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21 lines
440 B
C++
21 lines
440 B
C++
#pragma once
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#include "Game/IGame.h"
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#include "Zone/ZoneTypes.h"
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#include <optional>
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#include <string>
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#include <unordered_map>
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class AssetNameResolver
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{
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public:
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AssetNameResolver() = default;
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explicit AssetNameResolver(GameId gameId);
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[[nodiscard]] std::optional<asset_type_t> GetAssetTypeByName(const std::string& assetTypeName) const;
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private:
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std::unordered_map<std::string, asset_type_t> m_asset_types_by_name;
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};
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