OpenAssetTools/src/ObjWriting/Game/T6/AssetDumpers/AssetDumperScriptParseTree.cpp

24 lines
620 B
C++

#include "AssetDumperScriptParseTree.h"
using namespace T6;
bool AssetDumperScriptParseTree::ShouldDump(XAssetInfo<ScriptParseTree>* asset)
{
return true;
}
bool AssetDumperScriptParseTree::CanDumpAsRaw()
{
return true;
}
std::string AssetDumperScriptParseTree::GetFileNameForAsset(Zone* zone, XAssetInfo<ScriptParseTree>* asset)
{
return asset->m_name;
}
void AssetDumperScriptParseTree::DumpRaw(AssetDumpingContext& context, XAssetInfo<ScriptParseTree>* asset, std::ostream& stream)
{
const auto* scriptParseTree = asset->Asset();
stream.write(scriptParseTree->buffer, scriptParseTree->len);
}