mirror of
https://github.com/Laupetin/OpenAssetTools.git
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208 lines
8.9 KiB
C++
208 lines
8.9 KiB
C++
#include "AssetLoaderMenuList.h"
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#include <cstring>
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#include <iostream>
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#include "ObjLoading.h"
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#include "Game/IW4/IW4.h"
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#include "Game/IW4/Menu/MenuConversionZoneStateIW4.h"
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#include "Game/IW4/Menu/MenuConverterIW4.h"
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#include "Parsing/Menu/MenuFileReader.h"
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#include "Pool/GlobalAssetPool.h"
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using namespace IW4;
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namespace IW4
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{
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class MenuLoader
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{
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public:
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static bool ProcessParsedResults(const std::string& fileName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, menu::ParsingResult* parsingResult,
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menu::MenuAssetZoneState* zoneState, MenuConversionZoneState* conversionState, std::vector<menuDef_t*>& menus,
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std::vector<XAssetInfoGeneric*>& menuListDependencies)
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{
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const auto menuCount = parsingResult->m_menus.size();
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const auto functionCount = parsingResult->m_functions.size();
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const auto menuLoadCount = parsingResult->m_menus_to_load.size();
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auto totalItemCount = 0u;
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for (const auto& menu : parsingResult->m_menus)
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totalItemCount += menu->m_items.size();
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std::cout << "Successfully read menu file \"" << fileName << "\" (" << menuLoadCount << " loads, " << menuCount << " menus, " << functionCount << " functions, " << totalItemCount <<
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" items)\n";
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// Add all functions to the zone state to make them available for all menus to be converted
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for (auto& function : parsingResult->m_functions)
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zoneState->AddFunction(std::move(function));
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// Prepare a list of all menus of this file
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std::vector<XAssetInfo<menuDef_t>*> allMenusOfFile;
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allMenusOfFile.reserve(parsingResult->m_menus.size());
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// Convert all menus and add them as assets
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for (auto& menu : parsingResult->m_menus)
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{
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MenuConverter converter(ObjLoading::Configuration.MenuNoOptimization, searchPath, memory, manager);
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auto* menuAsset = converter.ConvertMenu(*menu);
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if (menuAsset == nullptr)
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{
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std::cout << "Failed to convert menu file \"" << menu->m_name << "\"\n";
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return false;
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}
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menus.push_back(menuAsset);
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auto* menuAssetInfo = manager->AddAsset(ASSET_TYPE_MENU, menu->m_name, menuAsset, std::move(converter.GetDependencies()), std::vector<scr_string_t>());
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if (menuAssetInfo)
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{
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allMenusOfFile.push_back(reinterpret_cast<XAssetInfo<menuDef_t>*>(menuAssetInfo));
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menuListDependencies.push_back(menuAssetInfo);
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}
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zoneState->AddMenu(std::move(menu));
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}
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// Register this file with all loaded menus
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conversionState->AddLoadedFile(fileName, std::move(allMenusOfFile));
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return true;
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}
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static MenuList* CreateMenuListAsset(const std::string& assetName, MemoryManager* memory, const std::vector<menuDef_t*>& menus)
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{
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auto* menuListAsset = memory->Create<MenuList>();
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menuListAsset->name = memory->Dup(assetName.c_str());
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menuListAsset->menuCount = static_cast<int>(menus.size());
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if (menuListAsset->menuCount > 0)
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{
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menuListAsset->menus = static_cast<menuDef_t**>(memory->Alloc(sizeof(uintptr_t) * menuListAsset->menuCount));
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for (auto i = 0; i < menuListAsset->menuCount; i++)
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menuListAsset->menus[i] = menus[i];
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}
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else
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menuListAsset->menus = nullptr;
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return menuListAsset;
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}
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static std::unique_ptr<menu::ParsingResult> ParseMenuFile(const std::string& menuFileName, ISearchPath* searchPath, const menu::MenuAssetZoneState* zoneState)
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{
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const auto file = searchPath->Open(menuFileName);
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if (!file.IsOpen())
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return nullptr;
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menu::MenuFileReader reader(*file.m_stream, menuFileName, menu::FeatureLevel::IW4, [searchPath](const std::string& filename, const std::string& sourceFile) -> std::unique_ptr<std::istream>
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{
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auto foundFileToInclude = searchPath->Open(filename);
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if (!foundFileToInclude.IsOpen() || !foundFileToInclude.m_stream)
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return nullptr;
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return std::move(foundFileToInclude.m_stream);
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});
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reader.IncludeZoneState(zoneState);
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reader.SetPermissiveMode(ObjLoading::Configuration.MenuPermissiveParsing);
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return reader.ReadMenuFile();
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}
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};
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}
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void* AssetLoaderMenuList::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* menuList = memory->Create<MenuList>();
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memset(menuList, 0, sizeof(MenuList));
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menuList->name = memory->Dup(assetName.c_str());
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return menuList;
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}
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bool AssetLoaderMenuList::CanLoadFromRaw() const
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{
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return true;
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}
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bool BuildMenuFileQueue(std::deque<std::string>& menuLoadQueue, const std::string& menuListAssetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, menu::MenuAssetZoneState* zoneState,
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MenuConversionZoneState* conversionState, std::vector<menuDef_t*>& menus, std::vector<XAssetInfoGeneric*>& menuListDependencies)
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{
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const auto alreadyLoadedMenuListFileMenus = conversionState->m_menus_by_filename.find(menuListAssetName);
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if (alreadyLoadedMenuListFileMenus == conversionState->m_menus_by_filename.end())
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{
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const auto menuListResult = MenuLoader::ParseMenuFile(menuListAssetName, searchPath, zoneState);
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if (menuListResult)
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{
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MenuLoader::ProcessParsedResults(menuListAssetName, searchPath, memory, manager, menuListResult.get(), zoneState, conversionState, menus, menuListDependencies);
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for (const auto& menuToLoad : menuListResult->m_menus_to_load)
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menuLoadQueue.push_back(menuToLoad);
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zoneState->AddMenusToLoad(menuListAssetName, std::move(menuListResult->m_menus_to_load));
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}
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else
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return false;
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}
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return true;
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}
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void LoadMenuFileFromQueue(const std::string& menuFilePath, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, menu::MenuAssetZoneState* zoneState,
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MenuConversionZoneState* conversionState, std::vector<menuDef_t*>& menus, std::vector<XAssetInfoGeneric*>& menuListDependencies)
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{
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const auto alreadyLoadedMenuFile = conversionState->m_menus_by_filename.find(menuFilePath);
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if (alreadyLoadedMenuFile != conversionState->m_menus_by_filename.end())
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{
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std::cout << "Already loaded \"" << menuFilePath << "\", skipping\n";
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for (auto* menu : alreadyLoadedMenuFile->second)
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{
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menus.push_back(menu->Asset());
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menuListDependencies.push_back(menu);
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}
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return;
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}
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const auto menuFileResult = MenuLoader::ParseMenuFile(menuFilePath, searchPath, zoneState);
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if (menuFileResult)
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{
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MenuLoader::ProcessParsedResults(menuFilePath, searchPath, memory, manager, menuFileResult.get(), zoneState, conversionState, menus, menuListDependencies);
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if (!menuFileResult->m_menus_to_load.empty())
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std::cout << "WARNING: Menu file has menus to load even though it is not a menu list, ignoring: \"" << menuFilePath << "\"\n";
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}
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else
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std::cerr << "Could not read menu file \"" << menuFilePath << "\"\n";
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}
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bool AssetLoaderMenuList::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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std::vector<menuDef_t*> menus;
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std::vector<XAssetInfoGeneric*> menuListDependencies;
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auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<menu::MenuAssetZoneState>();
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auto* conversionState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<MenuConversionZoneState>();
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std::deque<std::string> menuLoadQueue;
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if (!BuildMenuFileQueue(menuLoadQueue, assetName, searchPath, memory, manager, zoneState, conversionState, menus, menuListDependencies))
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return false;
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while(!menuLoadQueue.empty())
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{
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const auto& menuFileToLoad = menuLoadQueue.front();
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LoadMenuFileFromQueue(menuFileToLoad, searchPath, memory, manager, zoneState, conversionState, menus, menuListDependencies);
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menuLoadQueue.pop_front();
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}
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auto* menuListAsset = MenuLoader::CreateMenuListAsset(assetName, memory, menus);
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if (menuListAsset)
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manager->AddAsset(ASSET_TYPE_MENULIST, assetName, menuListAsset, menuListDependencies, std::vector<scr_string_t>());
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return true;
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}
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void AssetLoaderMenuList::FinalizeAssetsForZone(AssetLoadingContext* context) const
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{
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context->GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
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}
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