18 lines
444 B
C++

#include "AssetLoaderWeapon.h"
#include <cstring>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
void* AssetLoaderWeapon::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* weapon = memory->Create<WeaponCompleteDef>();
memset(weapon, 0, sizeof(WeaponCompleteDef));
weapon->szInternalName = memory->Dup(assetName.c_str());
return weapon;
}