mirror of
https://github.com/Laupetin/OpenAssetTools.git
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137 lines
6.2 KiB
C++
137 lines
6.2 KiB
C++
#include "AssetLoadingManager.h"
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#include <iostream>
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AssetLoadingManager::AssetLoadingManager(const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context):
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m_asset_loaders_by_type(assetLoadersByType),
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m_context(context),
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m_last_dependency_loaded(nullptr)
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{
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}
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bool AssetLoadingManager::LoadAssetFromLoader(const asset_type_t assetType, const std::string& assetName)
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{
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return LoadDependency(assetType, assetName) != nullptr;
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}
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AssetLoadingContext* AssetLoadingManager::GetAssetLoadingContext() const
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{
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return &m_context;
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings,
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Zone* zone)
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{
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), zone);
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if (m_last_dependency_loaded == nullptr)
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << assetName << "\"" << std::endl;
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return m_last_dependency_loaded;
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings)
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{
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings));
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if (m_last_dependency_loaded == nullptr)
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << assetName << "\"" << std::endl;
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return m_last_dependency_loaded;
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
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{
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auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAsset(assetType, assetName);
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if (alreadyLoadedAsset)
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return alreadyLoadedAsset;
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auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone->GetMemory());
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if (linkAsset)
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{
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AddAsset(assetType, assetName, linkAsset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>());
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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}
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auto* existingAsset = loader->LoadFromGlobalAssetPools(assetName);
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if (existingAsset)
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{
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std::vector<XAssetInfoGeneric*> dependencies;
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AddAsset(existingAsset->m_type, existingAsset->m_name, existingAsset->m_ptr, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>(), existingAsset->m_zone);
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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}
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std::cout << "Failed to create empty asset for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"" << std::endl;
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return nullptr;
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
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{
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if (loader->CanLoadFromGdt() && !m_context.m_gdt_files.empty() && loader->LoadFromGdt(assetName, &m_context, m_context.m_zone->GetMemory(), this, m_context.m_zone))
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{
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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}
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if (loader->CanLoadFromRaw() && loader->LoadFromRaw(assetName, m_context.m_raw_search_path, m_context.m_zone->GetMemory(), this, m_context.m_zone))
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{
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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}
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auto* existingAsset = loader->LoadFromGlobalAssetPools(assetName);
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if (!existingAsset && !assetName.empty() && assetName[0] != ',')
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existingAsset = loader->LoadFromGlobalAssetPools(',' + assetName);
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if (existingAsset)
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{
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std::vector<XAssetInfoGeneric*> dependencies;
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for (const auto* dependency : existingAsset->m_dependencies)
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{
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auto* newDependency = LoadDependency(dependency->m_type, dependency->m_name);
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if (newDependency)
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dependencies.push_back(newDependency);
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else
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return nullptr;
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}
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// Make sure any used script string is available in the created zone
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// The replacement of the scr_string_t values will be done upon writing
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for(auto scrString : existingAsset->m_used_script_strings)
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m_context.m_zone->m_script_strings.AddOrGetScriptString(existingAsset->m_zone->m_script_strings[scrString]);
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AddAsset(existingAsset->m_type, existingAsset->m_name, existingAsset->m_ptr, std::move(dependencies), existingAsset->m_used_script_strings, existingAsset->m_zone);
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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}
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std::cout << "Failed to load asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\": \"" << assetName << "\"" << std::endl;
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return nullptr;
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
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{
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auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAsset(assetType, assetName);
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if (alreadyLoadedAsset)
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return alreadyLoadedAsset;
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const auto loader = m_asset_loaders_by_type.find(assetType);
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if (loader != m_asset_loaders_by_type.end())
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{
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const auto ignoreEntry = m_context.m_ignored_asset_map.find(assetName);
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if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType)
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{
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const auto linkAssetName = ',' + assetName;
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return LoadIgnoredDependency(assetType, linkAssetName, loader->second.get());
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}
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return LoadAssetDependency(assetType, assetName, loader->second.get());
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}
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std::cout << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"" << std::endl;
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return nullptr;
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}
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