OpenAssetTools/src/ObjLoading/Localize/LocalizeCommonAssetLoader.h

23 lines
643 B
C++

#pragma once
#include "AssetLoading/IAssetLoadingManager.h"
#include "Localize/CommonLocalizeEntry.h"
#include "SearchPath/ISearchPath.h"
#include "Zone/Zone.h"
#include <functional>
#include <string>
class LocalizeCommonAssetLoader
{
public:
explicit LocalizeCommonAssetLoader(std::function<void(const CommonLocalizeEntry&)> entryCallback);
bool LoadLocalizeAsset(const std::string& assetName, ISearchPath* searchPath, IAssetLoadingManager* manager, Zone* zone) const;
private:
std::string GetFileName(const std::string& assetName, Zone* zone) const;
std::function<void(const CommonLocalizeEntry&)> m_entry_callback;
};