mirror of
https://github.com/Laupetin/OpenAssetTools.git
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71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
#include "LightDefLoaderIW3.h"
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#include "Game/IW3/IW3.h"
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#include "Game/IW3/LightDef/LightDefAssetCreationStateIW3.h"
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#include "LightDef/LightDefCommon.h"
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#include "Utils/Logging/Log.h"
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#include <cstring>
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#include <format>
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#include <iostream>
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using namespace IW3;
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namespace
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{
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class LoaderLightDef final : public AssetCreator<AssetLightDef>
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{
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public:
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LoaderLightDef(MemoryManager& memory, ISearchPath& searchPath)
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: m_memory(memory),
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m_search_path(searchPath)
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{
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}
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto filename = light_def::GetFileNameForAsset(assetName);
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const auto file = m_search_path.Open(filename);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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auto* lightDef = m_memory.Alloc<GfxLightDef>();
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lightDef->name = m_memory.Dup(assetName.c_str());
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AssetRegistration<AssetLightDef> registration(assetName, lightDef);
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std::string imageName;
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int8_t samplerState;
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file.m_stream->read(reinterpret_cast<char*>(&samplerState), sizeof(int8_t));
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std::getline(*file.m_stream, imageName, '\0');
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auto* imageDependency = context.LoadDependency<AssetImage>(imageName);
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if (!imageDependency)
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{
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con::error("Could not load GfxLightDef \"{}\" due to missing image \"{}\"", assetName, imageName);
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return AssetCreationResult::Failure();
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}
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registration.AddDependency(imageDependency);
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lightDef->attenuation.samplerState = samplerState;
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lightDef->attenuation.image = imageDependency->Asset();
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context.GetZoneAssetCreationState<LightDefAssetCreationState>().SetLightDefLookupStart(lightDef, context);
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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private:
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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};
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} // namespace
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namespace light_def
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{
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std::unique_ptr<AssetCreator<AssetLightDef>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<LoaderLightDef>(memory, searchPath);
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}
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} // namespace light_def
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