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52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
// =========================================
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// WeaponDef
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// =========================================
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use WeaponDef;
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set string szInternalName;
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set name szInternalName;
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set string szDisplayName;
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set string szOverlayName;
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set string szXAnims;
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set string szModeName;
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set scriptstring hideTags;
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set scriptstring notetrackSoundMapKeys;
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set scriptstring notetrackSoundMapValues;
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set reusable bounceSound;
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set count bounceSound 29;
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set string szAmmoName;
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set string szClipName;
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set string szSharedAmmoCapName;
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set string szAltWeaponName;
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set string accuracyGraphName0;
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set string accuracyGraphName1;
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set reusable accuracyGraphKnots0;
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set reusable accuracyGraphKnots1;
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set reusable originalAccuracyGraphKnots0;
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set reusable originalAccuracyGraphKnots1;
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set count accuracyGraphKnots0 accuracyGraphKnotCount[0];
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set count accuracyGraphKnots1 accuracyGraphKnotCount[1];
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set count originalAccuracyGraphKnots0 accuracyGraphKnotCount[0]; // yeah it uses accuracyGraphKnotCount
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set count originalAccuracyGraphKnots1 accuracyGraphKnotCount[1];
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set string szUseHintString;
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set string dropHintString;
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set string szScript;
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set string fireRumble;
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set string meleeImpactRumble;
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reorder:
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...
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accuracyGraphName0
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accuracyGraphKnots0
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originalAccuracyGraphKnots0
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accuracyGraphName1
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accuracyGraphKnots1
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originalAccuracyGraphKnots1;
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// SndAliasCustom
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use SndAliasCustom;
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set count name 1;
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set reusable name;
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set condition sound never;
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// snd_alias_list_name
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set string snd_alias_list_name::soundName; |