OpenAssetTools/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderGameWorldMp.cpp

18 lines
444 B
C++

#include "AssetLoaderGameWorldMp.h"
#include <cstring>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
void* AssetLoaderGameWorldMp::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* gameWorld = memory->Create<GameWorldMp>();
memset(gameWorld, 0, sizeof(GameWorldMp));
gameWorld->name = memory->Dup(assetName.c_str());
return gameWorld;
}