mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
539 lines
23 KiB
C++
539 lines
23 KiB
C++
#include "AssetDumperMaterial.h"
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Game/T6/GameT6.h"
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#include "Game/T6/MaterialConstantsT6.h"
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#include "Game/T6/TechsetConstantsT6.h"
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#include "ObjWriting.h"
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#include "Shader/D3D11ShaderAnalyser.h"
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#include <cassert>
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#include <nlohmann/json.hpp>
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#include <sstream>
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#include <unordered_set>
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using namespace T6;
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using namespace nlohmann;
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namespace T6::material
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{
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#define KNOWN_HASH(strValue) \
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{ \
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Common::R_HashString(strValue, 0), strValue \
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}
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static constexpr const char* SAMPLER_STR = "Sampler";
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static constexpr const char* GLOBALS_CBUFFER_NAME = "$Globals";
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static constexpr const char* PER_OBJECT_CONSTS_CBUFFER_NAME = "PerObjectConsts";
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class MaterialConstantZoneState final : public IZoneAssetDumperState
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{
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public:
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void ExtractNamesFromZone()
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{
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if (ObjWriting::Configuration.Verbose)
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std::cout << "Building material constant name lookup...\n";
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const auto begin = std::chrono::high_resolution_clock::now();
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for (const auto* zone : g_GameT6.GetZones())
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{
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const auto* t6AssetPools = dynamic_cast<const GameAssetPoolT6*>(zone->m_pools.get());
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if (!t6AssetPools)
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return;
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for (const auto* techniqueSetInfo : *t6AssetPools->m_technique_set)
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{
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const auto* techniqueSet = techniqueSetInfo->Asset();
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for (const auto* technique : techniqueSet->techniques)
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{
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if (technique)
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ExtractNamesFromTechnique(technique);
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}
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}
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}
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const auto end = std::chrono::high_resolution_clock::now();
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if (ObjWriting::Configuration.Verbose)
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{
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const auto durationInMs = std::chrono::duration_cast<std::chrono::milliseconds>(end - begin);
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std::cout << "Built material constant name lookup in " << durationInMs.count() << "ms: " << m_constant_names_from_shaders.size()
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<< " constant names; " << m_texture_def_names_from_shaders.size() << " texture def names\n";
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}
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}
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bool GetConstantName(const unsigned hash, std::string& constantName) const
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{
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const auto existingConstantName = m_constant_names_from_shaders.find(hash);
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if (existingConstantName != m_constant_names_from_shaders.end())
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{
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constantName = existingConstantName->second;
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return true;
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}
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return false;
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}
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bool GetTextureDefName(const unsigned hash, std::string& textureDefName) const
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{
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const auto existingTextureDefName = m_texture_def_names_from_shaders.find(hash);
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if (existingTextureDefName != m_texture_def_names_from_shaders.end())
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{
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textureDefName = existingTextureDefName->second;
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return true;
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}
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return false;
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}
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private:
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void ExtractNamesFromTechnique(const MaterialTechnique* technique)
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{
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const auto existingTechnique = m_dumped_techniques.find(technique);
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if (existingTechnique != m_dumped_techniques.end())
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return;
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m_dumped_techniques.emplace(technique);
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for (auto passIndex = 0u; passIndex < technique->passCount; passIndex++)
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{
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const auto& pass = technique->passArray[passIndex];
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if (pass.vertexShader && pass.vertexShader->prog.loadDef.program)
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ExtractNamesFromShader(pass.vertexShader->prog.loadDef.program, pass.vertexShader->prog.loadDef.programSize);
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if (pass.pixelShader && pass.pixelShader->prog.loadDef.program)
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ExtractNamesFromShader(pass.pixelShader->prog.loadDef.program, pass.pixelShader->prog.loadDef.programSize);
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}
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}
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void ExtractNamesFromShader(const char* shader, const size_t shaderSize)
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{
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const auto shaderInfo = d3d11::ShaderAnalyser::GetShaderInfo(reinterpret_cast<const uint8_t*>(shader), shaderSize);
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if (!shaderInfo)
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return;
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const auto globalsConstantBuffer = std::find_if(shaderInfo->m_constant_buffers.cbegin(),
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shaderInfo->m_constant_buffers.cend(),
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[](const d3d11::ConstantBuffer& constantBuffer)
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{
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return constantBuffer.m_name == GLOBALS_CBUFFER_NAME;
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});
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const auto perObjectConsts = std::find_if(shaderInfo->m_constant_buffers.cbegin(),
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shaderInfo->m_constant_buffers.cend(),
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[](const d3d11::ConstantBuffer& constantBuffer)
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{
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return constantBuffer.m_name == PER_OBJECT_CONSTS_CBUFFER_NAME;
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});
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if (globalsConstantBuffer != shaderInfo->m_constant_buffers.end())
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{
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for (const auto& variable : globalsConstantBuffer->m_variables)
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AddConstantName(variable.m_name);
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}
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if (perObjectConsts != shaderInfo->m_constant_buffers.end())
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{
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for (const auto& variable : perObjectConsts->m_variables)
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AddConstantName(variable.m_name);
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}
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for (const auto& boundResource : shaderInfo->m_bound_resources)
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{
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if (boundResource.m_type == d3d11::BoundResourceType::SAMPLER || boundResource.m_type == d3d11::BoundResourceType::TEXTURE)
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{
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if (AddTextureDefName(boundResource.m_name))
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{
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const auto samplerPos = boundResource.m_name.rfind(SAMPLER_STR);
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if (samplerPos != std::string::npos)
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{
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auto nameWithoutSamplerStr = boundResource.m_name;
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nameWithoutSamplerStr.erase(samplerPos, std::char_traits<char>::length(SAMPLER_STR));
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AddTextureDefName(std::move(nameWithoutSamplerStr));
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}
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}
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}
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}
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}
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void AddConstantName(std::string constantName)
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{
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const auto hash = Common::R_HashString(constantName.c_str(), 0);
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if (m_constant_names_from_shaders.find(hash) != m_constant_names_from_shaders.end())
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return;
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m_constant_names_from_shaders.emplace(hash, std::move(constantName));
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}
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bool AddTextureDefName(std::string textureDefName)
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{
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const auto hash = Common::R_HashString(textureDefName.c_str(), 0);
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if (m_texture_def_names_from_shaders.find(hash) != m_texture_def_names_from_shaders.end())
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return false;
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m_texture_def_names_from_shaders.emplace(hash, std::move(textureDefName));
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return true;
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}
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std::unordered_set<const MaterialTechnique*> m_dumped_techniques;
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std::unordered_map<unsigned, std::string> m_constant_names_from_shaders;
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std::unordered_map<unsigned, std::string> m_texture_def_names_from_shaders;
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};
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class JsonDumper
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{
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public:
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explicit JsonDumper(AssetDumpingContext& context, std::ostream& stream)
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: m_stream(stream),
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m_material_constants(*context.GetZoneAssetDumperState<MaterialConstantZoneState>())
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{
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}
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void Dump(const Material* material) const
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{
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json jRoot;
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jRoot["_type"] = "material";
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jRoot["_version"] = 1;
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MaterialToJson(jRoot, material);
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m_stream << std::setw(4) << jRoot << "\n";
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}
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private:
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template<size_t SIZE> static void JsonEnumEntry(json& j, const char* key, const unsigned value, const char* (&enumValues)[SIZE])
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{
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static_assert(SIZE > 0);
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JsonEnumEntry(j, key, value, enumValues, SIZE);
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}
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static void JsonEnumEntry(json& j, const char* key, const unsigned value, const char** enumValues, const size_t enumValueCount)
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{
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assert(value < enumValueCount);
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if (value < enumValueCount)
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j[key] = enumValues[value];
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else
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j[key] = nullptr;
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}
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void MaterialToJson(json& jRoot, const Material* material) const
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{
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MaterialInfoToJson(jRoot, material);
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StateBitsEntryToJson(jRoot, material);
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jRoot["stateFlags"] = material->stateFlags;
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JsonEnumEntry(jRoot, "cameraRegion", material->cameraRegion, cameraRegionNames);
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jRoot["probeMipBits"] = material->probeMipBits;
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TechniqueSetToJson(jRoot, material->techniqueSet);
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TextureTableToJson(jRoot, material);
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ConstantTableToJson(jRoot, material);
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StateBitsTableToJson(jRoot, material);
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ThermalMaterialToJson(jRoot, material->thermalMaterial);
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}
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static void MaterialInfoToJson(json& jRoot, const Material* material)
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{
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const auto& info = material->info;
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json jGameFlags = json::array();
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for (auto bitIndex = 0u; bitIndex < sizeof(info.gameFlags) * 8u; bitIndex++)
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{
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if (info.gameFlags & (1 << bitIndex))
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{
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if (bitIndex >= std::extent_v<decltype(gameFlagNames)>)
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{
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std::ostringstream ss;
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ss << std::hex << (1 << bitIndex);
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jGameFlags.push_back(ss.str());
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}
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else
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jGameFlags.push_back(gameFlagNames[bitIndex]);
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}
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}
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jRoot["gameFlags"] = std::move(jGameFlags);
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jRoot["sortKey"] = info.sortKey;
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json jTextureAtlas;
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jTextureAtlas["rows"] = info.textureAtlasRowCount;
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jTextureAtlas["columns"] = info.textureAtlasColumnCount;
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jRoot["textureAtlas"] = std::move(jTextureAtlas);
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jRoot["surfaceTypeBits"] = info.surfaceTypeBits;
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jRoot["layeredSurfaceTypes"] = info.layeredSurfaceTypes;
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jRoot["hashIndex"] = info.hashIndex;
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jRoot["surfaceFlags"] = info.surfaceFlags;
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jRoot["contents"] = info.contents;
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}
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static void StateBitsEntryToJson(json& jRoot, const Material* material)
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{
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json jStateBitsEntry = json::array();
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for (const char c : material->stateBitsEntry)
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jStateBitsEntry.push_back(static_cast<int>(c));
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jRoot["stateBitsEntry"] = std::move(jStateBitsEntry);
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}
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static void TechniqueSetToJson(json& jRoot, const MaterialTechniqueSet* techniqueSet)
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{
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if (techniqueSet && techniqueSet->name)
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jRoot["techniqueSet"] = AssetName(techniqueSet->name);
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else
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jRoot["techniqueSet"] = nullptr;
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}
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void TextureTableToJson(json& jRoot, const Material* material) const
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{
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json jTextures = json::array();
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if (material->textureTable)
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{
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for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
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{
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json jTexture;
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TextureDefToJson(jTexture, &material->textureTable[textureIndex]);
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jTextures.emplace_back(std::move(jTexture));
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}
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}
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jRoot["textures"] = std::move(jTextures);
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}
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void TextureDefToJson(json& jTexture, const MaterialTextureDef* textureDef) const
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{
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std::string textureDefName;
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if (m_material_constants.GetTextureDefName(textureDef->nameHash, textureDefName))
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{
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jTexture["name"] = textureDefName;
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}
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else
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{
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jTexture["nameHash"] = textureDef->nameHash;
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jTexture["nameStart"] = std::string(1u, textureDef->nameStart);
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jTexture["nameEnd"] = std::string(1u, textureDef->nameEnd);
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}
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JsonEnumEntry(jTexture, "semantic", textureDef->semantic, textureSemanticNames);
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jTexture["isMatureContent"] = textureDef->isMatureContent;
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json jSamplerState;
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SamplerStateToJson(jSamplerState, textureDef->samplerState);
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jTexture["samplerState"] = std::move(jSamplerState);
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if (textureDef->image && textureDef->image->name)
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jTexture["image"] = AssetName(textureDef->image->name);
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else
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jTexture["image"] = nullptr;
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}
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static void SamplerStateToJson(json& jSamplerState, const MaterialTextureDefSamplerState& samplerState)
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{
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JsonEnumEntry(jSamplerState, "filter", samplerState.filter, textureFilterNames);
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JsonEnumEntry(jSamplerState, "mipMap", samplerState.mipMap, samplerStateMipMapNames);
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jSamplerState["clampU"] = samplerState.clampU ? true : false;
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jSamplerState["clampV"] = samplerState.clampV ? true : false;
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jSamplerState["clampW"] = samplerState.clampW ? true : false;
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}
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void ConstantTableToJson(json& jRoot, const Material* material) const
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{
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json jConstants = json::array();
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if (material->constantTable)
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{
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for (auto constantIndex = 0u; constantIndex < material->constantCount; constantIndex++)
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{
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json jConstant;
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ConstantDefToJson(jConstant, &material->constantTable[constantIndex]);
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jConstants.emplace_back(std::move(jConstant));
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}
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}
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jRoot["constants"] = std::move(jConstants);
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}
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void ConstantDefToJson(json& jConstant, const MaterialConstantDef* constantDef) const
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{
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const auto fragmentLength = strnlen(constantDef->name, std::extent_v<decltype(MaterialConstantDef::name)>);
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const std::string nameFragment(constantDef->name, fragmentLength);
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std::string knownConstantName;
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if (fragmentLength < std::extent_v<decltype(MaterialConstantDef::name)> || Common::R_HashString(nameFragment.c_str(), 0) == constantDef->nameHash)
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{
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jConstant["name"] = nameFragment;
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}
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else if (m_material_constants.GetConstantName(constantDef->nameHash, knownConstantName))
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{
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jConstant["name"] = knownConstantName;
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}
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else
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{
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jConstant["nameHash"] = constantDef->nameHash;
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jConstant["nameFragment"] = nameFragment;
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}
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json jLiteral;
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jLiteral.push_back(constantDef->literal.v[0]);
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jLiteral.push_back(constantDef->literal.v[1]);
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jLiteral.push_back(constantDef->literal.v[2]);
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jLiteral.push_back(constantDef->literal.v[3]);
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jConstant["literal"] = std::move(jLiteral);
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}
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static void StateBitsTableToJson(json& jRoot, const Material* material)
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{
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json jStateBits = json::array();
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if (material->stateBitsTable)
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{
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for (auto stateBitsEntryIndex = 0u; stateBitsEntryIndex < material->stateBitsCount; stateBitsEntryIndex++)
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{
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json jStateBitsEntry;
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StateBitsEntryToJson(jStateBitsEntry, &material->stateBitsTable[stateBitsEntryIndex].loadBits.structured);
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jStateBits.emplace_back(std::move(jStateBitsEntry));
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}
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}
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jRoot["stateBits"] = std::move(jStateBits);
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}
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static void StateBitsEntryToJson(json& jStateBitsEntry, const GfxStateBitsLoadBitsStructured* structured)
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{
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JsonEnumEntry(jStateBitsEntry, "srcBlendRgb", std::min(structured->srcBlendRgb, std::extent_v<decltype(blendNames)> - 1u), blendNames);
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JsonEnumEntry(jStateBitsEntry, "dstBlendRgb", std::min(structured->dstBlendRgb, std::extent_v<decltype(blendNames)> - 1u), blendNames);
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JsonEnumEntry(jStateBitsEntry, "blendOpRgb", std::min(structured->blendOpRgb, std::extent_v<decltype(blendOpNames)> - 1u), blendOpNames);
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assert(structured->alphaTestDisabled || structured->alphaTest == GFXS_ALPHA_TEST_GT_0 || structured->alphaTest == GFXS_ALPHA_TEST_GE_128);
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if (structured->alphaTestDisabled)
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jStateBitsEntry["alphaTest"] = "disabled";
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else if (structured->alphaTest == GFXS_ALPHA_TEST_GT_0)
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jStateBitsEntry["alphaTest"] = "gt0";
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else if (structured->alphaTest == GFXS_ALPHA_TEST_GE_128)
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jStateBitsEntry["alphaTest"] = "ge128";
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assert(structured->cullFace == GFXS0_CULL_NONE || structured->cullFace == GFXS0_CULL_BACK || structured->cullFace == GFXS0_CULL_FRONT);
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if (structured->cullFace == GFXS0_CULL_NONE)
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jStateBitsEntry["cullFace"] = "none";
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else if (structured->cullFace == GFXS0_CULL_BACK)
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jStateBitsEntry["cullFace"] = "back";
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else if (structured->cullFace == GFXS0_CULL_FRONT)
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jStateBitsEntry["cullFace"] = "front";
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JsonEnumEntry(jStateBitsEntry, "srcBlendRgb", std::min(structured->srcBlendAlpha, std::extent_v<decltype(blendNames)> - 1u), blendNames);
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JsonEnumEntry(jStateBitsEntry, "dstBlendRgb", std::min(structured->dstBlendAlpha, std::extent_v<decltype(blendNames)> - 1u), blendNames);
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JsonEnumEntry(jStateBitsEntry, "blendOpRgb", std::min(structured->blendOpAlpha, std::extent_v<decltype(blendOpNames)> - 1u), blendOpNames);
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jStateBitsEntry["colorWriteRgb"] = static_cast<bool>(structured->colorWriteRgb);
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jStateBitsEntry["colorWriteAlpha"] = static_cast<bool>(structured->colorWriteAlpha);
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jStateBitsEntry["polymodeLine"] = static_cast<bool>(structured->polymodeLine);
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jStateBitsEntry["depthWrite"] = static_cast<bool>(structured->depthWrite);
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assert(structured->depthTestDisabled || structured->depthTest == GFXS_DEPTHTEST_ALWAYS || structured->depthTest == GFXS_DEPTHTEST_LESS
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|| structured->depthTest == GFXS_DEPTHTEST_EQUAL || structured->depthTest == GFXS_DEPTHTEST_LESSEQUAL);
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if (structured->depthTestDisabled)
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jStateBitsEntry["depthTest"] = "disabled";
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else if (structured->depthTest == GFXS_DEPTHTEST_ALWAYS)
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jStateBitsEntry["depthTest"] = "always";
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else if (structured->depthTest == GFXS_DEPTHTEST_LESS)
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jStateBitsEntry["depthTest"] = "less";
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else if (structured->depthTest == GFXS_DEPTHTEST_EQUAL)
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jStateBitsEntry["depthTest"] = "equal";
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else if (structured->depthTest == GFXS_DEPTHTEST_LESSEQUAL)
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jStateBitsEntry["depthTest"] = "lessequal";
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JsonEnumEntry(
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jStateBitsEntry, "polygonOffset", std::min(structured->polygonOffset, std::extent_v<decltype(polygonOffsetNames)> - 1u), polygonOffsetNames);
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if (structured->stencilFrontEnabled)
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{
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json jStencilFront;
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StencilToJson(
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jStencilFront, structured->stencilFrontPass, structured->stencilFrontFail, structured->stencilFrontZFail, structured->stencilFrontFunc);
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jStateBitsEntry["stencilFront"] = std::move(jStencilFront);
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}
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else
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jStateBitsEntry["stencilFront"] = json();
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if (structured->stencilBackEnabled)
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{
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json jStencilBack;
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StencilToJson(
|
|
jStencilBack, structured->stencilBackPass, structured->stencilBackFail, structured->stencilBackZFail, structured->stencilBackFunc);
|
|
jStateBitsEntry["stencilBack"] = std::move(jStencilBack);
|
|
}
|
|
else
|
|
jStateBitsEntry["stencilBack"] = json();
|
|
}
|
|
|
|
static void StencilToJson(json& jStencil, const unsigned pass, const unsigned fail, const unsigned zFail, const unsigned func)
|
|
{
|
|
JsonEnumEntry(jStencil, "pass", std::min(pass, std::extent_v<decltype(stencilOpNames)> - 1u), stencilOpNames);
|
|
JsonEnumEntry(jStencil, "fail", std::min(fail, std::extent_v<decltype(stencilOpNames)> - 1u), stencilOpNames);
|
|
JsonEnumEntry(jStencil, "zfail", std::min(zFail, std::extent_v<decltype(stencilOpNames)> - 1u), stencilOpNames);
|
|
JsonEnumEntry(jStencil, "func", std::min(func, std::extent_v<decltype(stencilFuncNames)> - 1u), stencilFuncNames);
|
|
}
|
|
|
|
static void ThermalMaterialToJson(json& jRoot, const Material* thermalMaterial)
|
|
{
|
|
if (thermalMaterial && thermalMaterial->info.name)
|
|
jRoot["thermalMaterial"] = AssetName(thermalMaterial->info.name);
|
|
else
|
|
jRoot["thermalMaterial"] = nullptr;
|
|
}
|
|
|
|
static const char* AssetName(const char* input)
|
|
{
|
|
if (input && input[0] == ',')
|
|
return &input[1];
|
|
|
|
return input;
|
|
}
|
|
|
|
std::ostream& m_stream;
|
|
const MaterialConstantZoneState& m_material_constants;
|
|
};
|
|
} // namespace T6::material
|
|
|
|
std::string AssetDumperMaterial::GetFileNameForAsset(const std::string& assetName)
|
|
{
|
|
std::string sanitizedFileName(assetName);
|
|
if (sanitizedFileName[0] == '*')
|
|
{
|
|
std::replace(sanitizedFileName.begin(), sanitizedFileName.end(), '*', '_');
|
|
const auto parenthesisPos = sanitizedFileName.find('(');
|
|
if (parenthesisPos != std::string::npos)
|
|
sanitizedFileName.erase(parenthesisPos);
|
|
sanitizedFileName = "generated/" + sanitizedFileName;
|
|
}
|
|
|
|
std::ostringstream ss;
|
|
ss << "materials/" << sanitizedFileName << ".json";
|
|
|
|
return ss.str();
|
|
}
|
|
|
|
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
|
|
{
|
|
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name));
|
|
|
|
if (!assetFile)
|
|
return;
|
|
|
|
const material::JsonDumper dumper(context, *assetFile);
|
|
dumper.Dump(asset->Asset());
|
|
}
|
|
|
|
void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
|
|
{
|
|
auto* materialConstantState = context.GetZoneAssetDumperState<material::MaterialConstantZoneState>();
|
|
materialConstantState->ExtractNamesFromZone();
|
|
|
|
AbstractAssetDumper<Material>::DumpPool(context, pool);
|
|
}
|