18 lines
420 B
C++

#include "AssetLoaderMapEnts.h"
#include <cstring>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
void* AssetLoaderMapEnts::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* mapEnts = memory->Create<MapEnts>();
memset(mapEnts, 0, sizeof(MapEnts));
mapEnts->name = memory->Dup(assetName.c_str());
return mapEnts;
}