mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-09-23 22:37:07 +00:00
* feat: QOS (007: Quantum of Solace) support * feat: add qos localize loader * feat: add qos stringtable loader * chore: comment about official zones * fix: add qos gfximage runtime fields * chore: remove useless dev time comments * fix: remove all `static_asserts`s from asset headers causing build fail on x64 * chore: change union ordering of qos `entryInternalData` * chore: move qos asset type enum to qos.h * fix: qos and t4 xsurface index buffer * chore: implement qos MaterialInfo struct * chore: adjust some gfxworld struct members * chore: implement qos PhysPreset and PhysConstraints * chore: fix and adjust slight inconsistencies with qos zone code * chore: reorder qos ZoneCode.lua entries in order of asset type enum * chore: remove asset types that are not actual asset types in zones * chore: check common asset arrays with static_assert * chore: rename qos assets * chore: reorder qos in templates to be in alphabetical order * chore: use function for CopyMipLevel in Dx9TextureLoader * chore: use templates for qos MapEntsDumper * chore: add missing braces in XModelToCommonConverter * chore: add generic way to peek at zone data * Qos does not use a classic ZoneHeader so code needs to be more generic * fix: do not use raw_byte and raw_uint typedefs for qos * fix: not being able to write clipmapmp * chore: additional research on qos vertex property and stuff --------- Co-authored-by: Jan Laupetin <[email protected]>
97 lines
2.2 KiB
Plaintext
97 lines
2.2 KiB
Plaintext
#options GAME (IW3, IW4, IW5, QOS, T4, T5, T6)
|
|
|
|
#filename "Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h"
|
|
|
|
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
|
|
|
|
#if GAME == "IW3"
|
|
#define FEATURE_IW3
|
|
#elif GAME == "IW4"
|
|
#define FEATURE_IW4
|
|
#elif GAME == "IW5"
|
|
#define FEATURE_IW5
|
|
#elif GAME == "QOS"
|
|
#define FEATURE_QOS
|
|
#elif GAME == "T4"
|
|
#define FEATURE_T4
|
|
#elif GAME == "T5"
|
|
#define FEATURE_T5
|
|
#elif GAME == "T6"
|
|
#define FEATURE_T6
|
|
#endif
|
|
|
|
// This file was templated.
|
|
// See JsonXModel.h.template.
|
|
// Do not modify, changes will be lost.
|
|
#pragma once
|
|
|
|
#include "Json/JsonCommon.h"
|
|
#include <memory>
|
|
#include <optional>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
namespace GAME
|
|
{
|
|
class JsonXModelLod
|
|
{
|
|
public:
|
|
std::string file;
|
|
float distance;
|
|
};
|
|
|
|
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonXModelLod, file, distance);
|
|
|
|
enum class JsonXModelType
|
|
{
|
|
RIGID,
|
|
ANIMATED,
|
|
VIEWHANDS
|
|
};
|
|
|
|
NLOHMANN_JSON_SERIALIZE_ENUM(JsonXModelType, {
|
|
{JsonXModelType::RIGID, "rigid" },
|
|
{JsonXModelType::ANIMATED, "animated" },
|
|
{JsonXModelType::VIEWHANDS, "viewhands" }
|
|
});
|
|
|
|
class JsonXModel
|
|
{
|
|
public:
|
|
std::optional<JsonXModelType> type;
|
|
std::vector<JsonXModelLod> lods;
|
|
std::optional<std::string> rootBoneName;
|
|
std::optional<int> collLod;
|
|
std::optional<std::string> physPreset;
|
|
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
|
|
std::optional<std::string> physCollmap;
|
|
#elif defined(FEATURE_QOS) || defined(FEATURE_T4) || defined(FEATURE_T5) || defined(FEATURE_T6)
|
|
std::optional<std::string> physConstraints;
|
|
#endif
|
|
#if defined(FEATURE_T6)
|
|
JsonVec3 lightingOriginOffset;
|
|
float lightingOriginRange;
|
|
#endif
|
|
unsigned flags;
|
|
};
|
|
|
|
NLOHMANN_DEFINE_TYPE_EXTENSION(
|
|
JsonXModel,
|
|
type,
|
|
lods,
|
|
rootBoneName,
|
|
collLod,
|
|
physPreset,
|
|
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
|
|
physCollmap,
|
|
#elif defined(FEATURE_QOS) || defined(FEATURE_T4) || defined(FEATURE_T5) || defined(FEATURE_T6)
|
|
physConstraints,
|
|
#endif
|
|
#if defined(FEATURE_T6)
|
|
lightingOriginOffset,
|
|
lightingOriginRange,
|
|
#endif
|
|
flags
|
|
);
|
|
} // namespace GAME
|