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OpenAssetTools/src/ObjWriting/Game/IW3/Material/MaterialConstantZoneStateIW3.h

19 lines
504 B
C++

#pragma once
#include "Game/IW3/IW3.h"
#include "Material/AbstractMaterialConstantZoneState.h"
#include <string>
namespace IW3
{
class MaterialConstantZoneState final : public AbstractMaterialConstantZoneStateDx9
{
protected:
void ExtractNamesFromZoneInternal() override;
void ExtractNamesFromTechnique(const MaterialTechnique* technique);
void AddStaticKnownNames() override;
unsigned HashString(const std::string& str) override;
};
} // namespace IW3