OpenAssetTools/src/ObjImage/Image/TextureConverter.h

32 lines
832 B
C++

#pragma once
#include "Texture.h"
#include <functional>
#include <memory>
class TextureConverter
{
public:
TextureConverter(const Texture* inputTexture, const ImageFormat* targetFormat);
std::unique_ptr<Texture> Convert();
private:
static constexpr uint64_t Mask1(unsigned length);
void SetPixelFunctions(unsigned inBitCount, unsigned outBitCount);
void CreateOutputTexture();
void ReorderUnsignedToUnsigned() const;
void ConvertUnsignedToUnsigned();
std::function<uint64_t(const void* offset, unsigned bitCount)> m_read_pixel_func;
std::function<void(void* offset, uint64_t pixel, unsigned bitCount)> m_write_pixel_func;
const Texture* m_input_texture;
std::unique_ptr<Texture> m_output_texture;
const ImageFormat* m_input_format;
const ImageFormat* m_output_format;
};