OpenAssetTools/src/ObjImage/Image/Dx12TextureLoader.cpp

105 lines
2.5 KiB
C++

#include "Dx12TextureLoader.h"
#include <cstring>
Dx12TextureLoader::Dx12TextureLoader()
: m_format(oat::DXGI_FORMAT_UNKNOWN),
m_type(TextureType::T_2D),
m_has_mip_maps(false),
m_width(1u),
m_height(1u),
m_depth(1u)
{
}
const ImageFormat* Dx12TextureLoader::GetFormatForDx12Format() const
{
for (auto i : ImageFormat::ALL_FORMATS)
{
if (i->GetDxgiFormat() == m_format)
return i;
}
return nullptr;
}
Dx12TextureLoader& Dx12TextureLoader::Format(const oat::DXGI_FORMAT format)
{
m_format = format;
return *this;
}
Dx12TextureLoader& Dx12TextureLoader::Type(const TextureType textureType)
{
m_type = textureType;
return *this;
}
Dx12TextureLoader& Dx12TextureLoader::HasMipMaps(const bool hasMipMaps)
{
m_has_mip_maps = hasMipMaps;
return *this;
}
Dx12TextureLoader& Dx12TextureLoader::Width(const size_t width)
{
m_width = width;
return *this;
}
Dx12TextureLoader& Dx12TextureLoader::Height(const size_t height)
{
m_height = height;
return *this;
}
Dx12TextureLoader& Dx12TextureLoader::Depth(const size_t depth)
{
m_depth = depth;
return *this;
}
std::unique_ptr<Texture> Dx12TextureLoader::LoadTexture(const void* data)
{
const auto* format = GetFormatForDx12Format();
if (format == nullptr)
return nullptr;
std::unique_ptr<Texture> texture;
switch (m_type)
{
case TextureType::T_2D:
texture = std::make_unique<Texture2D>(format, m_width, m_height, m_has_mip_maps);
break;
case TextureType::T_3D:
texture = std::make_unique<Texture3D>(format, m_width, m_height, m_depth, m_has_mip_maps);
break;
case TextureType::T_CUBE:
texture = std::make_unique<TextureCube>(format, m_width, m_width, m_has_mip_maps);
break;
default:
return nullptr;
}
texture->Allocate();
const auto mipMapCount = m_has_mip_maps ? texture->GetMipMapCount() : 1;
const auto faceCount = m_type == TextureType::T_CUBE ? 6 : 1;
const void* currentDataOffset = data;
for (auto currentMipLevel = 0; currentMipLevel < mipMapCount; currentMipLevel++)
{
for (auto currentFace = 0; currentFace < faceCount; currentFace++)
{
const auto mipSize = texture->GetSizeOfMipLevel(currentMipLevel);
memcpy(texture->GetBufferForMipLevel(currentMipLevel, currentFace), currentDataOffset, mipSize);
currentDataOffset = reinterpret_cast<const void*>(reinterpret_cast<uintptr_t>(currentDataOffset) + mipSize);
}
}
return texture;
}