mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-23 09:35:45 +00:00
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
#include "AssetDumperMenuDef.h"
|
|
|
|
#include <filesystem>
|
|
#include <string>
|
|
|
|
#include "AssetDumperMenuList.h"
|
|
#include "ObjWriting.h"
|
|
#include "Game/IW4/GameAssetPoolIW4.h"
|
|
#include "Game/IW4/Menu/MenuDumperIW4.h"
|
|
#include "Menu/AbstractMenuDumper.h"
|
|
|
|
using namespace IW4;
|
|
|
|
std::string AssetDumperMenuDef::GetPathForMenu(menu::MenuDumpingZoneState* zoneState, XAssetInfo<menuDef_t>* asset)
|
|
{
|
|
const auto menuDumpingState = zoneState->m_menu_dumping_state_map.find(asset->Asset());
|
|
|
|
if (menuDumpingState == zoneState->m_menu_dumping_state_map.end())
|
|
return "ui_mp/" + std::string(asset->Asset()->window.name) + ".menu";
|
|
|
|
return menuDumpingState->second.m_path;
|
|
}
|
|
|
|
bool AssetDumperMenuDef::ShouldDump(XAssetInfo<menuDef_t>* asset)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void AssetDumperMenuDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<menuDef_t>* asset)
|
|
{
|
|
const auto* menu = asset->Asset();
|
|
auto* zoneState = context.GetZoneAssetDumperState<menu::MenuDumpingZoneState>();
|
|
|
|
if(!ObjWriting::ShouldHandleAssetType(ASSET_TYPE_MENULIST))
|
|
{
|
|
// Make sure menu paths based on menu lists are created
|
|
const auto* gameAssetPool = dynamic_cast<GameAssetPoolIW4*>(asset->m_zone->m_pools.get());
|
|
for (auto* menuListAsset : *gameAssetPool->m_menu_list)
|
|
AssetDumperMenuList::CreateDumpingStateForMenuList(zoneState, menuListAsset->Asset());
|
|
}
|
|
|
|
const auto menuFilePath = GetPathForMenu(zoneState, asset);
|
|
const auto assetFile = context.OpenAssetFile(menuFilePath);
|
|
|
|
if (!assetFile)
|
|
return;
|
|
|
|
MenuDumper menuDumper(*assetFile);
|
|
|
|
menuDumper.Start();
|
|
menuDumper.WriteMenu(menu);
|
|
menuDumper.End();
|
|
}
|