBaseImage)
{
auto* image = m_context.LoadDependency<AssetImage>(jWeaponCamo.solidBaseImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find solidBaseImage");
return false;
}
m_registration.AddDependency(image);
weaponCamo.solidBaseImage = image->Asset();
}
if (jWeaponCamo.patternBaseImage)
{
auto* image = m_context.LoadDependency<AssetImage>(jWeaponCamo.patternBaseImage.value());
if (!image)
{
PrintError(weaponCamo, "Could not find patternBaseImage");
return false;
}
m_registration.AddDependency(image);
weaponCamo.patternBaseImage = image->Asset();
}
if (!jWeaponCamo.camoSets.empty())
{
weaponCamo.numCamoSets = static_cast<unsigned>(jWeaponCamo.camoSets.size());
weaponCamo.camoSets = m_memory.Alloc<WeaponCamoSet>(weaponCamo.numCamoSets);
for (auto i = 0u; i < weaponCamo.numCamoSets; i++)
{
if (!CreateWeaponCamoSetFromJson(jWeaponCamo.camoSets[i], weaponCamo.camoSets[i], weaponCamo))
return false;
}
}
else
{
weaponCamo.numCamoSets = 0;
weaponCamo.camoSets = nullptr;
}
if (!jWeaponCamo.camoMaterials.empty())
{
weaponCamo.numCamoMaterials = static_cast<unsigned>(jWeaponCamo.camoMaterials.size());
weaponCamo.camoMaterials = m_memory.Alloc<WeaponCamoMaterialSet>(weaponCamo.numCamoMaterials);
for (auto i = 0u; i < weaponCamo.numCamoMaterials; i++)
{
if (!CreateWeaponCamoMaterialSetFromJson(jWeaponCamo.camoMaterials[i], weaponCamo.camoMaterials[i], weaponCamo))
return false;
}
}
else
{
weaponCamo.numCamoMaterials = 0;
weaponCamo.camoMaterials = nullptr;
}
return true;
}
std::istream& m_stream;
MemoryManager& m_memory;
AssetCreationContext& m_context;
AssetRegistration<AssetWeaponCamo>& m_registration;
};
} // namespace
namespace T6
{
bool LoadWeaponCamoAsJson(
std::istream& stream, WeaponCamo& weaponCamo, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetWeaponCamo>& registration)
{
const JsonLoader loader(stream, memory, context, registration);
return loader.Load(weaponCamo);
}
} // namespace T6