Files
OpenAssetTools/src/ZoneCodeGeneratorLib/Generating/Templates/AssetStructTestsTemplate.cpp
T

109 lines
3.6 KiB
C++

#include "AssetStructTestsTemplate.h"
#include "Domain/Computations/StructureComputations.h"
#include "Internal/BaseTemplate.h"
#include "Utils/StringUtils.h"
#include <cassert>
#include <format>
namespace
{
constexpr int TAG_SOURCE = 1;
class PerAsset final : BaseTemplate
{
public:
PerAsset(std::ostream& stream, const OncePerAssetRenderingContext& context)
: BaseTemplate(stream, context),
m_env(context)
{
}
void Source()
{
AddGeneratedHint();
LINEF("#include \"Game/{0}/{0}.h\"", m_env.m_game)
LINE("")
LINE("#include <catch2/catch_test_macros.hpp>")
LINE("#include <catch2/generators/catch_generators.hpp>")
LINE("#include <cstddef>")
LINE("")
LINEF("using namespace {0};", m_env.m_game)
LINE("")
LINEF("namespace game::{0}::xassets::asset_{1}", m_env.m_game, Lower(m_env.m_asset->m_definition->m_name))
LINE("{")
m_intendation++;
if (MemoryLayoutMatches(*m_env.m_asset))
TestMethod(m_env.m_asset);
for (const auto* structure : m_env.m_used_structures)
{
StructureComputations computations(structure->m_info);
if (!structure->m_info->m_definition->IsAnonymous() && !computations.IsAsset() && MemoryLayoutMatches(*structure->m_info))
TestMethod(structure->m_info);
}
m_intendation--;
LINE("}")
}
private:
void TestMethod(const StructureInformation* structure)
{
LINEF("TEST_CASE(\"{0}::{1}: Tests for {2}\", \"[assetstruct]\")",
m_env.m_game,
m_env.m_asset->m_definition->GetFullName(),
structure->m_definition->GetFullName())
LINE("{")
m_intendation++;
for (const auto& member : structure->m_ordered_members)
{
if (!member->m_member->m_name.empty() && !member->m_member->m_type_declaration->m_has_custom_bit_size)
{
LINEF("REQUIRE(offsetof({0}, {1}) == {2});", structure->m_definition->GetFullName(), member->m_member->m_name, member->m_member->m_offset)
}
}
LINE("")
LINEF("REQUIRE({0}u == sizeof({1}));", structure->m_definition->GetSize(m_env.m_word_size), structure->m_definition->GetFullName())
LINEF("REQUIRE({0}u == alignof({1}));", structure->m_definition->GetAlignment(m_env.m_word_size), structure->m_definition->GetFullName())
m_intendation--;
LINE("}")
}
const OncePerAssetRenderingContext& m_env;
};
} // namespace
std::vector<CodeTemplateFile> AssetStructTestsTemplate::GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context)
{
std::vector<CodeTemplateFile> files;
auto assetName = context.m_asset->m_definition->m_name;
utils::MakeStringLowerCase(assetName);
auto gameName = context.m_game;
utils::MakeStringLowerCase(gameName);
auto variantName = context.m_variant->m_name;
utils::MakeStringLowerCase(variantName);
files.emplace_back(std::format("XAssets/{0}/{0}_{1}_{2}_struct_test.cpp", assetName, gameName, variantName), TAG_SOURCE);
return files;
}
void AssetStructTestsTemplate::RenderOncePerAssetFile(std::ostream& stream, const CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context)
{
PerAsset t(stream, context);
assert(fileTag == TAG_SOURCE);
if (fileTag == TAG_SOURCE)
t.Source();
}