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Files
OpenAssetTools/src/ObjLoading/Game/IW5/PhysPreset/RawLoaderPhysPresetIW5.cpp
T
Paging Red 759a3ccf0e Merge pull request #753 from pagingred/iw5_physpreset_dumper
feat: phys presets dumping and loading for IW3, IW5, T5
2026-05-02 12:01:59 +02:00

53 lines
1.7 KiB
C++

#include "RawLoaderPhysPresetIW5.h"
#include "Game/IW5/IW5.h"
#include "Game/IW5/ObjConstantsIW5.h"
#include "InfoString/InfoString.h"
#include "InfoStringLoaderPhysPresetIW5.h"
#include "PhysPreset/PhysPresetCommon.h"
#include "Utils/Logging/Log.h"
using namespace IW5;
namespace
{
class RawLoaderPhysPreset final : public AssetCreator<AssetPhysPreset>
{
public:
RawLoaderPhysPreset(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
: m_search_path(searchPath),
m_info_string_loader(memory, zone)
{
}
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto fileName = phys_preset::GetFileNameForAssetName(assetName);
const auto file = m_search_path.Open(fileName);
if (!file.IsOpen())
return AssetCreationResult::NoAction();
InfoString infoString;
if (!infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, *file.m_stream))
{
con::error("Could not parse as info string file: \"{}\"", fileName);
return AssetCreationResult::Failure();
}
return m_info_string_loader.CreateAsset(assetName, infoString, context);
}
private:
ISearchPath& m_search_path;
phys_preset::InfoStringLoaderIW5 m_info_string_loader;
};
} // namespace
namespace phys_preset
{
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateRawLoaderIW5(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
{
return std::make_unique<RawLoaderPhysPreset>(memory, searchPath, zone);
}
} // namespace phys_preset