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18 lines
436 B
C++
18 lines
436 B
C++
#include "AssetLoaderPhysCollmap.h"
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#include <cstring>
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#include "ObjLoading.h"
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#include "Game/IW4/IW4.h"
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#include "Pool/GlobalAssetPool.h"
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using namespace IW4;
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void* AssetLoaderPhysCollmap::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* collmap = memory->Create<PhysCollmap>();
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memset(collmap, 0, sizeof(PhysCollmap));
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collmap->name = memory->Dup(assetName.c_str());
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return collmap;
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}
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