2021-04-11 09:04:58 +02:00

6631 lines
156 KiB
C++

#pragma once
#ifndef __T6_ASSETS_H
#define __T6_ASSETS_H
#include "../../Utils/TypeAlignment.h"
#ifndef __zonecodegenerator
namespace T6
{
#endif
typedef tdef_align(16) char char16;
typedef tdef_align(32) char byte32;
typedef tdef_align(128) char byte128;
typedef tdef_align(4) char char_align4;
typedef tdef_align(128) char char_align128;
typedef tdef_align(16) char raw_byte16;
typedef tdef_align(128) char raw_byte128;
typedef tdef_align(128) float float_align128;
struct dvar_t;
struct MenuCell;
struct cplane_s;
struct cbrushside_t;
struct MaterialVertexDeclaration;
struct MaterialVertexShader;
struct MaterialPixelShader;
struct MaterialShaderArgument;
struct MaterialTechnique;
struct MaterialTechniqueSet;
struct GfxImageLoadDef;
struct GfxImage;
struct MaterialTextureDef;
struct MaterialConstantDef;
struct GfxStateBits;
struct Material;
struct MenuRow;
struct Glyph;
struct KerningPairs;
struct Font_s;
struct BrushWrapper;
struct multiDef_s;
struct XModelCollTri_s;
struct PhysConstraints;
struct ScriptCondition;
struct listBoxDef_s;
struct expressionRpn;
struct GenericEventScript;
struct GenericEventHandler;
struct animParamsDef_t;
struct enumDvarDef_s;
struct PhysPreset;
struct profileMultiDef_s;
struct PhysGeomInfo;
struct XModelCollSurf_s;
struct gameMsgDef_s;
struct SndAlias;
struct SndAliasList;
struct XBoneInfo;
struct editFieldDef_s;
struct WeaponCamoMaterial;
struct PhysGeomList;
struct textExp_s;
struct ItemKeyHandler;
struct focusItemDef_s;
struct textDef_s;
struct imageDef_s;
struct ownerDrawDef_s;
struct menuDef_t;
struct rectData_s;
struct UIAnimInfo;
struct itemDef_s;
struct WeaponCamoMaterialSet;
struct Collmap;
struct TracerDef;
struct WeaponAttachment;
struct DObjAnimMat;
struct GfxPackedVertex;
struct XSurfaceCollisionNode;
struct XSurfaceCollisionLeaf;
struct XSurfaceCollisionTree;
struct XRigidVertList;
struct XSurface;
struct XModel;
struct flameTable;
struct cStaticModel_s;
struct FxElemVelStateSample;
struct FxElemVisStateSample;
struct FxElemMarkVisuals;
struct FxEffectDef;
struct GfxLightDef;
union FxElemVisuals;
struct FxTrailVertex;
struct FxTrailDef;
struct FxSpotLightDef;
struct FxElemDef;
struct WeaponCamoSet;
struct WeaponCamo;
struct WeaponDef;
struct WeaponAttachmentUnique;
struct WeaponVariantDef;
struct cLeafBrushNode_s;
struct cbrush_t;
struct ClipMaterial;
struct Bounds;
struct cLeaf_s;
struct cmodel_t;
struct CollisionAabbTree;
struct pathlink_s;
struct pathnode_t;
struct DestructiblePiece;
struct DestructibleDef;
struct GraphFloat;
struct VehicleDef;
struct XAnimNotifyInfo;
struct XAnimPartTrans;
struct XAnimDeltaPartQuat2;
struct XAnimDeltaPartQuat;
struct XAnimDeltaPart;
struct XAnimParts;
struct ZBarrierDef;
struct GfxLight;
struct ddlHash_t;
struct ddlEnumDef_t;
struct SndVolumeGroup;
struct XModelPiece;
struct XModelPieces;
struct DynEntityDef;
struct CollisionPartition;
struct ddlMemberDef_t;
struct ddlStructDef_t;
struct ddlDef_t;
struct GlassDef;
struct Glass;
struct GfxAabbTree;
struct FxImpactEntry;
struct StringTableCell;
struct ddlRoot_t;
struct StringTable;
struct FxImpactTable;
struct SndIndexEntry;
struct SndRadverb;
struct SndDuck;
struct SndAssetBankEntry;
struct SndDialogScriptIdLookup;
struct SndBank;
struct SndPatch;
struct cNode_t;
struct TriggerModel;
struct TriggerHull;
struct TriggerSlab;
struct MapEnts;
struct DynEntityPose;
struct DynEntityClient;
struct DynEntityServer;
struct DynEntityColl;
struct rope_t;
struct clipMap_t;
struct ComPrimaryLight;
struct ComWorld;
struct pathbasenode_t;
struct pathnode_tree_t;
struct GameWorldSp;
struct GameWorldMp;
struct GfxStreamingAabbTree;
struct GfxLightCorona;
struct GfxShadowMapVolume;
struct GfxVolumePlane;
struct GfxExposureVolume;
struct GfxWorldFogVolume;
struct GfxWorldFogModifierVolume;
struct GfxLutVolume;
struct GfxPortal;
struct GfxCell;
struct GfxReflectionProbeVolumeData;
struct GfxReflectionProbe;
struct GfxLightmapArray;
struct GfxLightGridEntry;
struct GfxCompressedLightGridColors;
struct GfxCompressedLightGridCoeffs;
struct GfxSkyGridVolume;
struct GfxBrushModel;
struct MaterialMemory;
struct GfxSceneDynModel;
struct GfxSceneDynBrush;
struct SSkinShaders;
struct SSkinVert;
struct SSkinModel;
struct SSkinAnim;
struct SSkinInstance;
struct GfxShadowGeometry;
struct GfxLightRegionAxis;
struct GfxLightRegionHull;
struct GfxLightRegion;
struct GfxStaticModelInst;
struct GfxSurface;
struct GfxStaticModelDrawInst;
struct Occluder;
struct GfxOutdoorBounds;
struct GfxHeroLight;
struct GfxHeroLightTree;
struct GfxWorld;
struct FontIconEntry;
struct FontIconAlias;
struct FontIcon;
struct MenuList;
struct LocalizeEntry;
struct SndCurve;
struct SndPan;
struct SndDuckGroup;
struct SndContext;
struct SndMaster;
struct SndSidechainDuck;
struct SndFutz;
struct SndDriverGlobals;
struct RawFile;
struct LbColumnDef;
struct LeaderboardDef;
struct XGlobals;
struct Glasses;
struct EmblemSet;
struct ScriptParseTree;
struct KeyValuePair;
struct KeyValuePairs;
struct MemoryBlock;
struct AddonMapEnts;
struct SkinnedVertsDef;
struct Qdb;
struct Slug;
struct FootstepTableDef;
struct FootstepFXTableDef;
enum XAssetType
{
ASSET_TYPE_XMODELPIECES = 0x0,
ASSET_TYPE_PHYSPRESET = 0x1,
ASSET_TYPE_PHYSCONSTRAINTS = 0x2,
ASSET_TYPE_DESTRUCTIBLEDEF = 0x3,
ASSET_TYPE_XANIMPARTS = 0x4,
ASSET_TYPE_XMODEL = 0x5,
ASSET_TYPE_MATERIAL = 0x6,
ASSET_TYPE_TECHNIQUE_SET = 0x7,
ASSET_TYPE_IMAGE = 0x8,
ASSET_TYPE_SOUND = 0x9,
ASSET_TYPE_SOUND_PATCH = 0xA,
ASSET_TYPE_CLIPMAP = 0xB,
ASSET_TYPE_CLIPMAP_PVS = 0xC,
ASSET_TYPE_COMWORLD = 0xD,
ASSET_TYPE_GAMEWORLD_SP = 0xE,
ASSET_TYPE_GAMEWORLD_MP = 0xF,
ASSET_TYPE_MAP_ENTS = 0x10,
ASSET_TYPE_GFXWORLD = 0x11,
ASSET_TYPE_LIGHT_DEF = 0x12,
ASSET_TYPE_UI_MAP = 0x13,
ASSET_TYPE_FONT = 0x14,
ASSET_TYPE_FONTICON = 0x15,
ASSET_TYPE_MENULIST = 0x16,
ASSET_TYPE_MENU = 0x17,
ASSET_TYPE_LOCALIZE_ENTRY = 0x18,
ASSET_TYPE_WEAPON = 0x19,
ASSET_TYPE_WEAPONDEF = 0x1A,
ASSET_TYPE_WEAPON_VARIANT = 0x1B,
ASSET_TYPE_WEAPON_FULL = 0x1C,
ASSET_TYPE_ATTACHMENT = 0x1D,
ASSET_TYPE_ATTACHMENT_UNIQUE = 0x1E,
ASSET_TYPE_WEAPON_CAMO = 0x1F,
ASSET_TYPE_SNDDRIVER_GLOBALS = 0x20,
ASSET_TYPE_FX = 0x21,
ASSET_TYPE_IMPACT_FX = 0x22,
ASSET_TYPE_AITYPE = 0x23,
ASSET_TYPE_MPTYPE = 0x24,
ASSET_TYPE_MPBODY = 0x25,
ASSET_TYPE_MPHEAD = 0x26,
ASSET_TYPE_CHARACTER = 0x27,
ASSET_TYPE_XMODELALIAS = 0x28,
ASSET_TYPE_RAWFILE = 0x29,
ASSET_TYPE_STRINGTABLE = 0x2A,
ASSET_TYPE_LEADERBOARD = 0x2B,
ASSET_TYPE_XGLOBALS = 0x2C,
ASSET_TYPE_DDL = 0x2D,
ASSET_TYPE_GLASSES = 0x2E,
ASSET_TYPE_EMBLEMSET = 0x2F,
ASSET_TYPE_SCRIPTPARSETREE = 0x30,
ASSET_TYPE_KEYVALUEPAIRS = 0x31,
ASSET_TYPE_VEHICLEDEF = 0x32,
ASSET_TYPE_MEMORYBLOCK = 0x33,
ASSET_TYPE_ADDON_MAP_ENTS = 0x34,
ASSET_TYPE_TRACER = 0x35,
ASSET_TYPE_SKINNEDVERTS = 0x36,
ASSET_TYPE_QDB = 0x37,
ASSET_TYPE_SLUG = 0x38,
ASSET_TYPE_FOOTSTEP_TABLE = 0x39,
ASSET_TYPE_FOOTSTEPFX_TABLE = 0x3A,
ASSET_TYPE_ZBARRIER = 0x3B,
ASSET_TYPE_COUNT = 0x3C,
ASSET_TYPE_STRING = 0x3C,
ASSET_TYPE_ASSETLIST = 0x3D,
ASSET_TYPE_REPORT = 0x3E,
ASSET_TYPE_DEPEND = 0x3F,
ASSET_TYPE_FULL_COUNT = 0x40,
};
enum XFileBlock
{
XFILE_BLOCK_TEMP,
XFILE_BLOCK_RUNTIME_VIRTUAL,
XFILE_BLOCK_RUNTIME_PHYSICAL,
XFILE_BLOCK_DELAY_VIRTUAL,
XFILE_BLOCK_DELAY_PHYSICAL,
XFILE_BLOCK_VIRTUAL,
XFILE_BLOCK_PHYSICAL,
XFILE_BLOCK_STREAMER_RESERVE,
MAX_XFILE_COUNT,
};
union XAssetHeader
{
//XModelPieces *xmodelPieces; // Not an asset
PhysPreset* physPreset;
PhysConstraints* physConstraints;
DestructibleDef* destructibleDef;
XAnimParts* parts;
XModel* model;
Material* material;
//MaterialPixelShader *pixelShader; // Not an asset
//MaterialVertexShader *vertexShader; // Not an asset
MaterialTechniqueSet* techniqueSet;
GfxImage* image;
SndBank* sound;
SndPatch* soundPatch;
clipMap_t* clipMap;
ComWorld* comWorld;
GameWorldSp* gameWorldSp;
GameWorldMp* gameWorldMp;
MapEnts* mapEnts;
GfxWorld* gfxWorld;
GfxLightDef* lightDef;
Font_s* font;
FontIcon* fontIcon;
MenuList* menuList;
menuDef_t* menu;
LocalizeEntry* localize;
WeaponVariantDef* weapon;
WeaponAttachment* attachment;
WeaponAttachmentUnique* attachmentUnique;
WeaponCamo* weaponCamo;
SndDriverGlobals* sndDriverGlobals;
FxEffectDef* fx;
FxImpactTable* impactFx;
RawFile* rawfile;
StringTable* stringTable;
LeaderboardDef* leaderboardDef;
XGlobals* xGlobals;
ddlRoot_t* ddlRoot;
Glasses* glasses;
//TextureList *textureList; // Does not exist in this game
EmblemSet* emblemSet;
ScriptParseTree* scriptParseTree;
KeyValuePairs* keyValuePairs;
VehicleDef* vehicleDef;
MemoryBlock* memoryBlock;
AddonMapEnts* addonMapEnts;
TracerDef* tracerDef;
SkinnedVertsDef* skinnedVertsDef;
Qdb* qdb;
Slug* slug;
FootstepTableDef* footstepTableDef;
FootstepFXTableDef* footstepFXTableDef;
ZBarrierDef* zbarrierDef;
void* data;
};
struct XModelPieces
{
const char* name;
int numpieces;
XModelPiece* pieces;
};
union vec3_t
{
struct
{
float x;
float y;
float z;
};
float v[3];
};
struct PhysPresetInfo
{
float mass;
float bounce;
float friction;
int isFrictionInfinity;
float bulletForceScale;
float explosiveForceScale;
float piecesSpreadFraction;
float piecesUpwardVelocity;
int canFloat;
float gravityScale;
vec3_t centerOfMassOffset;
vec3_t buoyancyBoxMin;
vec3_t buoyancyBoxMax;
};
struct PhysPreset
{
const char* name;
int flags;
float mass;
float bounce;
float friction;
float bulletForceScale;
float explosiveForceScale;
const char* sndAliasPrefix;
float piecesSpreadFraction;
float piecesUpwardVelocity;
int canFloat;
float gravityScale;
vec3_t centerOfMassOffset;
vec3_t buoyancyBoxMin;
vec3_t buoyancyBoxMax;
};
enum ConstraintType
{
CONSTRAINT_NONE = 0x0,
CONSTRAINT_POINT = 0x1,
CONSTRAINT_DISTANCE = 0x2,
CONSTRAINT_HINGE = 0x3,
CONSTRAINT_JOINT = 0x4,
CONSTRAINT_ACTUATOR = 0x5,
CONSTRAINT_FAKE_SHAKE = 0x6,
CONSTRAINT_LAUNCH = 0x7,
CONSTRAINT_ROPE = 0x8,
CONSTRAINT_LIGHT = 0x9,
NUM_CONSTRAINT_TYPES = 0xA,
};
enum AttachPointType
{
ATTACH_POINT_WORLD = 0x0,
ATTACH_POINT_DYNENT = 0x1,
ATTACH_POINT_ENT = 0x2,
ATTACH_POINT_BONE = 0x3,
};
struct PhysConstraint
{
uint16_t targetname;
ConstraintType type;
AttachPointType attach_point_type1;
int target_index1;
uint16_t target_ent1;
const char* target_bone1;
AttachPointType attach_point_type2;
int target_index2;
uint16_t target_ent2;
const char* target_bone2;
vec3_t offset;
vec3_t pos;
vec3_t pos2;
vec3_t dir;
int flags;
int timeout;
int min_health;
int max_health;
float distance;
float damp;
float power;
vec3_t scale;
float spin_scale;
float minAngle;
float maxAngle;
Material* material;
int constraintHandle;
int rope_index;
int centity_num[4];
};
struct PhysConstraints
{
const char* name;
unsigned int count;
PhysConstraint data[16];
};
struct DestructibleDef
{
const char* name;
XModel* model;
XModel* pristineModel;
int numPieces;
DestructiblePiece* pieces;
int clientOnly;
};
union XAnimIndices
{
char* _1;
uint16_t* _2;
void* data;
};
struct XAnimParts
{
const char* name;
uint16_t dataByteCount;
uint16_t dataShortCount;
uint16_t dataIntCount;
uint16_t randomDataByteCount;
uint16_t randomDataIntCount;
uint16_t numframes;
bool bLoop;
bool bDelta;
bool bDelta3D;
bool bLeftHandGripIK;
unsigned int streamedFileSize;
unsigned char boneCount[10];
unsigned char notifyCount;
char assetType;
bool isDefault;
unsigned int randomDataShortCount;
unsigned int indexCount;
float framerate;
float frequency;
float primedLength;
float loopEntryTime;
uint16_t* names;
char* dataByte;
int16_t* dataShort;
int* dataInt;
int16_t* randomDataShort;
char* randomDataByte;
int* randomDataInt;
XAnimIndices indices;
XAnimNotifyInfo* notify;
XAnimDeltaPart* deltaPart;
};
struct XModelLodInfo
{
float dist;
uint16_t numsurfs;
uint16_t surfIndex;
int partBits[5];
};
struct XModel
{
const char* name;
unsigned char numBones;
unsigned char numRootBones;
unsigned char numsurfs;
char lodRampType;
uint16_t* boneNames;
char* parentList;
int16_t (*quats)[4];
float (*trans)[4];
char* partClassification;
DObjAnimMat* baseMat;
XSurface* surfs;
Material** materialHandles;
XModelLodInfo lodInfo[4];
XModelCollSurf_s* collSurfs;
int numCollSurfs;
int contents;
XBoneInfo* boneInfo;
float radius;
vec3_t mins;
vec3_t maxs;
int16_t numLods;
int16_t collLod;
float* himipInvSqRadii;
int memUsage;
int flags;
bool bad;
PhysPreset* physPreset;
char numCollmaps;
Collmap* collmaps;
PhysConstraints* physConstraints;
vec3_t lightingOriginOffset;
float lightingOriginRange;
};
struct gcc_align(8) GfxDrawSurfFields
{
uint64_t objectId : 16;
uint64_t customIndex : 9;
uint64_t reflectionProbeIndex : 5;
uint64_t dlightMask : 2;
uint64_t materialSortedIndex : 12;
uint64_t primaryLightIndex : 8;
uint64_t surfType : 4;
uint64_t prepass : 2;
uint64_t primarySortKey : 6;
};
union GfxDrawSurf
{
gcc_align(8) GfxDrawSurfFields fields;
gcc_align(8) uint64_t packed;
};
struct type_align(8) MaterialInfo
{
const char* name;
unsigned int gameFlags;
char pad;
char sortKey;
char textureAtlasRowCount;
char textureAtlasColumnCount;
GfxDrawSurf drawSurf;
unsigned int surfaceTypeBits;
unsigned int layeredSurfaceTypes;
uint16_t hashIndex;
int surfaceFlags;
int contents;
};
typedef tdef_align(8) GfxStateBits GfxStateBitsTable;
struct Material
{
MaterialInfo info;
char stateBitsEntry[36];
char textureCount;
char constantCount;
char stateBitsCount;
char stateFlags;
char cameraRegion;
char probeMipBits;
MaterialTechniqueSet* techniqueSet;
MaterialTextureDef* textureTable;
MaterialConstantDef* constantTable;
GfxStateBitsTable* stateBitsTable;
Material* thermalMaterial;
};
struct GfxPixelShaderLoadDef
{
char* program;
unsigned int programSize;
};
struct MaterialPixelShaderProgram
{
void/*ID3D11PixelShader*/* ps;
GfxPixelShaderLoadDef loadDef;
};
struct MaterialPixelShader
{
const char* name;
MaterialPixelShaderProgram prog;
};
struct GfxVertexShaderLoadDef
{
char* program;
unsigned int programSize;
};
struct MaterialVertexShaderProgram
{
void/*ID3D11VertexShader*/* vs;
GfxVertexShaderLoadDef loadDef;
};
struct MaterialVertexShader
{
const char* name;
MaterialVertexShaderProgram prog;
};
struct MaterialTechniqueSet
{
const char* name;
char worldVertFormat;
MaterialTechnique* techniques[36];
};
union GfxTexture
{
void/*ID3D11ShaderResourceView*/* basemap;
Texture* texture;
GfxImageLoadDef* loadDef;
};
struct Picmip
{
char platform[2];
};
struct CardMemory
{
int platform[2];
};
struct GfxStreamedPartInfo
{
unsigned int levelCountAndSize;
unsigned int hash;
uint16_t width;
uint16_t height;
uint32_t offset : 32;
uint32_t size : 28;
uint32_t ipakIndex : 4;
uint32_t adjacentLeft : 15;
uint32_t adjacentRight : 15;
uint32_t compressed : 1;
uint32_t valid : 1;
};
struct GfxImage
{
GfxTexture texture;
char mapType;
char semantic;
char category;
bool delayLoadPixels;
Picmip picmip;
bool noPicmip;
char track;
CardMemory cardMemory;
uint16_t width;
uint16_t height;
uint16_t depth;
char levelCount;
char streaming;
unsigned int baseSize;
char* pixels;
GfxStreamedPartInfo streamedParts[1];
char streamedPartCount;
unsigned int loadedSize;
char skippedMipLevels;
const char* name;
unsigned int hash;
};
struct SndAssetBankHeader
{
unsigned int magic;
unsigned int version;
unsigned int entrySize;
unsigned int checksumSize;
unsigned int dependencySize;
unsigned int entryCount;
unsigned int dependencyCount;
unsigned int pad32;
gcc_align(8) int64_t fileSize;
gcc_align(8) int64_t entryOffset;
gcc_align(8) int64_t checksumOffset;
char checksumChecksum[16];
char dependencies[512];
char padding[1464];
};
#pragma pack(push, 1)
struct type_align(2) SndRuntimeAssetBank
{
const char* zone;
const char* language;
int fileHandle;
SndAssetBankHeader header;
unsigned int entryOffset;
char linkTimeChecksum[16];
char filename[256];
bool indicesLoaded;
bool indicesAllocated;
};
#pragma pack(pop)
typedef tdef_align(2048) char SndChar2048;
struct SndLoadedAssets
{
const char* zone;
const char* language;
unsigned int loadedCount;
unsigned int entryCount;
SndAssetBankEntry* entries;
unsigned int dataSize;
SndChar2048* data;
};
enum SndBankState
{
SND_BANK_STATE_NEW = 0x0,
SND_BANK_STATE_STREAM_HEADER = 0x1,
SND_BANK_STATE_STREAM_TOC = 0x2,
SND_BANK_STATE_LOADED_HEADER = 0x3,
SND_BANK_STATE_LOADED_TOC = 0x4,
SND_BANK_STATE_LOADED_ASSET_WAIT = 0x5,
SND_BANK_STATE_LOADED_ASSETS = 0x6,
SND_BANK_STATE_READY_TO_USE = 0x7,
SND_BANK_STATE_ERROR = 0x8,
};
struct SndBank
{
const char* name;
unsigned int aliasCount;
SndAliasList* alias;
SndIndexEntry* aliasIndex;
unsigned int radverbCount;
SndRadverb* radverbs;
unsigned int duckCount;
SndDuck* ducks;
SndRuntimeAssetBank streamAssetBank;
SndRuntimeAssetBank loadAssetBank;
SndLoadedAssets loadedAssets;
unsigned int scriptIdLookupCount;
SndDialogScriptIdLookup* scriptIdLookups;
SndBankState state;
int streamRequestId;
bool pendingIo;
bool ioError;
bool runtimeAssetLoad;
};
struct SndPatch
{
const char* name;
unsigned int elementCount;
unsigned int* elements;
};
typedef unsigned short LeafBrush;
typedef tdef_align(128) cbrush_t cbrush_array_t;
typedef tdef_align(128) Bounds BoundsArray;
struct ClipInfo
{
int planeCount;
cplane_s* planes;
unsigned int numMaterials;
ClipMaterial* materials;
unsigned int numBrushSides;
cbrushside_t* brushsides;
unsigned int leafbrushNodesCount;
cLeafBrushNode_s* leafbrushNodes;
unsigned int numLeafBrushes;
LeafBrush* leafbrushes;
unsigned int numBrushVerts;
vec3_t* brushVerts;
unsigned int nuinds;
uint16_t* uinds;
uint16_t numBrushes;
cbrush_array_t* brushes;
BoundsArray* brushBounds;
int* brushContents;
};
struct type_align(4) cLeaf_s
{
uint16_t firstCollAabbIndex;
uint16_t collAabbCount;
int brushContents;
int terrainContents;
vec3_t mins;
vec3_t maxs;
int leafBrushNode;
int16_t cluster;
};
struct cmodel_t
{
vec3_t mins;
vec3_t maxs;
float radius;
ClipInfo* info;
cLeaf_s leaf;
};
struct clipMap_t
{
const char* name;
int isInUse;
ClipInfo info;
ClipInfo* pInfo;
unsigned int numStaticModels;
cStaticModel_s* staticModelList;
unsigned int numNodes;
cNode_t* nodes;
unsigned int numLeafs;
cLeaf_s* leafs;
unsigned int vertCount;
vec3_t* verts;
int triCount;
uint16_t (*triIndices)[3];
char* triEdgeIsWalkable; // Saved as 1 bit per edge rounded up to the next 4 bytes
int partitionCount;
CollisionPartition* partitions;
int aabbTreeCount;
CollisionAabbTree* aabbTrees;
unsigned int numSubModels;
cmodel_t* cmodels;
int numClusters;
int clusterBytes;
char* visibility;
int vised;
MapEnts* mapEnts;
cbrush_t* box_brush;
cmodel_t box_model;
uint16_t originalDynEntCount;
uint16_t dynEntCount[4];
DynEntityDef* dynEntDefList[2];
DynEntityPose* dynEntPoseList[2];
DynEntityClient* dynEntClientList[2];
DynEntityServer* dynEntServerList[2];
DynEntityColl* dynEntCollList[4];
int num_constraints;
PhysConstraint* constraints;
int max_ropes;
rope_t* ropes;
unsigned int checksum;
};
struct ComWorld
{
const char* name;
int isInUse;
unsigned int primaryLightCount;
ComPrimaryLight* primaryLights;
};
struct PathData
{
unsigned int nodeCount;
unsigned int originalNodeCount;
pathnode_t* nodes;
pathbasenode_t* basenodes;
int visBytes;
char* pathVis;
int smoothBytes;
char* smoothCache;
int nodeTreeCount;
pathnode_tree_t* nodeTree;
};
struct GameWorldSp
{
const char* name;
PathData path;
};
struct GameWorldMp
{
const char* name;
PathData path;
};
struct MapTriggers
{
unsigned int count;
TriggerModel* models;
unsigned int hullCount;
TriggerHull* hulls;
unsigned int slabCount;
TriggerSlab* slabs;
};
struct MapEnts
{
const char* name;
char* entityString;
int numEntityChars;
MapTriggers trigger;
};
struct GfxWorldStreamInfo
{
int aabbTreeCount;
GfxStreamingAabbTree* aabbTrees;
int leafRefCount;
int* leafRefs;
};
union vec4_t
{
float v[4];
struct
{
float x;
float y;
float z;
float w;
};
struct
{
float r;
float g;
float b;
float a;
};
};
struct GfxWorldSun
{
unsigned int control;
vec3_t angles;
vec4_t ambientColor;
vec4_t sunCd;
vec4_t sunCs;
vec4_t skyColor;
float exposure;
};
struct GfxWorldFog
{
float baseDist;
float halfDist;
float baseHeight;
float halfHeight;
float sunFogPitch;
float sunFogYaw;
float sunFogInner;
float sunFogOuter;
vec3_t fogColor;
float fogOpacity;
vec3_t sunFogColor;
float sunFogOpacity;
};
struct SunLightParseParams
{
char name[64];
GfxWorldSun initWorldSun[1];
float fogTransitionTime;
GfxWorldFog initWorldFog[1];
};
struct GfxSkyDynamicIntensity
{
float angle0;
float angle1;
float factor0;
float factor1;
};
struct GfxWorldDpvsPlanes
{
int cellCount;
cplane_s* planes;
uint16_t* nodes;
unsigned int* sceneEntCellBits;
};
struct GfxWorldVertexData0
{
byte128* data;
void/*ID3D11Buffer*/* vb;
};
struct GfxWorldVertexData1
{
byte128* data;
void/*ID3D11Buffer*/* vb;
};
struct GfxWorldDraw
{
unsigned int reflectionProbeCount;
GfxReflectionProbe* reflectionProbes;
GfxTexture* reflectionProbeTextures;
int lightmapCount;
GfxLightmapArray* lightmaps;
GfxTexture* lightmapPrimaryTextures;
GfxTexture* lightmapSecondaryTextures;
unsigned int vertexCount;
unsigned int vertexDataSize0;
GfxWorldVertexData0 vd0;
unsigned int vertexDataSize1;
GfxWorldVertexData1 vd1;
int indexCount;
uint16_t* indices;
void/*ID3D11Buffer*/* indexBuffer;
};
typedef tdef_align(4) char aligned_byte_pointer;
typedef tdef_align(4) GfxCompressedLightGridCoeffs GfxCompressedLightGridCoeffs_align4;
struct GfxLightGrid
{
unsigned int sunPrimaryLightIndex;
uint16_t mins[3];
uint16_t maxs[3];
float offset;
unsigned int rowAxis;
unsigned int colAxis;
uint16_t* rowDataStart;
unsigned int rawRowDataSize;
aligned_byte_pointer* rawRowData;
unsigned int entryCount;
GfxLightGridEntry* entries;
unsigned int colorCount;
GfxCompressedLightGridColors* colors;
unsigned int coeffCount;
GfxCompressedLightGridCoeffs_align4* coeffs;
unsigned int skyGridVolumeCount;
GfxSkyGridVolume* skyGridVolumes;
};
struct sunflare_t
{
bool hasValidData;
Material* spriteMaterial;
Material* flareMaterial;
float spriteSize;
float flareMinSize;
float flareMinDot;
float flareMaxSize;
float flareMaxDot;
float flareMaxAlpha;
int flareFadeInTime;
int flareFadeOutTime;
float blindMinDot;
float blindMaxDot;
float blindMaxDarken;
int blindFadeInTime;
int blindFadeOutTime;
float glareMinDot;
float glareMaxDot;
float glareMaxLighten;
int glareFadeInTime;
int glareFadeOutTime;
vec3_t sunFxPosition;
};
typedef tdef_align(4) GfxDrawSurf GfxDrawSurf_align4;
struct GfxWorldDpvsStatic
{
unsigned int smodelCount;
unsigned int staticSurfaceCount;
unsigned int litSurfsBegin;
unsigned int litSurfsEnd;
unsigned int litTransSurfsBegin;
unsigned int litTransSurfsEnd;
unsigned int emissiveOpaqueSurfsBegin;
unsigned int emissiveOpaqueSurfsEnd;
unsigned int emissiveTransSurfsBegin;
unsigned int emissiveTransSurfsEnd;
unsigned int smodelVisDataCount;
unsigned int surfaceVisDataCount;
raw_byte128* smodelVisData[3];
raw_byte128* surfaceVisData[3];
raw_byte128* smodelVisDataCameraSaved;
raw_byte128* surfaceVisDataCameraSaved;
uint16_t* sortedSurfIndex;
GfxStaticModelInst* smodelInsts;
GfxSurface* surfaces;
GfxStaticModelDrawInst* smodelDrawInsts;
GfxDrawSurf_align4* surfaceMaterials;
raw_byte128* surfaceCastsSunShadow;
raw_byte128* surfaceCastsShadow;
raw_byte128* smodelCastsShadow;
volatile int usageCount;
};
struct GfxWorldDpvsDynamic
{
unsigned int dynEntClientWordCount[2];
unsigned int dynEntClientCount[2];
unsigned int* dynEntCellBits[2];
raw_byte16* dynEntVisData[2][3];
volatile int usageCount;
};
struct GfxWaterBuffer
{
unsigned int bufferSize;
vec4_t* buffer;
};
struct GfxWorld
{
const char* name;
const char* baseName;
int planeCount;
int nodeCount;
int surfaceCount;
GfxWorldStreamInfo streamInfo;
const char* skyBoxModel;
SunLightParseParams sunParse;
GfxLight* sunLight;
unsigned int sunPrimaryLightIndex;
unsigned int primaryLightCount;
unsigned int coronaCount;
GfxLightCorona* coronas;
unsigned int shadowMapVolumeCount;
GfxShadowMapVolume* shadowMapVolumes;
unsigned int shadowMapVolumePlaneCount;
GfxVolumePlane* shadowMapVolumePlanes;
unsigned int exposureVolumeCount;
GfxExposureVolume* exposureVolumes;
unsigned int exposureVolumePlaneCount;
GfxVolumePlane* exposureVolumePlanes;
unsigned int worldFogVolumeCount;
GfxWorldFogVolume* worldFogVolumes;
unsigned int worldFogVolumePlaneCount;
GfxVolumePlane* worldFogVolumePlanes;
unsigned int worldFogModifierVolumeCount;
GfxWorldFogModifierVolume* worldFogModifierVolumes;
unsigned int worldFogModifierVolumePlaneCount;
GfxVolumePlane* worldFogModifierVolumePlanes;
unsigned int lutVolumeCount;
GfxLutVolume* lutVolumes;
unsigned int lutVolumePlaneCount;
GfxVolumePlane* lutVolumePlanes;
GfxSkyDynamicIntensity skyDynIntensity;
GfxWorldDpvsPlanes dpvsPlanes;
int cellBitsCount;
GfxCell* cells;
GfxWorldDraw draw;
GfxLightGrid lightGrid;
int modelCount;
GfxBrushModel* models;
vec3_t mins;
vec3_t maxs;
unsigned int checksum;
int materialMemoryCount;
MaterialMemory* materialMemory;
sunflare_t sun;
vec4_t outdoorLookupMatrix[4];
GfxImage* outdoorImage;
unsigned int* cellCasterBits;
GfxSceneDynModel* sceneDynModel;
GfxSceneDynBrush* sceneDynBrush;
unsigned int* primaryLightEntityShadowVis;
unsigned int* primaryLightDynEntShadowVis[2];
unsigned int numSiegeSkinInsts;
SSkinInstance* siegeSkinInsts;
GfxShadowGeometry* shadowGeom;
GfxLightRegion* lightRegion;
GfxWorldDpvsStatic dpvs;
GfxWorldDpvsDynamic dpvsDyn;
float waterDirection;
GfxWaterBuffer waterBuffers[2];
Material* waterMaterial;
Material* coronaMaterial;
Material* ropeMaterial;
Material* lutMaterial;
unsigned int numOccluders;
Occluder* occluders;
unsigned int numOutdoorBounds;
GfxOutdoorBounds* outdoorBounds;
unsigned int heroLightCount;
unsigned int heroLightTreeCount;
GfxHeroLight* heroLights;
GfxHeroLightTree* heroLightTree;
unsigned int lightingFlags;
int lightingQuality;
};
struct type_align(4) GfxLightImage
{
GfxImage* image;
char samplerState;
};
struct GfxLightDef
{
const char* name;
GfxLightImage attenuation;
int lmapLookupStart;
};
struct Font_s
{
const char* fontName;
int pixelHeight;
int isScalingAllowed;
int glyphCount;
int kerningPairsCount;
Material* material;
Material* glowMaterial;
Glyph* glyphs;
KerningPairs* kerningPairs;
};
struct FontIcon
{
const char* name;
int numEntries;
int numAliasEntries;
FontIconEntry* fontIconEntry;
FontIconAlias* fontIconAlias;
};
struct MenuList
{
const char* name;
int menuCount;
menuDef_t** menus;
};
struct rectDef_s
{
float x;
float y;
float w;
float h;
int horzAlign;
int vertAlign;
};
struct windowDef_t
{
const char* name;
rectDef_s rect;
rectDef_s rectClient;
const char* group;
char style;
char border;
char modal;
char frameSides;
float frameTexSize;
float frameSize;
int ownerDraw;
int ownerDrawFlags;
float borderSize;
int staticFlags;
int dynamicFlags[1];
int nextTime;
vec4_t foreColor;
vec4_t backColor;
vec4_t borderColor;
vec4_t outlineColor;
float rotation;
Material* background;
};
struct ExpressionStatement
{
char* filename;
int line;
int numRpn;
expressionRpn* rpn;
};
struct type_align(8) menuDef_t
{
windowDef_t window;
const char* font;
int fullScreen;
int ui3dWindowId;
int itemCount;
int fontIndex;
int cursorItem[1];
int fadeCycle;
int priority;
float fadeClamp;
float fadeAmount;
float fadeInAmount;
float blurRadius;
int openSlideSpeed;
int closeSlideSpeed;
int openSlideDirection;
int closeSlideDirection;
rectDef_s initialRectInfo;
int openFadingTime;
int closeFadingTime;
int fadeTimeCounter;
int slideTimeCounter;
GenericEventHandler* onEvent;
ItemKeyHandler* onKey;
ExpressionStatement visibleExp;
gcc_align(8) uint64_t showBits;
gcc_align(8) uint64_t hideBits;
const char* allowedBinding;
const char* soundName;
int imageTrack;
int control;
vec4_t focusColor;
vec4_t disableColor;
ExpressionStatement rectXExp;
ExpressionStatement rectYExp;
itemDef_s** items;
};
struct LocalizeEntry
{
const char* value;
const char* name;
};
enum weaponIconRatioType_t
{
WEAPON_ICON_RATIO_1TO1 = 0x0,
WEAPON_ICON_RATIO_2TO1 = 0x1,
WEAPON_ICON_RATIO_4TO1 = 0x2,
WEAPON_ICON_RATIO_COUNT = 0x3,
};
enum eAttachment
{
ATTACHMENT_NONE = 0x0,
ATTACHMENT_ACOG = 0x1,
ATTACHMENT_DUALCLIP = 0x2,
ATTACHMENT_DUALOPTIC = 0x3,
ATTACHMENT_DW = 0x4,
ATTACHMENT_EXTBARREL = 0x5,
ATTACHMENT_EXTCLIP = 0x6,
ATTACHMENT_EXTRAMAGS = 0x7,
ATTACHMENT_FASTADS = 0x8,
ATTACHMENT_FASTRELOAD = 0x9,
ATTACHMENT_FMJ = 0xA,
ATTACHMENT_GL = 0xB,
ATTACHMENT_GRIP = 0xC,
ATTACHMENT_HOLO = 0xD,
ATTACHMENT_IR = 0xE,
ATTACHMENT_IRONSIGHTS = 0xF,
ATTACHMENT_LONGBREATH = 0x10,
ATTACHMENT_MK = 0x11,
ATTACHMENT_MMS = 0x12,
ATTACHMENT_RANGEFINDER = 0x13,
ATTACHMENT_REFLEX = 0x14,
ATTACHMENT_RF = 0x15,
ATTACHMENT_SELECTFIRE = 0x16,
ATTACHMENT_SILENCER = 0x17,
ATTACHMENT_STACKFIRE = 0x18,
ATTACHMENT_STALKER = 0x19,
ATTACHMENT_STEADYAIM = 0x1A,
ATTACHMENT_SWAYREDUC = 0x1B,
ATTACHMENT_TACKNIFE = 0x1C,
ATTACHMENT_VZOOM = 0x1D,
ATTACHMENT_TYPE_COUNT = 0x1E,
ATTACHMENT_INVALID = 0x1E,
};
enum eAttachmentPoint
{
ATTACHMENT_POINT_NONE = 0x0,
ATTACHMENT_POINT_TOP = 0x1,
ATTACHMENT_POINT_FIRST = 0x1,
ATTACHMENT_POINT_BOTTOM = 0x2,
ATTACHMENT_POINT_TRIGGER = 0x3,
ATTACHMENT_POINT_MUZZLE = 0x4,
ATTACHMENT_POINT_GUNPERK = 0x5,
ATTACHMENT_POINT_COUNT = 0x6,
ATTACHMENT_POINT_INVALID = 0x6,
};
enum PenetrateType
{
PENETRATE_TYPE_NONE = 0x0,
PENETRATE_TYPE_SMALL = 0x1,
PENETRATE_TYPE_MEDIUM = 0x2,
PENETRATE_TYPE_LARGE = 0x3,
PENETRATE_TYPE_COUNT = 0x4,
};
enum weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0,
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
WEAPON_FIRETYPE_BURSTFIRE5 = 0x5,
WEAPON_FIRETYPE_STACKED = 0x6,
WEAPON_FIRETYPE_MINIGUN = 0x7,
WEAPON_FIRETYPE_CHARGESHOT = 0x8,
WEAPON_FIRETYPE_JETGUN = 0x9,
WEAPON_FIRETYPECOUNT = 0xA,
};
enum eAttachmentOverrideSounds
{
ATTACHMENT_OVERRIDE_SOUND_FIRE,
ATTACHMENT_OVERRIDE_SOUND_FIRE_PLAYER,
ATTACHMENT_OVERRIDE_SOUND_FIRE_LOOP,
ATTACHMENT_OVERRIDE_SOUND_FIRE_LOOP_PLAYER,
ATTACHMENT_OVERRIDE_SOUND_FIRE_LOOP_END,
ATTACHMENT_OVERRIDE_SOUND_FIRE_LOOP_END_PLAYER,
ATTACHMENT_OVERRIDE_SOUND_FIRE_START,
ATTACHMENT_OVERRIDE_SOUND_FIRE_STOP,
ATTACHMENT_OVERRIDE_SOUND_FIRE_START_PLAYER,
ATTACHMENT_OVERRIDE_SOUND_FIRE_STOP_PLAYER,
ATTACHMENT_OVERRIDE_SOUND_FIRE_LAST,
ATTACHMENT_OVERRIDE_SOUND_FIRE_LAST_PLAYER,
NUM_ATTACHMENT_OVERRIDE_SOUNDS
};
enum eAttachmentOverrideEffects
{
ATTACHMENT_OVERRIDE_EFFECT_VIEW_FLASH,
ATTACHMENT_OVERRIDE_EFFECT_WORLD_FLASH,
NUM_ATTACHMENT_OVERRIDE_EFFECTS
};
struct WeaponAttachment
{
const char* szInternalName;
const char* szDisplayName;
eAttachment attachmentType;
eAttachmentPoint attachmentPoint;
PenetrateType penetrateType;
weapFireType_t fireType;
int firstRaisePriority;
float fHipIdleAmount;
bool bAltWeaponAdsOnly;
bool bAltWeaponDisableSwitching;
float altScopeADSTransInTime;
float altScopeADSTransOutTime;
bool bSilenced;
bool bDualMag;
bool laserSight;
bool bInfraRed;
bool bUseAsMelee;
bool bDualWield;
bool sharedAmmo;
float fDamageRangeScale;
float fAdsZoomFov1;
float fAdsZoomFov2;
float fAdsZoomFov3;
float fAdsZoomInFrac;
float fAdsZoomOutFrac;
float fAdsTransInTimeScale;
float fAdsTransOutTimeScale;
float fAdsRecoilReductionRate;
float fAdsRecoilReductionLimit;
float fAdsViewKickCenterSpeedScale;
float fAdsIdleAmountScale;
bool swayOverride;
float swayMaxAngle;
float swayLerpSpeed;
float swayPitchScale;
float swayYawScale;
float swayHorizScale;
float swayVertScale;
bool adsSwayOverride;
float adsSwayMaxAngle;
float adsSwayLerpSpeed;
float adsSwayPitchScale;
float adsSwayYawScale;
float fAdsSwayHorizScale;
float fAdsSwayVertScale;
float adsMoveSpeedScale;
float fHipSpreadMinScale;
float fHipSpreadMaxScale;
float strafeRotR;
float standMoveF;
vec3_t vStandRot;
float fFireTimeScale;
float fReloadTimeScale;
float fReloadEmptyTimeScale;
float fReloadAddTimeScale;
float fReloadQuickTimeScale;
float fReloadQuickEmptyTimeScale;
float fReloadQuickAddTimeScale;
bool mmsWeapon;
bool mmsInScope;
float mmsFOV;
float mmsAspect;
float mmsMaxDist;
float clipSizeScale;
int iClipSize;
unsigned int stackFire;
float stackFireSpread;
float stackFireAccuracyDecay;
unsigned int perks[2];
float customFloat0;
float customFloat1;
float customFloat2;
int customBool0;
int customBool1;
int customBool2;
};
enum weapOverlayReticle_t
{
WEAPOVERLAYRETICLE_NONE = 0x0,
WEAPOVERLAYRETICLE_CROSSHAIR = 0x1,
WEAPOVERLAYRETICLE_NUM = 0x2,
};
struct WeaponAttachmentUnique
{
const char* szInternalName;
eAttachment attachmentType;
int siblingLink;
int childLink;
int combinedAttachmentTypeMask;
const char* szAltWeaponName;
unsigned int altWeaponIndex;
const char* szDualWieldWeaponName;
unsigned int dualWieldWeaponIndex;
uint16_t* hideTags;
XModel* viewModel;
XModel* viewModelAdditional;
XModel* viewModelADS;
XModel* worldModel;
XModel* worldModelAdditional;
const char* viewModelTag;
const char* worldModelTag;
vec3_t viewModelOffsets;
vec3_t worldModelOffsets;
vec3_t viewModelRotations;
vec3_t worldModelRotations;
vec3_t viewModelAddOffsets;
vec3_t worldModelAddOffsets;
vec3_t viewModelAddRotations;
vec3_t worldModelAddRotations;
WeaponCamo* weaponCamo;
bool disableBaseWeaponAttachment;
bool disableBaseWeaponClip;
bool overrideBaseWeaponAttachmentOffsets;
vec3_t viewModelOffsetBaseAttachment;
vec3_t worldModelOffsetBaseAttachment;
Material* overlayMaterial;
Material* overlayMaterialLowRes;
weapOverlayReticle_t overlayReticle;
int iFirstRaiseTime;
int iAltRaiseTime;
int iAltDropTime;
int iReloadAmmoAdd;
int iReloadStartAdd;
bool bSegmentedReload;
const char** szXAnims;
int animationOverrides[3];
float* locationDamageMultipliers;
int soundOverrides;
const char* fireSound;
const char* fireSoundPlayer;
const char* fireLoopSound;
const char* fireLoopSoundPlayer;
const char* fireLoopEndSound;
const char* fireLoopEndSoundPlayer;
const char* fireStartSound;
const char* fireStopSound;
const char* fireStartSoundPlayer;
const char* fireStopSoundPlayer;
const char* fireLastSound;
const char* fireLastSoundPlayer;
const char* fireKillcamSound;
const char* fireKillcamSoundPlayer;
int effectOverrides;
FxEffectDef* viewFlashEffect;
FxEffectDef* worldFlashEffect;
TracerDef* tracerType;
TracerDef* enemyTracerType;
float adsDofStart;
float adsDofEnd;
int iAmmoIndex;
int iClipIndex;
bool bOverrideLeftHandIK;
bool bOverrideLeftHandProneIK;
vec3_t ikLeftHandOffset;
vec3_t ikLeftHandRotation;
vec3_t ikLeftHandProneOffset;
vec3_t ikLeftHandProneRotation;
float customFloat0;
float customFloat1;
float customFloat2;
int customBool0;
int customBool1;
int customBool2;
};
struct WeaponAttachmentUniqueFull
{
WeaponAttachmentUnique attachment;
const char* szXAnims[88];
uint16_t hideTags[32];
float locationDamageMultipliers[21];
};
struct WeaponCamo
{
const char* name;
GfxImage* solidBaseImage;
GfxImage* patternBaseImage;
WeaponCamoSet* camoSets;
unsigned int numCamoSets;
WeaponCamoMaterialSet* camoMaterials;
unsigned int numCamoMaterials;
};
struct SndDriverGlobals
{
const char* name;
unsigned int groupCount;
SndVolumeGroup* groups;
unsigned int curveCount;
SndCurve* curves;
unsigned int panCount;
SndPan* pans;
unsigned int duckGroupCount;
SndDuckGroup* duckGroups;
unsigned int contextCount;
SndContext* contexts;
unsigned int masterCount;
SndMaster* masters;
unsigned int voiceDuckCount;
SndSidechainDuck* voiceDucks;
unsigned int futzCount;
SndFutz* futzes;
};
struct FxFloatRange
{
float base;
float amplitude;
};
struct FxEffectDef
{
const char* name;
uint16_t flags;
char efPriority;
int16_t elemDefCountLooping;
int16_t elemDefCountOneShot;
int16_t elemDefCountEmission;
int totalSize;
int msecLoopingLife;
int msecNonLoopingLife;
FxElemDef* elemDefs;
vec3_t boundingBoxDim;
vec3_t boundingBoxCentre;
float occlusionQueryDepthBias;
int occlusionQueryFadeIn;
int occlusionQueryFadeOut;
FxFloatRange occlusionQueryScaleRange;
};
struct FxImpactTable
{
const char* name;
FxImpactEntry* table;
};
struct RawFile
{
const char* name;
int len;
const char16* buffer;
};
struct StringTable
{
const char* name;
int columnCount;
int rowCount;
StringTableCell* values;
int16_t* cellIndex;
};
enum LbUpdateType
{
LBUPDATE_TYPE_NORMAL = 0x0,
LBUPDATE_TYPE_RANK = 0x1,
LBUPDATE_TYPE_COMBINE = 0x2,
LBUPDATE_TYPE_COUNT = 0x3,
};
struct LeaderboardDef
{
const char* name;
unsigned int id;
int columnCount;
int dwColumnCount;
int xpColId;
int prestigeColId;
LbColumnDef* columns;
LbUpdateType updateType;
int trackTypes;
};
struct gump_info_t
{
char* name;
int size;
};
struct overlay_info_t
{
char* name;
int size;
};
struct XGlobals
{
const char* name;
int xanimStreamBufferSize;
int cinematicMaxWidth;
int cinematicMaxHeight;
int extracamResolution;
vec4_t screenClearColor;
int bigestGumpSize;
int gumpsCount;
gump_info_t gumps[32];
int bigestOverlaySize;
int overlayCount;
overlay_info_t overlays[32];
};
struct ddlRoot_t
{
const char* name;
ddlDef_t* ddlDef;
};
struct Glasses
{
const char* name;
unsigned int numGlasses;
Glass* glasses;
char* workMemory;
unsigned int workMemorySize;
unsigned int smallAllocatorBlocks;
unsigned int maxGroups;
unsigned int maxShards;
unsigned int maxPhysics;
unsigned int shardMemorySize;
unsigned int maxFreeCmd;
unsigned int numSlots;
unsigned int numVerts;
unsigned int numIndices;
};
struct EmblemLayer
{
int cost;
int unlockLevel;
int unlockPLevel;
};
struct EmblemCategory
{
const char* name;
const char* description;
};
struct EmblemIconType
{
const char* name;
const char* description;
};
struct EmblemBGCategory
{
const char* name;
const char* description;
};
struct EmblemIcon
{
GfxImage* image;
const char* description;
float outlineSize;
int cost;
int unlockLevel;
int unlockPLevel;
int unclassifyAt;
int sortKey;
uint16_t iconType;
uint16_t category;
};
struct EmblemBackground
{
Material* material;
const char* description;
int cost;
int unlockLevel;
int unlockPLevel;
int unclassifyAt;
int sortKey;
uint16_t bgCategory;
int mtxIndex;
};
struct EmblemSet
{
int colorCount;
int layerCount;
EmblemLayer* layers;
int categoryCount;
EmblemCategory* categories;
int iconTypeCount;
EmblemIconType* iconTypes;
int bgCategoryCount;
EmblemBGCategory* bgCategories;
int iconCount;
EmblemIcon* icons;
int backgroundCount;
EmblemBackground* backgrounds;
int backgroundLookupCount;
int16_t* backgroundLookup;
};
struct ScriptParseTree
{
const char* name;
int len;
byte32* buffer;
};
struct KeyValuePairs
{
const char* name;
int numVariables;
KeyValuePair* keyValuePairs;
};
struct view_limits_t
{
float horizSpanLeft;
float horizSpanRight;
float vertSpanUp;
float vertSpanDown;
float horizResistLeft;
float horizResistRight;
float vertResistUp;
float vertResistDown;
};
union vec2_t
{
float v[2];
struct
{
float x;
float y;
};
};
enum TractionType
{
TRACTION_TYPE_FRONT = 0x0,
TRACTION_TYPE_BACK = 0x1,
TRACTION_TYPE_ALL_WD = 0x2,
NUM_TRACTION_TYPES = 0x3,
};
struct VehicleParameter
{
float m_speed_max;
float m_accel_max;
float m_reverse_scale;
float m_steer_angle_max;
float m_steer_angle_speed_scale;
float m_steer_speed;
float m_wheel_radius;
float m_susp_spring_k;
float m_susp_damp_k;
float m_susp_adj;
float m_susp_hard_limit;
float m_susp_min_height;
float m_tire_fric_fwd;
float m_tire_fric_side;
float m_tire_fric_brake;
float m_tire_fric_hand_brake;
float m_body_mass;
float m_roll_stability;
float m_pitch_stability;
float m_pitch_roll_resistance;
float m_yaw_resistance;
float m_upright_strength;
float m_tilt_fakey;
float m_peel_out_max_speed;
float m_tire_damp_coast;
float m_tire_damp_brake;
float m_tire_damp_hand;
float m_auto_hand_brake_min_speed;
TractionType m_traction_type;
const char* m_name;
vec3_t m_bbox_min;
vec3_t m_bbox_max;
vec3_t m_mass_center_offset;
vec3_t m_buoyancybox_min;
vec3_t m_buoyancybox_max;
float m_water_speed_max;
float m_water_accel_max;
float m_water_turn_accel;
float m_water_turn_speed_max;
float m_water_ebrake_power;
vec3_t m_boat_motor_offset;
float m_boat_speed_rise;
float m_boat_speed_tilt;
float m_boat_side_fric_scale;
float m_boat_forward_fric_scale;
float m_boat_vertical_fric_scale;
float m_jump_force;
float m_tire_fric_side_max;
bool m_drive_on_walls;
float m_linear_drag_scale;
float m_angular_drag_scale;
};
struct VehicleDriveBySound
{
int apex;
const char* name;
unsigned int alias;
};
struct VehicleEngineSound
{
const char* name;
unsigned int alias;
float params[5];
};
struct VehicleGearData
{
float minRPM;
float maxRPM;
float ratio;
};
struct VehicleEngine
{
float idleRpms;
float maxRpms;
float maxTorque;
float brakingCoeff;
vec4_t loadFadeParams;
float loadScale;
float loadSmoothing;
float throttleLag;
float pitchScale;
VehicleEngineSound onload[5];
VehicleEngineSound offload[5];
int numGears;
int loopLastGear;
VehicleGearData gears[10];
};
struct VehicleAntenna
{
float springK;
float damp;
float length;
float gravity;
};
enum VehicleSeatPositions
{
VEH_POS_NONE = 0xFFFFFFFF,
VEH_POS_DRIVER = 0x0,
VEH_POS_MIN_GUNNER = 0x1,
VEH_POS_GUNNER_1 = 0x1,
VEH_POS_GUNNER_2 = 0x2,
VEH_POS_GUNNER_3 = 0x3,
VEH_POS_GUNNER_4 = 0x4,
VEH_POS_MAX_GUNNER = 0x4,
VEH_POS_MIN_PASSENGER = 0x5,
VEH_POS_PASSENGER_1 = 0x5,
VEH_POS_PASSENGER_2 = 0x6,
VEH_POS_PASSENGER_3 = 0x7,
VEH_POS_PASSENGER_4 = 0x8,
VEH_POS_PASSENGER_5 = 0x9,
VEH_POS_PASSENGER_6 = 0xA,
VEH_POS_MAX_PASSENGER = 0xA,
NUM_VEHICLE_POSITIONS = 0xB,
};
enum VehicleSound
{
VEH_TURRET_SPIN_SND = 0x0,
VEH_TURRET_STOP_SND = 0x1,
NUM_VEHICLE_SNDS = 0x2,
};
enum VehicleMaterialSound
{
VEH_WHEEL_ROAD_NOISE = 0x0,
VEH_WHEEL_SLIDING = 0x1,
VEH_WHEEL_PEELING_OUT = 0x2,
NUM_VEHICLE_MATERIAL_SNDS = 0x3,
};
enum VehicleMantlePoints
{
MANTLE_ANGLE_FRONT = 0x0,
MANTLE_ANGLE_BACK = 0x1,
MANTLE_ANGLE_LEFT = 0x2,
MANTLE_ANGLE_RIGHT = 0x3,
MANTLE_ANGLE_MAX = 0x4,
};
enum VehicleWheelType
{
FL_WHEEL = 0x0,
FR_WHEEL = 0x1,
BL_WHEEL = 0x2,
BR_WHEEL = 0x3,
ML_WHEEL = 0x4,
MR_WHEEL = 0x5,
NUM_VEHICLE_WHEELS = 0x6,
};
enum VehicleEngineSoundParam
{
VEH_ENGINESND_FADE_IN_START = 0x0,
VEH_ENGINESND_FADE_IN_END = 0x1,
VEH_ENGINESND_FADE_OUT_START = 0x2,
VEH_ENGINESND_FADE_OUT_END = 0x3,
VEH_ENGINESND_PITCH_REF = 0x4,
NUM_VEHICLE_ENGINESND_PARAMS = 0x5,
};
enum team_t
{
TEAM_FREE = 0x0,
TEAM_BAD = 0x0,
TEAM_ALLIES = 0x1,
TEAM_AXIS = 0x2,
TEAM_THREE = 0x3,
TEAM_FOUR = 0x4,
TEAM_FIVE = 0x5,
TEAM_SIX = 0x6,
TEAM_SEVEN = 0x7,
TEAM_EIGHT = 0x8,
TEAM_NUM_PLAYING_TEAMS = 0x9,
TEAM_SPECTATOR = 0x9,
TEAM_NUM_TEAMS = 0xA,
TEAM_LOCALPLAYERS = 0xB,
TEAM_FIRST_PLAYING_TEAM = 0x1,
TEAM_LAST_PLAYING_TEAM = 0x8,
};
struct VehicleDef
{
const char* name;
int16_t type;
int remoteControl;
int bulletDamage;
int armorPiercingDamage;
int grenadeDamage;
int projectileDamage;
int projectileSplashDamage;
int heavyExplosiveDamage;
int16_t cameraMode;
int autoRecenterOnAccel;
int thirdPersonDriver;
int thirdPersonUseVehicleRoll;
int thirdPersonCameraPitchVehicleRelative;
int thirdPersonCameraHeightWorldRelative;
float thirdPersonCameraRange;
float thirdPersonCameraMinPitchClamp;
float thirdPersonCameraMaxPitchClamp;
float thirdPersonCameraHeight[2];
float thirdPersonCameraPitch[2];
int cameraAlwaysAutoCenter;
float cameraAutoCenterLerpRate;
float cameraAutoCenterMaxLerpRate;
float thirdPersonCameraSpringDistance;
float thirdPersonCameraSpringTime;
float thirdPersonCameraHandbrakeTurnRateInc;
float cameraFOV;
float cameraRollFraction;
vec3_t tagPlayerOffset;
int killcamCollision;
float killcamDist;
float killcamZDist;
float killcamMinDist;
float killcamZTargetOffset;
float killcamFOV;
float killcamNearBlur;
float killcamNearBlurStart;
float killcamNearBlurEnd;
float killcamFarBlur;
float killcamFarBlurStart;
float killcamFarBlurEnd;
int isDrivable;
int numberOfSeats;
int numberOfGunners;
int seatSwitchOrder[11];
int driverControlledGunPos;
float entryPointRadius[5];
float texScrollScale;
float wheelRotRate;
float extraWheelRotScale;
int wheelChildTakesSteerYaw;
float maxSpeed;
float maxSpeedVertical;
float accel;
float accelVertical;
float rotRate;
float rotAccel;
float maxBodyPitch;
float maxBodyRoll;
float collisionDamage;
float collisionSpeed;
float suspensionTravel;
float heliCollisionScalar;
float viewPitchOffset;
float viewInfluence;
float tiltFromAcceleration[2];
float tiltFromDeceleration[2];
float tiltFromVelocity[2];
float tiltSpeed[2];
const char* turretWeapon;
view_limits_t turretViewLimits;
float turretRotRate;
int turretClampPlayerView;
int turretLockTurretToPlayerView;
const char* gunnerWeapon[4];
uint16_t gunnerWeaponIndex[4];
float gunnerRotRate;
vec2_t gunnerRestAngles[4];
view_limits_t passengerViewLimits[6];
const char* sndNames[2];
unsigned int sndIndices[2];
const char* sndMaterialNames[3];
float skidSpeedMin;
float skidSpeedMax;
const char* futzName;
float futzBlend;
int animType;
const char* animSet;
int scriptedAnimationEntry;
float mantleAngles[4];
uint16_t extraWheelTags[4];
uint16_t driverHideTag;
XModel* attachmentModels[4];
uint16_t attachmentTags[4];
XModel* deathAttachmentModels[4];
uint16_t deathAttachmentTags[4];
float tracerOffset[2];
XModel* model;
XModel* viewModel;
XModel* deathModel;
XModel* enemyModel;
float modelSwapDelay;
FxEffectDef* exhaustFx;
int oneExhaust;
FxEffectDef* treadFx[32];
FxEffectDef* deathFx;
uint16_t deathFxTag;
const char* deathFxSound;
FxEffectDef* lightFx[4];
uint16_t lightFxTag[4];
FxEffectDef* friendlyLightFx;
uint16_t friendlyLightFxTag;
FxEffectDef* enemyLightFx;
uint16_t enemyLightFxTag;
float radiusDamageMin;
float radiusDamageMax;
float radiusDamageRadius;
const char* shootShock;
const char* shootRumble;
float deathQuakeScale;
float deathQuakeDuration;
float deathQuakeRadius;
const char* rumbleType;
float rumbleScale;
float rumbleDuration;
float rumbleRadius;
float rumbleBaseTime;
float rumbleAdditionalTime;
int healthDefault;
int healthMin;
int healthMax;
int eTeam;
int boostAccelMultiplier;
float boostDuration;
float boostSpeedIncrease;
int addToCompass;
int addToCompassEnemy;
const char* compassIcon;
Material* compassIconMaterial;
const char* gasButtonName;
int gasButton;
const char* reverseBrakeButtonName;
int reverseBrakeButton;
const char* handBrakeButtonName;
int handBrakeButton;
const char* attackButtonName;
int attackButton;
const char* attackSecondaryButtonName;
int attackSecondaryButton;
const char* boostButtonName;
int boostButton;
const char* moveUpButtonName;
int moveUpButton;
const char* moveDownButtonName;
int moveDownButton;
const char* switchSeatButtonName;
int switchSeatButton;
const char* steerGraphName;
GraphFloat* steerGraph;
const char* accelGraphName;
GraphFloat* accelGraph;
int isNitrous;
int isFourWheelSteering;
int useCollmap;
float radius;
float minHeight;
float maxHeight;
float max_fric_tilt_angle;
float max_fric_tilt;
int noDirectionalDamage;
int fakeBodyStabilizer;
float vehHelicopterBoundsRadius;
float vehHelicopterDecelerationFwd;
float vehHelicopterDecelerationSide;
float vehHelicopterDecelerationUp;
float vehHelicopterTiltFromControllerAxes;
float vehHelicopterTiltFromFwdAndYaw;
float vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt;
float vehHelicopterTiltMomentum;
int vehHelicopterQuadRotor;
int vehHelicopterAccelTwardsView;
float maxRotorArmMovementAngle;
float maxRotorArmRotationAngle;
int vehHelicopterMaintainHeight;
int vehHelicopterMaintainMaxHeight;
float vehHelicopterMaintainHeightLimit;
float vehHelicopterMaintainHeightAccel;
float vehHelicopterMaintainHeightMinimum;
float vehHelicopterMaintainHeightMaximum;
float vehHelicopterMaintainCeilingMinimum;
int joltVehicle;
int joltVehicleDriver;
float joltMaxTime;
float joltTime;
float joltWaves;
float joltIntensity;
VehicleParameter nitrousVehParams;
float driveBySoundRadius[2];
VehicleDriveBySound driveBySounds[40];
int doFootSteps;
int isSentient;
VehicleEngine engine;
VehicleAntenna antenna[2];
char* csvInclude;
float customFloat0;
float customFloat1;
float customFloat2;
int customBool0;
int customBool1;
int customBool2;
};
union MemoryBlockData
{
char* mainData;
char* videoData;
char* streamData;
};
struct MemoryBlock
{
const char* name;
bool mainMem;
bool videoMem;
bool streamMem;
unsigned int size;
unsigned int alignment;
MemoryBlockData data;
};
struct cmodel_t2
{
vec3_t mins;
vec3_t maxs;
float radius;
ClipInfo* info;
cLeaf_s leaf;
};
struct AddonMapEnts
{
const char* name;
char* entityString;
int numEntityChars;
MapTriggers trigger;
ClipInfo* info;
unsigned int numSubModels;
cmodel_t2* cmodels;
GfxBrushModel* models;
};
enum tracerType_t
{
TRACERTYPE_LASER = 0x0,
TRACERTYPE_SMOKE = 0x1,
TRACERTYPE_NUM = 0x2,
};
struct TracerDef
{
const char* name;
tracerType_t type;
Material* material;
unsigned int drawInterval;
float speed;
float beamLength;
float beamWidth;
float screwRadius;
float screwDist;
float fadeTime;
float fadeScale;
float texRepeatRate;
vec4_t colors[5];
};
struct SkinnedVertsDef
{
const char* name;
unsigned int maxSkinnedVerts;
};
struct Qdb
{
const char* name;
int len;
byte32* buffer;
};
struct Slug
{
const char* name;
int len;
byte32* buffer;
};
struct FootstepTableDef
{
const char* name;
unsigned int sndAliasTable[32][7];
};
struct FootstepFXTableDef
{
const char* name;
FxEffectDef* footstepFX[32];
};
struct ZBarrierBoard
{
XModel* pBoardModel;
XModel* pAlternateBoardModel;
XModel* pUpgradedBoardModel;
const char* pTearAnim;
const char* pBoardAnim;
FxEffectDef* repairEffect1;
FxEffectDef* repairEffect2;
vec3_t repairEffect1Offset;
vec3_t repairEffect2Offset;
unsigned int boardRepairSound;
unsigned int boardRepairHoverSound;
unsigned int pauseAndRepeatRepSound;
float minPause;
float maxPause;
uint16_t zombieBoardTearStateName;
uint16_t zombieBoardTearSubStateName;
unsigned int numRepsToPullProBoard;
};
struct ZBarrierDef
{
const char* name;
unsigned int generalRepairSound1;
unsigned int generalRepairSound2;
unsigned int upgradedGeneralRepairSound1;
unsigned int upgradedGeneralRepairSound2;
unsigned int delayBetweenRepSounds;
float delayBetweenRepSoundsDuration;
unsigned int earthquakeOnRepair;
float earthquakeMinScale;
float earthquakeMaxScale;
float earthquakeMinDuration;
float earthquakeMaxDuration;
float earthquakeRadius;
int numBoardsInBarrier;
unsigned int autoHideOpenPieces;
unsigned int taunts;
unsigned int reachThroughAttacks;
uint16_t zombieTauntAnimState;
uint16_t zombieReachThroughAnimState;
int numAttackSlots;
float attackSpotHorzOffset;
ZBarrierBoard boards[6];
};
struct XModelPiece
{
XModel* model;
vec3_t offset;
};
struct DestructibleStage
{
uint16_t showBone;
float breakHealth;
float maxTime;
unsigned int flags;
FxEffectDef* breakEffect;
const char* breakSound;
const char* breakNotify;
const char* loopSound;
XModel* spawnModel[3];
PhysPreset* physPreset;
};
struct DestructiblePiece
{
DestructibleStage stages[5];
char parentPiece;
float parentDamagePercent;
float bulletDamageScale;
float explosiveDamageScale;
float meleeDamageScale;
float impactDamageScale;
float entityDamageTransfer;
PhysConstraints* physConstraints;
int health;
const char* damageSound;
FxEffectDef* burnEffect;
const char* burnSound;
uint16_t enableLabel;
int hideBones[5];
};
struct XAnimNotifyInfo
{
uint16_t name;
float time;
};
struct XAnimDeltaPart
{
XAnimPartTrans* trans;
XAnimDeltaPartQuat2* quat2;
XAnimDeltaPartQuat* quat;
};
struct DObjAnimMat
{
vec4_t quat;
vec3_t trans;
float transWeight;
};
struct XSurfaceVertexInfo
{
int16_t vertCount[4];
uint16_t* vertsBlend;
float* tensionData;
};
typedef tdef_align(16) unsigned short r_index16_t;
struct type_align(16) XSurface
{
char tileMode;
unsigned char vertListCount;
uint16_t flags;
uint16_t vertCount;
uint16_t triCount;
uint16_t baseVertIndex;
r_index16_t (*triIndices)[3];
XSurfaceVertexInfo vertInfo;
GfxPackedVertex* verts0;
void/*ID3D11Buffer*/* vb0;
XRigidVertList* vertList;
void/*ID3D11Buffer*/* indexBuffer;
int partBits[5];
};
struct XModelCollSurf_s
{
XModelCollTri_s* collTris;
int numCollTris;
vec3_t mins;
vec3_t maxs;
int boneIdx;
int contents;
int surfFlags;
};
struct type_align(4) XBoneInfo
{
vec3_t bounds[2];
vec3_t offset;
float radiusSquared;
char collmap;
};
struct Collmap
{
PhysGeomList* geomList;
};
struct MaterialTextureDef
{
unsigned int nameHash;
char nameStart;
char nameEnd;
char samplerState;
char semantic;
char isMatureContent;
char pad[3];
GfxImage* image;
};
struct type_align(16) MaterialConstantDef
{
unsigned int nameHash;
char name[12];
vec4_t literal;
};
struct GfxStateBits
{
unsigned int loadBits[2];
void/*ID3D11BlendState*/* blendState;
void/*ID3D11DepthStencilState*/* depthStencilState;
void/*ID3D11RasterizerState*/* rasterizerState;
};
/* struct IUnknown
{
IUnknownVtbl *vfptr;
};*/
/* struct __cppobj ID3D11DeviceChild : IUnknown
{
};*/
/* struct __cppobj ID3D11PixelShader : ID3D11DeviceChild
{
};*/
/* struct __cppobj ID3D11VertexShader : ID3D11DeviceChild
{
};*/
struct MaterialPass
{
MaterialVertexDeclaration* vertexDecl;
MaterialVertexShader* vertexShader;
MaterialPixelShader* pixelShader;
char perPrimArgCount;
char perObjArgCount;
char stableArgCount;
char customSamplerFlags;
char precompiledIndex;
char materialType;
MaterialShaderArgument* args;
};
struct MaterialTechnique
{
const char* name;
uint16_t flags;
uint16_t passCount;
MaterialPass passArray[1];
};
/* struct __cppobj ID3D11View : ID3D11DeviceChild
{
};*/
/* struct __cppobj ID3D11ShaderResourceView : ID3D11View
{
};*/
struct type_align(4) GfxImageLoadDef
{
char levelCount;
char flags;
int format;
int resourceSize;
char data[1];
};
struct SndAliasList
{
const char* name;
unsigned int id;
SndAlias* head;
int count;
int sequence;
};
struct type_align(4) SndIndexEntry
{
uint16_t value;
uint16_t next;
};
struct SndRadverb
{
char name[32];
unsigned int id;
float smoothing;
float earlyTime;
float lateTime;
float earlyGain;
float lateGain;
float returnGain;
float earlyLpf;
float lateLpf;
float inputLpf;
float dampLpf;
float wallReflect;
float dryGain;
float earlySize;
float lateSize;
float diffusion;
float returnHighpass;
};
typedef tdef_align(16) float SndFloatAlign16;
struct SndDuck
{
char name[32];
unsigned int id;
float fadeIn;
float fadeOut;
float startDelay;
float distance;
float length;
unsigned int fadeInCurve;
unsigned int fadeOutCurve;
SndFloatAlign16* attenuation;
SndFloatAlign16* filter;
int updateWhilePaused;
};
enum snd_asset_format
{
SND_ASSET_FORMAT_PCMS16 = 0x0,
SND_ASSET_FORMAT_PCMS24 = 0x1,
SND_ASSET_FORMAT_PCMS32 = 0x2,
SND_ASSET_FORMAT_IEEE = 0x3,
SND_ASSET_FORMAT_XMA4 = 0x4,
SND_ASSET_FORMAT_MP3 = 0x5,
SND_ASSET_FORMAT_MSADPCM = 0x6,
SND_ASSET_FORMAT_WMA = 0x7,
SND_ASSET_FORMAT_FLAC = 0x8,
SND_ASSET_FORMAT_WIIUADPCM = 0x9,
SND_ASSET_FORMAT_MPC = 0xA,
SND_ASSET_FORMAT_COUNT
};
struct SndAssetBankEntry
{
unsigned int id;
unsigned int size;
unsigned int offset;
unsigned int frameCount;
char frameRateIndex;
char channelCount;
char looping;
char format;
};
struct SndDialogScriptIdLookup
{
unsigned int scriptId;
unsigned int aliasId;
};
struct cplane_s
{
vec3_t normal;
float dist;
char type;
char signbits;
char pad[2];
};
struct ClipMaterial
{
const char* name;
int surfaceFlags;
int contentFlags;
};
struct cbrushside_t
{
cplane_s* plane;
int cflags;
int sflags;
};
struct cLeafBrushNodeLeaf_t
{
LeafBrush* brushes;
};
struct cLeafBrushNodeChildren_t
{
float dist;
float range;
uint16_t childOffset[2];
};
union cLeafBrushNodeData_t
{
cLeafBrushNodeLeaf_t leaf;
cLeafBrushNodeChildren_t children;
};
struct cLeafBrushNode_s
{
char axis;
int16_t leafBrushCount;
int contents;
cLeafBrushNodeData_t data;
};
struct type_align(16) cbrush_t
{
vec3_t mins;
int contents;
vec3_t maxs;
unsigned int numsides;
cbrushside_t* sides;
int axial_cflags[2][3];
int axial_sflags[2][3];
unsigned int numverts;
vec3_t* verts;
};
struct Bounds
{
vec3_t midPoint;
vec3_t halfSize;
};
struct cStaticModelWritable
{
uint16_t nextModelInWorldSector;
};
struct cStaticModel_s
{
cStaticModelWritable writable;
XModel* xmodel;
int contents;
vec3_t origin;
vec3_t invScaledAxis[3];
vec3_t absmin;
vec3_t absmax;
};
struct cNode_t
{
cplane_s* plane;
int16_t children[2];
};
struct CollisionPartition
{
char triCount;
int firstTri;
int nuinds;
int fuind;
};
union CollisionAabbTreeIndex
{
int firstChildIndex;
int partitionIndex;
};
struct type_align(16) CollisionAabbTree
{
vec3_t origin;
uint16_t materialIndex;
uint16_t childCount;
vec3_t halfSize;
CollisionAabbTreeIndex u;
};
enum DynEntityType
{
DYNENT_TYPE_INVALID = 0x0,
DYNENT_TYPE_CLUTTER = 0x1,
DYNENT_TYPE_DESTRUCT = 0x2,
DYNENT_TYPE_COUNT = 0x3,
};
struct GfxPlacement
{
vec4_t quat;
vec3_t origin;
};
struct DynEntityDef
{
DynEntityType type;
GfxPlacement pose;
XModel* xModel;
XModel* destroyedxModel;
uint16_t brushModel;
uint16_t physicsBrushModel;
FxEffectDef* destroyFx;
unsigned int destroySound;
XModelPieces* destroyPieces;
PhysPreset* physPreset;
int16_t physConstraints[4];
int health;
int flags;
int contents;
uint16_t targetname;
uint16_t target;
};
struct DynEntityPose
{
GfxPlacement pose;
float radius;
};
struct DynEntityClient
{
int physObjId;
uint16_t flags;
uint16_t lightingHandle;
int health;
uint16_t burnTime;
uint16_t fadeTime;
int physicsStartTime;
};
struct DynEntityServer
{
uint16_t flags;
int health;
};
struct DynEntityColl
{
uint16_t sector;
uint16_t nextEntInSector;
vec3_t linkMins;
vec3_t linkMaxs;
int contents;
};
struct par_t
{
vec3_t p;
vec3_t p0;
vec3_t p_prev;
int flags;
};
enum rope_constraint_e
{
ROPE_PAIR_CONSTRAINT = 0x0,
ROPE_WORLD_CONSTRAINT = 0x1,
ROPE_DENTITY_CONSTRAINT = 0x2,
ROPE_CENTITY_CONSTRAINT = 0x3,
};
struct type_align(4) constraint_t
{
vec3_t p;
rope_constraint_e type;
int entity_index;
int bone_name_hash;
char pi1;
char pi2;
};
struct rope_frame_verts_t
{
int num_verts;
vec3_t v[50];
};
struct rope_client_verts_t
{
rope_frame_verts_t frame_verts[2];
unsigned int frame_index;
};
struct type_align(4) rope_t
{
par_t m_particles[25];
constraint_t m_constraints[30];
int m_entity_anchors[3];
int m_num_particles;
int m_num_constraints;
int m_num_entity_anchors;
int m_num_draw_verts;
rope_client_verts_t m_client_verts;
vec3_t m_min;
vec3_t m_max;
vec3_t m_start;
vec3_t m_end;
int m_in_use;
int m_visible;
int m_dist_constraint;
int m_flags;
Material* m_material;
float m_seglen;
float m_length;
float m_width;
float m_scale;
float m_force_scale;
int m_health;
int m_frame;
int m_stable_count;
int m_static_rope;
uint16_t m_lightingHandle;
};
struct ComPrimaryLight
{
char type;
char canUseShadowMap;
char exponent;
char priority;
int16_t cullDist;
char useCookie;
char shadowmapVolume;
vec3_t color;
vec3_t dir;
vec3_t origin;
float radius;
float cosHalfFovOuter;
float cosHalfFovInner;
float cosHalfFovExpanded;
float rotationLimit;
float translationLimit;
float mipDistance;
float dAttenuation;
float roundness;
vec4_t diffuseColor;
vec4_t falloff;
vec4_t angle;
vec4_t aAbB;
vec4_t cookieControl0;
vec4_t cookieControl1;
vec4_t cookieControl2;
const char* defName;
};
enum nodeType
{
NODE_BADNODE = 0x0,
NODE_PATHNODE = 0x1,
NODE_COVER_STAND = 0x2,
NODE_COVER_CROUCH = 0x3,
NODE_COVER_CROUCH_WINDOW = 0x4,
NODE_COVER_PRONE = 0x5,
NODE_COVER_RIGHT = 0x6,
NODE_COVER_LEFT = 0x7,
NODE_COVER_PILLAR = 0x8,
NODE_AMBUSH = 0x9,
NODE_EXPOSED = 0xA,
NODE_CONCEALMENT_STAND = 0xB,
NODE_CONCEALMENT_CROUCH = 0xC,
NODE_CONCEALMENT_PRONE = 0xD,
NODE_REACQUIRE = 0xE,
NODE_BALCONY = 0xF,
NODE_SCRIPTED = 0x10,
NODE_NEGOTIATION_BEGIN = 0x11,
NODE_NEGOTIATION_END = 0x12,
NODE_TURRET = 0x13,
NODE_GUARD = 0x14,
NODE_NUMTYPES = 0x15,
NODE_DONTLINK = 0x15,
};
struct pathnode_constant_t
{
nodeType type;
int spawnflags;
uint16_t targetname;
uint16_t script_linkName;
uint16_t script_noteworthy;
uint16_t target;
uint16_t animscript;
int animscriptfunc;
vec3_t vOrigin;
float fAngle;
vec2_t forward;
float fRadius;
float minUseDistSq;
int16_t wOverlapNode[2];
uint16_t totalLinkCount;
pathlink_s* Links;
};
struct SentientHandle
{
uint16_t number;
uint16_t infoIndex;
};
struct type_align(4) pathnode_dynamic_t
{
SentientHandle pOwner;
int iFreeTime;
int iValidTime[3];
int dangerousNodeTime[3];
int inPlayerLOSTime;
int16_t wLinkCount;
int16_t wOverlapCount;
int16_t turretEntNumber;
int16_t userCount;
bool hasBadPlaceLink;
};
struct pathnode_transient_t
{
int iSearchFrame;
pathnode_t* pNextOpen;
pathnode_t* pPrevOpen;
pathnode_t* pParent;
float fCost;
float fHeuristic;
union
{
float nodeCost;
int linkIndex;
};
};
struct pathnode_t
{
pathnode_constant_t constant;
pathnode_dynamic_t dynamic;
pathnode_transient_t transient;
};
struct type_align(16) pathbasenode_t
{
vec3_t vOrigin;
unsigned int type;
};
struct pathnode_tree_nodes_t
{
int nodeCount;
uint16_t* nodes;
};
union pathnode_tree_info_t
{
pathnode_tree_t* child[2];
pathnode_tree_nodes_t s;
};
struct pathnode_tree_t
{
int axis;
float dist;
pathnode_tree_info_t u;
};
struct TriggerModel
{
int contents;
uint16_t hullCount;
uint16_t firstHull;
};
struct TriggerHull
{
Bounds bounds;
int contents;
uint16_t slabCount;
uint16_t firstSlab;
};
struct TriggerSlab
{
vec3_t dir;
float midPoint;
float halfSize;
};
struct type_align(16) GfxStreamingAabbTree
{
vec4_t mins;
vec4_t maxs;
float maxStreamingDistance;
uint16_t firstItem;
uint16_t itemCount;
uint16_t firstChild;
uint16_t childCount;
uint16_t smodelCount;
uint16_t surfaceCount;
};
struct type_align(16) float44
{
union
{
vec4_t m[4];
float member[16];
};
};
struct type_align(16) GfxLight
{
char type;
char canUseShadowMap;
char shadowmapVolume;
int16_t cullDist;
vec3_t color;
vec3_t dir;
vec3_t origin;
float radius;
float cosHalfFovOuter;
float cosHalfFovInner;
int exponent;
unsigned int spotShadowIndex;
float dAttenuation;
float roundness;
vec3_t angles;
float spotShadowHiDistance;
vec4_t diffuseColor;
vec4_t shadowColor;
vec4_t falloff;
vec4_t aAbB;
vec4_t cookieControl0;
vec4_t cookieControl1;
vec4_t cookieControl2;
float44 viewMatrix;
float44 projMatrix;
GfxLightDef* def;
};
struct GfxLightCorona
{
vec3_t origin;
float radius;
vec3_t color;
float intensity;
};
struct GfxShadowMapVolume
{
unsigned int control;
unsigned int padding1;
unsigned int padding2;
unsigned int padding3;
};
struct GfxVolumePlane
{
vec4_t plane;
};
struct GfxExposureVolume
{
unsigned int control;
float exposure;
float luminanceIncreaseScale;
float luminanceDecreaseScale;
float featherRange;
float featherAdjust;
};
struct GfxWorldFogVolume
{
vec3_t mins;
unsigned int control;
vec3_t maxs;
float fogTransitionTime;
unsigned int controlEx;
GfxWorldFog volumeWorldFog[1];
};
struct GfxWorldFogModifierVolume
{
unsigned int control;
uint16_t minX;
uint16_t minY;
uint16_t minZ;
uint16_t maxX;
uint16_t maxY;
uint16_t maxZ;
unsigned int controlEx;
float transitionTime;
float depthScale;
float heightScale;
vec4_t colorAdjust;
};
struct GfxLutVolume
{
vec3_t mins;
unsigned int control;
vec3_t maxs;
float lutTransitionTime;
unsigned int lutIndex;
};
struct GfxCell
{
vec3_t mins;
vec3_t maxs;
int aabbTreeCount;
GfxAabbTree* aabbTree;
int portalCount;
GfxPortal* portals;
char reflectionProbeCount;
char* reflectionProbes;
};
struct GfxLightingSH
{
vec4_t V0;
vec4_t V1;
vec4_t V2;
};
struct GfxReflectionProbe
{
vec3_t origin;
GfxLightingSH lightingSH;
GfxImage* reflectionImage;
GfxReflectionProbeVolumeData* probeVolumes;
unsigned int probeVolumeCount;
float mipLodBias;
};
struct GfxLightmapArray
{
GfxImage* primary;
GfxImage* secondary;
};
/* struct __cppobj ID3D11Resource : ID3D11DeviceChild
{
};*/
/* struct __cppobj ID3D11Buffer : ID3D11Resource
{
};*/
struct type_align(4) GfxLightGridEntry
{
uint16_t colorsIndex;
char primaryLightIndex;
char visibility;
};
struct type_align(4) GfxCompressedLightGridColors
{
char rgb[56][3];
};
struct GfxCompressedLightGridCoeffs
{
uint16_t coeffs[9][3];
};
struct GfxSkyGridVolume
{
vec3_t mins;
vec3_t maxs;
vec3_t lightingOrigin;
uint16_t colorsIndex;
char primaryLightIndex;
char visibility;
};
struct GfxBrushModelWritable
{
vec3_t mins;
float padding1;
vec3_t maxs;
float padding2;
};
struct type_align(16) GfxBrushModel
{
GfxBrushModelWritable writable;
vec3_t bounds[2];
unsigned int surfaceCount;
unsigned int startSurfIndex;
};
struct MaterialMemory
{
Material* material;
int memory;
};
union XModelDrawInfo
{
struct
{
char state;
char lod;
uint16_t surfId;
};
unsigned int packed;
};
struct GfxSceneDynModel
{
XModelDrawInfo info;
uint16_t dynEntId;
char primaryLightIndex;
char reflectionProbeIndex;
};
struct BModelDrawInfo
{
uint16_t surfId;
};
struct type_align(4) GfxSceneDynBrush
{
BModelDrawInfo info;
uint16_t dynEntId;
};
union gcc_align(8) __m128
{
float m128_f32[4];
uint64_t m128_u64[2];
char m128_i8[16];
int16_t m128_i16[8];
int m128_i32[4];
int64_t m128_i64[2];
char m128_u8[16];
uint16_t m128_u16[8];
unsigned int m128_u32[4];
};
struct vector3
{
__m128 x;
__m128 y;
__m128 z;
};
struct vector4
{
__m128 x;
__m128 y;
__m128 z;
__m128 w;
};
struct type_align(16) SSkinInstance
{
union
{
vector4 mat;
float disk_mat[16];
};
SSkinShaders* shaders;
SSkinModel* model;
SSkinAnim* anim;
SSkinVert* instVerts;
float frame;
int pad1;
int pad2;
int pad3;
};
struct GfxShadowGeometry
{
uint16_t surfaceCount;
uint16_t smodelCount;
uint16_t* sortedSurfIndex;
uint16_t* smodelIndex;
};
struct GfxLightRegion
{
unsigned int hullCount;
GfxLightRegionHull* hulls;
};
struct GfxStaticModelInst
{
vec3_t mins;
vec3_t maxs;
vec3_t lightingOrigin;
};
struct srfTriangles_t
{
vec3_t mins;
int vertexDataOffset0;
vec3_t maxs;
int vertexDataOffset1;
int firstVertex;
float himipRadiusInvSq;
uint16_t vertexCount;
uint16_t triCount;
int baseIndex;
};
struct type_align(16) GfxSurface
{
srfTriangles_t tris;
Material* material;
char lightmapIndex;
char reflectionProbeIndex;
char primaryLightIndex;
char flags;
vec3_t bounds[2];
};
struct GfxPackedPlacement
{
vec3_t origin;
vec3_t axis[3];
float scale;
};
struct GfxLightingSHQuantized
{
uint16_t V0[4];
uint16_t V1[4];
uint16_t V2[4];
};
struct type_align(4) GfxStaticModelLmapVertexInfo
{
unsigned int* lmapVertexColors;
void/*ID3D11Buffer*/* lmapVertexColorsVB;
uint16_t numLmapVertexColors;
};
struct GfxStaticModelDrawInst
{
float cullDist;
GfxPackedPlacement placement;
XModel* model;
int flags;
float invScaleSq;
uint16_t lightingHandle;
uint16_t colorsIndex;
GfxLightingSHQuantized lightingSH;
char primaryLightIndex;
char visibility;
char reflectionProbeIndex;
unsigned int smid;
GfxStaticModelLmapVertexInfo lmapVertexInfo[4];
};
struct Occluder
{
unsigned int flags;
char name[16];
vec3_t points[4];
};
struct GfxOutdoorBounds
{
vec3_t bounds[2];
};
struct GfxHeroLight
{
char type;
char unused[3];
vec3_t color;
vec3_t dir;
vec3_t origin;
float radius;
float cosHalfFovOuter;
float cosHalfFovInner;
int exponent;
};
struct GfxHeroLightTree
{
vec3_t mins;
vec3_t maxs;
int leftNode;
int rightNode;
};
struct Glyph
{
uint16_t letter;
char x0;
char y0;
char dx;
char pixelWidth;
char pixelHeight;
float s0;
float t0;
float s1;
float t1;
};
struct KerningPairs
{
uint16_t wFirst;
uint16_t wSecond;
int iKernAmount;
};
struct FontIconName
{
const char* string;
int hash;
};
struct FontIconEntry
{
FontIconName fontIconName;
Material* fontIconMaterialHandle;
int fontIconSize;
float xScale;
float yScale;
};
struct FontIconAlias
{
int aliasHash;
int buttonHash;
};
struct GenericEventHandler
{
const char* name;
GenericEventScript* eventScript;
GenericEventHandler* next;
};
struct ItemKeyHandler
{
int key;
GenericEventScript* keyScript;
ItemKeyHandler* next;
};
enum expDataType
{
VAL_INT = 0x0,
VAL_FLOAT = 0x1,
VAL_STRING = 0x2,
VAL_ADDRESS = 0x3,
VAL_DVAR = 0x4,
};
union operandInternalDataUnion
{
int intVal;
float floatVal;
const char* string;
dvar_t* dvar;
};
struct Operand
{
expDataType dataType;
operandInternalDataUnion internals;
};
union expressionRpnDataUnion
{
Operand constant;
void* cmd;
int cmdIdx;
};
enum expressionRpnEnum
{
RPN_CONSTANT = 0x0,
RPN_CMD_IDX = 0x1,
RPN_CMD = 0x2,
RPN_END = 0x3,
};
struct expressionRpn
{
int type;
expressionRpnDataUnion data;
};
enum ItemType
{
// ITEM_TYPE_XYZ = 1, // ? some kind of read only text field
ITEM_TYPE_IMAGE = 2,
// Confirmed
// ITEM_TYPE_XYZ = 3, // ? some kind of read only text field
ITEM_TYPE_LISTBOX = 4,
// Confirmed
ITEM_TYPE_EDITFIELD = 5,
// editable text field
ITEM_TYPE_OWNERDRAW = 6,
// Confirmed
ITEM_TYPE_NUMERICFIELD = 7,
// editable text field
ITEM_TYPE_SLIDER = 8,
// Confirmed
ITEM_TYPE_YESNO = 9,
// Confirmed
ITEM_TYPE_MULTI = 10,
// Confirmed
ITEM_TYPE_DVARENUM = 11,
// Confirmed
ITEM_TYPE_BIND_PRIMARY = 12,
// Confirmed
ITEM_TYPE_NAMEFIELD = 13,
// editable text field
ITEM_TYPE_UPPERTEXTFIELD = 14,
// editable text field
ITEM_TYPE_GAME_MESSAGE_WINDOW = 15,
// Confirmed
ITEM_TYPE_BIND_SECONDARY = 16,
// Confirmed
ITEM_TYPE_PROFILEMULTI = 22,
// Confirmed
ITEM_TYPE_DVAR_FLOAT = 30,
// editable text field
};
union itemDefData_t
{
textDef_s* textDef;
imageDef_s* imageDef;
focusItemDef_s* blankButtonDef;
ownerDrawDef_s* ownerDrawDef;
void* data;
};
struct type_align(8) itemDef_s
{
windowDef_t window;
int type;
int dataType;
int imageTrack;
const char* dvar;
const char* profileVar;
const char* dvarTest;
const char* enableDvar;
int dvarFlags;
itemDefData_t typeData;
menuDef_t* parent;
rectData_s* rectExpData;
ExpressionStatement visibleExp;
uint64_t showBits;
uint64_t hideBits;
ExpressionStatement forecolorAExp;
int ui3dWindowId;
GenericEventHandler* onEvent;
UIAnimInfo* animInfo;
};
enum weapType_t
{
WEAPTYPE_BULLET = 0x0,
WEAPTYPE_GRENADE = 0x1,
WEAPTYPE_PROJECTILE = 0x2,
WEAPTYPE_BINOCULARS = 0x3,
WEAPTYPE_GAS = 0x4,
WEAPTYPE_BOMB = 0x5,
WEAPTYPE_MINE = 0x6,
WEAPTYPE_MELEE = 0x7,
WEAPTYPE_RIOTSHIELD = 0x8,
WEAPTYPE_NUM = 0x9,
};
enum weapClass_t
{
WEAPCLASS_RIFLE = 0x0,
WEAPCLASS_MG = 0x1,
WEAPCLASS_SMG = 0x2,
WEAPCLASS_SPREAD = 0x3,
WEAPCLASS_PISTOL = 0x4,
WEAPCLASS_GRENADE = 0x5,
WEAPCLASS_ROCKETLAUNCHER = 0x6,
WEAPCLASS_TURRET = 0x7,
WEAPCLASS_NON_PLAYER = 0x8,
WEAPCLASS_GAS = 0x9,
WEAPCLASS_ITEM = 0xA,
WEAPCLASS_MELEE = 0xB,
WEAPCLASS_KILLSTREAK_ALT_STORED_WEAPON = 0xC,
WEAPCLASS_PISTOL_SPREAD = 0xD,
WEAPCLASS_NUM = 0xE,
};
enum ImpactType
{
IMPACT_TYPE_NONE = 0x0,
IMPACT_TYPE_BULLET_SMALL = 0x1,
IMPACT_TYPE_BULLET_LARGE = 0x2,
IMPACT_TYPE_BULLET_AP = 0x3,
IMPACT_TYPE_BULLET_XTREME = 0x4,
IMPACT_TYPE_SHOTGUN = 0x5,
IMPACT_TYPE_GRENADE_BOUNCE = 0x6,
IMPACT_TYPE_GRENADE_EXPLODE = 0x7,
IMPACT_TYPE_RIFLE_GRENADE = 0x8,
IMPACT_TYPE_ROCKET_EXPLODE = 0x9,
IMPACT_TYPE_ROCKET_EXPLODE_XTREME = 0xA,
IMPACT_TYPE_PROJECTILE_DUD = 0xB,
IMPACT_TYPE_MORTAR_SHELL = 0xC,
IMPACT_TYPE_TANK_SHELL = 0xD,
IMPACT_TYPE_BOLT = 0xE,
IMPACT_TYPE_BLADE = 0xF,
IMPACT_TYPE_COUNT = 0x10,
};
enum weapInventoryType_t
{
WEAPINVENTORY_PRIMARY = 0x0,
WEAPINVENTORY_OFFHAND = 0x1,
WEAPINVENTORY_ITEM = 0x2,
WEAPINVENTORY_ALTMODE = 0x3,
WEAPINVENTORY_MELEE = 0x4,
WEAPINVENTORY_DWLEFTHAND = 0x5,
WEAPINVENTORYCOUNT = 0x6,
};
enum weapClipType_t
{
WEAPON_CLIPTYPE_BOTTOM = 0x0,
WEAPON_CLIPTYPE_TOP = 0x1,
WEAPON_CLIPTYPE_LEFT = 0x2,
WEAPON_CLIPTYPE_DP28 = 0x3,
WEAPON_CLIPTYPE_PTRS = 0x4,
WEAPON_CLIPTYPE_LMG = 0x5,
WEAPON_CLIPTYPECOUNT = 0x6,
};
enum barrelType_t
{
BARREL_TYPE_SINGLE = 0x0,
BARREL_TYPE_DUAL = 0x1,
BARREL_TYPE_DUAL_ALTERNATE = 0x2,
BARREL_TYPE_QUAD = 0x3,
BARREL_TYPE_QUAD_ALTERNATE = 0x4,
BARREL_TYPE_QUAD_DOUBLE_ALTERNATE = 0x5,
BARREL_TYPE_COUNT = 0x6,
};
enum OffhandClass
{
OFFHAND_CLASS_NONE = 0x0,
OFFHAND_CLASS_FRAG_GRENADE = 0x1,
OFFHAND_CLASS_SMOKE_GRENADE = 0x2,
OFFHAND_CLASS_FLASH_GRENADE = 0x3,
OFFHAND_CLASS_GEAR = 0x4,
OFFHAND_CLASS_SUPPLYDROP_MARKER = 0x5,
OFFHAND_CLASS_COUNT = 0x6,
};
enum OffhandSlot
{
OFFHAND_SLOT_NONE = 0x0,
OFFHAND_SLOT_LETHAL_GRENADE = 0x1,
OFFHAND_SLOT_TACTICAL_GRENADE = 0x2,
OFFHAND_SLOT_EQUIPMENT = 0x3,
OFFHAND_SLOT_SPECIFIC_USE = 0x4,
OFFHAND_SLOT_COUNT = 0x5,
};
enum weapStance_t
{
WEAPSTANCE_STAND = 0x0,
WEAPSTANCE_DUCK = 0x1,
WEAPSTANCE_PRONE = 0x2,
WEAPSTANCE_NUM = 0x3,
};
enum activeReticleType_t
{
VEH_ACTIVE_RETICLE_NONE = 0x0,
VEH_ACTIVE_RETICLE_PIP_ON_A_STICK = 0x1,
VEH_ACTIVE_RETICLE_BOUNCING_DIAMOND = 0x2,
VEH_ACTIVE_RETICLE_MISSILE_LOCK = 0x3,
VEH_ACTIVE_RETICLE_COUNT = 0x4,
};
enum ammoCounterClipType_t
{
AMMO_COUNTER_CLIP_NONE = 0x0,
AMMO_COUNTER_CLIP_MAGAZINE = 0x1,
AMMO_COUNTER_CLIP_SHORTMAGAZINE = 0x2,
AMMO_COUNTER_CLIP_SHOTGUN = 0x3,
AMMO_COUNTER_CLIP_ROCKET = 0x4,
AMMO_COUNTER_CLIP_BELTFED = 0x5,
AMMO_COUNTER_CLIP_ALTWEAPON = 0x6,
AMMO_COUNTER_CLIP_COUNT = 0x7,
};
enum WeapOverlayInteface_t
{
WEAPOVERLAYINTERFACE_NONE = 0x0,
WEAPOVERLAYINTERFACE_JAVELIN = 0x1,
WEAPOVERLAYINTERFACE_TURRETSCOPE = 0x2,
WEAPOVERLAYINTERFACECOUNT = 0x3,
};
enum weapProjExposion_t
{
WEAPPROJEXP_GRENADE = 0x0,
WEAPPROJEXP_ROCKET = 0x1,
WEAPPROJEXP_FLASHBANG = 0x2,
WEAPPROJEXP_NONE = 0x3,
WEAPPROJEXP_DUD = 0x4,
WEAPPROJEXP_SMOKE = 0x5,
WEAPPROJEXP_HEAVY = 0x6,
WEAPPROJEXP_FIRE = 0x7,
WEAPPROJEXP_NAPALMBLOB = 0x8,
WEAPPROJEXP_BOLT = 0x9,
WEAPPROJEXP_SHRAPNELSPAN = 0xA,
WEAPPROJEXP_NUM = 0xB,
};
enum WeapStickinessType
{
WEAPSTICKINESS_NONE = 0x0,
WEAPSTICKINESS_ALL = 0x1,
WEAPSTICKINESS_ALL_NO_SENTIENTS = 0x2,
WEAPSTICKINESS_GROUND = 0x3,
WEAPSTICKINESS_GROUND_WITH_YAW = 0x4,
WEAPSTICKINESS_FLESH = 0x5,
WEAPSTICKINESS_COUNT = 0x6,
};
enum WeapRotateType
{
WEAPROTATE_GRENADE_ROTATE = 0x0,
WEAPROTATE_BLADE_ROTATE = 0x1,
WEAPROTATE_CYLINDER_ROTATE = 0x2,
WEAPROTATE_COUNT = 0x3,
};
enum guidedMissileType_t
{
MISSILE_GUIDANCE_NONE = 0x0,
MISSILE_GUIDANCE_SIDEWINDER = 0x1,
MISSILE_GUIDANCE_HELLFIRE = 0x2,
MISSILE_GUIDANCE_JAVELIN = 0x3,
MISSILE_GUIDANCE_BALLISTIC = 0x4,
MISSILE_GUIDANCE_WIREGUIDED = 0x5,
MISSILE_GUIDANCE_TVGUIDED = 0x6,
MISSILE_GUIDANCE_DRONE = 0x7,
MISSILE_GUIDANCE_HEATSEEKING = 0x8,
MISSILE_GUIDANCE_COUNT = 0x9,
};
enum hitLocation_t
{
HITLOC_NONE = 0x0,
HITLOC_HELMET = 0x1,
HITLOC_HEAD = 0x2,
HITLOC_NECK = 0x3,
HITLOC_TORSO_UPR = 0x4,
HITLOC_TORSO_MID = 0x5,
HITLOC_TORSO_LWR = 0x6,
HITLOC_R_ARM_UPR = 0x7,
HITLOC_L_ARM_UPR = 0x8,
HITLOC_R_ARM_LWR = 0x9,
HITLOC_L_ARM_LWR = 0xA,
HITLOC_R_HAND = 0xB,
HITLOC_L_HAND = 0xC,
HITLOC_R_LEG_UPR = 0xD,
HITLOC_L_LEG_UPR = 0xE,
HITLOC_R_LEG_LWR = 0xF,
HITLOC_L_LEG_LWR = 0x10,
HITLOC_R_FOOT = 0x11,
HITLOC_L_FOOT = 0x12,
HITLOC_GUN = 0x13,
HITLOC_SHIELD = 0x14,
HITLOC_NUM,
};
struct WeaponDef
{
const char* szOverlayName; // covered
XModel** gunXModel; // covered
XModel* handXModel; // covered
const char* szModeName; // covered
uint16_t* notetrackSoundMapKeys; // covered
uint16_t* notetrackSoundMapValues; // covered
int playerAnimType; // covered
weapType_t weapType;
weapClass_t weapClass;
PenetrateType penetrateTWeaponAttachmentype;
ImpactType impactType;
weapInventoryType_t inventoryType;
weapFireType_t fireType;
weapClipType_t clipType;
barrelType_t barrelType;
int itemIndex;
const char* parentWeaponName;
int iJamFireTime;
int overheatWeapon;
float overheatRate;
float cooldownRate;
float overheatEndVal;
bool coolWhileFiring;
bool fuelTankWeapon;
int iTankLifeTime;
OffhandClass offhandClass;
OffhandSlot offhandSlot;
weapStance_t stance;
FxEffectDef* viewFlashEffect;
FxEffectDef* worldFlashEffect;
FxEffectDef* barrelCooldownEffect;
int barrelCooldownMinCount;
vec3_t vViewFlashOffset;
vec3_t vWorldFlashOffset;
const char* pickupSound;
const char* pickupSoundPlayer;
const char* ammoPickupSound;
const char* ammoPickupSoundPlayer;
const char* projectileSound;
const char* pullbackSound;
const char* pullbackSoundPlayer;
const char* fireSound;
const char* fireSoundPlayer;
const char* fireLoopSound;
const char* fireLoopSoundPlayer;
const char* fireLoopEndSound;
const char* fireLoopEndSoundPlayer;
const char* fireStartSound;
const char* fireStopSound;
const char* fireKillcamSound;
const char* fireStartSoundPlayer;
const char* fireStopSoundPlayer;
const char* fireKillcamSoundPlayer;
const char* fireLastSound;
const char* fireLastSoundPlayer;
const char* emptyFireSound;
const char* emptyFireSoundPlayer;
const char* crackSound;
const char* whizbySound;
const char* meleeSwipeSound;
const char* meleeSwipeSoundPlayer;
const char* meleeHitSound;
const char* meleeMissSound;
const char* rechamberSound;
const char* rechamberSoundPlayer;
const char* reloadSound;
const char* reloadSoundPlayer;
const char* reloadEmptySound;
const char* reloadEmptySoundPlayer;
const char* reloadStartSound;
const char* reloadStartSoundPlayer;
const char* reloadEndSound;
const char* reloadEndSoundPlayer;
const char* rotateLoopSound;
const char* rotateLoopSoundPlayer;
const char* rotateStopSound;
const char* rotateStopSoundPlayer;
const char* deploySound;
const char* deploySoundPlayer;
const char* finishDeploySound;
const char* finishDeploySoundPlayer;
const char* breakdownSound;
const char* breakdownSoundPlayer;
const char* finishBreakdownSound;
const char* finishBreakdownSoundPlayer;
const char* detonateSound;
const char* detonateSoundPlayer;
const char* nightVisionWearSound;
const char* nightVisionWearSoundPlayer;
const char* nightVisionRemoveSound;
const char* nightVisionRemoveSoundPlayer;
const char* altSwitchSound;
const char* altSwitchSoundPlayer;
const char* raiseSound;
const char* raiseSoundPlayer;
const char* firstRaiseSound;
const char* firstRaiseSoundPlayer;
const char* adsRaiseSoundPlayer;
const char* adsLowerSoundPlayer;
const char* putawaySound;
const char* putawaySoundPlayer;
const char* overheatSound;
const char* overheatSoundPlayer;
const char* adsZoomSound;
const char* shellCasing;
const char* shellCasingPlayer;
const char** bounceSound;
const char* standMountedWeapdef;
const char* crouchMountedWeapdef;
const char* proneMountedWeapdef;
int standMountedIndex;
int crouchMountedIndex;
int proneMountedIndex;
FxEffectDef* viewShellEjectEffect;
FxEffectDef* worldShellEjectEffect;
FxEffectDef* viewLastShotEjectEffect;
FxEffectDef* worldLastShotEjectEffect;
vec3_t vViewShellEjectOffset;
vec3_t vWorldShellEjectOffset;
vec3_t vViewShellEjectRotation;
vec3_t vWorldShellEjectRotation;
Material* reticleCenter;
Material* reticleSide;
int iReticleCenterSize;
int iReticleSideSize;
int iReticleMinOfs;
activeReticleType_t activeReticleType;
vec3_t vStandMove;
vec3_t vStandRot;
vec3_t vDuckedOfs;
vec3_t vDuckedMove;
vec3_t vDuckedSprintOfs;
vec3_t vDuckedSprintRot;
vec2_t vDuckedSprintBob;
float fDuckedSprintCycleScale;
vec3_t vSprintOfs;
vec3_t vSprintRot;
vec2_t vSprintBob;
float fSprintCycleScale;
vec3_t vLowReadyOfs;
vec3_t vLowReadyRot;
vec3_t vRideOfs;
vec3_t vRideRot;
vec3_t vDtpOfs;
vec3_t vDtpRot;
vec2_t vDtpBob;
float fDtpCycleScale;
vec3_t vMantleOfs;
vec3_t vMantleRot;
vec3_t vSlideOfs;
vec3_t vSlideRot;
vec3_t vDuckedRot;
vec3_t vProneOfs;
vec3_t vProneMove;
vec3_t vProneRot;
vec3_t vStrafeMove;
vec3_t vStrafeRot;
float fPosMoveRate;
float fPosProneMoveRate;
float fStandMoveMinSpeed;
float fDuckedMoveMinSpeed;
float fProneMoveMinSpeed;
float fPosRotRate;
float fPosProneRotRate;
float fStandRotMinSpeed;
float fDuckedRotMinSpeed;
float fProneRotMinSpeed;
XModel** worldModel;
XModel* worldClipModel;
XModel* rocketModel;
XModel* mountedModel;
XModel* additionalMeleeModel;
Material* fireTypeIcon;
Material* hudIcon;
weaponIconRatioType_t hudIconRatio;
Material* indicatorIcon;
weaponIconRatioType_t indicatorIconRatio;
Material* ammoCounterIcon;
weaponIconRatioType_t ammoCounterIconRatio;
ammoCounterClipType_t ammoCounterClip;
int iStartAmmo;
int iMaxAmmo;
int shotCount;
const char* szSharedAmmoCapName;
int iSharedAmmoCapIndex;
int iSharedAmmoCap;
bool unlimitedAmmo;
bool ammoCountClipRelative;
int damage[6];
float damageRange[6];
int minPlayerDamage;
float damageDuration;
float damageInterval;
int playerDamage;
int iMeleeDamage;
int iDamageType;
uint16_t explosionTag;
int iFireDelay;
int iMeleeDelay;
int meleeChargeDelay;
int iDetonateDelay;
int iSpinUpTime;
int iSpinDownTime;
float spinRate;
const char* spinLoopSound;
const char* spinLoopSoundPlayer;
const char* startSpinSound;
const char* startSpinSoundPlayer;
const char* stopSpinSound;
const char* stopSpinSoundPlayer;
bool applySpinPitch;
int iFireTime;
int iLastFireTime;
int iRechamberTime;
int iRechamberBoltTime;
int iHoldFireTime;
int iDetonateTime;
int iMeleeTime;
int iBurstDelayTime;
int meleeChargeTime;
int iReloadTimeRight;
int iReloadTimeLeft;
int reloadShowRocketTime;
int iReloadEmptyTimeLeft;
int iReloadAddTime;
int iReloadEmptyAddTime;
int iReloadQuickAddTime;
int iReloadQuickEmptyAddTime;
int iReloadStartTime;
int iReloadStartAddTime;
int iReloadEndTime;
int iDropTime;
int iRaiseTime;
int iAltDropTime;
int quickDropTime;
int quickRaiseTime;
int iFirstRaiseTime;
int iEmptyRaiseTime;
int iEmptyDropTime;
int sprintInTime;
int sprintLoopTime;
int sprintOutTime;
int lowReadyInTime;
int lowReadyLoopTime;
int lowReadyOutTime;
int contFireInTime;
int contFireLoopTime;
int contFireOutTime;
int dtpInTime;
int dtpLoopTime;
int dtpOutTime;
int crawlInTime;
int crawlForwardTime;
int crawlBackTime;
int crawlRightTime;
int crawlLeftTime;
int crawlOutFireTime;
int crawlOutTime;
int slideInTime;
int deployTime;
int breakdownTime;
int iFlourishTime;
int nightVisionWearTime;
int nightVisionWearTimeFadeOutEnd;
int nightVisionWearTimePowerUp;
int nightVisionRemoveTime;
int nightVisionRemoveTimePowerDown;
int nightVisionRemoveTimeFadeInStart;
int fuseTime;
int aiFuseTime;
int lockOnRadius;
int lockOnSpeed;
bool requireLockonToFire;
bool noAdsWhenMagEmpty;
bool avoidDropCleanup;
unsigned int stackFire;
float stackFireSpread;
float stackFireAccuracyDecay;
const char* stackSound;
float autoAimRange;
float aimAssistRange;
bool mountableWeapon;
float aimPadding;
float enemyCrosshairRange;
bool crosshairColorChange;
float moveSpeedScale;
float adsMoveSpeedScale;
float sprintDurationScale;
weapOverlayReticle_t overlayReticle;
WeapOverlayInteface_t overlayInterface;
float overlayWidth;
float overlayHeight;
float fAdsBobFactor;
float fAdsViewBobMult;
bool bHoldBreathToSteady;
float fHipSpreadStandMin;
float fHipSpreadDuckedMin;
float fHipSpreadProneMin;
float hipSpreadStandMax;
float hipSpreadDuckedMax;
float hipSpreadProneMax;
float fHipSpreadDecayRate;
float fHipSpreadFireAdd;
float fHipSpreadTurnAdd;
float fHipSpreadMoveAdd;
float fHipSpreadDuckedDecay;
float fHipSpreadProneDecay;
float fHipReticleSidePos;
float fAdsIdleAmount;
float fHipIdleAmount;
float adsIdleSpeed;
float hipIdleSpeed;
float fIdleCrouchFactor;
float fIdleProneFactor;
float fGunMaxPitch;
float fGunMaxYaw;
float swayMaxAngle;
float swayLerpSpeed;
float swayPitchScale;
float swayYawScale;
float swayHorizScale;
float swayVertScale;
float swayShellShockScale;
float adsSwayMaxAngle;
float adsSwayLerpSpeed;
float adsSwayPitchScale;
float adsSwayYawScale;
bool sharedAmmo;
bool bRifleBullet;
bool armorPiercing;
bool bAirburstWeapon;
bool bBoltAction;
bool bUseAltTagFlash;
bool bUseAntiLagRewind;
bool bIsCarriedKillstreakWeapon;
bool aimDownSight;
bool bRechamberWhileAds;
bool bReloadWhileAds;
float adsViewErrorMin;
float adsViewErrorMax;
bool bCookOffHold;
bool bClipOnly;
bool bCanUseInVehicle;
bool bNoDropsOrRaises;
bool adsFireOnly;
bool cancelAutoHolsterWhenEmpty;
bool suppressAmmoReserveDisplay;
bool laserSight;
bool laserSightDuringNightvision;
bool bHideThirdPerson;
bool bHasBayonet;
bool bDualWield;
bool bExplodeOnGround;
bool bThrowBack;
bool bRetrievable;
bool bDieOnRespawn;
bool bNoThirdPersonDropsOrRaises;
bool bContinuousFire;
bool bNoPing;
bool bForceBounce;
bool bUseDroppedModelAsStowed;
bool bNoQuickDropWhenEmpty;
bool bKeepCrosshairWhenADS;
bool bUseOnlyAltWeaoponHideTagsInAltMode;
bool bAltWeaponAdsOnly;
bool bAltWeaponDisableSwitching;
Material* killIcon;
weaponIconRatioType_t killIconRatio;
bool flipKillIcon;
bool bNoPartialReload;
bool bSegmentedReload;
bool bNoADSAutoReload;
int iReloadAmmoAdd;
int iReloadStartAdd;
const char* szSpawnedGrenadeWeaponName;
const char* szDualWieldWeaponName;
unsigned int dualWieldWeaponIndex;
int iDropAmmoMin;
int iDropAmmoMax;
int iDropClipAmmoMin;
int iDropClipAmmoMax;
int iShotsBeforeRechamber;
bool blocksProne;
bool bShowIndicator;
int isRollingGrenade;
int useBallisticPrediction;
int isValuable;
int isTacticalInsertion;
bool isReviveWeapon;
bool bUseRigidBodyOnVehicle;
int iExplosionRadius;
int iExplosionRadiusMin;
int iIndicatorRadius;
int iExplosionInnerDamage;
int iExplosionOuterDamage;
float damageConeAngle;
int iProjectileSpeed;
int iProjectileSpeedUp;
int iProjectileSpeedRelativeUp;
int iProjectileSpeedForward;
float fProjectileTakeParentVelocity;
int iProjectileActivateDist;
float projLifetime;
float timeToAccelerate;
float projectileCurvature;
XModel* projectileModel;
weapProjExposion_t projExplosion;
FxEffectDef* projExplosionEffect;
bool projExplosionEffectForceNormalUp;
FxEffectDef* projExplosionEffect2;
bool projExplosionEffect2ForceNormalUp;
FxEffectDef* projExplosionEffect3;
bool projExplosionEffect3ForceNormalUp;
FxEffectDef* projExplosionEffect4;
bool projExplosionEffect4ForceNormalUp;
FxEffectDef* projExplosionEffect5;
bool projExplosionEffect5ForceNormalUp;
FxEffectDef* projDudEffect;
const char* projExplosionSound;
const char* projDudSound;
const char* mortarShellSound;
const char* tankShellSound;
bool bProjImpactExplode;
bool bProjSentientImpactExplode;
bool bProjExplodeWhenStationary;
bool bBulletImpactExplode;
WeapStickinessType stickiness;
WeapRotateType rotateType;
bool plantable;
bool hasDetonator;
bool timedDetonation;
bool bNoCrumpleMissile;
bool rotate;
bool bKeepRolling;
bool holdButtonToThrow;
bool offhandHoldIsCancelable;
bool freezeMovementWhenFiring;
float lowAmmoWarningThreshold;
bool bDisallowAtMatchStart;
float meleeChargeRange;
bool bUseAsMelee;
bool isCameraSensor;
bool isAcousticSensor;
bool isLaserSensor;
bool isHoldUseGrenade;
float* parallelBounce;
float* perpendicularBounce;
FxEffectDef* projTrailEffect;
vec3_t vProjectileColor;
guidedMissileType_t guidedMissileType;
float maxSteeringAccel;
int projIgnitionDelay;
FxEffectDef* projIgnitionEffect;
const char* projIgnitionSound;
float fAdsAimPitch;
float fAdsCrosshairInFrac;
float fAdsCrosshairOutFrac;
int adsGunKickReducedKickBullets;
float adsGunKickReducedKickPercent;
float fAdsGunKickPitchMin;
float fAdsGunKickPitchMax;
float fAdsGunKickYawMin;
float fAdsGunKickYawMax;
float fAdsGunKickAccel;
float fAdsGunKickSpeedMax;
float fAdsGunKickSpeedDecay;
float fAdsGunKickStaticDecay;
float fAdsViewKickPitchMin;
float fAdsViewKickPitchMax;
float fAdsViewKickMinMagnitude;
float fAdsViewKickYawMin;
float fAdsViewKickYawMax;
float fAdsRecoilReductionRate;
float fAdsRecoilReductionLimit;
float fAdsRecoilReturnRate;
float fAdsViewScatterMin;
float fAdsViewScatterMax;
float fAdsSpread;
int hipGunKickReducedKickBullets;
float hipGunKickReducedKickPercent;
float fHipGunKickPitchMin;
float fHipGunKickPitchMax;
float fHipGunKickYawMin;
float fHipGunKickYawMax;
float fHipGunKickAccel;
float fHipGunKickSpeedMax;
float fHipGunKickSpeedDecay;
float fHipGunKickStaticDecay;
float fHipViewKickPitchMin;
float fHipViewKickPitchMax;
float fHipViewKickMinMagnitude;
float fHipViewKickYawMin;
float fHipViewKickYawMax;
float fHipViewScatterMin;
float fHipViewScatterMax;
float fAdsViewKickCenterDuckedScale;
float fAdsViewKickCenterProneScale;
float fAntiQuickScopeTime;
float fAntiQuickScopeScale;
float fAntiQuickScopeSpreadMultiplier;
float fAntiQuickScopeSpreadMax;
float fAntiQuickScopeSwayFactor;
float fightDist;
float maxDist;
//const char *accuracyGraphName[2]; // TODO: Order is accuracyGraphName[0] -> accuracyGraphKnots[0] -> originalAccuracyGraphKnots[0] -> accuracyGraphName[1] -> ...
// Which is currently not possible to do in code generation. Afaik this is the only place where this is the case.
// So might be something to fix but on the other hand it might be too much work for this little inconvenience.
const char* accuracyGraphName0;
const char* accuracyGraphName1;
//vec2_t *accuracyGraphKnots[2];
vec2_t* accuracyGraphKnots0;
vec2_t* accuracyGraphKnots1;
//vec2_t *originalAccuracyGraphKnots[2];
vec2_t* originalAccuracyGraphKnots0;
vec2_t* originalAccuracyGraphKnots1;
int accuracyGraphKnotCount[2];
int originalAccuracyGraphKnotCount[2];
int iPositionReloadTransTime;
float leftArc;
float rightArc;
float topArc;
float bottomArc;
float accuracy;
float aiSpread;
float playerSpread;
float minTurnSpeed[2];
float maxTurnSpeed[2];
float pitchConvergenceTime;
float yawConvergenceTime;
float suppressTime;
float maxRange;
float fAnimHorRotateInc;
float fPlayerPositionDist;
const char* szUseHintString;
const char* dropHintString;
int iUseHintStringIndex;
int dropHintStringIndex;
float horizViewJitter;
float vertViewJitter;
float cameraShakeScale;
int cameraShakeDuration;
int cameraShakeRadius;
float explosionCameraShakeScale;
int explosionCameraShakeDuration;
int explosionCameraShakeRadius;
const char* szScript;
float destabilizationRateTime;
float destabilizationCurvatureMax;
int destabilizeDistance;
float* locationDamageMultipliers;
const char* fireRumble;
const char* meleeImpactRumble;
const char* reloadRumble;
const char* explosionRumble;
TracerDef* tracerType;
TracerDef* enemyTracerType;
float adsDofStart;
float adsDofEnd;
float hipDofStart;
float hipDofEnd;
float scanSpeed;
float scanAccel;
int scanPauseTime;
const char* flameTableFirstPerson;
const char* flameTableThirdPerson;
flameTable* flameTableFirstPersonPtr;
flameTable* flameTableThirdPersonPtr;
FxEffectDef* tagFx_preparationEffect;
FxEffectDef* tagFlash_preparationEffect;
bool doGibbing;
float maxGibDistance;
float altScopeADSTransInTime;
float altScopeADSTransOutTime;
int iIntroFireTime;
int iIntroFireLength;
FxEffectDef* meleeSwipeEffect;
FxEffectDef* meleeImpactEffect;
FxEffectDef* meleeImpactNoBloodEffect;
const char* throwBackType;
WeaponCamo* weaponCamo;
float customFloat0;
float customFloat1;
float customFloat2;
int customBool0;
int customBool1;
int customBool2;
};
enum weapAnimFiles_t
{
WEAP_ANIM_ROOT = 0x0,
WEAP_ANIM_IDLE = 0x1,
WEAP_ANIM_EMPTY_IDLE = 0x2,
WEAP_ANIM_FIRE_INTRO = 0x3,
WEAP_ANIM_FIRE = 0x4,
WEAP_ANIM_HOLD_FIRE = 0x5,
WEAP_ANIM_LASTSHOT = 0x6,
WEAP_ANIM_FINALSHOT = 0x7,
WEAP_ANIM_RECHAMBER = 0x8,
WEAP_ANIM_MELEE = 0x9,
WEAP_ANIM_MELEE1 = 0xA,
WEAP_ANIM_MELEE2 = 0xB,
WEAP_ANIM_MELEE3 = 0xC,
WEAP_ANIM_MELEE_EMPTY = 0xD,
WEAP_ANIM_MELEE_CHARGE = 0xE,
WEAP_ANIM_MELEE_CHARGE_EMPTY = 0xF,
WEAP_ANIM_RELOAD = 0x10,
WEAP_ANIM_RELOAD_RIGHT = 0x11,
WEAP_ANIM_RELOAD_EMPTY = 0x12,
WEAP_ANIM_RELOAD_START = 0x13,
WEAP_ANIM_RELOAD_END = 0x14,
WEAP_ANIM_RELOAD_QUICK = 0x15,
WEAP_ANIM_RELOAD_QUICK_EMPTY = 0x16,
WEAP_ANIM_RAISE = 0x17,
WEAP_ANIM_FIRST_RAISE = 0x18,
WEAP_ANIM_DROP = 0x19,
WEAP_ANIM_ALT_RAISE = 0x1A,
WEAP_ANIM_ALT_DROP = 0x1B,
WEAP_ANIM_QUICK_RAISE = 0x1C,
WEAP_ANIM_QUICK_DROP = 0x1D,
WEAP_ANIM_EMPTY_RAISE = 0x1E,
WEAP_ANIM_EMPTY_DROP = 0x1F,
WEAP_ANIM_SPRINT_IN = 0x20,
WEAP_ANIM_SPRINT_LOOP = 0x21,
WEAP_ANIM_SPRINT_OUT = 0x22,
WEAP_ANIM_SPRINT_EMPTY_IN = 0x23,
WEAP_ANIM_SPRINT_EMPTY_LOOP = 0x24,
WEAP_ANIM_SPRINT_EMPTY_OUT = 0x25,
WEAP_ANIM_LOWREADY_IN = 0x26,
WEAP_ANIM_LOWREADY_LOOP = 0x27,
WEAP_ANIM_LOWREADY_OUT = 0x28,
WEAP_ANIM_CONT_FIRE_IN = 0x29,
WEAP_ANIM_CONT_FIRE_LOOP = 0x2A,
WEAP_ANIM_CONT_FIRE_OUT = 0x2B,
WEAP_ANIM_CRAWL_IN = 0x2C,
WEAP_ANIM_CRAWL_FORWARD = 0x2D,
WEAP_ANIM_CRAWL_BACK = 0x2E,
WEAP_ANIM_CRAWL_RIGHT = 0x2F,
WEAP_ANIM_CRAWL_LEFT = 0x30,
WEAP_ANIM_CRAWL_OUT = 0x31,
WEAP_ANIM_CRAWL_EMPTY_IN = 0x32,
WEAP_ANIM_CRAWL_EMPTY_FORWARD = 0x33,
WEAP_ANIM_CRAWL_EMPTY_BACK = 0x34,
WEAP_ANIM_CRAWL_EMPTY_RIGHT = 0x35,
WEAP_ANIM_CRAWL_EMPTY_LEFT = 0x36,
WEAP_ANIM_CRAWL_EMPTY_OUT = 0x37,
WEAP_ANIM_DEPLOY = 0x38,
WEAP_ANIM_BREAKDOWN = 0x39,
WEAP_ANIM_DETONATE = 0x3A,
WEAP_ANIM_NIGHTVISION_WEAR = 0x3B,
WEAP_ANIM_NIGHTVISION_REMOVE = 0x3C,
WEAP_ANIM_ADS_FIRE = 0x3D,
WEAP_ANIM_ADS_LASTSHOT = 0x3E,
WEAP_ANIM_ADS_FIRE_INTRO = 0x3F,
WEAP_ANIM_ADS_RECHAMBER = 0x40,
WEAP_ANIM_DTP_IN = 0x41,
WEAP_ANIM_DTP_LOOP = 0x42,
WEAP_ANIM_DTP_OUT = 0x43,
WEAP_ANIM_DTP_EMPTY_IN = 0x44,
WEAP_ANIM_DTP_EMPTY_LOOP = 0x45,
WEAP_ANIM_DTP_EMPTY_OUT = 0x46,
WEAP_ANIM_SLIDE_IN = 0x47,
WEAP_ANIM_MANTLE = 0x48,
WEAP_ANIM_CAMERA_SPRINT_LOOP = 0x49,
WEAP_ANIM_CAMERA_DTP_IN = 0x4A,
WEAP_ANIM_CAMERA_DTP_LOOP = 0x4B,
WEAP_ANIM_CAMERA_DTP_OUT = 0x4C,
WEAP_ANIM_CAMERA_MANTLE = 0x4D,
WEAP_ANIM_FIRE_LEFT = 0x4E,
WEAP_ANIM_LASTSHOT_LEFT = 0x4F,
WEAP_ANIM_FINALSHOT_LEFT = 0x50,
WEAP_ANIM_IDLE_LEFT = 0x51,
WEAP_ANIM_EMPTY_IDLE_LEFT = 0x52,
WEAP_ANIM_RELOAD_EMPTY_LEFT = 0x53,
WEAP_ANIM_RELOAD_LEFT = 0x54,
WEAP_ANIM_ADS_UP = 0x55,
WEAP_ANIM_ADS_DOWN = 0x56,
WEAP_ANIM_ADS_UP_OTHER_SCOPE = 0x57,
NUM_WEAP_ANIMS = 0x58,
};
enum materialSurfType_t
{
SURF_TYPE_DEFAULT,
SURF_TYPE_BARK,
SURF_TYPE_BRICK,
SURF_TYPE_CARPET,
SURF_TYPE_CLOTH,
SURF_TYPE_CONCRETE,
SURF_TYPE_DIRT,
SURF_TYPE_FLESH,
SURF_TYPE_FOLIAGE,
SURF_TYPE_GLASS,
SURF_TYPE_GRASS,
SURF_TYPE_GRAVEL,
SURF_TYPE_ICE,
SURF_TYPE_METAL,
SURF_TYPE_MUD,
SURF_TYPE_PAPER,
SURF_TYPE_PLASTER,
SURF_TYPE_ROCK,
SURF_TYPE_SAND,
SURF_TYPE_SNOW,
SURF_TYPE_WATER,
SURF_TYPE_WOOD,
SURF_TYPE_ASPHALT,
SURF_TYPE_CERAMIC,
SURF_TYPE_PLASTIC,
SURF_TYPE_RUBBER,
SURF_TYPE_CUSHION,
SURF_TYPE_FRUIT,
SURF_TYPE_PAINTED_METAL,
SURF_TYPE_PLAYER,
SURF_TYPE_TALL_GRASS,
SURF_TYPE_RIOT_SHIELD,
SURF_TYPE_NUM
};
struct WeaponVariantDef
{
const char* szInternalName;
int iVariantCount;
WeaponDef* weapDef;
const char* szDisplayName;
const char* szAltWeaponName;
const char* szAttachmentUnique;
WeaponAttachment** attachments;
WeaponAttachmentUnique** attachmentUniques;
const char** szXAnims;
uint16_t* hideTags;
XModel** attachViewModel;
XModel** attachWorldModel;
const char** attachViewModelTag;
const char** attachWorldModelTag;
float attachViewModelOffsets[24];
float attachWorldModelOffsets[24];
float attachViewModelRotations[24];
float attachWorldModelRotations[24];
vec3_t stowedModelOffsets;
vec3_t stowedModelRotations;
unsigned int altWeaponIndex;
int iAttachments;
bool bIgnoreAttachments;
int iClipSize;
int iReloadTime;
int iReloadEmptyTime;
int iReloadQuickTime;
int iReloadQuickEmptyTime;
int iAdsTransInTime;
int iAdsTransOutTime;
int iAltRaiseTime;
const char* szAmmoDisplayName;
const char* szAmmoName;
int iAmmoIndex;
const char* szClipName;
int iClipIndex;
float fAimAssistRangeAds;
float fAdsSwayHorizScale;
float fAdsSwayVertScale;
float fAdsViewKickCenterSpeed;
float fHipViewKickCenterSpeed;
float fAdsZoomFov1;
float fAdsZoomFov2;
float fAdsZoomFov3;
float fAdsZoomInFrac;
float fAdsZoomOutFrac;
float fOverlayAlphaScale;
float fOOPosAnimLength[2];
bool bSilenced;
bool bDualMag;
bool bInfraRed;
bool bTVGuided;
unsigned int perks[2];
bool bAntiQuickScope;
Material* overlayMaterial;
Material* overlayMaterialLowRes;
Material* dpadIcon;
weaponIconRatioType_t dpadIconRatio;
bool noAmmoOnDpadIcon;
bool mmsWeapon;
bool mmsInScope;
float mmsFOV;
float mmsAspect;
float mmsMaxDist;
vec3_t ikLeftHandIdlePos;
vec3_t ikLeftHandOffset;
vec3_t ikLeftHandRotation;
bool bUsingLeftHandProneIK;
vec3_t ikLeftHandProneOffset;
vec3_t ikLeftHandProneRotation;
vec3_t ikLeftHandUiViewerOffset;
vec3_t ikLeftHandUiViewerRotation;
};
struct WeaponFullDef
{
WeaponVariantDef weapVariantDef;
WeaponDef weapDef;
WeaponAttachment* attachments[63];
WeaponAttachmentUnique* attachmentUniques[95];
XModel* gunXModel[16];
const char* szXAnims[88];
uint16_t hideTags[32];
uint16_t notetrackSoundMapKeys[20];
uint16_t notetrackSoundMapValues[20];
XModel* worldModel[16];
XModel* attachViewModel[8];
XModel* attachWorldModel[8];
const char* attachViewModelTag[8];
const char* attachWorldModelTag[8];
float parallelBounce[32];
float perpendicularBounce[32];
float locationDamageMultipliers[21];
char weaponCamo[64];
};
struct WeaponCamoSet
{
GfxImage* solidCamoImage;
GfxImage* patternCamoImage;
vec2_t patternOffset;
float patternScale;
};
struct WeaponCamoMaterialSet
{
unsigned int numMaterials;
WeaponCamoMaterial* materials;
};
enum SndMenuCategory
{
SND_CATEGORY_SFX = 0x0,
SND_CATEGORY_MUSIC = 0x1,
SND_CATEGORY_VOICE = 0x2,
SND_CATEGORY_UI = 0x3,
SND_CATEGORY_CINEMATIC = 0x4,
SND_CATEGORY_COUNT = 0x5,
};
struct SndVolumeGroup
{
char name[32];
char parentName[32];
unsigned int id;
int parentIndex;
SndMenuCategory category;
uint16_t attenuationSp;
uint16_t attenuationMp;
};
struct SndCurve
{
char name[32];
unsigned int id;
vec2_t points[8];
};
struct SndPan
{
char name[32];
unsigned int id;
float front;
float back;
float center;
float lfe;
float left;
float right;
};
struct SndDuckGroup
{
char name[32];
unsigned int id;
};
struct SndContext
{
unsigned int type;
unsigned int values[8];
};
struct SndMaster
{
char name[32];
unsigned int id;
int lowE;
float lowG;
float lowF;
float lowQ;
int peak1E;
float peak1G;
float peak1F;
float peak1Q;
int peak2E;
float peak2G;
float peak2F;
float peak2Q;
int hiE;
float hiG;
float hiF;
float hiQ;
float eqG;
int compE;
float compPG;
float compMG;
float compT;
float compR;
float compTA;
float compTR;
int limitE;
float limitPG;
float limitMG;
float limitT;
float limitR;
float limitTA;
float limitTR;
float busReverbG;
float busFxG;
float busVoiceG;
float busPfutzG;
float busHdrfxG;
float busUiG;
float busMusicG;
float busMovieG;
float busVcsG;
int busReverbE;
int busFxE;
int busVoiceE;
int busPfutzE;
int busHdrfxE;
int busUiE;
int busMusicE;
int busMovieE;
int hdrfxCompE;
int voiceEqE;
int voiceCompE;
};
struct SndSidechainDuck
{
char name[32];
unsigned int id;
float g;
float f;
float q;
float ta;
float tr;
float tf;
};
struct SndFutz
{
char name[32];
unsigned int id;
float bpfF;
float bpfQ;
float lsG;
float lsF;
float lsQ;
float dist;
float preG;
float postG;
float th;
float tg;
float clippre;
float clippost;
float blend;
unsigned int startAliasId;
unsigned int stopAliasId;
unsigned int loopAliasId;
};
struct FxSpawnDefLooping
{
int intervalMsec;
int count;
};
struct FxIntRange
{
int base;
int amplitude;
};
struct FxSpawnDefOneShot
{
FxIntRange count;
};
union FxSpawnDef
{
FxSpawnDefLooping looping;
FxSpawnDefOneShot oneShot;
};
struct FxElemAtlas
{
char behavior;
char index;
char fps;
char loopCount;
char colIndexBits;
char rowIndexBits;
uint16_t entryCountAndIndexRange;
};
union FxEffectDefRef
{
FxEffectDef* handle;
const char* name;
};
union FxElemVisuals
{
void* anonymous;
Material* material;
XModel* model;
FxEffectDefRef effectDef;
const char* soundName;
GfxLightDef* lightDef;
};
union FxElemDefVisuals
{
FxElemMarkVisuals* markArray;
FxElemVisuals* array;
FxElemVisuals instance;
};
union FxElemExtendedDefPtr
{
FxTrailDef* trailDef;
FxSpotLightDef* spotLightDef;
char* unknownDef;
};
struct FxBillboardTrim
{
float topWidth;
float bottomWidth;
};
union FxElemDefUnion
{
FxBillboardTrim billboard;
FxIntRange cloudDensityRange;
};
struct FxElemSpawnSound
{
const char* spawnSound;
};
enum FxElemType : char
{
FX_ELEM_TYPE_SPRITE_BILLBOARD = 0x0,
FX_ELEM_TYPE_SPRITE_ORIENTED = 0x1,
FX_ELEM_TYPE_SPRITE_ROTATED = 0x2,
FX_ELEM_TYPE_TAIL = 0x3,
FX_ELEM_TYPE_LINE = 0x4,
FX_ELEM_TYPE_TRAIL = 0x5,
FX_ELEM_TYPE_CLOUD = 0x6,
FX_ELEM_TYPE_MODEL = 0x7,
FX_ELEM_TYPE_OMNI_LIGHT = 0x8,
FX_ELEM_TYPE_SPOT_LIGHT = 0x9,
FX_ELEM_TYPE_SOUND = 0xA,
FX_ELEM_TYPE_DECAL = 0xB,
FX_ELEM_TYPE_RUNNER = 0xC,
FX_ELEM_TYPE_COUNT = 0xD,
FX_ELEM_TYPE_LAST_SPRITE = 0x5,
FX_ELEM_TYPE_LAST_DRAWN = 0x9,
};
struct FxElemDef
{
int flags;
FxSpawnDef spawn;
FxFloatRange spawnRange;
FxFloatRange fadeInRange;
FxFloatRange fadeOutRange;
float spawnFrustumCullRadius;
FxIntRange spawnDelayMsec;
FxIntRange lifeSpanMsec;
FxFloatRange spawnOrigin[3];
FxFloatRange spawnOffsetRadius;
FxFloatRange spawnOffsetHeight;
FxFloatRange spawnAngles[3];
FxFloatRange angularVelocity[3];
FxFloatRange initialRotation;
unsigned int rotationAxis;
FxFloatRange gravity;
FxFloatRange reflectionFactor;
FxElemAtlas atlas;
float windInfluence;
FxElemType elemType;
char visualCount;
char velIntervalCount;
char visStateIntervalCount;
FxElemVelStateSample* velSamples;
FxElemVisStateSample* visSamples;
FxElemDefVisuals visuals;
vec3_t collMins;
vec3_t collMaxs;
FxEffectDefRef effectOnImpact;
FxEffectDefRef effectOnDeath;
FxEffectDefRef effectEmitted;
FxFloatRange emitDist;
FxFloatRange emitDistVariance;
FxEffectDefRef effectAttached;
FxElemExtendedDefPtr extended;
char sortOrder;
char lightingFrac;
char unused[2];
uint16_t alphaFadeTimeMsec;
uint16_t maxWindStrength;
uint16_t spawnIntervalAtMaxWind;
uint16_t lifespanAtMaxWind;
FxElemDefUnion u;
FxElemSpawnSound spawnSound;
vec2_t billboardPivot;
};
struct FxImpactEntry
{
FxEffectDef* nonflesh[32];
FxEffectDef* flesh[4];
};
struct StringTableCell
{
const char* string;
int hash;
};
enum LbColType
{
LBCOL_TYPE_NUMBER = 0x0,
LBCOL_TYPE_TIME = 0x1,
LBCOL_TYPE_LEVELXP = 0x2,
LBCOL_TYPE_PRESTIGE = 0x3,
LBCOL_TYPE_BIGNUMBER = 0x4,
LBCOL_TYPE_PERCENT = 0x5,
LBCOL_TYPE_TIME_FULL = 0x6,
LBCOL_TYPE_COUNT = 0x7,
};
enum LbAggType
{
LBAGG_TYPE_MIN = 0x0,
LBAGG_TYPE_MAX = 0x1,
LBAGG_TYPE_ADD = 0x2,
LBAGG_TYPE_REPLACE = 0x3,
LBAGG_TYPE_COUNT = 0x4,
};
struct LbColumnDef
{
const char* name;
int colId;
int dwColIndex;
bool hidden;
const char* statName;
LbColType type;
int precision;
LbAggType agg;
const char* localization;
int uiCalColX;
int uiCalColY;
};
struct ddlDef_t
{
int version;
int size;
ddlStructDef_t* structList;
int structCount;
ddlEnumDef_t* enumList;
int enumCount;
ddlDef_t* next;
};
struct Glass
{
unsigned int numCellIndices;
uint16_t cellIndices[6];
GlassDef* glassDef;
unsigned int index;
unsigned int brushModel;
vec3_t origin;
vec3_t angles;
vec3_t absmin;
vec3_t absmax;
bool isPlanar;
char numOutlineVerts;
char binormalSign;
vec2_t* outline;
vec3_t outlineAxis[3];
vec3_t outlineOrigin;
float uvScale;
float thickness;
};
struct KeyValuePair
{
int keyHash;
int namespaceHash;
const char* value;
};
enum DevEventType
{
EVENT_ACTIVATE = 0x0,
EVENT_DEACTIVATE = 0x1,
EVENT_ACCEPT = 0x2,
EVENT_UPDATE = 0x3,
EVENT_DRAW = 0x4,
EVENT_SAVE = 0x5,
};
enum LocalClientNum_t
{
INVALID_LOCAL_CLIENT = 0xFFFFFFFF,
LOCAL_CLIENT_FIRST = 0x0,
LOCAL_CLIENT_0 = 0x0,
ONLY_LOCAL_CLIENT = 0x0,
LOCAL_CLIENT_COUNT = 0x1,
};
struct type_align(4) DevGraph
{
vec2_t* knots;
int* knotCount;
int knotCountMax;
int selectedKnot;
void* eventCallback; //void (__cdecl *eventCallback)(DevGraph *, DevEventType, LocalClientNum_t);
void* textCallback; //void (__cdecl *textCallback)(DevGraph *, const float, const float, char *, const int);
void* data;
bool disableEditingEndPoints;
};
struct GraphFloat
{
char name[64];
vec2_t knots[32];
int knotCount;
float scale;
DevGraph devguiGraph;
};
typedef char ByteVec[3];
typedef tdef_align(4) uint16_t UShortVec[3];
union XAnimDynamicFrames
{
ByteVec *_1;
UShortVec *_2;
};
union XAnimDynamicIndicesTrans
{
char _1[1];
uint16_t _2[1];
};
struct type_align(4) XAnimPartTransFrames
{
vec3_t mins;
vec3_t size;
XAnimDynamicFrames frames;
XAnimDynamicIndicesTrans indices;
};
union XAnimPartTransData
{
XAnimPartTransFrames frames;
vec3_t frame0;
};
struct XAnimPartTrans
{
uint16_t size;
char smallTrans;
XAnimPartTransData u;
};
union XAnimDynamicIndicesDeltaQuat2
{
char _1[1];
uint16_t _2[1];
};
typedef tdef_align(4) int16_t XQuat2[2];
struct type_align(4) XAnimDeltaPartQuatDataFrames2
{
XQuat2 *frames;
XAnimDynamicIndicesDeltaQuat2 indices;
};
union XAnimDeltaPartQuatData2
{
XAnimDeltaPartQuatDataFrames2 frames;
XQuat2 frame0;
};
struct XAnimDeltaPartQuat2
{
uint16_t size;
XAnimDeltaPartQuatData2 u;
};
union XAnimDynamicIndicesDeltaQuat
{
char _1[1];
uint16_t _2[1];
};
typedef tdef_align(4) int16_t XQuat[4];
struct type_align(4) XAnimDeltaPartQuatDataFrames
{
XQuat *frames;
XAnimDynamicIndicesDeltaQuat indices;
};
union XAnimDeltaPartQuatData
{
XAnimDeltaPartQuatDataFrames frames;
XQuat frame0;
};
struct XAnimDeltaPartQuat
{
uint16_t size;
XAnimDeltaPartQuatData u;
};
union GfxColor
{
unsigned int packed;
char array[4];
};
union PackedTexCoords
{
unsigned int packed;
};
union PackedUnitVec
{
unsigned int packed;
};
struct type_align(16) GfxPackedVertex
{
vec3_t xyz;
float binormalSign;
GfxColor color;
PackedTexCoords texCoord;
PackedUnitVec normal;
PackedUnitVec tangent;
};
struct XRigidVertList
{
uint16_t boneOffset;
uint16_t vertCount;
uint16_t triOffset;
uint16_t triCount;
XSurfaceCollisionTree* collisionTree;
};
struct XModelCollTri_s
{
vec4_t plane;
vec4_t svec;
vec4_t tvec;
};
typedef tdef_align(16) PhysGeomInfo PhysGeomInfo16;
struct PhysGeomList
{
unsigned int count;
PhysGeomInfo16* geoms;
int contents;
};
/* struct __cppobj ID3D11BlendState : ID3D11DeviceChild
{
};*/
/* struct __cppobj ID3D11DepthStencilState : ID3D11DeviceChild
{
};*/
/* struct __cppobj ID3D11RasterizerState : ID3D11DeviceChild
{
};*/
/* struct IUnknownVtbl
{
HRESULT (__stdcall *QueryInterface)(IUnknown *this, _GUID *, void **);
unsigned int (__stdcall *AddRef)(IUnknown *this);
unsigned int (__stdcall *Release)(IUnknown *this);
};*/
struct MaterialStreamRouting
{
char source;
char dest;
};
struct MaterialVertexStreamRouting
{
MaterialStreamRouting data[16];
void/*ID3D11InputLayout*/* decl[20];
};
struct MaterialVertexDeclaration
{
char streamCount;
bool hasOptionalSource;
bool isLoaded;
MaterialVertexStreamRouting routing;
};
union MaterialArgumentLocation
{
uint16_t offset;
struct
{
char textureIndex;
char samplerIndex;
};
};
struct MaterialArgumentCodeConst
{
uint16_t index;
char firstRow;
char rowCount;
};
union MaterialArgumentDef
{
const float (*literalConst)[4];
MaterialArgumentCodeConst codeConst;
unsigned int codeSampler;
unsigned int nameHash;
};
enum MaterialShaderArgumentType
{
MTL_ARG_MATERIAL_VERTEX_CONST = 0x0,
MTL_ARG_LITERAL_VERTEX_CONST = 0x1,
MTL_ARG_MATERIAL_PIXEL_SAMPLER = 0x2,
MTL_ARG_CODE_PRIM_BEGIN = 0x3,
MTL_ARG_CODE_VERTEX_CONST = 0x3,
MTL_ARG_CODE_PIXEL_SAMPLER = 0x4,
MTL_ARG_CODE_PIXEL_CONST = 0x5,
MTL_ARG_CODE_PRIM_END = 0x6,
MTL_ARG_MATERIAL_PIXEL_CONST = 0x6,
MTL_ARG_LITERAL_PIXEL_CONST = 0x7,
MLT_ARG_COUNT = 0x8,
};
struct MaterialShaderArgument
{
uint16_t type;
MaterialArgumentLocation location;
uint16_t size;
uint16_t buffer;
MaterialArgumentDef u;
};
enum SndAliasType
{
SAT_UNKNOWN = 0x0,
SAT_LOADED = 0x1,
SAT_STREAMED = 0x2,
SAT_PRIMED = 0x3,
SAT_COUNT = 0x4,
};
struct SndAlias
{
const char* name;
unsigned int id;
const char* subtitle;
const char* secondaryname;
unsigned int assetId;
const char* assetFileName;
unsigned int flags0; // Bits 15/16 are SndAliasType
unsigned int flags1;
unsigned int duck;
unsigned int contextType;
unsigned int contextValue;
unsigned int stopOnPlay;
unsigned int futzPatch;
uint16_t fluxTime;
uint16_t startDelay;
uint16_t reverbSend;
uint16_t centerSend;
uint16_t volMin;
uint16_t volMax;
uint16_t pitchMin;
uint16_t pitchMax;
uint16_t distMin;
uint16_t distMax;
uint16_t distReverbMax;
uint16_t envelopMin;
uint16_t envelopMax;
uint16_t envelopPercentage;
int16_t fadeIn;
int16_t fadeOut;
int16_t dopplerScale;
char minPriorityThreshold;
char maxPriorityThreshold;
char probability;
char occlusionLevel;
char minPriority;
char maxPriority;
char pan;
char limitCount;
char entityLimitCount;
char duckGroup;
};
struct type_align(4) pathlink_s
{
float fDist;
uint16_t nodeNum;
char disconnectCount;
char negotiationLink;
char flags;
char ubBadPlaceCount[5];
};
struct GfxAabbTree
{
vec3_t mins;
vec3_t maxs;
uint16_t childCount;
uint16_t surfaceCount;
uint16_t startSurfIndex;
uint16_t smodelIndexCount;
uint16_t* smodelIndexes;
int childrenOffset;
};
struct GfxPortalWritable
{
bool isQueued;
bool isAncestor;
char recursionDepth;
char hullPointCount;
vec2_t* hullPoints;
GfxPortal* queuedParent;
};
struct DpvsPlane
{
vec4_t coeffs;
char side[3];
char pad;
};
struct GfxPortal
{
GfxPortalWritable writable;
DpvsPlane plane;
GfxCell* cell;
vec3_t* vertices;
char vertexCount;
vec3_t hullAxis[2];
vec3_t bounds[2];
};
struct GfxReflectionProbeVolumeData
{
vec4_t volumePlanes[6];
};
struct SSkinShaders
{
char_align128* pixelShaderAlign;
char_align4* pixelShader;
char_align4* vertexShader;
int pixelShaderSize;
int vertexShaderSize;
};
struct SSkinModel
{
int numVerts;
int numTris;
SSkinVert* verts;
uint16_t* tris;
};
struct SSkinAnim
{
int bones;
int width;
int frames;
float_align128* data;
};
struct half
{
uint16_t v;
};
union half4
{
struct
{
half x;
half y;
half z;
half w;
};
// uint64_t v;
};
union half2
{
struct
{
half x;
half y;
};
unsigned int v;
};
struct type_align(4) SSkinVert
{
half4 pos_bone;
PackedUnitVec normal;
half2 uv;
};
struct GfxLightRegionHull
{
float kdopMidPoint[9];
float kdopHalfSize[9];
unsigned int axisCount;
GfxLightRegionAxis* axis;
};
struct GenericEventScript
{
ScriptCondition* prerequisites;
ExpressionStatement condition;
int type;
bool fireOnTrue;
const char* action;
int blockID;
int constructID;
GenericEventScript* next;
};
enum dvarType_t
{
DVAR_TYPE_INVALID = 0x0,
DVAR_TYPE_BOOL = 0x1,
DVAR_TYPE_FLOAT = 0x2,
DVAR_TYPE_FLOAT_2 = 0x3,
DVAR_TYPE_FLOAT_3 = 0x4,
DVAR_TYPE_FLOAT_4 = 0x5,
DVAR_TYPE_INT = 0x6,
DVAR_TYPE_ENUM = 0x7,
DVAR_TYPE_STRING = 0x8,
DVAR_TYPE_COLOR = 0x9,
DVAR_TYPE_INT64 = 0xA,
DVAR_TYPE_LINEAR_COLOR_RGB = 0xB,
DVAR_TYPE_COLOR_XYZ = 0xC,
DVAR_TYPE_COUNT = 0xD,
};
union DvarValue
{
bool enabled;
int integer;
unsigned int unsignedInt;
int64_t integer64;
uint64_t unsignedInt64;
float value;
vec4_t vector;
const char* string;
char color[4];
};
union DvarLimits
{
struct
{
int stringCount;
const char** strings;
} enumeration;
struct
{
int min;
int max;
} integer;
struct
{
int64_t min;
int64_t max;
} integer64;
struct
{
float min;
float max;
} value;
struct
{
float min;
float max;
} vector;
};
struct type_align(8) dvar_t
{
const char* name;
const char* description;
int hash;
unsigned int flags;
dvarType_t type;
bool modified;
DvarValue current;
DvarValue latched;
DvarValue reset;
DvarLimits domain;
dvar_t* hashNext;
};
union textDefData_t
{
focusItemDef_s* focusItemDef;
gameMsgDef_s* gameMsgDef;
void* data;
};
struct textDef_s
{
rectDef_s textRect[1];
int alignment;
int fontEnum;
int itemFlags;
int textAlignMode;
float textalignx;
float textaligny;
float textscale;
float textpadding;
int textStyle;
vec4_t fontColor;
vec4_t glowColor;
vec4_t shadowColor;
float fontBlur;
float glowSize;
float shadowSize;
vec2_t shadowOffset;
const char* text;
textExp_s* textExpData;
textDefData_t textTypeData;
};
struct imageDef_s
{
ExpressionStatement materialExp;
};
union focusDefData_t
{
listBoxDef_s* listBox;
multiDef_s* multi;
profileMultiDef_s* profileMulti;
editFieldDef_s* editField;
enumDvarDef_s* enumDvar;
void* data;
};
struct focusItemDef_s
{
const char* mouseEnterText;
const char* mouseExitText;
const char* mouseEnter;
const char* mouseExit;
ItemKeyHandler* onKey;
focusDefData_t focusTypeData;
};
struct ownerDrawDef_s
{
ExpressionStatement dataExp;
};
struct rectData_s
{
ExpressionStatement rectXExp;
ExpressionStatement rectYExp;
ExpressionStatement rectWExp;
ExpressionStatement rectHExp;
};
struct animParamsDef_t
{
const char* name;
rectDef_s rectClient;
float borderSize;
vec4_t foreColor;
vec4_t backColor;
vec4_t borderColor;
vec4_t outlineColor;
float textScale;
float rotation;
GenericEventHandler* onEvent;
};
struct UIAnimInfo
{
int animStateCount;
animParamsDef_t** animStates;
animParamsDef_t currentAnimState;
animParamsDef_t nextAnimState;
int animating;
int animStartTime;
int animDuration;
};
struct flameTable
{
float flameVar_streamChunkGravityStart;
float flameVar_streamChunkGravityEnd;
float flameVar_streamChunkMaxSize;
float flameVar_streamChunkStartSize;
float flameVar_streamChunkEndSize;
float flameVar_streamChunkStartSizeRand;
float flameVar_streamChunkEndSizeRand;
float flameVar_streamChunkDistScalar;
float flameVar_streamChunkDistSwayScale;
float flameVar_streamChunkDistSwayVelMax;
float flameVar_streamChunkSpeed;
float flameVar_streamChunkDecel;
float flameVar_streamChunkVelocityAddScale;
float flameVar_streamChunkDuration;
float flameVar_streamChunkDurationScaleMaxVel;
float flameVar_streamChunkDurationVelScalar;
float flameVar_streamChunkSizeSpeedScale;
float flameVar_streamChunkSizeAgeScale;
float flameVar_streamChunkSpawnFireIntervalStart;
float flameVar_streamChunkSpawnFireIntervalEnd;
float flameVar_streamChunkSpawnFireMinLifeFrac;
float flameVar_streamChunkSpawnFireMaxLifeFrac;
float flameVar_streamChunkFireMinLifeFrac;
float flameVar_streamChunkFireMinLifeFracStart;
float flameVar_streamChunkFireMinLifeFracEnd;
float flameVar_streamChunkDripsMinLifeFrac;
float flameVar_streamChunkDripsMinLifeFracStart;
float flameVar_streamChunkDripsMinLifeFracEnd;
float flameVar_streamChunkRotationRange;
float flameVar_streamSizeRandSinWave;
float flameVar_streamSizeRandCosWave;
float flameVar_streamDripsChunkInterval;
float flameVar_streamDripsChunkMinFrac;
float flameVar_streamDripsChunkRandFrac;
float flameVar_streamSmokeChunkInterval;
float flameVar_streamSmokeChunkMinFrac;
float flameVar_streamSmokeChunkRandFrac;
float flameVar_streamChunkCullDistSizeFrac;
float flameVar_streamChunkCullMinLife;
float flameVar_streamChunkCullMaxLife;
float flameVar_streamFuelSizeStart;
float flameVar_streamFuelSizeEnd;
float flameVar_streamFuelLength;
float flameVar_streamFuelNumSegments;
float flameVar_streamFuelAnimLoopTime;
float flameVar_streamFlameSizeStart;
float flameVar_streamFlameSizeEnd;
float flameVar_streamFlameLength;
float flameVar_streamFlameNumSegments;
float flameVar_streamFlameAnimLoopTime;
float flameVar_streamPrimaryLightRadius;
float flameVar_streamPrimaryLightRadiusFlutter;
float flameVar_streamPrimaryLightR;
float flameVar_streamPrimaryLightG;
float flameVar_streamPrimaryLightB;
float flameVar_streamPrimaryLightFlutterR;
float flameVar_streamPrimaryLightFlutterG;
float flameVar_streamPrimaryLightFlutterB;
float flameVar_fireLife;
float flameVar_fireLifeRand;
float flameVar_fireSpeedScale;
float flameVar_fireSpeedScaleRand;
float flameVar_fireVelocityAddZ;
float flameVar_fireVelocityAddZRand;
float flameVar_fireVelocityAddSideways;
float flameVar_fireGravity;
float flameVar_fireGravityEnd;
float flameVar_fireMaxRotVel;
float flameVar_fireFriction;
float flameVar_fireEndSizeAdd;
float flameVar_fireStartSizeScale;
float flameVar_fireEndSizeScale;
float flameVar_fireBrightness;
float flameVar_dripsLife;
float flameVar_dripsLifeRand;
float flameVar_dripsSpeedScale;
float flameVar_dripsSpeedScaleRand;
float flameVar_dripsVelocityAddZ;
float flameVar_dripsVelocityAddZRand;
float flameVar_dripsVelocityAddSideways;
float flameVar_dripsGravity;
float flameVar_dripsGravityEnd;
float flameVar_dripsMaxRotVel;
float flameVar_dripsFriction;
float flameVar_dripsEndSizeAdd;
float flameVar_dripsStartSizeScale;
float flameVar_dripsEndSizeScale;
float flameVar_dripsBrightness;
float flameVar_smokeLife;
float flameVar_smokeLifeRand;
float flameVar_smokeSpeedScale;
float flameVar_smokeVelocityAddZ;
float flameVar_smokeGravity;
float flameVar_smokeGravityEnd;
float flameVar_smokeMaxRotation;
float flameVar_smokeMaxRotVel;
float flameVar_smokeFriction;
float flameVar_smokeEndSizeAdd;
float flameVar_smokeStartSizeAdd;
float flameVar_smokeOriginSizeOfsZScale;
float flameVar_smokeOriginOfsZ;
float flameVar_smokeFadein;
float flameVar_smokeFadeout;
float flameVar_smokeMaxAlpha;
float flameVar_smokeBrightness;
float flameVar_smokeOriginOffset;
float flameVar_collisionSpeedScale;
float flameVar_collisionVolumeScale;
const char* name;
Material* fire;
Material* smoke;
Material* heat;
Material* drips;
Material* streamFuel;
Material* streamFuel2;
Material* streamFlame;
Material* streamFlame2;
const char* flameOffLoopSound;
const char* flameIgniteSound;
const char* flameOnLoopSound;
const char* flameCooldownSound;
};
struct WeaponCamoMaterial
{
uint16_t replaceFlags;
uint16_t numBaseMaterials;
Material** baseMaterials;
Material** camoMaterials;
float shaderConsts[8];
};
struct FxElemVec3Range
{
vec3_t base;
vec3_t amplitude;
};
struct FxElemVelStateInFrame
{
FxElemVec3Range velocity;
FxElemVec3Range totalDelta;
};
struct FxElemVelStateSample
{
FxElemVelStateInFrame local;
FxElemVelStateInFrame world;
};
struct FxElemVisualState
{
char color[4];
float rotationDelta;
float rotationTotal;
float size[2];
float scale;
};
struct FxElemVisStateSample
{
FxElemVisualState base;
FxElemVisualState amplitude;
};
struct FxElemMarkVisuals
{
Material* materials[2];
};
struct FxTrailDef
{
int scrollTimeMsec;
int repeatDist;
int splitDist;
int vertCount;
FxTrailVertex* verts;
int indCount;
uint16_t* inds;
};
struct FxSpotLightDef
{
float fovInnerFraction;
float startRadius;
float endRadius;
};
struct ddlStructDef_t
{
const char* name;
int size;
int memberCount;
ddlMemberDef_t* members;
ddlHash_t* hashTable;
};
struct ddlEnumDef_t
{
const char* name;
int memberCount;
const char** members;
ddlHash_t* hashTable;
};
struct GlassDef
{
const char* name;
int maxHealth;
float thickness;
float minShardSize;
float maxShardSize;
float shardLifeProbablility;
int maxShards;
Material* pristineMaterial;
Material* crackedMaterial;
Material* shardMaterial;
const char* crackSound;
const char* shatterShound;
const char* autoShatterShound;
FxEffectDef* crackEffect;
FxEffectDef* shatterEffect;
};
struct XSurfaceCollisionTree
{
vec3_t trans;
vec3_t scale;
unsigned int nodeCount;
XSurfaceCollisionNode* nodes;
unsigned int leafCount;
XSurfaceCollisionLeaf* leafs;
};
struct PhysGeomInfo
{
BrushWrapper* brush;
int type;
vec3_t orientation[3];
vec3_t offset;
vec3_t halfLengths;
};
/* struct __cppobj ID3D11InputLayout : ID3D11DeviceChild
{
};*/
struct GfxLightRegionAxis
{
vec3_t dir;
float midPoint;
float halfSize;
};
struct ScriptCondition
{
bool fireOnTrue;
int constructID;
int blockID;
ScriptCondition* next;
};
struct textExp_s
{
ExpressionStatement textExp;
};
struct gameMsgDef_s
{
int gameMsgWindowIndex;
int gameMsgWindowMode;
};
struct columnInfo_s
{
int elementStyle;
int maxChars;
rectDef_s rect;
};
struct listBoxDef_s
{
int mousePos;
int cursorPos[1];
int startPos[1];
int endPos[1];
int drawPadding;
float elementWidth;
float elementHeight;
int numColumns;
float special;
columnInfo_s columnInfo[16];
int notselectable;
int noScrollBars;
int usePaging;
vec4_t selectBorder;
vec4_t disableColor;
vec4_t focusColor;
vec4_t elementHighlightColor;
vec4_t elementBackgroundColor;
Material* selectIcon;
Material* backgroundItemListbox;
Material* highlightTexture;
int noBlinkingHighlight;
MenuRow* rows;
int maxRows;
int rowCount;
};
struct multiDef_s
{
const char* dvarList[32];
const char* dvarStr[32];
float dvarValue[32];
int count;
int actionOnEnterPressOnly;
int strDef;
};
struct profileMultiDef_s
{
const char* profileVarList[32];
const char* profileVarStr[32];
float profileVarValue[32];
int count;
int actionOnEnterPressOnly;
int strDef;
};
struct editFieldDef_s
{
int cursorPos[1];
float minVal;
float maxVal;
float defVal;
float range;
int maxChars;
int maxCharsGotoNext;
int maxPaintChars;
int paintOffset;
};
struct enumDvarDef_s
{
const char* enumDvarName;
};
struct FxTrailVertex
{
vec2_t pos;
vec2_t normal;
float texCoord;
};
struct ddlMemberDef_t
{
const char* name;
int size;
int offset;
int type;
int externalIndex;
unsigned int rangeLimit;
unsigned int serverDelta;
unsigned int clientDelta;
int arraySize;
int enumIndex;
int permission;
};
struct ddlHash_t
{
int hash;
int index;
};
struct XSurfaceCollisionAabb
{
uint16_t mins[3];
uint16_t maxs[3];
};
struct type_align(16) XSurfaceCollisionNode
{
XSurfaceCollisionAabb aabb;
uint16_t childBeginIndex;
uint16_t childCount;
};
struct XSurfaceCollisionLeaf
{
uint16_t triangleBeginIndex;
};
struct type_align(16) BrushWrapper
{
vec3_t mins;
int contents;
vec3_t maxs;
unsigned int numsides;
cbrushside_t* sides;
int axial_cflags[2][3];
int axial_sflags[2][3];
unsigned int numverts;
vec3_t* verts;
cplane_s* planes;
};
struct MenuRow
{
MenuCell* cells;
char* eventName;
char* onFocusEventName;
bool disableArg;
int status;
int name;
};
struct MenuCell
{
int type;
int maxChars;
char* stringValue;
};
#ifndef __zonecodegenerator
} // namespace T6
#endif
#endif
// EOF