18 lines
494 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6
{
class AssetDumperTracer final : public AbstractAssetDumper<TracerDef>
{
static cspField_t tracer_fields[];
protected:
bool ShouldDump(XAssetInfo<TracerDef>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<TracerDef>* asset) override;
void DumpAsset(Zone* zone, XAssetInfo<TracerDef>* asset, FileAPI::File* out) override;
};
}