OpenAssetTools/src/ObjLoading/Game/IW5/AssetLoaders/AssetLoaderSoundCurve.cpp

18 lines
436 B
C++

#include "AssetLoaderSoundCurve.h"
#include "Game/IW5/IW5.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include <cstring>
using namespace IW5;
void* AssetLoaderSoundCurve::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* sndCurve = memory->Create<SndCurve>();
memset(sndCurve, 0, sizeof(SndCurve));
sndCurve->filename = memory->Dup(assetName.c_str());
return sndCurve;
}