18 lines
505 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6
{
class AssetDumperFontIcon final : public AbstractAssetDumper<FontIcon>
{
protected:
bool ShouldDump(XAssetInfo<FontIcon>* asset) override;
bool CanDumpAsRaw() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<FontIcon>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset, std::ostream& stream) override;
};
}