29 lines
935 B
C++

#pragma once
#include "Persistence/IDataRepository.h"
#include <memory>
#include <string>
class CommandsParserState
{
public:
explicit CommandsParserState(IDataRepository* repository);
[[nodiscard]] const IDataRepository* GetRepository() const;
void AddBlock(std::unique_ptr<FastFileBlock> block) const;
void SetArchitecture(Architecture architecture) const;
void SetGame(std::string gameName) const;
[[nodiscard]] StructureInformation* GetInUse() const;
void SetInUse(StructureInformation* structure);
bool GetMembersFromTypename(const std::string& typeNameValue, const StructureInformation* baseType, std::vector<MemberInformation*>& members) const;
bool GetTypenameAndMembersFromTypename(const std::string& typeNameValue, StructureInformation*& structure, std::vector<MemberInformation*>& members) const;
private:
IDataRepository* m_repository;
StructureInformation* m_in_use;
};