mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-22 00:55:45 +00:00
6631 lines
156 KiB
C++
6631 lines
156 KiB
C++
#pragma once
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#ifndef __T6_ASSETS_H
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#define __T6_ASSETS_H
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#include "../../Utils/TypeAlignment.h"
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#ifndef __zonecodegenerator
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namespace T6
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{
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#endif
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typedef tdef_align(16) char char16;
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typedef tdef_align(32) char byte32;
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typedef tdef_align(128) char byte128;
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typedef tdef_align(4) char char_align4;
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typedef tdef_align(128) char char_align128;
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typedef tdef_align(16) char raw_byte16;
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typedef tdef_align(128) char raw_byte128;
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typedef tdef_align(128) float float_align128;
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struct dvar_t;
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struct MenuCell;
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struct cplane_s;
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struct cbrushside_t;
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struct MaterialVertexDeclaration;
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struct MaterialVertexShader;
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struct MaterialPixelShader;
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struct MaterialShaderArgument;
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struct MaterialTechnique;
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struct MaterialTechniqueSet;
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struct GfxImageLoadDef;
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struct GfxImage;
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struct MaterialTextureDef;
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struct MaterialConstantDef;
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struct GfxStateBits;
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struct Material;
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struct MenuRow;
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struct Glyph;
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struct KerningPairs;
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struct Font_s;
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struct BrushWrapper;
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struct multiDef_s;
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struct XModelCollTri_s;
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struct PhysConstraints;
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struct ScriptCondition;
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struct listBoxDef_s;
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struct expressionRpn;
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struct GenericEventScript;
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struct GenericEventHandler;
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struct animParamsDef_t;
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struct enumDvarDef_s;
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struct PhysPreset;
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struct profileMultiDef_s;
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struct PhysGeomInfo;
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struct XModelCollSurf_s;
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struct gameMsgDef_s;
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struct SndAlias;
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struct SndAliasList;
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struct XBoneInfo;
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struct editFieldDef_s;
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struct WeaponCamoMaterial;
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struct PhysGeomList;
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struct textExp_s;
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struct ItemKeyHandler;
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struct focusItemDef_s;
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struct textDef_s;
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struct imageDef_s;
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struct ownerDrawDef_s;
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struct menuDef_t;
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struct rectData_s;
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struct UIAnimInfo;
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struct itemDef_s;
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struct WeaponCamoMaterialSet;
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struct Collmap;
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struct TracerDef;
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struct WeaponAttachment;
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struct DObjAnimMat;
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struct GfxPackedVertex;
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struct XSurfaceCollisionNode;
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struct XSurfaceCollisionLeaf;
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struct XSurfaceCollisionTree;
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struct XRigidVertList;
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struct XSurface;
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struct XModel;
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struct flameTable;
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struct cStaticModel_s;
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struct FxElemVelStateSample;
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struct FxElemVisStateSample;
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struct FxElemMarkVisuals;
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struct FxEffectDef;
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struct GfxLightDef;
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union FxElemVisuals;
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struct FxTrailVertex;
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struct FxTrailDef;
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struct FxSpotLightDef;
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struct FxElemDef;
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struct WeaponCamoSet;
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struct WeaponCamo;
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struct WeaponDef;
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struct WeaponAttachmentUnique;
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struct WeaponVariantDef;
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struct cLeafBrushNode_s;
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struct cbrush_t;
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struct ClipMaterial;
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struct Bounds;
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struct cLeaf_s;
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struct cmodel_t;
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struct CollisionAabbTree;
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struct pathlink_s;
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struct pathnode_t;
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struct DestructiblePiece;
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struct DestructibleDef;
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struct GraphFloat;
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struct VehicleDef;
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struct XAnimNotifyInfo;
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struct XAnimPartTrans;
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struct XAnimDeltaPartQuat2;
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struct XAnimDeltaPartQuat;
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struct XAnimDeltaPart;
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struct XAnimParts;
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struct ZBarrierDef;
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struct GfxLight;
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struct ddlHash_t;
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struct ddlEnumDef_t;
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struct SndVolumeGroup;
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struct XModelPiece;
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struct XModelPieces;
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struct DynEntityDef;
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struct CollisionPartition;
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struct ddlMemberDef_t;
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struct ddlStructDef_t;
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struct ddlDef_t;
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struct GlassDef;
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struct Glass;
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struct GfxAabbTree;
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struct FxImpactEntry;
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struct StringTableCell;
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struct ddlRoot_t;
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struct StringTable;
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struct FxImpactTable;
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struct SndIndexEntry;
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struct SndRadverb;
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struct SndDuck;
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struct SndAssetBankEntry;
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struct SndDialogScriptIdLookup;
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struct SndBank;
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struct SndPatch;
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struct cNode_t;
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struct TriggerModel;
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struct TriggerHull;
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struct TriggerSlab;
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struct MapEnts;
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struct DynEntityPose;
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struct DynEntityClient;
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struct DynEntityServer;
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struct DynEntityColl;
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struct rope_t;
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struct clipMap_t;
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struct ComPrimaryLight;
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struct ComWorld;
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struct pathbasenode_t;
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struct pathnode_tree_t;
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struct GameWorldSp;
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struct GameWorldMp;
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struct GfxStreamingAabbTree;
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struct GfxLightCorona;
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struct GfxShadowMapVolume;
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struct GfxVolumePlane;
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struct GfxExposureVolume;
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struct GfxWorldFogVolume;
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struct GfxWorldFogModifierVolume;
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struct GfxLutVolume;
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struct GfxPortal;
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struct GfxCell;
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struct GfxReflectionProbeVolumeData;
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struct GfxReflectionProbe;
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struct GfxLightmapArray;
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struct GfxLightGridEntry;
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struct GfxCompressedLightGridColors;
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struct GfxCompressedLightGridCoeffs;
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struct GfxSkyGridVolume;
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struct GfxBrushModel;
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struct MaterialMemory;
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struct GfxSceneDynModel;
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struct GfxSceneDynBrush;
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struct SSkinShaders;
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struct SSkinVert;
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struct SSkinModel;
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struct SSkinAnim;
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struct SSkinInstance;
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struct GfxShadowGeometry;
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struct GfxLightRegionAxis;
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struct GfxLightRegionHull;
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struct GfxLightRegion;
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struct GfxStaticModelInst;
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struct GfxSurface;
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struct GfxStaticModelDrawInst;
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struct Occluder;
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struct GfxOutdoorBounds;
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struct GfxHeroLight;
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struct GfxHeroLightTree;
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struct GfxWorld;
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struct FontIconEntry;
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struct FontIconAlias;
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struct FontIcon;
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struct MenuList;
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struct LocalizeEntry;
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struct SndCurve;
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struct SndPan;
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struct SndDuckGroup;
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struct SndContext;
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struct SndMaster;
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struct SndSidechainDuck;
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struct SndFutz;
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struct SndDriverGlobals;
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struct RawFile;
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struct LbColumnDef;
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struct LeaderboardDef;
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struct XGlobals;
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struct Glasses;
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struct EmblemSet;
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struct ScriptParseTree;
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struct KeyValuePair;
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struct KeyValuePairs;
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struct MemoryBlock;
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struct AddonMapEnts;
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struct SkinnedVertsDef;
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struct Qdb;
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struct Slug;
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struct FootstepTableDef;
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struct FootstepFXTableDef;
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enum XAssetType
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{
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ASSET_TYPE_XMODELPIECES = 0x0,
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ASSET_TYPE_PHYSPRESET = 0x1,
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ASSET_TYPE_PHYSCONSTRAINTS = 0x2,
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ASSET_TYPE_DESTRUCTIBLEDEF = 0x3,
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ASSET_TYPE_XANIMPARTS = 0x4,
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ASSET_TYPE_XMODEL = 0x5,
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ASSET_TYPE_MATERIAL = 0x6,
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ASSET_TYPE_TECHNIQUE_SET = 0x7,
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ASSET_TYPE_IMAGE = 0x8,
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ASSET_TYPE_SOUND = 0x9,
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ASSET_TYPE_SOUND_PATCH = 0xA,
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ASSET_TYPE_CLIPMAP = 0xB,
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ASSET_TYPE_CLIPMAP_PVS = 0xC,
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ASSET_TYPE_COMWORLD = 0xD,
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ASSET_TYPE_GAMEWORLD_SP = 0xE,
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ASSET_TYPE_GAMEWORLD_MP = 0xF,
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ASSET_TYPE_MAP_ENTS = 0x10,
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ASSET_TYPE_GFXWORLD = 0x11,
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ASSET_TYPE_LIGHT_DEF = 0x12,
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ASSET_TYPE_UI_MAP = 0x13,
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ASSET_TYPE_FONT = 0x14,
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ASSET_TYPE_FONTICON = 0x15,
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ASSET_TYPE_MENULIST = 0x16,
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ASSET_TYPE_MENU = 0x17,
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ASSET_TYPE_LOCALIZE_ENTRY = 0x18,
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ASSET_TYPE_WEAPON = 0x19,
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ASSET_TYPE_WEAPONDEF = 0x1A,
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ASSET_TYPE_WEAPON_VARIANT = 0x1B,
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ASSET_TYPE_WEAPON_FULL = 0x1C,
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ASSET_TYPE_ATTACHMENT = 0x1D,
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ASSET_TYPE_ATTACHMENT_UNIQUE = 0x1E,
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ASSET_TYPE_WEAPON_CAMO = 0x1F,
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ASSET_TYPE_SNDDRIVER_GLOBALS = 0x20,
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ASSET_TYPE_FX = 0x21,
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ASSET_TYPE_IMPACT_FX = 0x22,
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ASSET_TYPE_AITYPE = 0x23,
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ASSET_TYPE_MPTYPE = 0x24,
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ASSET_TYPE_MPBODY = 0x25,
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ASSET_TYPE_MPHEAD = 0x26,
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ASSET_TYPE_CHARACTER = 0x27,
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ASSET_TYPE_XMODELALIAS = 0x28,
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ASSET_TYPE_RAWFILE = 0x29,
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ASSET_TYPE_STRINGTABLE = 0x2A,
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ASSET_TYPE_LEADERBOARD = 0x2B,
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ASSET_TYPE_XGLOBALS = 0x2C,
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ASSET_TYPE_DDL = 0x2D,
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ASSET_TYPE_GLASSES = 0x2E,
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ASSET_TYPE_EMBLEMSET = 0x2F,
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ASSET_TYPE_SCRIPTPARSETREE = 0x30,
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ASSET_TYPE_KEYVALUEPAIRS = 0x31,
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ASSET_TYPE_VEHICLEDEF = 0x32,
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ASSET_TYPE_MEMORYBLOCK = 0x33,
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ASSET_TYPE_ADDON_MAP_ENTS = 0x34,
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ASSET_TYPE_TRACER = 0x35,
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ASSET_TYPE_SKINNEDVERTS = 0x36,
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ASSET_TYPE_QDB = 0x37,
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ASSET_TYPE_SLUG = 0x38,
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ASSET_TYPE_FOOTSTEP_TABLE = 0x39,
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ASSET_TYPE_FOOTSTEPFX_TABLE = 0x3A,
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ASSET_TYPE_ZBARRIER = 0x3B,
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ASSET_TYPE_COUNT = 0x3C,
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ASSET_TYPE_STRING = 0x3C,
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ASSET_TYPE_ASSETLIST = 0x3D,
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ASSET_TYPE_REPORT = 0x3E,
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ASSET_TYPE_DEPEND = 0x3F,
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ASSET_TYPE_FULL_COUNT = 0x40,
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};
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enum XFileBlock
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{
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XFILE_BLOCK_TEMP,
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XFILE_BLOCK_RUNTIME_VIRTUAL,
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XFILE_BLOCK_RUNTIME_PHYSICAL,
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XFILE_BLOCK_DELAY_VIRTUAL,
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XFILE_BLOCK_DELAY_PHYSICAL,
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XFILE_BLOCK_VIRTUAL,
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XFILE_BLOCK_PHYSICAL,
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XFILE_BLOCK_STREAMER_RESERVE,
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MAX_XFILE_COUNT,
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};
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union XAssetHeader
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{
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//XModelPieces *xmodelPieces; // Not an asset
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PhysPreset* physPreset;
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PhysConstraints* physConstraints;
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DestructibleDef* destructibleDef;
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XAnimParts* parts;
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XModel* model;
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Material* material;
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//MaterialPixelShader *pixelShader; // Not an asset
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//MaterialVertexShader *vertexShader; // Not an asset
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MaterialTechniqueSet* techniqueSet;
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GfxImage* image;
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SndBank* sound;
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SndPatch* soundPatch;
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clipMap_t* clipMap;
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ComWorld* comWorld;
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GameWorldSp* gameWorldSp;
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GameWorldMp* gameWorldMp;
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MapEnts* mapEnts;
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GfxWorld* gfxWorld;
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GfxLightDef* lightDef;
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Font_s* font;
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FontIcon* fontIcon;
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MenuList* menuList;
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menuDef_t* menu;
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LocalizeEntry* localize;
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WeaponVariantDef* weapon;
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WeaponAttachment* attachment;
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WeaponAttachmentUnique* attachmentUnique;
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WeaponCamo* weaponCamo;
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SndDriverGlobals* sndDriverGlobals;
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FxEffectDef* fx;
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FxImpactTable* impactFx;
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RawFile* rawfile;
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StringTable* stringTable;
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LeaderboardDef* leaderboardDef;
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XGlobals* xGlobals;
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ddlRoot_t* ddlRoot;
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Glasses* glasses;
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//TextureList *textureList; // Does not exist in this game
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EmblemSet* emblemSet;
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ScriptParseTree* scriptParseTree;
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KeyValuePairs* keyValuePairs;
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VehicleDef* vehicleDef;
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MemoryBlock* memoryBlock;
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AddonMapEnts* addonMapEnts;
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TracerDef* tracerDef;
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SkinnedVertsDef* skinnedVertsDef;
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Qdb* qdb;
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Slug* slug;
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FootstepTableDef* footstepTableDef;
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FootstepFXTableDef* footstepFXTableDef;
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ZBarrierDef* zbarrierDef;
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void* data;
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};
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struct XModelPieces
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{
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const char* name;
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int numpieces;
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XModelPiece* pieces;
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};
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union vec3_t
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{
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struct
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{
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float x;
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float y;
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float z;
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};
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float v[3];
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};
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struct PhysPresetInfo
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{
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float mass;
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float bounce;
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float friction;
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int isFrictionInfinity;
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float bulletForceScale;
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float explosiveForceScale;
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float piecesSpreadFraction;
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float piecesUpwardVelocity;
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int canFloat;
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float gravityScale;
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vec3_t centerOfMassOffset;
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vec3_t buoyancyBoxMin;
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vec3_t buoyancyBoxMax;
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};
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struct PhysPreset
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{
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const char* name;
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int flags;
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float mass;
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float bounce;
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float friction;
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float bulletForceScale;
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float explosiveForceScale;
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const char* sndAliasPrefix;
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float piecesSpreadFraction;
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float piecesUpwardVelocity;
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int canFloat;
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float gravityScale;
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vec3_t centerOfMassOffset;
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vec3_t buoyancyBoxMin;
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vec3_t buoyancyBoxMax;
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};
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enum ConstraintType
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{
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CONSTRAINT_NONE = 0x0,
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CONSTRAINT_POINT = 0x1,
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CONSTRAINT_DISTANCE = 0x2,
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CONSTRAINT_HINGE = 0x3,
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CONSTRAINT_JOINT = 0x4,
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CONSTRAINT_ACTUATOR = 0x5,
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CONSTRAINT_FAKE_SHAKE = 0x6,
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CONSTRAINT_LAUNCH = 0x7,
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CONSTRAINT_ROPE = 0x8,
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CONSTRAINT_LIGHT = 0x9,
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NUM_CONSTRAINT_TYPES = 0xA,
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};
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enum AttachPointType
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{
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ATTACH_POINT_WORLD = 0x0,
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ATTACH_POINT_DYNENT = 0x1,
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ATTACH_POINT_ENT = 0x2,
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ATTACH_POINT_BONE = 0x3,
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};
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struct PhysConstraint
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{
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uint16_t targetname;
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ConstraintType type;
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AttachPointType attach_point_type1;
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int target_index1;
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uint16_t target_ent1;
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const char* target_bone1;
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AttachPointType attach_point_type2;
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int target_index2;
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uint16_t target_ent2;
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const char* target_bone2;
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vec3_t offset;
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vec3_t pos;
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vec3_t pos2;
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vec3_t dir;
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int flags;
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int timeout;
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int min_health;
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int max_health;
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float distance;
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float damp;
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float power;
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vec3_t scale;
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float spin_scale;
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float minAngle;
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float maxAngle;
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Material* material;
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int constraintHandle;
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int rope_index;
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int centity_num[4];
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};
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struct PhysConstraints
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{
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const char* name;
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unsigned int count;
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PhysConstraint data[16];
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};
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struct DestructibleDef
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{
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const char* name;
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XModel* model;
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XModel* pristineModel;
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int numPieces;
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DestructiblePiece* pieces;
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int clientOnly;
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};
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union XAnimIndices
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{
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char* _1;
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uint16_t* _2;
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void* data;
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};
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struct XAnimParts
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{
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const char* name;
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uint16_t dataByteCount;
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uint16_t dataShortCount;
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uint16_t dataIntCount;
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uint16_t randomDataByteCount;
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uint16_t randomDataIntCount;
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uint16_t numframes;
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bool bLoop;
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bool bDelta;
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bool bDelta3D;
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bool bLeftHandGripIK;
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unsigned int streamedFileSize;
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unsigned char boneCount[10];
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unsigned char notifyCount;
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char assetType;
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bool isDefault;
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unsigned int randomDataShortCount;
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unsigned int indexCount;
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float framerate;
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float frequency;
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float primedLength;
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float loopEntryTime;
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uint16_t* names;
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char* dataByte;
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int16_t* dataShort;
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int* dataInt;
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int16_t* randomDataShort;
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char* randomDataByte;
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int* randomDataInt;
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XAnimIndices indices;
|
|
XAnimNotifyInfo* notify;
|
|
XAnimDeltaPart* deltaPart;
|
|
};
|
|
|
|
|
|
struct XModelLodInfo
|
|
{
|
|
float dist;
|
|
uint16_t numsurfs;
|
|
uint16_t surfIndex;
|
|
int partBits[5];
|
|
};
|
|
|
|
|
|
struct XModel
|
|
{
|
|
const char* name;
|
|
unsigned char numBones;
|
|
unsigned char numRootBones;
|
|
unsigned char numsurfs;
|
|
char lodRampType;
|
|
uint16_t* boneNames;
|
|
char* parentList;
|
|
int16_t (*quats)[4];
|
|
float (*trans)[4];
|
|
char* partClassification;
|
|
DObjAnimMat* baseMat;
|
|
XSurface* surfs;
|
|
Material** materialHandles;
|
|
XModelLodInfo lodInfo[4];
|
|
XModelCollSurf_s* collSurfs;
|
|
int numCollSurfs;
|
|
int contents;
|
|
XBoneInfo* boneInfo;
|
|
float radius;
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
int16_t numLods;
|
|
int16_t collLod;
|
|
float* himipInvSqRadii;
|
|
int memUsage;
|
|
int flags;
|
|
bool bad;
|
|
PhysPreset* physPreset;
|
|
char numCollmaps;
|
|
Collmap* collmaps;
|
|
PhysConstraints* physConstraints;
|
|
vec3_t lightingOriginOffset;
|
|
float lightingOriginRange;
|
|
};
|
|
|
|
|
|
struct gcc_align(8) GfxDrawSurfFields
|
|
{
|
|
uint64_t objectId : 16;
|
|
uint64_t customIndex : 9;
|
|
uint64_t reflectionProbeIndex : 5;
|
|
uint64_t dlightMask : 2;
|
|
uint64_t materialSortedIndex : 12;
|
|
uint64_t primaryLightIndex : 8;
|
|
uint64_t surfType : 4;
|
|
uint64_t prepass : 2;
|
|
uint64_t primarySortKey : 6;
|
|
};
|
|
|
|
|
|
union GfxDrawSurf
|
|
{
|
|
gcc_align(8) GfxDrawSurfFields fields;
|
|
gcc_align(8) uint64_t packed;
|
|
};
|
|
|
|
|
|
struct type_align(8) MaterialInfo
|
|
{
|
|
const char* name;
|
|
unsigned int gameFlags;
|
|
char pad;
|
|
char sortKey;
|
|
char textureAtlasRowCount;
|
|
char textureAtlasColumnCount;
|
|
GfxDrawSurf drawSurf;
|
|
unsigned int surfaceTypeBits;
|
|
unsigned int layeredSurfaceTypes;
|
|
uint16_t hashIndex;
|
|
int surfaceFlags;
|
|
int contents;
|
|
};
|
|
|
|
typedef tdef_align(8) GfxStateBits GfxStateBitsTable;
|
|
|
|
|
|
struct Material
|
|
{
|
|
MaterialInfo info;
|
|
char stateBitsEntry[36];
|
|
char textureCount;
|
|
char constantCount;
|
|
char stateBitsCount;
|
|
char stateFlags;
|
|
char cameraRegion;
|
|
char probeMipBits;
|
|
MaterialTechniqueSet* techniqueSet;
|
|
MaterialTextureDef* textureTable;
|
|
MaterialConstantDef* constantTable;
|
|
GfxStateBitsTable* stateBitsTable;
|
|
Material* thermalMaterial;
|
|
};
|
|
|
|
|
|
struct GfxPixelShaderLoadDef
|
|
{
|
|
char* program;
|
|
unsigned int programSize;
|
|
};
|
|
|
|
|
|
struct MaterialPixelShaderProgram
|
|
{
|
|
void/*ID3D11PixelShader*/* ps;
|
|
GfxPixelShaderLoadDef loadDef;
|
|
};
|
|
|
|
|
|
struct MaterialPixelShader
|
|
{
|
|
const char* name;
|
|
MaterialPixelShaderProgram prog;
|
|
};
|
|
|
|
|
|
struct GfxVertexShaderLoadDef
|
|
{
|
|
char* program;
|
|
unsigned int programSize;
|
|
};
|
|
|
|
|
|
struct MaterialVertexShaderProgram
|
|
{
|
|
void/*ID3D11VertexShader*/* vs;
|
|
GfxVertexShaderLoadDef loadDef;
|
|
};
|
|
|
|
|
|
struct MaterialVertexShader
|
|
{
|
|
const char* name;
|
|
MaterialVertexShaderProgram prog;
|
|
};
|
|
|
|
|
|
struct MaterialTechniqueSet
|
|
{
|
|
const char* name;
|
|
char worldVertFormat;
|
|
MaterialTechnique* techniques[36];
|
|
};
|
|
|
|
|
|
union GfxTexture
|
|
{
|
|
void/*ID3D11ShaderResourceView*/* basemap;
|
|
Texture* texture;
|
|
GfxImageLoadDef* loadDef;
|
|
};
|
|
|
|
|
|
struct Picmip
|
|
{
|
|
char platform[2];
|
|
};
|
|
|
|
|
|
struct CardMemory
|
|
{
|
|
int platform[2];
|
|
};
|
|
|
|
|
|
struct GfxStreamedPartInfo
|
|
{
|
|
unsigned int levelCountAndSize;
|
|
unsigned int hash;
|
|
uint16_t width;
|
|
uint16_t height;
|
|
uint32_t offset : 32;
|
|
uint32_t size : 28;
|
|
uint32_t ipakIndex : 4;
|
|
uint32_t adjacentLeft : 15;
|
|
uint32_t adjacentRight : 15;
|
|
uint32_t compressed : 1;
|
|
uint32_t valid : 1;
|
|
};
|
|
|
|
|
|
struct GfxImage
|
|
{
|
|
GfxTexture texture;
|
|
char mapType;
|
|
char semantic;
|
|
char category;
|
|
bool delayLoadPixels;
|
|
Picmip picmip;
|
|
bool noPicmip;
|
|
char track;
|
|
CardMemory cardMemory;
|
|
uint16_t width;
|
|
uint16_t height;
|
|
uint16_t depth;
|
|
char levelCount;
|
|
char streaming;
|
|
unsigned int baseSize;
|
|
char* pixels;
|
|
GfxStreamedPartInfo streamedParts[1];
|
|
char streamedPartCount;
|
|
unsigned int loadedSize;
|
|
char skippedMipLevels;
|
|
const char* name;
|
|
unsigned int hash;
|
|
};
|
|
|
|
struct SndAssetBankHeader
|
|
{
|
|
unsigned int magic;
|
|
unsigned int version;
|
|
unsigned int entrySize;
|
|
unsigned int checksumSize;
|
|
unsigned int dependencySize;
|
|
unsigned int entryCount;
|
|
unsigned int dependencyCount;
|
|
unsigned int pad32;
|
|
gcc_align(8) int64_t fileSize;
|
|
gcc_align(8) int64_t entryOffset;
|
|
gcc_align(8) int64_t checksumOffset;
|
|
char checksumChecksum[16];
|
|
char dependencies[512];
|
|
char padding[1464];
|
|
};
|
|
|
|
#pragma pack(push, 1)
|
|
struct type_align(2) SndRuntimeAssetBank
|
|
{
|
|
const char* zone;
|
|
const char* language;
|
|
int fileHandle;
|
|
SndAssetBankHeader header;
|
|
unsigned int entryOffset;
|
|
char linkTimeChecksum[16];
|
|
char filename[256];
|
|
bool indicesLoaded;
|
|
bool indicesAllocated;
|
|
};
|
|
#pragma pack(pop)
|
|
|
|
typedef tdef_align(2048) char SndChar2048;
|
|
|
|
|
|
struct SndLoadedAssets
|
|
{
|
|
const char* zone;
|
|
const char* language;
|
|
unsigned int loadedCount;
|
|
unsigned int entryCount;
|
|
SndAssetBankEntry* entries;
|
|
unsigned int dataSize;
|
|
SndChar2048* data;
|
|
};
|
|
|
|
|
|
enum SndBankState
|
|
{
|
|
SND_BANK_STATE_NEW = 0x0,
|
|
SND_BANK_STATE_STREAM_HEADER = 0x1,
|
|
SND_BANK_STATE_STREAM_TOC = 0x2,
|
|
SND_BANK_STATE_LOADED_HEADER = 0x3,
|
|
SND_BANK_STATE_LOADED_TOC = 0x4,
|
|
SND_BANK_STATE_LOADED_ASSET_WAIT = 0x5,
|
|
SND_BANK_STATE_LOADED_ASSETS = 0x6,
|
|
SND_BANK_STATE_READY_TO_USE = 0x7,
|
|
SND_BANK_STATE_ERROR = 0x8,
|
|
};
|
|
|
|
|
|
struct SndBank
|
|
{
|
|
const char* name;
|
|
unsigned int aliasCount;
|
|
SndAliasList* alias;
|
|
SndIndexEntry* aliasIndex;
|
|
unsigned int radverbCount;
|
|
SndRadverb* radverbs;
|
|
unsigned int duckCount;
|
|
SndDuck* ducks;
|
|
SndRuntimeAssetBank streamAssetBank;
|
|
SndRuntimeAssetBank loadAssetBank;
|
|
SndLoadedAssets loadedAssets;
|
|
unsigned int scriptIdLookupCount;
|
|
SndDialogScriptIdLookup* scriptIdLookups;
|
|
SndBankState state;
|
|
int streamRequestId;
|
|
bool pendingIo;
|
|
bool ioError;
|
|
bool runtimeAssetLoad;
|
|
};
|
|
|
|
|
|
struct SndPatch
|
|
{
|
|
const char* name;
|
|
unsigned int elementCount;
|
|
unsigned int* elements;
|
|
};
|
|
|
|
typedef unsigned short LeafBrush;
|
|
typedef tdef_align(128) cbrush_t cbrush_array_t;
|
|
typedef tdef_align(128) Bounds BoundsArray;
|
|
|
|
|
|
struct ClipInfo
|
|
{
|
|
int planeCount;
|
|
cplane_s* planes;
|
|
unsigned int numMaterials;
|
|
ClipMaterial* materials;
|
|
unsigned int numBrushSides;
|
|
cbrushside_t* brushsides;
|
|
unsigned int leafbrushNodesCount;
|
|
cLeafBrushNode_s* leafbrushNodes;
|
|
unsigned int numLeafBrushes;
|
|
LeafBrush* leafbrushes;
|
|
unsigned int numBrushVerts;
|
|
vec3_t* brushVerts;
|
|
unsigned int nuinds;
|
|
uint16_t* uinds;
|
|
uint16_t numBrushes;
|
|
cbrush_array_t* brushes;
|
|
BoundsArray* brushBounds;
|
|
int* brushContents;
|
|
};
|
|
|
|
|
|
struct type_align(4) cLeaf_s
|
|
{
|
|
uint16_t firstCollAabbIndex;
|
|
uint16_t collAabbCount;
|
|
int brushContents;
|
|
int terrainContents;
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
int leafBrushNode;
|
|
int16_t cluster;
|
|
};
|
|
|
|
|
|
struct cmodel_t
|
|
{
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
float radius;
|
|
ClipInfo* info;
|
|
cLeaf_s leaf;
|
|
};
|
|
|
|
|
|
struct clipMap_t
|
|
{
|
|
const char* name;
|
|
int isInUse;
|
|
ClipInfo info;
|
|
ClipInfo* pInfo;
|
|
unsigned int numStaticModels;
|
|
cStaticModel_s* staticModelList;
|
|
unsigned int numNodes;
|
|
cNode_t* nodes;
|
|
unsigned int numLeafs;
|
|
cLeaf_s* leafs;
|
|
unsigned int vertCount;
|
|
vec3_t* verts;
|
|
int triCount;
|
|
uint16_t (*triIndices)[3];
|
|
char* triEdgeIsWalkable; // Saved as 1 bit per edge rounded up to the next 4 bytes
|
|
int partitionCount;
|
|
CollisionPartition* partitions;
|
|
int aabbTreeCount;
|
|
CollisionAabbTree* aabbTrees;
|
|
unsigned int numSubModels;
|
|
cmodel_t* cmodels;
|
|
int numClusters;
|
|
int clusterBytes;
|
|
char* visibility;
|
|
int vised;
|
|
MapEnts* mapEnts;
|
|
cbrush_t* box_brush;
|
|
cmodel_t box_model;
|
|
uint16_t originalDynEntCount;
|
|
uint16_t dynEntCount[4];
|
|
DynEntityDef* dynEntDefList[2];
|
|
DynEntityPose* dynEntPoseList[2];
|
|
DynEntityClient* dynEntClientList[2];
|
|
DynEntityServer* dynEntServerList[2];
|
|
DynEntityColl* dynEntCollList[4];
|
|
int num_constraints;
|
|
PhysConstraint* constraints;
|
|
int max_ropes;
|
|
rope_t* ropes;
|
|
unsigned int checksum;
|
|
};
|
|
|
|
|
|
struct ComWorld
|
|
{
|
|
const char* name;
|
|
int isInUse;
|
|
unsigned int primaryLightCount;
|
|
ComPrimaryLight* primaryLights;
|
|
};
|
|
|
|
|
|
struct PathData
|
|
{
|
|
unsigned int nodeCount;
|
|
unsigned int originalNodeCount;
|
|
pathnode_t* nodes;
|
|
pathbasenode_t* basenodes;
|
|
int visBytes;
|
|
char* pathVis;
|
|
int smoothBytes;
|
|
char* smoothCache;
|
|
int nodeTreeCount;
|
|
pathnode_tree_t* nodeTree;
|
|
};
|
|
|
|
|
|
struct GameWorldSp
|
|
{
|
|
const char* name;
|
|
PathData path;
|
|
};
|
|
|
|
|
|
struct GameWorldMp
|
|
{
|
|
const char* name;
|
|
PathData path;
|
|
};
|
|
|
|
|
|
struct MapTriggers
|
|
{
|
|
unsigned int count;
|
|
TriggerModel* models;
|
|
unsigned int hullCount;
|
|
TriggerHull* hulls;
|
|
unsigned int slabCount;
|
|
TriggerSlab* slabs;
|
|
};
|
|
|
|
|
|
struct MapEnts
|
|
{
|
|
const char* name;
|
|
char* entityString;
|
|
int numEntityChars;
|
|
MapTriggers trigger;
|
|
};
|
|
|
|
|
|
struct GfxWorldStreamInfo
|
|
{
|
|
int aabbTreeCount;
|
|
GfxStreamingAabbTree* aabbTrees;
|
|
int leafRefCount;
|
|
int* leafRefs;
|
|
};
|
|
|
|
|
|
union vec4_t
|
|
{
|
|
float v[4];
|
|
|
|
struct
|
|
{
|
|
float x;
|
|
float y;
|
|
float z;
|
|
float w;
|
|
};
|
|
|
|
struct
|
|
{
|
|
float r;
|
|
float g;
|
|
float b;
|
|
float a;
|
|
};
|
|
};
|
|
|
|
|
|
struct GfxWorldSun
|
|
{
|
|
unsigned int control;
|
|
vec3_t angles;
|
|
vec4_t ambientColor;
|
|
vec4_t sunCd;
|
|
vec4_t sunCs;
|
|
vec4_t skyColor;
|
|
float exposure;
|
|
};
|
|
|
|
|
|
struct GfxWorldFog
|
|
{
|
|
float baseDist;
|
|
float halfDist;
|
|
float baseHeight;
|
|
float halfHeight;
|
|
float sunFogPitch;
|
|
float sunFogYaw;
|
|
float sunFogInner;
|
|
float sunFogOuter;
|
|
vec3_t fogColor;
|
|
float fogOpacity;
|
|
vec3_t sunFogColor;
|
|
float sunFogOpacity;
|
|
};
|
|
|
|
|
|
struct SunLightParseParams
|
|
{
|
|
char name[64];
|
|
GfxWorldSun initWorldSun[1];
|
|
float fogTransitionTime;
|
|
GfxWorldFog initWorldFog[1];
|
|
};
|
|
|
|
|
|
struct GfxSkyDynamicIntensity
|
|
{
|
|
float angle0;
|
|
float angle1;
|
|
float factor0;
|
|
float factor1;
|
|
};
|
|
|
|
|
|
struct GfxWorldDpvsPlanes
|
|
{
|
|
int cellCount;
|
|
cplane_s* planes;
|
|
uint16_t* nodes;
|
|
unsigned int* sceneEntCellBits;
|
|
};
|
|
|
|
|
|
struct GfxWorldVertexData0
|
|
{
|
|
byte128* data;
|
|
void/*ID3D11Buffer*/* vb;
|
|
};
|
|
|
|
|
|
struct GfxWorldVertexData1
|
|
{
|
|
byte128* data;
|
|
void/*ID3D11Buffer*/* vb;
|
|
};
|
|
|
|
|
|
struct GfxWorldDraw
|
|
{
|
|
unsigned int reflectionProbeCount;
|
|
GfxReflectionProbe* reflectionProbes;
|
|
GfxTexture* reflectionProbeTextures;
|
|
int lightmapCount;
|
|
GfxLightmapArray* lightmaps;
|
|
GfxTexture* lightmapPrimaryTextures;
|
|
GfxTexture* lightmapSecondaryTextures;
|
|
unsigned int vertexCount;
|
|
unsigned int vertexDataSize0;
|
|
GfxWorldVertexData0 vd0;
|
|
unsigned int vertexDataSize1;
|
|
GfxWorldVertexData1 vd1;
|
|
int indexCount;
|
|
uint16_t* indices;
|
|
void/*ID3D11Buffer*/* indexBuffer;
|
|
};
|
|
|
|
typedef tdef_align(4) char aligned_byte_pointer;
|
|
typedef tdef_align(4) GfxCompressedLightGridCoeffs GfxCompressedLightGridCoeffs_align4;
|
|
|
|
struct GfxLightGrid
|
|
{
|
|
unsigned int sunPrimaryLightIndex;
|
|
uint16_t mins[3];
|
|
uint16_t maxs[3];
|
|
float offset;
|
|
unsigned int rowAxis;
|
|
unsigned int colAxis;
|
|
uint16_t* rowDataStart;
|
|
unsigned int rawRowDataSize;
|
|
aligned_byte_pointer* rawRowData;
|
|
unsigned int entryCount;
|
|
GfxLightGridEntry* entries;
|
|
unsigned int colorCount;
|
|
GfxCompressedLightGridColors* colors;
|
|
unsigned int coeffCount;
|
|
GfxCompressedLightGridCoeffs_align4* coeffs;
|
|
unsigned int skyGridVolumeCount;
|
|
GfxSkyGridVolume* skyGridVolumes;
|
|
};
|
|
|
|
|
|
struct sunflare_t
|
|
{
|
|
bool hasValidData;
|
|
Material* spriteMaterial;
|
|
Material* flareMaterial;
|
|
float spriteSize;
|
|
float flareMinSize;
|
|
float flareMinDot;
|
|
float flareMaxSize;
|
|
float flareMaxDot;
|
|
float flareMaxAlpha;
|
|
int flareFadeInTime;
|
|
int flareFadeOutTime;
|
|
float blindMinDot;
|
|
float blindMaxDot;
|
|
float blindMaxDarken;
|
|
int blindFadeInTime;
|
|
int blindFadeOutTime;
|
|
float glareMinDot;
|
|
float glareMaxDot;
|
|
float glareMaxLighten;
|
|
int glareFadeInTime;
|
|
int glareFadeOutTime;
|
|
vec3_t sunFxPosition;
|
|
};
|
|
|
|
typedef tdef_align(4) GfxDrawSurf GfxDrawSurf_align4;
|
|
|
|
|
|
struct GfxWorldDpvsStatic
|
|
{
|
|
unsigned int smodelCount;
|
|
unsigned int staticSurfaceCount;
|
|
unsigned int litSurfsBegin;
|
|
unsigned int litSurfsEnd;
|
|
unsigned int litTransSurfsBegin;
|
|
unsigned int litTransSurfsEnd;
|
|
unsigned int emissiveOpaqueSurfsBegin;
|
|
unsigned int emissiveOpaqueSurfsEnd;
|
|
unsigned int emissiveTransSurfsBegin;
|
|
unsigned int emissiveTransSurfsEnd;
|
|
unsigned int smodelVisDataCount;
|
|
unsigned int surfaceVisDataCount;
|
|
raw_byte128* smodelVisData[3];
|
|
raw_byte128* surfaceVisData[3];
|
|
raw_byte128* smodelVisDataCameraSaved;
|
|
raw_byte128* surfaceVisDataCameraSaved;
|
|
uint16_t* sortedSurfIndex;
|
|
GfxStaticModelInst* smodelInsts;
|
|
GfxSurface* surfaces;
|
|
GfxStaticModelDrawInst* smodelDrawInsts;
|
|
GfxDrawSurf_align4* surfaceMaterials;
|
|
raw_byte128* surfaceCastsSunShadow;
|
|
raw_byte128* surfaceCastsShadow;
|
|
raw_byte128* smodelCastsShadow;
|
|
volatile int usageCount;
|
|
};
|
|
|
|
|
|
struct GfxWorldDpvsDynamic
|
|
{
|
|
unsigned int dynEntClientWordCount[2];
|
|
unsigned int dynEntClientCount[2];
|
|
unsigned int* dynEntCellBits[2];
|
|
raw_byte16* dynEntVisData[2][3];
|
|
volatile int usageCount;
|
|
};
|
|
|
|
|
|
struct GfxWaterBuffer
|
|
{
|
|
unsigned int bufferSize;
|
|
vec4_t* buffer;
|
|
};
|
|
|
|
|
|
struct GfxWorld
|
|
{
|
|
const char* name;
|
|
const char* baseName;
|
|
int planeCount;
|
|
int nodeCount;
|
|
int surfaceCount;
|
|
GfxWorldStreamInfo streamInfo;
|
|
const char* skyBoxModel;
|
|
SunLightParseParams sunParse;
|
|
GfxLight* sunLight;
|
|
unsigned int sunPrimaryLightIndex;
|
|
unsigned int primaryLightCount;
|
|
unsigned int coronaCount;
|
|
GfxLightCorona* coronas;
|
|
unsigned int shadowMapVolumeCount;
|
|
GfxShadowMapVolume* shadowMapVolumes;
|
|
unsigned int shadowMapVolumePlaneCount;
|
|
GfxVolumePlane* shadowMapVolumePlanes;
|
|
unsigned int exposureVolumeCount;
|
|
GfxExposureVolume* exposureVolumes;
|
|
unsigned int exposureVolumePlaneCount;
|
|
GfxVolumePlane* exposureVolumePlanes;
|
|
unsigned int worldFogVolumeCount;
|
|
GfxWorldFogVolume* worldFogVolumes;
|
|
unsigned int worldFogVolumePlaneCount;
|
|
GfxVolumePlane* worldFogVolumePlanes;
|
|
unsigned int worldFogModifierVolumeCount;
|
|
GfxWorldFogModifierVolume* worldFogModifierVolumes;
|
|
unsigned int worldFogModifierVolumePlaneCount;
|
|
GfxVolumePlane* worldFogModifierVolumePlanes;
|
|
unsigned int lutVolumeCount;
|
|
GfxLutVolume* lutVolumes;
|
|
unsigned int lutVolumePlaneCount;
|
|
GfxVolumePlane* lutVolumePlanes;
|
|
GfxSkyDynamicIntensity skyDynIntensity;
|
|
GfxWorldDpvsPlanes dpvsPlanes;
|
|
int cellBitsCount;
|
|
GfxCell* cells;
|
|
GfxWorldDraw draw;
|
|
GfxLightGrid lightGrid;
|
|
int modelCount;
|
|
GfxBrushModel* models;
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
unsigned int checksum;
|
|
int materialMemoryCount;
|
|
MaterialMemory* materialMemory;
|
|
sunflare_t sun;
|
|
vec4_t outdoorLookupMatrix[4];
|
|
GfxImage* outdoorImage;
|
|
unsigned int* cellCasterBits;
|
|
GfxSceneDynModel* sceneDynModel;
|
|
GfxSceneDynBrush* sceneDynBrush;
|
|
unsigned int* primaryLightEntityShadowVis;
|
|
unsigned int* primaryLightDynEntShadowVis[2];
|
|
unsigned int numSiegeSkinInsts;
|
|
SSkinInstance* siegeSkinInsts;
|
|
GfxShadowGeometry* shadowGeom;
|
|
GfxLightRegion* lightRegion;
|
|
GfxWorldDpvsStatic dpvs;
|
|
GfxWorldDpvsDynamic dpvsDyn;
|
|
float waterDirection;
|
|
GfxWaterBuffer waterBuffers[2];
|
|
Material* waterMaterial;
|
|
Material* coronaMaterial;
|
|
Material* ropeMaterial;
|
|
Material* lutMaterial;
|
|
unsigned int numOccluders;
|
|
Occluder* occluders;
|
|
unsigned int numOutdoorBounds;
|
|
GfxOutdoorBounds* outdoorBounds;
|
|
unsigned int heroLightCount;
|
|
unsigned int heroLightTreeCount;
|
|
GfxHeroLight* heroLights;
|
|
GfxHeroLightTree* heroLightTree;
|
|
unsigned int lightingFlags;
|
|
int lightingQuality;
|
|
};
|
|
|
|
|
|
struct type_align(4) GfxLightImage
|
|
{
|
|
GfxImage* image;
|
|
char samplerState;
|
|
};
|
|
|
|
|
|
struct GfxLightDef
|
|
{
|
|
const char* name;
|
|
GfxLightImage attenuation;
|
|
int lmapLookupStart;
|
|
};
|
|
|
|
|
|
struct Font_s
|
|
{
|
|
const char* fontName;
|
|
int pixelHeight;
|
|
int isScalingAllowed;
|
|
int glyphCount;
|
|
int kerningPairsCount;
|
|
Material* material;
|
|
Material* glowMaterial;
|
|
Glyph* glyphs;
|
|
KerningPairs* kerningPairs;
|
|
};
|
|
|
|
|
|
struct FontIcon
|
|
{
|
|
const char* name;
|
|
int numEntries;
|
|
int numAliasEntries;
|
|
FontIconEntry* fontIconEntry;
|
|
FontIconAlias* fontIconAlias;
|
|
};
|
|
|
|
|
|
struct MenuList
|
|
{
|
|
const char* name;
|
|
int menuCount;
|
|
menuDef_t** menus;
|
|
};
|
|
|
|
|
|
struct rectDef_s
|
|
{
|
|
float x;
|
|
float y;
|
|
float w;
|
|
float h;
|
|
int horzAlign;
|
|
int vertAlign;
|
|
};
|
|
|
|
|
|
struct windowDef_t
|
|
{
|
|
const char* name;
|
|
rectDef_s rect;
|
|
rectDef_s rectClient;
|
|
const char* group;
|
|
char style;
|
|
char border;
|
|
char modal;
|
|
char frameSides;
|
|
float frameTexSize;
|
|
float frameSize;
|
|
int ownerDraw;
|
|
int ownerDrawFlags;
|
|
float borderSize;
|
|
int staticFlags;
|
|
int dynamicFlags[1];
|
|
int nextTime;
|
|
vec4_t foreColor;
|
|
vec4_t backColor;
|
|
vec4_t borderColor;
|
|
vec4_t outlineColor;
|
|
float rotation;
|
|
Material* background;
|
|
};
|
|
|
|
|
|
struct ExpressionStatement
|
|
{
|
|
char* filename;
|
|
int line;
|
|
int numRpn;
|
|
expressionRpn* rpn;
|
|
};
|
|
|
|
|
|
struct type_align(8) menuDef_t
|
|
{
|
|
windowDef_t window;
|
|
const char* font;
|
|
int fullScreen;
|
|
int ui3dWindowId;
|
|
int itemCount;
|
|
int fontIndex;
|
|
int cursorItem[1];
|
|
int fadeCycle;
|
|
int priority;
|
|
float fadeClamp;
|
|
float fadeAmount;
|
|
float fadeInAmount;
|
|
float blurRadius;
|
|
int openSlideSpeed;
|
|
int closeSlideSpeed;
|
|
int openSlideDirection;
|
|
int closeSlideDirection;
|
|
rectDef_s initialRectInfo;
|
|
int openFadingTime;
|
|
int closeFadingTime;
|
|
int fadeTimeCounter;
|
|
int slideTimeCounter;
|
|
GenericEventHandler* onEvent;
|
|
ItemKeyHandler* onKey;
|
|
ExpressionStatement visibleExp;
|
|
gcc_align(8) uint64_t showBits;
|
|
gcc_align(8) uint64_t hideBits;
|
|
const char* allowedBinding;
|
|
const char* soundName;
|
|
int imageTrack;
|
|
int control;
|
|
vec4_t focusColor;
|
|
vec4_t disableColor;
|
|
ExpressionStatement rectXExp;
|
|
ExpressionStatement rectYExp;
|
|
itemDef_s** items;
|
|
};
|
|
|
|
|
|
struct LocalizeEntry
|
|
{
|
|
const char* value;
|
|
const char* name;
|
|
};
|
|
|
|
|
|
enum weaponIconRatioType_t
|
|
{
|
|
WEAPON_ICON_RATIO_1TO1 = 0x0,
|
|
WEAPON_ICON_RATIO_2TO1 = 0x1,
|
|
WEAPON_ICON_RATIO_4TO1 = 0x2,
|
|
WEAPON_ICON_RATIO_COUNT = 0x3,
|
|
};
|
|
|
|
enum eAttachment
|
|
{
|
|
ATTACHMENT_NONE = 0x0,
|
|
ATTACHMENT_ACOG = 0x1,
|
|
ATTACHMENT_DUALCLIP = 0x2,
|
|
ATTACHMENT_DUALOPTIC = 0x3,
|
|
ATTACHMENT_DW = 0x4,
|
|
ATTACHMENT_EXTBARREL = 0x5,
|
|
ATTACHMENT_EXTCLIP = 0x6,
|
|
ATTACHMENT_EXTRAMAGS = 0x7,
|
|
ATTACHMENT_FASTADS = 0x8,
|
|
ATTACHMENT_FASTRELOAD = 0x9,
|
|
ATTACHMENT_FMJ = 0xA,
|
|
ATTACHMENT_GL = 0xB,
|
|
ATTACHMENT_GRIP = 0xC,
|
|
ATTACHMENT_HOLO = 0xD,
|
|
ATTACHMENT_IR = 0xE,
|
|
ATTACHMENT_IRONSIGHTS = 0xF,
|
|
ATTACHMENT_LONGBREATH = 0x10,
|
|
ATTACHMENT_MK = 0x11,
|
|
ATTACHMENT_MMS = 0x12,
|
|
ATTACHMENT_RANGEFINDER = 0x13,
|
|
ATTACHMENT_REFLEX = 0x14,
|
|
ATTACHMENT_RF = 0x15,
|
|
ATTACHMENT_SELECTFIRE = 0x16,
|
|
ATTACHMENT_SILENCER = 0x17,
|
|
ATTACHMENT_STACKFIRE = 0x18,
|
|
ATTACHMENT_STALKER = 0x19,
|
|
ATTACHMENT_STEADYAIM = 0x1A,
|
|
ATTACHMENT_SWAYREDUC = 0x1B,
|
|
ATTACHMENT_TACKNIFE = 0x1C,
|
|
ATTACHMENT_VZOOM = 0x1D,
|
|
ATTACHMENT_TYPE_COUNT = 0x1E,
|
|
ATTACHMENT_INVALID = 0x1E,
|
|
};
|
|
|
|
|
|
enum eAttachmentPoint
|
|
{
|
|
ATTACHMENT_POINT_NONE = 0x0,
|
|
ATTACHMENT_POINT_TOP = 0x1,
|
|
ATTACHMENT_POINT_FIRST = 0x1,
|
|
ATTACHMENT_POINT_BOTTOM = 0x2,
|
|
ATTACHMENT_POINT_TRIGGER = 0x3,
|
|
ATTACHMENT_POINT_MUZZLE = 0x4,
|
|
ATTACHMENT_POINT_GUNPERK = 0x5,
|
|
ATTACHMENT_POINT_COUNT = 0x6,
|
|
ATTACHMENT_POINT_INVALID = 0x6,
|
|
};
|
|
|
|
|
|
enum PenetrateType
|
|
{
|
|
PENETRATE_TYPE_NONE = 0x0,
|
|
PENETRATE_TYPE_SMALL = 0x1,
|
|
PENETRATE_TYPE_MEDIUM = 0x2,
|
|
PENETRATE_TYPE_LARGE = 0x3,
|
|
PENETRATE_TYPE_COUNT = 0x4,
|
|
};
|
|
|
|
|
|
enum weapFireType_t
|
|
{
|
|
WEAPON_FIRETYPE_FULLAUTO = 0x0,
|
|
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
|
|
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
|
|
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
|
|
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
|
|
WEAPON_FIRETYPE_BURSTFIRE5 = 0x5,
|
|
WEAPON_FIRETYPE_STACKED = 0x6,
|
|
WEAPON_FIRETYPE_MINIGUN = 0x7,
|
|
WEAPON_FIRETYPE_CHARGESHOT = 0x8,
|
|
WEAPON_FIRETYPE_JETGUN = 0x9,
|
|
WEAPON_FIRETYPECOUNT = 0xA,
|
|
};
|
|
|
|
enum eAttachmentOverrideSounds
|
|
{
|
|
ATTACHMENT_OVERRIDE_SOUND_FIRE,
|
|
ATTACHMENT_OVERRIDE_SOUND_FIRE_PLAYER,
|
|
ATTACHMENT_OVERRIDE_SOUND_FIRE_LOOP,
|
|
ATTACHMENT_OVERRIDE_SOUND_FIRE_LOOP_PLAYER,
|
|
ATTACHMENT_OVERRIDE_SOUND_FIRE_LOOP_END,
|
|
ATTACHMENT_OVERRIDE_SOUND_FIRE_LOOP_END_PLAYER,
|
|
ATTACHMENT_OVERRIDE_SOUND_FIRE_START,
|
|
ATTACHMENT_OVERRIDE_SOUND_FIRE_STOP,
|
|
ATTACHMENT_OVERRIDE_SOUND_FIRE_START_PLAYER,
|
|
ATTACHMENT_OVERRIDE_SOUND_FIRE_STOP_PLAYER,
|
|
ATTACHMENT_OVERRIDE_SOUND_FIRE_LAST,
|
|
ATTACHMENT_OVERRIDE_SOUND_FIRE_LAST_PLAYER,
|
|
|
|
NUM_ATTACHMENT_OVERRIDE_SOUNDS
|
|
};
|
|
|
|
enum eAttachmentOverrideEffects
|
|
{
|
|
ATTACHMENT_OVERRIDE_EFFECT_VIEW_FLASH,
|
|
ATTACHMENT_OVERRIDE_EFFECT_WORLD_FLASH,
|
|
|
|
NUM_ATTACHMENT_OVERRIDE_EFFECTS
|
|
};
|
|
|
|
struct WeaponAttachment
|
|
{
|
|
const char* szInternalName;
|
|
const char* szDisplayName;
|
|
eAttachment attachmentType;
|
|
eAttachmentPoint attachmentPoint;
|
|
PenetrateType penetrateType;
|
|
weapFireType_t fireType;
|
|
int firstRaisePriority;
|
|
float fHipIdleAmount;
|
|
bool bAltWeaponAdsOnly;
|
|
bool bAltWeaponDisableSwitching;
|
|
float altScopeADSTransInTime;
|
|
float altScopeADSTransOutTime;
|
|
bool bSilenced;
|
|
bool bDualMag;
|
|
bool laserSight;
|
|
bool bInfraRed;
|
|
bool bUseAsMelee;
|
|
bool bDualWield;
|
|
bool sharedAmmo;
|
|
float fDamageRangeScale;
|
|
float fAdsZoomFov1;
|
|
float fAdsZoomFov2;
|
|
float fAdsZoomFov3;
|
|
float fAdsZoomInFrac;
|
|
float fAdsZoomOutFrac;
|
|
float fAdsTransInTimeScale;
|
|
float fAdsTransOutTimeScale;
|
|
float fAdsRecoilReductionRate;
|
|
float fAdsRecoilReductionLimit;
|
|
float fAdsViewKickCenterSpeedScale;
|
|
float fAdsIdleAmountScale;
|
|
bool swayOverride;
|
|
float swayMaxAngle;
|
|
float swayLerpSpeed;
|
|
float swayPitchScale;
|
|
float swayYawScale;
|
|
float swayHorizScale;
|
|
float swayVertScale;
|
|
bool adsSwayOverride;
|
|
float adsSwayMaxAngle;
|
|
float adsSwayLerpSpeed;
|
|
float adsSwayPitchScale;
|
|
float adsSwayYawScale;
|
|
float fAdsSwayHorizScale;
|
|
float fAdsSwayVertScale;
|
|
float adsMoveSpeedScale;
|
|
float fHipSpreadMinScale;
|
|
float fHipSpreadMaxScale;
|
|
float strafeRotR;
|
|
float standMoveF;
|
|
vec3_t vStandRot;
|
|
float fFireTimeScale;
|
|
float fReloadTimeScale;
|
|
float fReloadEmptyTimeScale;
|
|
float fReloadAddTimeScale;
|
|
float fReloadQuickTimeScale;
|
|
float fReloadQuickEmptyTimeScale;
|
|
float fReloadQuickAddTimeScale;
|
|
bool mmsWeapon;
|
|
bool mmsInScope;
|
|
float mmsFOV;
|
|
float mmsAspect;
|
|
float mmsMaxDist;
|
|
float clipSizeScale;
|
|
int iClipSize;
|
|
unsigned int stackFire;
|
|
float stackFireSpread;
|
|
float stackFireAccuracyDecay;
|
|
unsigned int perks[2];
|
|
float customFloat0;
|
|
float customFloat1;
|
|
float customFloat2;
|
|
int customBool0;
|
|
int customBool1;
|
|
int customBool2;
|
|
};
|
|
|
|
|
|
enum weapOverlayReticle_t
|
|
{
|
|
WEAPOVERLAYRETICLE_NONE = 0x0,
|
|
WEAPOVERLAYRETICLE_CROSSHAIR = 0x1,
|
|
WEAPOVERLAYRETICLE_NUM = 0x2,
|
|
};
|
|
|
|
|
|
struct WeaponAttachmentUnique
|
|
{
|
|
const char* szInternalName;
|
|
eAttachment attachmentType;
|
|
int siblingLink;
|
|
int childLink;
|
|
int combinedAttachmentTypeMask;
|
|
const char* szAltWeaponName;
|
|
unsigned int altWeaponIndex;
|
|
const char* szDualWieldWeaponName;
|
|
unsigned int dualWieldWeaponIndex;
|
|
uint16_t* hideTags;
|
|
XModel* viewModel;
|
|
XModel* viewModelAdditional;
|
|
XModel* viewModelADS;
|
|
XModel* worldModel;
|
|
XModel* worldModelAdditional;
|
|
const char* viewModelTag;
|
|
const char* worldModelTag;
|
|
vec3_t viewModelOffsets;
|
|
vec3_t worldModelOffsets;
|
|
vec3_t viewModelRotations;
|
|
vec3_t worldModelRotations;
|
|
vec3_t viewModelAddOffsets;
|
|
vec3_t worldModelAddOffsets;
|
|
vec3_t viewModelAddRotations;
|
|
vec3_t worldModelAddRotations;
|
|
WeaponCamo* weaponCamo;
|
|
bool disableBaseWeaponAttachment;
|
|
bool disableBaseWeaponClip;
|
|
bool overrideBaseWeaponAttachmentOffsets;
|
|
vec3_t viewModelOffsetBaseAttachment;
|
|
vec3_t worldModelOffsetBaseAttachment;
|
|
Material* overlayMaterial;
|
|
Material* overlayMaterialLowRes;
|
|
weapOverlayReticle_t overlayReticle;
|
|
int iFirstRaiseTime;
|
|
int iAltRaiseTime;
|
|
int iAltDropTime;
|
|
int iReloadAmmoAdd;
|
|
int iReloadStartAdd;
|
|
bool bSegmentedReload;
|
|
const char** szXAnims;
|
|
int animationOverrides[3];
|
|
float* locationDamageMultipliers;
|
|
int soundOverrides;
|
|
const char* fireSound;
|
|
const char* fireSoundPlayer;
|
|
const char* fireLoopSound;
|
|
const char* fireLoopSoundPlayer;
|
|
const char* fireLoopEndSound;
|
|
const char* fireLoopEndSoundPlayer;
|
|
const char* fireStartSound;
|
|
const char* fireStopSound;
|
|
const char* fireStartSoundPlayer;
|
|
const char* fireStopSoundPlayer;
|
|
const char* fireLastSound;
|
|
const char* fireLastSoundPlayer;
|
|
const char* fireKillcamSound;
|
|
const char* fireKillcamSoundPlayer;
|
|
int effectOverrides;
|
|
FxEffectDef* viewFlashEffect;
|
|
FxEffectDef* worldFlashEffect;
|
|
TracerDef* tracerType;
|
|
TracerDef* enemyTracerType;
|
|
float adsDofStart;
|
|
float adsDofEnd;
|
|
int iAmmoIndex;
|
|
int iClipIndex;
|
|
bool bOverrideLeftHandIK;
|
|
bool bOverrideLeftHandProneIK;
|
|
vec3_t ikLeftHandOffset;
|
|
vec3_t ikLeftHandRotation;
|
|
vec3_t ikLeftHandProneOffset;
|
|
vec3_t ikLeftHandProneRotation;
|
|
float customFloat0;
|
|
float customFloat1;
|
|
float customFloat2;
|
|
int customBool0;
|
|
int customBool1;
|
|
int customBool2;
|
|
};
|
|
|
|
struct WeaponAttachmentUniqueFull
|
|
{
|
|
WeaponAttachmentUnique attachment;
|
|
const char* szXAnims[88];
|
|
uint16_t hideTags[32];
|
|
float locationDamageMultipliers[21];
|
|
};
|
|
|
|
struct WeaponCamo
|
|
{
|
|
const char* name;
|
|
GfxImage* solidBaseImage;
|
|
GfxImage* patternBaseImage;
|
|
WeaponCamoSet* camoSets;
|
|
unsigned int numCamoSets;
|
|
WeaponCamoMaterialSet* camoMaterials;
|
|
unsigned int numCamoMaterials;
|
|
};
|
|
|
|
|
|
struct SndDriverGlobals
|
|
{
|
|
const char* name;
|
|
unsigned int groupCount;
|
|
SndVolumeGroup* groups;
|
|
unsigned int curveCount;
|
|
SndCurve* curves;
|
|
unsigned int panCount;
|
|
SndPan* pans;
|
|
unsigned int duckGroupCount;
|
|
SndDuckGroup* duckGroups;
|
|
unsigned int contextCount;
|
|
SndContext* contexts;
|
|
unsigned int masterCount;
|
|
SndMaster* masters;
|
|
unsigned int voiceDuckCount;
|
|
SndSidechainDuck* voiceDucks;
|
|
unsigned int futzCount;
|
|
SndFutz* futzes;
|
|
};
|
|
|
|
|
|
struct FxFloatRange
|
|
{
|
|
float base;
|
|
float amplitude;
|
|
};
|
|
|
|
|
|
struct FxEffectDef
|
|
{
|
|
const char* name;
|
|
uint16_t flags;
|
|
char efPriority;
|
|
int16_t elemDefCountLooping;
|
|
int16_t elemDefCountOneShot;
|
|
int16_t elemDefCountEmission;
|
|
int totalSize;
|
|
int msecLoopingLife;
|
|
int msecNonLoopingLife;
|
|
FxElemDef* elemDefs;
|
|
vec3_t boundingBoxDim;
|
|
vec3_t boundingBoxCentre;
|
|
float occlusionQueryDepthBias;
|
|
int occlusionQueryFadeIn;
|
|
int occlusionQueryFadeOut;
|
|
FxFloatRange occlusionQueryScaleRange;
|
|
};
|
|
|
|
|
|
struct FxImpactTable
|
|
{
|
|
const char* name;
|
|
FxImpactEntry* table;
|
|
};
|
|
|
|
|
|
struct RawFile
|
|
{
|
|
const char* name;
|
|
int len;
|
|
const char16* buffer;
|
|
};
|
|
|
|
|
|
struct StringTable
|
|
{
|
|
const char* name;
|
|
int columnCount;
|
|
int rowCount;
|
|
StringTableCell* values;
|
|
int16_t* cellIndex;
|
|
};
|
|
|
|
|
|
enum LbUpdateType
|
|
{
|
|
LBUPDATE_TYPE_NORMAL = 0x0,
|
|
LBUPDATE_TYPE_RANK = 0x1,
|
|
LBUPDATE_TYPE_COMBINE = 0x2,
|
|
LBUPDATE_TYPE_COUNT = 0x3,
|
|
};
|
|
|
|
|
|
struct LeaderboardDef
|
|
{
|
|
const char* name;
|
|
unsigned int id;
|
|
int columnCount;
|
|
int dwColumnCount;
|
|
int xpColId;
|
|
int prestigeColId;
|
|
LbColumnDef* columns;
|
|
LbUpdateType updateType;
|
|
int trackTypes;
|
|
};
|
|
|
|
|
|
struct gump_info_t
|
|
{
|
|
char* name;
|
|
int size;
|
|
};
|
|
|
|
|
|
struct overlay_info_t
|
|
{
|
|
char* name;
|
|
int size;
|
|
};
|
|
|
|
|
|
struct XGlobals
|
|
{
|
|
const char* name;
|
|
int xanimStreamBufferSize;
|
|
int cinematicMaxWidth;
|
|
int cinematicMaxHeight;
|
|
int extracamResolution;
|
|
vec4_t screenClearColor;
|
|
int bigestGumpSize;
|
|
int gumpsCount;
|
|
gump_info_t gumps[32];
|
|
int bigestOverlaySize;
|
|
int overlayCount;
|
|
overlay_info_t overlays[32];
|
|
};
|
|
|
|
|
|
struct ddlRoot_t
|
|
{
|
|
const char* name;
|
|
ddlDef_t* ddlDef;
|
|
};
|
|
|
|
|
|
struct Glasses
|
|
{
|
|
const char* name;
|
|
unsigned int numGlasses;
|
|
Glass* glasses;
|
|
char* workMemory;
|
|
unsigned int workMemorySize;
|
|
unsigned int smallAllocatorBlocks;
|
|
unsigned int maxGroups;
|
|
unsigned int maxShards;
|
|
unsigned int maxPhysics;
|
|
unsigned int shardMemorySize;
|
|
unsigned int maxFreeCmd;
|
|
unsigned int numSlots;
|
|
unsigned int numVerts;
|
|
unsigned int numIndices;
|
|
};
|
|
|
|
|
|
struct EmblemLayer
|
|
{
|
|
int cost;
|
|
int unlockLevel;
|
|
int unlockPLevel;
|
|
};
|
|
|
|
|
|
struct EmblemCategory
|
|
{
|
|
const char* name;
|
|
const char* description;
|
|
};
|
|
|
|
|
|
struct EmblemIconType
|
|
{
|
|
const char* name;
|
|
const char* description;
|
|
};
|
|
|
|
|
|
struct EmblemBGCategory
|
|
{
|
|
const char* name;
|
|
const char* description;
|
|
};
|
|
|
|
|
|
struct EmblemIcon
|
|
{
|
|
GfxImage* image;
|
|
const char* description;
|
|
float outlineSize;
|
|
int cost;
|
|
int unlockLevel;
|
|
int unlockPLevel;
|
|
int unclassifyAt;
|
|
int sortKey;
|
|
uint16_t iconType;
|
|
uint16_t category;
|
|
};
|
|
|
|
|
|
struct EmblemBackground
|
|
{
|
|
Material* material;
|
|
const char* description;
|
|
int cost;
|
|
int unlockLevel;
|
|
int unlockPLevel;
|
|
int unclassifyAt;
|
|
int sortKey;
|
|
uint16_t bgCategory;
|
|
int mtxIndex;
|
|
};
|
|
|
|
|
|
struct EmblemSet
|
|
{
|
|
int colorCount;
|
|
int layerCount;
|
|
EmblemLayer* layers;
|
|
int categoryCount;
|
|
EmblemCategory* categories;
|
|
int iconTypeCount;
|
|
EmblemIconType* iconTypes;
|
|
int bgCategoryCount;
|
|
EmblemBGCategory* bgCategories;
|
|
int iconCount;
|
|
EmblemIcon* icons;
|
|
int backgroundCount;
|
|
EmblemBackground* backgrounds;
|
|
int backgroundLookupCount;
|
|
int16_t* backgroundLookup;
|
|
};
|
|
|
|
|
|
struct ScriptParseTree
|
|
{
|
|
const char* name;
|
|
int len;
|
|
byte32* buffer;
|
|
};
|
|
|
|
|
|
struct KeyValuePairs
|
|
{
|
|
const char* name;
|
|
int numVariables;
|
|
KeyValuePair* keyValuePairs;
|
|
};
|
|
|
|
|
|
struct view_limits_t
|
|
{
|
|
float horizSpanLeft;
|
|
float horizSpanRight;
|
|
float vertSpanUp;
|
|
float vertSpanDown;
|
|
float horizResistLeft;
|
|
float horizResistRight;
|
|
float vertResistUp;
|
|
float vertResistDown;
|
|
};
|
|
|
|
|
|
union vec2_t
|
|
{
|
|
float v[2];
|
|
|
|
struct
|
|
{
|
|
float x;
|
|
float y;
|
|
};
|
|
};
|
|
|
|
|
|
enum TractionType
|
|
{
|
|
TRACTION_TYPE_FRONT = 0x0,
|
|
TRACTION_TYPE_BACK = 0x1,
|
|
TRACTION_TYPE_ALL_WD = 0x2,
|
|
NUM_TRACTION_TYPES = 0x3,
|
|
};
|
|
|
|
|
|
struct VehicleParameter
|
|
{
|
|
float m_speed_max;
|
|
float m_accel_max;
|
|
float m_reverse_scale;
|
|
float m_steer_angle_max;
|
|
float m_steer_angle_speed_scale;
|
|
float m_steer_speed;
|
|
float m_wheel_radius;
|
|
float m_susp_spring_k;
|
|
float m_susp_damp_k;
|
|
float m_susp_adj;
|
|
float m_susp_hard_limit;
|
|
float m_susp_min_height;
|
|
float m_tire_fric_fwd;
|
|
float m_tire_fric_side;
|
|
float m_tire_fric_brake;
|
|
float m_tire_fric_hand_brake;
|
|
float m_body_mass;
|
|
float m_roll_stability;
|
|
float m_pitch_stability;
|
|
float m_pitch_roll_resistance;
|
|
float m_yaw_resistance;
|
|
float m_upright_strength;
|
|
float m_tilt_fakey;
|
|
float m_peel_out_max_speed;
|
|
float m_tire_damp_coast;
|
|
float m_tire_damp_brake;
|
|
float m_tire_damp_hand;
|
|
float m_auto_hand_brake_min_speed;
|
|
TractionType m_traction_type;
|
|
const char* m_name;
|
|
vec3_t m_bbox_min;
|
|
vec3_t m_bbox_max;
|
|
vec3_t m_mass_center_offset;
|
|
vec3_t m_buoyancybox_min;
|
|
vec3_t m_buoyancybox_max;
|
|
float m_water_speed_max;
|
|
float m_water_accel_max;
|
|
float m_water_turn_accel;
|
|
float m_water_turn_speed_max;
|
|
float m_water_ebrake_power;
|
|
vec3_t m_boat_motor_offset;
|
|
float m_boat_speed_rise;
|
|
float m_boat_speed_tilt;
|
|
float m_boat_side_fric_scale;
|
|
float m_boat_forward_fric_scale;
|
|
float m_boat_vertical_fric_scale;
|
|
float m_jump_force;
|
|
float m_tire_fric_side_max;
|
|
bool m_drive_on_walls;
|
|
float m_linear_drag_scale;
|
|
float m_angular_drag_scale;
|
|
};
|
|
|
|
|
|
struct VehicleDriveBySound
|
|
{
|
|
int apex;
|
|
const char* name;
|
|
unsigned int alias;
|
|
};
|
|
|
|
|
|
struct VehicleEngineSound
|
|
{
|
|
const char* name;
|
|
unsigned int alias;
|
|
float params[5];
|
|
};
|
|
|
|
|
|
struct VehicleGearData
|
|
{
|
|
float minRPM;
|
|
float maxRPM;
|
|
float ratio;
|
|
};
|
|
|
|
|
|
struct VehicleEngine
|
|
{
|
|
float idleRpms;
|
|
float maxRpms;
|
|
float maxTorque;
|
|
float brakingCoeff;
|
|
vec4_t loadFadeParams;
|
|
float loadScale;
|
|
float loadSmoothing;
|
|
float throttleLag;
|
|
float pitchScale;
|
|
VehicleEngineSound onload[5];
|
|
VehicleEngineSound offload[5];
|
|
int numGears;
|
|
int loopLastGear;
|
|
VehicleGearData gears[10];
|
|
};
|
|
|
|
|
|
struct VehicleAntenna
|
|
{
|
|
float springK;
|
|
float damp;
|
|
float length;
|
|
float gravity;
|
|
};
|
|
|
|
enum VehicleSeatPositions
|
|
{
|
|
VEH_POS_NONE = 0xFFFFFFFF,
|
|
VEH_POS_DRIVER = 0x0,
|
|
VEH_POS_MIN_GUNNER = 0x1,
|
|
VEH_POS_GUNNER_1 = 0x1,
|
|
VEH_POS_GUNNER_2 = 0x2,
|
|
VEH_POS_GUNNER_3 = 0x3,
|
|
VEH_POS_GUNNER_4 = 0x4,
|
|
VEH_POS_MAX_GUNNER = 0x4,
|
|
VEH_POS_MIN_PASSENGER = 0x5,
|
|
VEH_POS_PASSENGER_1 = 0x5,
|
|
VEH_POS_PASSENGER_2 = 0x6,
|
|
VEH_POS_PASSENGER_3 = 0x7,
|
|
VEH_POS_PASSENGER_4 = 0x8,
|
|
VEH_POS_PASSENGER_5 = 0x9,
|
|
VEH_POS_PASSENGER_6 = 0xA,
|
|
VEH_POS_MAX_PASSENGER = 0xA,
|
|
NUM_VEHICLE_POSITIONS = 0xB,
|
|
};
|
|
|
|
enum VehicleSound
|
|
{
|
|
VEH_TURRET_SPIN_SND = 0x0,
|
|
VEH_TURRET_STOP_SND = 0x1,
|
|
NUM_VEHICLE_SNDS = 0x2,
|
|
};
|
|
|
|
enum VehicleMaterialSound
|
|
{
|
|
VEH_WHEEL_ROAD_NOISE = 0x0,
|
|
VEH_WHEEL_SLIDING = 0x1,
|
|
VEH_WHEEL_PEELING_OUT = 0x2,
|
|
NUM_VEHICLE_MATERIAL_SNDS = 0x3,
|
|
};
|
|
|
|
enum VehicleMantlePoints
|
|
{
|
|
MANTLE_ANGLE_FRONT = 0x0,
|
|
MANTLE_ANGLE_BACK = 0x1,
|
|
MANTLE_ANGLE_LEFT = 0x2,
|
|
MANTLE_ANGLE_RIGHT = 0x3,
|
|
MANTLE_ANGLE_MAX = 0x4,
|
|
};
|
|
|
|
enum VehicleWheelType
|
|
{
|
|
FL_WHEEL = 0x0,
|
|
FR_WHEEL = 0x1,
|
|
BL_WHEEL = 0x2,
|
|
BR_WHEEL = 0x3,
|
|
ML_WHEEL = 0x4,
|
|
MR_WHEEL = 0x5,
|
|
NUM_VEHICLE_WHEELS = 0x6,
|
|
};
|
|
|
|
enum VehicleEngineSoundParam
|
|
{
|
|
VEH_ENGINESND_FADE_IN_START = 0x0,
|
|
VEH_ENGINESND_FADE_IN_END = 0x1,
|
|
VEH_ENGINESND_FADE_OUT_START = 0x2,
|
|
VEH_ENGINESND_FADE_OUT_END = 0x3,
|
|
VEH_ENGINESND_PITCH_REF = 0x4,
|
|
NUM_VEHICLE_ENGINESND_PARAMS = 0x5,
|
|
};
|
|
|
|
enum team_t
|
|
{
|
|
TEAM_FREE = 0x0,
|
|
TEAM_BAD = 0x0,
|
|
TEAM_ALLIES = 0x1,
|
|
TEAM_AXIS = 0x2,
|
|
TEAM_THREE = 0x3,
|
|
TEAM_FOUR = 0x4,
|
|
TEAM_FIVE = 0x5,
|
|
TEAM_SIX = 0x6,
|
|
TEAM_SEVEN = 0x7,
|
|
TEAM_EIGHT = 0x8,
|
|
TEAM_NUM_PLAYING_TEAMS = 0x9,
|
|
TEAM_SPECTATOR = 0x9,
|
|
TEAM_NUM_TEAMS = 0xA,
|
|
TEAM_LOCALPLAYERS = 0xB,
|
|
TEAM_FIRST_PLAYING_TEAM = 0x1,
|
|
TEAM_LAST_PLAYING_TEAM = 0x8,
|
|
};
|
|
|
|
struct VehicleDef
|
|
{
|
|
const char* name;
|
|
int16_t type;
|
|
int remoteControl;
|
|
int bulletDamage;
|
|
int armorPiercingDamage;
|
|
int grenadeDamage;
|
|
int projectileDamage;
|
|
int projectileSplashDamage;
|
|
int heavyExplosiveDamage;
|
|
int16_t cameraMode;
|
|
int autoRecenterOnAccel;
|
|
int thirdPersonDriver;
|
|
int thirdPersonUseVehicleRoll;
|
|
int thirdPersonCameraPitchVehicleRelative;
|
|
int thirdPersonCameraHeightWorldRelative;
|
|
float thirdPersonCameraRange;
|
|
float thirdPersonCameraMinPitchClamp;
|
|
float thirdPersonCameraMaxPitchClamp;
|
|
float thirdPersonCameraHeight[2];
|
|
float thirdPersonCameraPitch[2];
|
|
int cameraAlwaysAutoCenter;
|
|
float cameraAutoCenterLerpRate;
|
|
float cameraAutoCenterMaxLerpRate;
|
|
float thirdPersonCameraSpringDistance;
|
|
float thirdPersonCameraSpringTime;
|
|
float thirdPersonCameraHandbrakeTurnRateInc;
|
|
float cameraFOV;
|
|
float cameraRollFraction;
|
|
vec3_t tagPlayerOffset;
|
|
int killcamCollision;
|
|
float killcamDist;
|
|
float killcamZDist;
|
|
float killcamMinDist;
|
|
float killcamZTargetOffset;
|
|
float killcamFOV;
|
|
float killcamNearBlur;
|
|
float killcamNearBlurStart;
|
|
float killcamNearBlurEnd;
|
|
float killcamFarBlur;
|
|
float killcamFarBlurStart;
|
|
float killcamFarBlurEnd;
|
|
int isDrivable;
|
|
int numberOfSeats;
|
|
int numberOfGunners;
|
|
int seatSwitchOrder[11];
|
|
int driverControlledGunPos;
|
|
float entryPointRadius[5];
|
|
float texScrollScale;
|
|
float wheelRotRate;
|
|
float extraWheelRotScale;
|
|
int wheelChildTakesSteerYaw;
|
|
float maxSpeed;
|
|
float maxSpeedVertical;
|
|
float accel;
|
|
float accelVertical;
|
|
float rotRate;
|
|
float rotAccel;
|
|
float maxBodyPitch;
|
|
float maxBodyRoll;
|
|
float collisionDamage;
|
|
float collisionSpeed;
|
|
float suspensionTravel;
|
|
float heliCollisionScalar;
|
|
float viewPitchOffset;
|
|
float viewInfluence;
|
|
float tiltFromAcceleration[2];
|
|
float tiltFromDeceleration[2];
|
|
float tiltFromVelocity[2];
|
|
float tiltSpeed[2];
|
|
const char* turretWeapon;
|
|
view_limits_t turretViewLimits;
|
|
float turretRotRate;
|
|
int turretClampPlayerView;
|
|
int turretLockTurretToPlayerView;
|
|
const char* gunnerWeapon[4];
|
|
uint16_t gunnerWeaponIndex[4];
|
|
float gunnerRotRate;
|
|
vec2_t gunnerRestAngles[4];
|
|
view_limits_t passengerViewLimits[6];
|
|
const char* sndNames[2];
|
|
unsigned int sndIndices[2];
|
|
const char* sndMaterialNames[3];
|
|
float skidSpeedMin;
|
|
float skidSpeedMax;
|
|
const char* futzName;
|
|
float futzBlend;
|
|
int animType;
|
|
const char* animSet;
|
|
int scriptedAnimationEntry;
|
|
float mantleAngles[4];
|
|
uint16_t extraWheelTags[4];
|
|
uint16_t driverHideTag;
|
|
XModel* attachmentModels[4];
|
|
uint16_t attachmentTags[4];
|
|
XModel* deathAttachmentModels[4];
|
|
uint16_t deathAttachmentTags[4];
|
|
float tracerOffset[2];
|
|
XModel* model;
|
|
XModel* viewModel;
|
|
XModel* deathModel;
|
|
XModel* enemyModel;
|
|
float modelSwapDelay;
|
|
FxEffectDef* exhaustFx;
|
|
int oneExhaust;
|
|
FxEffectDef* treadFx[32];
|
|
FxEffectDef* deathFx;
|
|
uint16_t deathFxTag;
|
|
const char* deathFxSound;
|
|
FxEffectDef* lightFx[4];
|
|
uint16_t lightFxTag[4];
|
|
FxEffectDef* friendlyLightFx;
|
|
uint16_t friendlyLightFxTag;
|
|
FxEffectDef* enemyLightFx;
|
|
uint16_t enemyLightFxTag;
|
|
float radiusDamageMin;
|
|
float radiusDamageMax;
|
|
float radiusDamageRadius;
|
|
const char* shootShock;
|
|
const char* shootRumble;
|
|
float deathQuakeScale;
|
|
float deathQuakeDuration;
|
|
float deathQuakeRadius;
|
|
const char* rumbleType;
|
|
float rumbleScale;
|
|
float rumbleDuration;
|
|
float rumbleRadius;
|
|
float rumbleBaseTime;
|
|
float rumbleAdditionalTime;
|
|
int healthDefault;
|
|
int healthMin;
|
|
int healthMax;
|
|
int eTeam;
|
|
int boostAccelMultiplier;
|
|
float boostDuration;
|
|
float boostSpeedIncrease;
|
|
int addToCompass;
|
|
int addToCompassEnemy;
|
|
const char* compassIcon;
|
|
Material* compassIconMaterial;
|
|
const char* gasButtonName;
|
|
int gasButton;
|
|
const char* reverseBrakeButtonName;
|
|
int reverseBrakeButton;
|
|
const char* handBrakeButtonName;
|
|
int handBrakeButton;
|
|
const char* attackButtonName;
|
|
int attackButton;
|
|
const char* attackSecondaryButtonName;
|
|
int attackSecondaryButton;
|
|
const char* boostButtonName;
|
|
int boostButton;
|
|
const char* moveUpButtonName;
|
|
int moveUpButton;
|
|
const char* moveDownButtonName;
|
|
int moveDownButton;
|
|
const char* switchSeatButtonName;
|
|
int switchSeatButton;
|
|
const char* steerGraphName;
|
|
GraphFloat* steerGraph;
|
|
const char* accelGraphName;
|
|
GraphFloat* accelGraph;
|
|
int isNitrous;
|
|
int isFourWheelSteering;
|
|
int useCollmap;
|
|
float radius;
|
|
float minHeight;
|
|
float maxHeight;
|
|
float max_fric_tilt_angle;
|
|
float max_fric_tilt;
|
|
int noDirectionalDamage;
|
|
int fakeBodyStabilizer;
|
|
float vehHelicopterBoundsRadius;
|
|
float vehHelicopterDecelerationFwd;
|
|
float vehHelicopterDecelerationSide;
|
|
float vehHelicopterDecelerationUp;
|
|
float vehHelicopterTiltFromControllerAxes;
|
|
float vehHelicopterTiltFromFwdAndYaw;
|
|
float vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt;
|
|
float vehHelicopterTiltMomentum;
|
|
int vehHelicopterQuadRotor;
|
|
int vehHelicopterAccelTwardsView;
|
|
float maxRotorArmMovementAngle;
|
|
float maxRotorArmRotationAngle;
|
|
int vehHelicopterMaintainHeight;
|
|
int vehHelicopterMaintainMaxHeight;
|
|
float vehHelicopterMaintainHeightLimit;
|
|
float vehHelicopterMaintainHeightAccel;
|
|
float vehHelicopterMaintainHeightMinimum;
|
|
float vehHelicopterMaintainHeightMaximum;
|
|
float vehHelicopterMaintainCeilingMinimum;
|
|
int joltVehicle;
|
|
int joltVehicleDriver;
|
|
float joltMaxTime;
|
|
float joltTime;
|
|
float joltWaves;
|
|
float joltIntensity;
|
|
VehicleParameter nitrousVehParams;
|
|
float driveBySoundRadius[2];
|
|
VehicleDriveBySound driveBySounds[40];
|
|
int doFootSteps;
|
|
int isSentient;
|
|
VehicleEngine engine;
|
|
VehicleAntenna antenna[2];
|
|
char* csvInclude;
|
|
float customFloat0;
|
|
float customFloat1;
|
|
float customFloat2;
|
|
int customBool0;
|
|
int customBool1;
|
|
int customBool2;
|
|
};
|
|
|
|
union MemoryBlockData
|
|
{
|
|
char* mainData;
|
|
char* videoData;
|
|
char* streamData;
|
|
};
|
|
|
|
struct MemoryBlock
|
|
{
|
|
const char* name;
|
|
bool mainMem;
|
|
bool videoMem;
|
|
bool streamMem;
|
|
unsigned int size;
|
|
unsigned int alignment;
|
|
MemoryBlockData data;
|
|
};
|
|
|
|
struct cmodel_t2
|
|
{
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
float radius;
|
|
ClipInfo* info;
|
|
cLeaf_s leaf;
|
|
};
|
|
|
|
|
|
struct AddonMapEnts
|
|
{
|
|
const char* name;
|
|
char* entityString;
|
|
int numEntityChars;
|
|
MapTriggers trigger;
|
|
ClipInfo* info;
|
|
unsigned int numSubModels;
|
|
cmodel_t2* cmodels;
|
|
GfxBrushModel* models;
|
|
};
|
|
|
|
|
|
enum tracerType_t
|
|
{
|
|
TRACERTYPE_LASER = 0x0,
|
|
TRACERTYPE_SMOKE = 0x1,
|
|
TRACERTYPE_NUM = 0x2,
|
|
};
|
|
|
|
|
|
struct TracerDef
|
|
{
|
|
const char* name;
|
|
tracerType_t type;
|
|
Material* material;
|
|
unsigned int drawInterval;
|
|
float speed;
|
|
float beamLength;
|
|
float beamWidth;
|
|
float screwRadius;
|
|
float screwDist;
|
|
float fadeTime;
|
|
float fadeScale;
|
|
float texRepeatRate;
|
|
vec4_t colors[5];
|
|
};
|
|
|
|
|
|
struct SkinnedVertsDef
|
|
{
|
|
const char* name;
|
|
unsigned int maxSkinnedVerts;
|
|
};
|
|
|
|
|
|
struct Qdb
|
|
{
|
|
const char* name;
|
|
int len;
|
|
byte32* buffer;
|
|
};
|
|
|
|
|
|
struct Slug
|
|
{
|
|
const char* name;
|
|
int len;
|
|
byte32* buffer;
|
|
};
|
|
|
|
|
|
struct FootstepTableDef
|
|
{
|
|
const char* name;
|
|
unsigned int sndAliasTable[32][7];
|
|
};
|
|
|
|
|
|
struct FootstepFXTableDef
|
|
{
|
|
const char* name;
|
|
FxEffectDef* footstepFX[32];
|
|
};
|
|
|
|
|
|
struct ZBarrierBoard
|
|
{
|
|
XModel* pBoardModel;
|
|
XModel* pAlternateBoardModel;
|
|
XModel* pUpgradedBoardModel;
|
|
const char* pTearAnim;
|
|
const char* pBoardAnim;
|
|
FxEffectDef* repairEffect1;
|
|
FxEffectDef* repairEffect2;
|
|
vec3_t repairEffect1Offset;
|
|
vec3_t repairEffect2Offset;
|
|
unsigned int boardRepairSound;
|
|
unsigned int boardRepairHoverSound;
|
|
unsigned int pauseAndRepeatRepSound;
|
|
float minPause;
|
|
float maxPause;
|
|
uint16_t zombieBoardTearStateName;
|
|
uint16_t zombieBoardTearSubStateName;
|
|
unsigned int numRepsToPullProBoard;
|
|
};
|
|
|
|
|
|
struct ZBarrierDef
|
|
{
|
|
const char* name;
|
|
unsigned int generalRepairSound1;
|
|
unsigned int generalRepairSound2;
|
|
unsigned int upgradedGeneralRepairSound1;
|
|
unsigned int upgradedGeneralRepairSound2;
|
|
unsigned int delayBetweenRepSounds;
|
|
float delayBetweenRepSoundsDuration;
|
|
unsigned int earthquakeOnRepair;
|
|
float earthquakeMinScale;
|
|
float earthquakeMaxScale;
|
|
float earthquakeMinDuration;
|
|
float earthquakeMaxDuration;
|
|
float earthquakeRadius;
|
|
int numBoardsInBarrier;
|
|
unsigned int autoHideOpenPieces;
|
|
unsigned int taunts;
|
|
unsigned int reachThroughAttacks;
|
|
uint16_t zombieTauntAnimState;
|
|
uint16_t zombieReachThroughAnimState;
|
|
int numAttackSlots;
|
|
float attackSpotHorzOffset;
|
|
ZBarrierBoard boards[6];
|
|
};
|
|
|
|
|
|
struct XModelPiece
|
|
{
|
|
XModel* model;
|
|
vec3_t offset;
|
|
};
|
|
|
|
|
|
struct DestructibleStage
|
|
{
|
|
uint16_t showBone;
|
|
float breakHealth;
|
|
float maxTime;
|
|
unsigned int flags;
|
|
FxEffectDef* breakEffect;
|
|
const char* breakSound;
|
|
const char* breakNotify;
|
|
const char* loopSound;
|
|
XModel* spawnModel[3];
|
|
PhysPreset* physPreset;
|
|
};
|
|
|
|
|
|
struct DestructiblePiece
|
|
{
|
|
DestructibleStage stages[5];
|
|
char parentPiece;
|
|
float parentDamagePercent;
|
|
float bulletDamageScale;
|
|
float explosiveDamageScale;
|
|
float meleeDamageScale;
|
|
float impactDamageScale;
|
|
float entityDamageTransfer;
|
|
PhysConstraints* physConstraints;
|
|
int health;
|
|
const char* damageSound;
|
|
FxEffectDef* burnEffect;
|
|
const char* burnSound;
|
|
uint16_t enableLabel;
|
|
int hideBones[5];
|
|
};
|
|
|
|
|
|
struct XAnimNotifyInfo
|
|
{
|
|
uint16_t name;
|
|
float time;
|
|
};
|
|
|
|
|
|
struct XAnimDeltaPart
|
|
{
|
|
XAnimPartTrans* trans;
|
|
XAnimDeltaPartQuat2* quat2;
|
|
XAnimDeltaPartQuat* quat;
|
|
};
|
|
|
|
|
|
struct DObjAnimMat
|
|
{
|
|
vec4_t quat;
|
|
vec3_t trans;
|
|
float transWeight;
|
|
};
|
|
|
|
|
|
struct XSurfaceVertexInfo
|
|
{
|
|
int16_t vertCount[4];
|
|
uint16_t* vertsBlend;
|
|
float* tensionData;
|
|
};
|
|
|
|
typedef tdef_align(16) unsigned short r_index16_t;
|
|
|
|
|
|
struct type_align(16) XSurface
|
|
{
|
|
char tileMode;
|
|
unsigned char vertListCount;
|
|
uint16_t flags;
|
|
uint16_t vertCount;
|
|
uint16_t triCount;
|
|
uint16_t baseVertIndex;
|
|
r_index16_t (*triIndices)[3];
|
|
XSurfaceVertexInfo vertInfo;
|
|
GfxPackedVertex* verts0;
|
|
void/*ID3D11Buffer*/* vb0;
|
|
XRigidVertList* vertList;
|
|
void/*ID3D11Buffer*/* indexBuffer;
|
|
int partBits[5];
|
|
};
|
|
|
|
|
|
struct XModelCollSurf_s
|
|
{
|
|
XModelCollTri_s* collTris;
|
|
int numCollTris;
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
int boneIdx;
|
|
int contents;
|
|
int surfFlags;
|
|
};
|
|
|
|
|
|
struct type_align(4) XBoneInfo
|
|
{
|
|
vec3_t bounds[2];
|
|
vec3_t offset;
|
|
float radiusSquared;
|
|
char collmap;
|
|
};
|
|
|
|
|
|
struct Collmap
|
|
{
|
|
PhysGeomList* geomList;
|
|
};
|
|
|
|
|
|
struct MaterialTextureDef
|
|
{
|
|
unsigned int nameHash;
|
|
char nameStart;
|
|
char nameEnd;
|
|
char samplerState;
|
|
char semantic;
|
|
char isMatureContent;
|
|
char pad[3];
|
|
GfxImage* image;
|
|
};
|
|
|
|
|
|
struct type_align(16) MaterialConstantDef
|
|
{
|
|
unsigned int nameHash;
|
|
char name[12];
|
|
vec4_t literal;
|
|
};
|
|
|
|
|
|
struct GfxStateBits
|
|
{
|
|
unsigned int loadBits[2];
|
|
void/*ID3D11BlendState*/* blendState;
|
|
void/*ID3D11DepthStencilState*/* depthStencilState;
|
|
void/*ID3D11RasterizerState*/* rasterizerState;
|
|
};
|
|
|
|
/* struct IUnknown
|
|
{
|
|
IUnknownVtbl *vfptr;
|
|
};*/
|
|
|
|
/* struct __cppobj ID3D11DeviceChild : IUnknown
|
|
{
|
|
};*/
|
|
|
|
/* struct __cppobj ID3D11PixelShader : ID3D11DeviceChild
|
|
{
|
|
};*/
|
|
|
|
/* struct __cppobj ID3D11VertexShader : ID3D11DeviceChild
|
|
{
|
|
};*/
|
|
|
|
|
|
struct MaterialPass
|
|
{
|
|
MaterialVertexDeclaration* vertexDecl;
|
|
MaterialVertexShader* vertexShader;
|
|
MaterialPixelShader* pixelShader;
|
|
char perPrimArgCount;
|
|
char perObjArgCount;
|
|
char stableArgCount;
|
|
char customSamplerFlags;
|
|
char precompiledIndex;
|
|
char materialType;
|
|
MaterialShaderArgument* args;
|
|
};
|
|
|
|
|
|
struct MaterialTechnique
|
|
{
|
|
const char* name;
|
|
uint16_t flags;
|
|
uint16_t passCount;
|
|
MaterialPass passArray[1];
|
|
};
|
|
|
|
/* struct __cppobj ID3D11View : ID3D11DeviceChild
|
|
{
|
|
};*/
|
|
|
|
/* struct __cppobj ID3D11ShaderResourceView : ID3D11View
|
|
{
|
|
};*/
|
|
|
|
|
|
struct type_align(4) GfxImageLoadDef
|
|
{
|
|
char levelCount;
|
|
char flags;
|
|
int format;
|
|
int resourceSize;
|
|
char data[1];
|
|
};
|
|
|
|
|
|
struct SndAliasList
|
|
{
|
|
const char* name;
|
|
unsigned int id;
|
|
SndAlias* head;
|
|
int count;
|
|
int sequence;
|
|
};
|
|
|
|
|
|
struct type_align(4) SndIndexEntry
|
|
{
|
|
uint16_t value;
|
|
uint16_t next;
|
|
};
|
|
|
|
|
|
struct SndRadverb
|
|
{
|
|
char name[32];
|
|
unsigned int id;
|
|
float smoothing;
|
|
float earlyTime;
|
|
float lateTime;
|
|
float earlyGain;
|
|
float lateGain;
|
|
float returnGain;
|
|
float earlyLpf;
|
|
float lateLpf;
|
|
float inputLpf;
|
|
float dampLpf;
|
|
float wallReflect;
|
|
float dryGain;
|
|
float earlySize;
|
|
float lateSize;
|
|
float diffusion;
|
|
float returnHighpass;
|
|
};
|
|
|
|
typedef tdef_align(16) float SndFloatAlign16;
|
|
|
|
|
|
struct SndDuck
|
|
{
|
|
char name[32];
|
|
unsigned int id;
|
|
float fadeIn;
|
|
float fadeOut;
|
|
float startDelay;
|
|
float distance;
|
|
float length;
|
|
unsigned int fadeInCurve;
|
|
unsigned int fadeOutCurve;
|
|
SndFloatAlign16* attenuation;
|
|
SndFloatAlign16* filter;
|
|
int updateWhilePaused;
|
|
};
|
|
|
|
enum snd_asset_format
|
|
{
|
|
SND_ASSET_FORMAT_PCMS16 = 0x0,
|
|
SND_ASSET_FORMAT_PCMS24 = 0x1,
|
|
SND_ASSET_FORMAT_PCMS32 = 0x2,
|
|
SND_ASSET_FORMAT_IEEE = 0x3,
|
|
SND_ASSET_FORMAT_XMA4 = 0x4,
|
|
SND_ASSET_FORMAT_MP3 = 0x5,
|
|
SND_ASSET_FORMAT_MSADPCM = 0x6,
|
|
SND_ASSET_FORMAT_WMA = 0x7,
|
|
SND_ASSET_FORMAT_FLAC = 0x8,
|
|
SND_ASSET_FORMAT_WIIUADPCM = 0x9,
|
|
SND_ASSET_FORMAT_MPC = 0xA,
|
|
|
|
SND_ASSET_FORMAT_COUNT
|
|
};
|
|
|
|
struct SndAssetBankEntry
|
|
{
|
|
unsigned int id;
|
|
unsigned int size;
|
|
unsigned int offset;
|
|
unsigned int frameCount;
|
|
char frameRateIndex;
|
|
char channelCount;
|
|
char looping;
|
|
char format;
|
|
};
|
|
|
|
|
|
struct SndDialogScriptIdLookup
|
|
{
|
|
unsigned int scriptId;
|
|
unsigned int aliasId;
|
|
};
|
|
|
|
|
|
struct cplane_s
|
|
{
|
|
vec3_t normal;
|
|
float dist;
|
|
char type;
|
|
char signbits;
|
|
char pad[2];
|
|
};
|
|
|
|
|
|
struct ClipMaterial
|
|
{
|
|
const char* name;
|
|
int surfaceFlags;
|
|
int contentFlags;
|
|
};
|
|
|
|
|
|
struct cbrushside_t
|
|
{
|
|
cplane_s* plane;
|
|
int cflags;
|
|
int sflags;
|
|
};
|
|
|
|
|
|
struct cLeafBrushNodeLeaf_t
|
|
{
|
|
LeafBrush* brushes;
|
|
};
|
|
|
|
|
|
struct cLeafBrushNodeChildren_t
|
|
{
|
|
float dist;
|
|
float range;
|
|
uint16_t childOffset[2];
|
|
};
|
|
|
|
|
|
union cLeafBrushNodeData_t
|
|
{
|
|
cLeafBrushNodeLeaf_t leaf;
|
|
cLeafBrushNodeChildren_t children;
|
|
};
|
|
|
|
|
|
struct cLeafBrushNode_s
|
|
{
|
|
char axis;
|
|
int16_t leafBrushCount;
|
|
int contents;
|
|
cLeafBrushNodeData_t data;
|
|
};
|
|
|
|
|
|
struct type_align(16) cbrush_t
|
|
{
|
|
vec3_t mins;
|
|
int contents;
|
|
vec3_t maxs;
|
|
unsigned int numsides;
|
|
cbrushside_t* sides;
|
|
int axial_cflags[2][3];
|
|
int axial_sflags[2][3];
|
|
unsigned int numverts;
|
|
vec3_t* verts;
|
|
};
|
|
|
|
|
|
struct Bounds
|
|
{
|
|
vec3_t midPoint;
|
|
vec3_t halfSize;
|
|
};
|
|
|
|
|
|
struct cStaticModelWritable
|
|
{
|
|
uint16_t nextModelInWorldSector;
|
|
};
|
|
|
|
|
|
struct cStaticModel_s
|
|
{
|
|
cStaticModelWritable writable;
|
|
XModel* xmodel;
|
|
int contents;
|
|
vec3_t origin;
|
|
vec3_t invScaledAxis[3];
|
|
vec3_t absmin;
|
|
vec3_t absmax;
|
|
};
|
|
|
|
|
|
struct cNode_t
|
|
{
|
|
cplane_s* plane;
|
|
int16_t children[2];
|
|
};
|
|
|
|
|
|
struct CollisionPartition
|
|
{
|
|
char triCount;
|
|
int firstTri;
|
|
int nuinds;
|
|
int fuind;
|
|
};
|
|
|
|
|
|
union CollisionAabbTreeIndex
|
|
{
|
|
int firstChildIndex;
|
|
int partitionIndex;
|
|
};
|
|
|
|
|
|
struct type_align(16) CollisionAabbTree
|
|
{
|
|
vec3_t origin;
|
|
uint16_t materialIndex;
|
|
uint16_t childCount;
|
|
vec3_t halfSize;
|
|
CollisionAabbTreeIndex u;
|
|
};
|
|
|
|
|
|
enum DynEntityType
|
|
{
|
|
DYNENT_TYPE_INVALID = 0x0,
|
|
DYNENT_TYPE_CLUTTER = 0x1,
|
|
DYNENT_TYPE_DESTRUCT = 0x2,
|
|
DYNENT_TYPE_COUNT = 0x3,
|
|
};
|
|
|
|
|
|
struct GfxPlacement
|
|
{
|
|
vec4_t quat;
|
|
vec3_t origin;
|
|
};
|
|
|
|
|
|
struct DynEntityDef
|
|
{
|
|
DynEntityType type;
|
|
GfxPlacement pose;
|
|
XModel* xModel;
|
|
XModel* destroyedxModel;
|
|
uint16_t brushModel;
|
|
uint16_t physicsBrushModel;
|
|
FxEffectDef* destroyFx;
|
|
unsigned int destroySound;
|
|
XModelPieces* destroyPieces;
|
|
PhysPreset* physPreset;
|
|
int16_t physConstraints[4];
|
|
int health;
|
|
int flags;
|
|
int contents;
|
|
uint16_t targetname;
|
|
uint16_t target;
|
|
};
|
|
|
|
|
|
struct DynEntityPose
|
|
{
|
|
GfxPlacement pose;
|
|
float radius;
|
|
};
|
|
|
|
|
|
struct DynEntityClient
|
|
{
|
|
int physObjId;
|
|
uint16_t flags;
|
|
uint16_t lightingHandle;
|
|
int health;
|
|
uint16_t burnTime;
|
|
uint16_t fadeTime;
|
|
int physicsStartTime;
|
|
};
|
|
|
|
|
|
struct DynEntityServer
|
|
{
|
|
uint16_t flags;
|
|
int health;
|
|
};
|
|
|
|
|
|
struct DynEntityColl
|
|
{
|
|
uint16_t sector;
|
|
uint16_t nextEntInSector;
|
|
vec3_t linkMins;
|
|
vec3_t linkMaxs;
|
|
int contents;
|
|
};
|
|
|
|
|
|
struct par_t
|
|
{
|
|
vec3_t p;
|
|
vec3_t p0;
|
|
vec3_t p_prev;
|
|
int flags;
|
|
};
|
|
|
|
|
|
enum rope_constraint_e
|
|
{
|
|
ROPE_PAIR_CONSTRAINT = 0x0,
|
|
ROPE_WORLD_CONSTRAINT = 0x1,
|
|
ROPE_DENTITY_CONSTRAINT = 0x2,
|
|
ROPE_CENTITY_CONSTRAINT = 0x3,
|
|
};
|
|
|
|
|
|
struct type_align(4) constraint_t
|
|
{
|
|
vec3_t p;
|
|
rope_constraint_e type;
|
|
int entity_index;
|
|
int bone_name_hash;
|
|
char pi1;
|
|
char pi2;
|
|
};
|
|
|
|
|
|
struct rope_frame_verts_t
|
|
{
|
|
int num_verts;
|
|
vec3_t v[50];
|
|
};
|
|
|
|
|
|
struct rope_client_verts_t
|
|
{
|
|
rope_frame_verts_t frame_verts[2];
|
|
unsigned int frame_index;
|
|
};
|
|
|
|
|
|
struct type_align(4) rope_t
|
|
{
|
|
par_t m_particles[25];
|
|
constraint_t m_constraints[30];
|
|
int m_entity_anchors[3];
|
|
int m_num_particles;
|
|
int m_num_constraints;
|
|
int m_num_entity_anchors;
|
|
int m_num_draw_verts;
|
|
rope_client_verts_t m_client_verts;
|
|
vec3_t m_min;
|
|
vec3_t m_max;
|
|
vec3_t m_start;
|
|
vec3_t m_end;
|
|
int m_in_use;
|
|
int m_visible;
|
|
int m_dist_constraint;
|
|
int m_flags;
|
|
Material* m_material;
|
|
float m_seglen;
|
|
float m_length;
|
|
float m_width;
|
|
float m_scale;
|
|
float m_force_scale;
|
|
int m_health;
|
|
int m_frame;
|
|
int m_stable_count;
|
|
int m_static_rope;
|
|
uint16_t m_lightingHandle;
|
|
};
|
|
|
|
|
|
struct ComPrimaryLight
|
|
{
|
|
char type;
|
|
char canUseShadowMap;
|
|
char exponent;
|
|
char priority;
|
|
int16_t cullDist;
|
|
char useCookie;
|
|
char shadowmapVolume;
|
|
vec3_t color;
|
|
vec3_t dir;
|
|
vec3_t origin;
|
|
float radius;
|
|
float cosHalfFovOuter;
|
|
float cosHalfFovInner;
|
|
float cosHalfFovExpanded;
|
|
float rotationLimit;
|
|
float translationLimit;
|
|
float mipDistance;
|
|
float dAttenuation;
|
|
float roundness;
|
|
vec4_t diffuseColor;
|
|
vec4_t falloff;
|
|
vec4_t angle;
|
|
vec4_t aAbB;
|
|
vec4_t cookieControl0;
|
|
vec4_t cookieControl1;
|
|
vec4_t cookieControl2;
|
|
const char* defName;
|
|
};
|
|
|
|
|
|
enum nodeType
|
|
{
|
|
NODE_BADNODE = 0x0,
|
|
NODE_PATHNODE = 0x1,
|
|
NODE_COVER_STAND = 0x2,
|
|
NODE_COVER_CROUCH = 0x3,
|
|
NODE_COVER_CROUCH_WINDOW = 0x4,
|
|
NODE_COVER_PRONE = 0x5,
|
|
NODE_COVER_RIGHT = 0x6,
|
|
NODE_COVER_LEFT = 0x7,
|
|
NODE_COVER_PILLAR = 0x8,
|
|
NODE_AMBUSH = 0x9,
|
|
NODE_EXPOSED = 0xA,
|
|
NODE_CONCEALMENT_STAND = 0xB,
|
|
NODE_CONCEALMENT_CROUCH = 0xC,
|
|
NODE_CONCEALMENT_PRONE = 0xD,
|
|
NODE_REACQUIRE = 0xE,
|
|
NODE_BALCONY = 0xF,
|
|
NODE_SCRIPTED = 0x10,
|
|
NODE_NEGOTIATION_BEGIN = 0x11,
|
|
NODE_NEGOTIATION_END = 0x12,
|
|
NODE_TURRET = 0x13,
|
|
NODE_GUARD = 0x14,
|
|
NODE_NUMTYPES = 0x15,
|
|
NODE_DONTLINK = 0x15,
|
|
};
|
|
|
|
|
|
struct pathnode_constant_t
|
|
{
|
|
nodeType type;
|
|
int spawnflags;
|
|
uint16_t targetname;
|
|
uint16_t script_linkName;
|
|
uint16_t script_noteworthy;
|
|
uint16_t target;
|
|
uint16_t animscript;
|
|
int animscriptfunc;
|
|
vec3_t vOrigin;
|
|
float fAngle;
|
|
vec2_t forward;
|
|
float fRadius;
|
|
float minUseDistSq;
|
|
int16_t wOverlapNode[2];
|
|
uint16_t totalLinkCount;
|
|
pathlink_s* Links;
|
|
};
|
|
|
|
|
|
struct SentientHandle
|
|
{
|
|
uint16_t number;
|
|
uint16_t infoIndex;
|
|
};
|
|
|
|
|
|
struct type_align(4) pathnode_dynamic_t
|
|
{
|
|
SentientHandle pOwner;
|
|
int iFreeTime;
|
|
int iValidTime[3];
|
|
int dangerousNodeTime[3];
|
|
int inPlayerLOSTime;
|
|
int16_t wLinkCount;
|
|
int16_t wOverlapCount;
|
|
int16_t turretEntNumber;
|
|
int16_t userCount;
|
|
bool hasBadPlaceLink;
|
|
};
|
|
|
|
|
|
struct pathnode_transient_t
|
|
{
|
|
int iSearchFrame;
|
|
pathnode_t* pNextOpen;
|
|
pathnode_t* pPrevOpen;
|
|
pathnode_t* pParent;
|
|
float fCost;
|
|
float fHeuristic;
|
|
|
|
union
|
|
{
|
|
float nodeCost;
|
|
int linkIndex;
|
|
};
|
|
};
|
|
|
|
|
|
struct pathnode_t
|
|
{
|
|
pathnode_constant_t constant;
|
|
pathnode_dynamic_t dynamic;
|
|
pathnode_transient_t transient;
|
|
};
|
|
|
|
|
|
struct type_align(16) pathbasenode_t
|
|
{
|
|
vec3_t vOrigin;
|
|
unsigned int type;
|
|
};
|
|
|
|
|
|
struct pathnode_tree_nodes_t
|
|
{
|
|
int nodeCount;
|
|
uint16_t* nodes;
|
|
};
|
|
|
|
|
|
union pathnode_tree_info_t
|
|
{
|
|
pathnode_tree_t* child[2];
|
|
pathnode_tree_nodes_t s;
|
|
};
|
|
|
|
|
|
struct pathnode_tree_t
|
|
{
|
|
int axis;
|
|
float dist;
|
|
pathnode_tree_info_t u;
|
|
};
|
|
|
|
|
|
struct TriggerModel
|
|
{
|
|
int contents;
|
|
uint16_t hullCount;
|
|
uint16_t firstHull;
|
|
};
|
|
|
|
|
|
struct TriggerHull
|
|
{
|
|
Bounds bounds;
|
|
int contents;
|
|
uint16_t slabCount;
|
|
uint16_t firstSlab;
|
|
};
|
|
|
|
|
|
struct TriggerSlab
|
|
{
|
|
vec3_t dir;
|
|
float midPoint;
|
|
float halfSize;
|
|
};
|
|
|
|
|
|
struct type_align(16) GfxStreamingAabbTree
|
|
{
|
|
vec4_t mins;
|
|
vec4_t maxs;
|
|
float maxStreamingDistance;
|
|
uint16_t firstItem;
|
|
uint16_t itemCount;
|
|
uint16_t firstChild;
|
|
uint16_t childCount;
|
|
uint16_t smodelCount;
|
|
uint16_t surfaceCount;
|
|
};
|
|
|
|
|
|
struct type_align(16) float44
|
|
{
|
|
union
|
|
{
|
|
vec4_t m[4];
|
|
float member[16];
|
|
};
|
|
};
|
|
|
|
|
|
struct type_align(16) GfxLight
|
|
{
|
|
char type;
|
|
char canUseShadowMap;
|
|
char shadowmapVolume;
|
|
int16_t cullDist;
|
|
vec3_t color;
|
|
vec3_t dir;
|
|
vec3_t origin;
|
|
float radius;
|
|
float cosHalfFovOuter;
|
|
float cosHalfFovInner;
|
|
int exponent;
|
|
unsigned int spotShadowIndex;
|
|
float dAttenuation;
|
|
float roundness;
|
|
vec3_t angles;
|
|
float spotShadowHiDistance;
|
|
vec4_t diffuseColor;
|
|
vec4_t shadowColor;
|
|
vec4_t falloff;
|
|
vec4_t aAbB;
|
|
vec4_t cookieControl0;
|
|
vec4_t cookieControl1;
|
|
vec4_t cookieControl2;
|
|
float44 viewMatrix;
|
|
float44 projMatrix;
|
|
GfxLightDef* def;
|
|
};
|
|
|
|
|
|
struct GfxLightCorona
|
|
{
|
|
vec3_t origin;
|
|
float radius;
|
|
vec3_t color;
|
|
float intensity;
|
|
};
|
|
|
|
|
|
struct GfxShadowMapVolume
|
|
{
|
|
unsigned int control;
|
|
unsigned int padding1;
|
|
unsigned int padding2;
|
|
unsigned int padding3;
|
|
};
|
|
|
|
|
|
struct GfxVolumePlane
|
|
{
|
|
vec4_t plane;
|
|
};
|
|
|
|
|
|
struct GfxExposureVolume
|
|
{
|
|
unsigned int control;
|
|
float exposure;
|
|
float luminanceIncreaseScale;
|
|
float luminanceDecreaseScale;
|
|
float featherRange;
|
|
float featherAdjust;
|
|
};
|
|
|
|
|
|
struct GfxWorldFogVolume
|
|
{
|
|
vec3_t mins;
|
|
unsigned int control;
|
|
vec3_t maxs;
|
|
float fogTransitionTime;
|
|
unsigned int controlEx;
|
|
GfxWorldFog volumeWorldFog[1];
|
|
};
|
|
|
|
|
|
struct GfxWorldFogModifierVolume
|
|
{
|
|
unsigned int control;
|
|
uint16_t minX;
|
|
uint16_t minY;
|
|
uint16_t minZ;
|
|
uint16_t maxX;
|
|
uint16_t maxY;
|
|
uint16_t maxZ;
|
|
unsigned int controlEx;
|
|
float transitionTime;
|
|
float depthScale;
|
|
float heightScale;
|
|
vec4_t colorAdjust;
|
|
};
|
|
|
|
|
|
struct GfxLutVolume
|
|
{
|
|
vec3_t mins;
|
|
unsigned int control;
|
|
vec3_t maxs;
|
|
float lutTransitionTime;
|
|
unsigned int lutIndex;
|
|
};
|
|
|
|
|
|
struct GfxCell
|
|
{
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
int aabbTreeCount;
|
|
GfxAabbTree* aabbTree;
|
|
int portalCount;
|
|
GfxPortal* portals;
|
|
char reflectionProbeCount;
|
|
char* reflectionProbes;
|
|
};
|
|
|
|
|
|
struct GfxLightingSH
|
|
{
|
|
vec4_t V0;
|
|
vec4_t V1;
|
|
vec4_t V2;
|
|
};
|
|
|
|
|
|
struct GfxReflectionProbe
|
|
{
|
|
vec3_t origin;
|
|
GfxLightingSH lightingSH;
|
|
GfxImage* reflectionImage;
|
|
GfxReflectionProbeVolumeData* probeVolumes;
|
|
unsigned int probeVolumeCount;
|
|
float mipLodBias;
|
|
};
|
|
|
|
|
|
struct GfxLightmapArray
|
|
{
|
|
GfxImage* primary;
|
|
GfxImage* secondary;
|
|
};
|
|
|
|
/* struct __cppobj ID3D11Resource : ID3D11DeviceChild
|
|
{
|
|
};*/
|
|
|
|
/* struct __cppobj ID3D11Buffer : ID3D11Resource
|
|
{
|
|
};*/
|
|
|
|
|
|
struct type_align(4) GfxLightGridEntry
|
|
{
|
|
uint16_t colorsIndex;
|
|
char primaryLightIndex;
|
|
char visibility;
|
|
};
|
|
|
|
|
|
struct type_align(4) GfxCompressedLightGridColors
|
|
{
|
|
char rgb[56][3];
|
|
};
|
|
|
|
|
|
struct GfxCompressedLightGridCoeffs
|
|
{
|
|
uint16_t coeffs[9][3];
|
|
};
|
|
|
|
|
|
struct GfxSkyGridVolume
|
|
{
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
vec3_t lightingOrigin;
|
|
uint16_t colorsIndex;
|
|
char primaryLightIndex;
|
|
char visibility;
|
|
};
|
|
|
|
|
|
struct GfxBrushModelWritable
|
|
{
|
|
vec3_t mins;
|
|
float padding1;
|
|
vec3_t maxs;
|
|
float padding2;
|
|
};
|
|
|
|
|
|
struct type_align(16) GfxBrushModel
|
|
{
|
|
GfxBrushModelWritable writable;
|
|
vec3_t bounds[2];
|
|
unsigned int surfaceCount;
|
|
unsigned int startSurfIndex;
|
|
};
|
|
|
|
|
|
struct MaterialMemory
|
|
{
|
|
Material* material;
|
|
int memory;
|
|
};
|
|
|
|
|
|
union XModelDrawInfo
|
|
{
|
|
struct
|
|
{
|
|
char state;
|
|
char lod;
|
|
uint16_t surfId;
|
|
};
|
|
|
|
unsigned int packed;
|
|
};
|
|
|
|
|
|
struct GfxSceneDynModel
|
|
{
|
|
XModelDrawInfo info;
|
|
uint16_t dynEntId;
|
|
char primaryLightIndex;
|
|
char reflectionProbeIndex;
|
|
};
|
|
|
|
|
|
struct BModelDrawInfo
|
|
{
|
|
uint16_t surfId;
|
|
};
|
|
|
|
|
|
struct type_align(4) GfxSceneDynBrush
|
|
{
|
|
BModelDrawInfo info;
|
|
uint16_t dynEntId;
|
|
};
|
|
|
|
|
|
union gcc_align(8) __m128
|
|
{
|
|
float m128_f32[4];
|
|
uint64_t m128_u64[2];
|
|
char m128_i8[16];
|
|
int16_t m128_i16[8];
|
|
int m128_i32[4];
|
|
int64_t m128_i64[2];
|
|
char m128_u8[16];
|
|
uint16_t m128_u16[8];
|
|
unsigned int m128_u32[4];
|
|
};
|
|
|
|
struct vector3
|
|
{
|
|
__m128 x;
|
|
__m128 y;
|
|
__m128 z;
|
|
};
|
|
|
|
struct vector4
|
|
{
|
|
__m128 x;
|
|
__m128 y;
|
|
__m128 z;
|
|
__m128 w;
|
|
};
|
|
|
|
|
|
struct type_align(16) SSkinInstance
|
|
{
|
|
union
|
|
{
|
|
vector4 mat;
|
|
float disk_mat[16];
|
|
};
|
|
|
|
SSkinShaders* shaders;
|
|
SSkinModel* model;
|
|
SSkinAnim* anim;
|
|
SSkinVert* instVerts;
|
|
float frame;
|
|
int pad1;
|
|
int pad2;
|
|
int pad3;
|
|
};
|
|
|
|
|
|
struct GfxShadowGeometry
|
|
{
|
|
uint16_t surfaceCount;
|
|
uint16_t smodelCount;
|
|
uint16_t* sortedSurfIndex;
|
|
uint16_t* smodelIndex;
|
|
};
|
|
|
|
|
|
struct GfxLightRegion
|
|
{
|
|
unsigned int hullCount;
|
|
GfxLightRegionHull* hulls;
|
|
};
|
|
|
|
|
|
struct GfxStaticModelInst
|
|
{
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
vec3_t lightingOrigin;
|
|
};
|
|
|
|
|
|
struct srfTriangles_t
|
|
{
|
|
vec3_t mins;
|
|
int vertexDataOffset0;
|
|
vec3_t maxs;
|
|
int vertexDataOffset1;
|
|
int firstVertex;
|
|
float himipRadiusInvSq;
|
|
uint16_t vertexCount;
|
|
uint16_t triCount;
|
|
int baseIndex;
|
|
};
|
|
|
|
|
|
struct type_align(16) GfxSurface
|
|
{
|
|
srfTriangles_t tris;
|
|
Material* material;
|
|
char lightmapIndex;
|
|
char reflectionProbeIndex;
|
|
char primaryLightIndex;
|
|
char flags;
|
|
vec3_t bounds[2];
|
|
};
|
|
|
|
|
|
struct GfxPackedPlacement
|
|
{
|
|
vec3_t origin;
|
|
vec3_t axis[3];
|
|
float scale;
|
|
};
|
|
|
|
|
|
struct GfxLightingSHQuantized
|
|
{
|
|
uint16_t V0[4];
|
|
uint16_t V1[4];
|
|
uint16_t V2[4];
|
|
};
|
|
|
|
|
|
struct type_align(4) GfxStaticModelLmapVertexInfo
|
|
{
|
|
unsigned int* lmapVertexColors;
|
|
void/*ID3D11Buffer*/* lmapVertexColorsVB;
|
|
uint16_t numLmapVertexColors;
|
|
};
|
|
|
|
|
|
struct GfxStaticModelDrawInst
|
|
{
|
|
float cullDist;
|
|
GfxPackedPlacement placement;
|
|
XModel* model;
|
|
int flags;
|
|
float invScaleSq;
|
|
uint16_t lightingHandle;
|
|
uint16_t colorsIndex;
|
|
GfxLightingSHQuantized lightingSH;
|
|
char primaryLightIndex;
|
|
char visibility;
|
|
char reflectionProbeIndex;
|
|
unsigned int smid;
|
|
GfxStaticModelLmapVertexInfo lmapVertexInfo[4];
|
|
};
|
|
|
|
|
|
struct Occluder
|
|
{
|
|
unsigned int flags;
|
|
char name[16];
|
|
vec3_t points[4];
|
|
};
|
|
|
|
|
|
struct GfxOutdoorBounds
|
|
{
|
|
vec3_t bounds[2];
|
|
};
|
|
|
|
|
|
struct GfxHeroLight
|
|
{
|
|
char type;
|
|
char unused[3];
|
|
vec3_t color;
|
|
vec3_t dir;
|
|
vec3_t origin;
|
|
float radius;
|
|
float cosHalfFovOuter;
|
|
float cosHalfFovInner;
|
|
int exponent;
|
|
};
|
|
|
|
|
|
struct GfxHeroLightTree
|
|
{
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
int leftNode;
|
|
int rightNode;
|
|
};
|
|
|
|
|
|
struct Glyph
|
|
{
|
|
uint16_t letter;
|
|
char x0;
|
|
char y0;
|
|
char dx;
|
|
char pixelWidth;
|
|
char pixelHeight;
|
|
float s0;
|
|
float t0;
|
|
float s1;
|
|
float t1;
|
|
};
|
|
|
|
|
|
struct KerningPairs
|
|
{
|
|
uint16_t wFirst;
|
|
uint16_t wSecond;
|
|
int iKernAmount;
|
|
};
|
|
|
|
|
|
struct FontIconName
|
|
{
|
|
const char* string;
|
|
int hash;
|
|
};
|
|
|
|
|
|
struct FontIconEntry
|
|
{
|
|
FontIconName fontIconName;
|
|
Material* fontIconMaterialHandle;
|
|
int fontIconSize;
|
|
float xScale;
|
|
float yScale;
|
|
};
|
|
|
|
|
|
struct FontIconAlias
|
|
{
|
|
int aliasHash;
|
|
int buttonHash;
|
|
};
|
|
|
|
|
|
struct GenericEventHandler
|
|
{
|
|
const char* name;
|
|
GenericEventScript* eventScript;
|
|
GenericEventHandler* next;
|
|
};
|
|
|
|
|
|
struct ItemKeyHandler
|
|
{
|
|
int key;
|
|
GenericEventScript* keyScript;
|
|
ItemKeyHandler* next;
|
|
};
|
|
|
|
|
|
enum expDataType
|
|
{
|
|
VAL_INT = 0x0,
|
|
VAL_FLOAT = 0x1,
|
|
VAL_STRING = 0x2,
|
|
VAL_ADDRESS = 0x3,
|
|
VAL_DVAR = 0x4,
|
|
};
|
|
|
|
|
|
union operandInternalDataUnion
|
|
{
|
|
int intVal;
|
|
float floatVal;
|
|
const char* string;
|
|
dvar_t* dvar;
|
|
};
|
|
|
|
|
|
struct Operand
|
|
{
|
|
expDataType dataType;
|
|
operandInternalDataUnion internals;
|
|
};
|
|
|
|
|
|
union expressionRpnDataUnion
|
|
{
|
|
Operand constant;
|
|
void* cmd;
|
|
int cmdIdx;
|
|
};
|
|
|
|
enum expressionRpnEnum
|
|
{
|
|
RPN_CONSTANT = 0x0,
|
|
RPN_CMD_IDX = 0x1,
|
|
RPN_CMD = 0x2,
|
|
RPN_END = 0x3,
|
|
};
|
|
|
|
|
|
struct expressionRpn
|
|
{
|
|
int type;
|
|
expressionRpnDataUnion data;
|
|
};
|
|
|
|
enum ItemType
|
|
{
|
|
// ITEM_TYPE_XYZ = 1, // ? some kind of read only text field
|
|
ITEM_TYPE_IMAGE = 2,
|
|
// Confirmed
|
|
// ITEM_TYPE_XYZ = 3, // ? some kind of read only text field
|
|
ITEM_TYPE_LISTBOX = 4,
|
|
// Confirmed
|
|
ITEM_TYPE_EDITFIELD = 5,
|
|
// editable text field
|
|
ITEM_TYPE_OWNERDRAW = 6,
|
|
// Confirmed
|
|
ITEM_TYPE_NUMERICFIELD = 7,
|
|
// editable text field
|
|
ITEM_TYPE_SLIDER = 8,
|
|
// Confirmed
|
|
ITEM_TYPE_YESNO = 9,
|
|
// Confirmed
|
|
ITEM_TYPE_MULTI = 10,
|
|
// Confirmed
|
|
ITEM_TYPE_DVARENUM = 11,
|
|
// Confirmed
|
|
ITEM_TYPE_BIND_PRIMARY = 12,
|
|
// Confirmed
|
|
ITEM_TYPE_NAMEFIELD = 13,
|
|
// editable text field
|
|
ITEM_TYPE_UPPERTEXTFIELD = 14,
|
|
// editable text field
|
|
ITEM_TYPE_GAME_MESSAGE_WINDOW = 15,
|
|
// Confirmed
|
|
ITEM_TYPE_BIND_SECONDARY = 16,
|
|
// Confirmed
|
|
ITEM_TYPE_PROFILEMULTI = 22,
|
|
// Confirmed
|
|
ITEM_TYPE_DVAR_FLOAT = 30,
|
|
// editable text field
|
|
};
|
|
|
|
|
|
union itemDefData_t
|
|
{
|
|
textDef_s* textDef;
|
|
imageDef_s* imageDef;
|
|
focusItemDef_s* blankButtonDef;
|
|
ownerDrawDef_s* ownerDrawDef;
|
|
void* data;
|
|
};
|
|
|
|
|
|
struct type_align(8) itemDef_s
|
|
{
|
|
windowDef_t window;
|
|
int type;
|
|
int dataType;
|
|
int imageTrack;
|
|
const char* dvar;
|
|
const char* profileVar;
|
|
const char* dvarTest;
|
|
const char* enableDvar;
|
|
int dvarFlags;
|
|
itemDefData_t typeData;
|
|
menuDef_t* parent;
|
|
rectData_s* rectExpData;
|
|
ExpressionStatement visibleExp;
|
|
uint64_t showBits;
|
|
uint64_t hideBits;
|
|
ExpressionStatement forecolorAExp;
|
|
int ui3dWindowId;
|
|
GenericEventHandler* onEvent;
|
|
UIAnimInfo* animInfo;
|
|
};
|
|
|
|
|
|
enum weapType_t
|
|
{
|
|
WEAPTYPE_BULLET = 0x0,
|
|
WEAPTYPE_GRENADE = 0x1,
|
|
WEAPTYPE_PROJECTILE = 0x2,
|
|
WEAPTYPE_BINOCULARS = 0x3,
|
|
WEAPTYPE_GAS = 0x4,
|
|
WEAPTYPE_BOMB = 0x5,
|
|
WEAPTYPE_MINE = 0x6,
|
|
WEAPTYPE_MELEE = 0x7,
|
|
WEAPTYPE_RIOTSHIELD = 0x8,
|
|
WEAPTYPE_NUM = 0x9,
|
|
};
|
|
|
|
|
|
enum weapClass_t
|
|
{
|
|
WEAPCLASS_RIFLE = 0x0,
|
|
WEAPCLASS_MG = 0x1,
|
|
WEAPCLASS_SMG = 0x2,
|
|
WEAPCLASS_SPREAD = 0x3,
|
|
WEAPCLASS_PISTOL = 0x4,
|
|
WEAPCLASS_GRENADE = 0x5,
|
|
WEAPCLASS_ROCKETLAUNCHER = 0x6,
|
|
WEAPCLASS_TURRET = 0x7,
|
|
WEAPCLASS_NON_PLAYER = 0x8,
|
|
WEAPCLASS_GAS = 0x9,
|
|
WEAPCLASS_ITEM = 0xA,
|
|
WEAPCLASS_MELEE = 0xB,
|
|
WEAPCLASS_KILLSTREAK_ALT_STORED_WEAPON = 0xC,
|
|
WEAPCLASS_PISTOL_SPREAD = 0xD,
|
|
WEAPCLASS_NUM = 0xE,
|
|
};
|
|
|
|
|
|
enum ImpactType
|
|
{
|
|
IMPACT_TYPE_NONE = 0x0,
|
|
IMPACT_TYPE_BULLET_SMALL = 0x1,
|
|
IMPACT_TYPE_BULLET_LARGE = 0x2,
|
|
IMPACT_TYPE_BULLET_AP = 0x3,
|
|
IMPACT_TYPE_BULLET_XTREME = 0x4,
|
|
IMPACT_TYPE_SHOTGUN = 0x5,
|
|
IMPACT_TYPE_GRENADE_BOUNCE = 0x6,
|
|
IMPACT_TYPE_GRENADE_EXPLODE = 0x7,
|
|
IMPACT_TYPE_RIFLE_GRENADE = 0x8,
|
|
IMPACT_TYPE_ROCKET_EXPLODE = 0x9,
|
|
IMPACT_TYPE_ROCKET_EXPLODE_XTREME = 0xA,
|
|
IMPACT_TYPE_PROJECTILE_DUD = 0xB,
|
|
IMPACT_TYPE_MORTAR_SHELL = 0xC,
|
|
IMPACT_TYPE_TANK_SHELL = 0xD,
|
|
IMPACT_TYPE_BOLT = 0xE,
|
|
IMPACT_TYPE_BLADE = 0xF,
|
|
IMPACT_TYPE_COUNT = 0x10,
|
|
};
|
|
|
|
|
|
enum weapInventoryType_t
|
|
{
|
|
WEAPINVENTORY_PRIMARY = 0x0,
|
|
WEAPINVENTORY_OFFHAND = 0x1,
|
|
WEAPINVENTORY_ITEM = 0x2,
|
|
WEAPINVENTORY_ALTMODE = 0x3,
|
|
WEAPINVENTORY_MELEE = 0x4,
|
|
WEAPINVENTORY_DWLEFTHAND = 0x5,
|
|
WEAPINVENTORYCOUNT = 0x6,
|
|
};
|
|
|
|
|
|
enum weapClipType_t
|
|
{
|
|
WEAPON_CLIPTYPE_BOTTOM = 0x0,
|
|
WEAPON_CLIPTYPE_TOP = 0x1,
|
|
WEAPON_CLIPTYPE_LEFT = 0x2,
|
|
WEAPON_CLIPTYPE_DP28 = 0x3,
|
|
WEAPON_CLIPTYPE_PTRS = 0x4,
|
|
WEAPON_CLIPTYPE_LMG = 0x5,
|
|
WEAPON_CLIPTYPECOUNT = 0x6,
|
|
};
|
|
|
|
|
|
enum barrelType_t
|
|
{
|
|
BARREL_TYPE_SINGLE = 0x0,
|
|
BARREL_TYPE_DUAL = 0x1,
|
|
BARREL_TYPE_DUAL_ALTERNATE = 0x2,
|
|
BARREL_TYPE_QUAD = 0x3,
|
|
BARREL_TYPE_QUAD_ALTERNATE = 0x4,
|
|
BARREL_TYPE_QUAD_DOUBLE_ALTERNATE = 0x5,
|
|
BARREL_TYPE_COUNT = 0x6,
|
|
};
|
|
|
|
|
|
enum OffhandClass
|
|
{
|
|
OFFHAND_CLASS_NONE = 0x0,
|
|
OFFHAND_CLASS_FRAG_GRENADE = 0x1,
|
|
OFFHAND_CLASS_SMOKE_GRENADE = 0x2,
|
|
OFFHAND_CLASS_FLASH_GRENADE = 0x3,
|
|
OFFHAND_CLASS_GEAR = 0x4,
|
|
OFFHAND_CLASS_SUPPLYDROP_MARKER = 0x5,
|
|
OFFHAND_CLASS_COUNT = 0x6,
|
|
};
|
|
|
|
|
|
enum OffhandSlot
|
|
{
|
|
OFFHAND_SLOT_NONE = 0x0,
|
|
OFFHAND_SLOT_LETHAL_GRENADE = 0x1,
|
|
OFFHAND_SLOT_TACTICAL_GRENADE = 0x2,
|
|
OFFHAND_SLOT_EQUIPMENT = 0x3,
|
|
OFFHAND_SLOT_SPECIFIC_USE = 0x4,
|
|
OFFHAND_SLOT_COUNT = 0x5,
|
|
};
|
|
|
|
|
|
enum weapStance_t
|
|
{
|
|
WEAPSTANCE_STAND = 0x0,
|
|
WEAPSTANCE_DUCK = 0x1,
|
|
WEAPSTANCE_PRONE = 0x2,
|
|
WEAPSTANCE_NUM = 0x3,
|
|
};
|
|
|
|
|
|
enum activeReticleType_t
|
|
{
|
|
VEH_ACTIVE_RETICLE_NONE = 0x0,
|
|
VEH_ACTIVE_RETICLE_PIP_ON_A_STICK = 0x1,
|
|
VEH_ACTIVE_RETICLE_BOUNCING_DIAMOND = 0x2,
|
|
VEH_ACTIVE_RETICLE_MISSILE_LOCK = 0x3,
|
|
VEH_ACTIVE_RETICLE_COUNT = 0x4,
|
|
};
|
|
|
|
|
|
enum ammoCounterClipType_t
|
|
{
|
|
AMMO_COUNTER_CLIP_NONE = 0x0,
|
|
AMMO_COUNTER_CLIP_MAGAZINE = 0x1,
|
|
AMMO_COUNTER_CLIP_SHORTMAGAZINE = 0x2,
|
|
AMMO_COUNTER_CLIP_SHOTGUN = 0x3,
|
|
AMMO_COUNTER_CLIP_ROCKET = 0x4,
|
|
AMMO_COUNTER_CLIP_BELTFED = 0x5,
|
|
AMMO_COUNTER_CLIP_ALTWEAPON = 0x6,
|
|
AMMO_COUNTER_CLIP_COUNT = 0x7,
|
|
};
|
|
|
|
|
|
enum WeapOverlayInteface_t
|
|
{
|
|
WEAPOVERLAYINTERFACE_NONE = 0x0,
|
|
WEAPOVERLAYINTERFACE_JAVELIN = 0x1,
|
|
WEAPOVERLAYINTERFACE_TURRETSCOPE = 0x2,
|
|
WEAPOVERLAYINTERFACECOUNT = 0x3,
|
|
};
|
|
|
|
|
|
enum weapProjExposion_t
|
|
{
|
|
WEAPPROJEXP_GRENADE = 0x0,
|
|
WEAPPROJEXP_ROCKET = 0x1,
|
|
WEAPPROJEXP_FLASHBANG = 0x2,
|
|
WEAPPROJEXP_NONE = 0x3,
|
|
WEAPPROJEXP_DUD = 0x4,
|
|
WEAPPROJEXP_SMOKE = 0x5,
|
|
WEAPPROJEXP_HEAVY = 0x6,
|
|
WEAPPROJEXP_FIRE = 0x7,
|
|
WEAPPROJEXP_NAPALMBLOB = 0x8,
|
|
WEAPPROJEXP_BOLT = 0x9,
|
|
WEAPPROJEXP_SHRAPNELSPAN = 0xA,
|
|
WEAPPROJEXP_NUM = 0xB,
|
|
};
|
|
|
|
|
|
enum WeapStickinessType
|
|
{
|
|
WEAPSTICKINESS_NONE = 0x0,
|
|
WEAPSTICKINESS_ALL = 0x1,
|
|
WEAPSTICKINESS_ALL_NO_SENTIENTS = 0x2,
|
|
WEAPSTICKINESS_GROUND = 0x3,
|
|
WEAPSTICKINESS_GROUND_WITH_YAW = 0x4,
|
|
WEAPSTICKINESS_FLESH = 0x5,
|
|
WEAPSTICKINESS_COUNT = 0x6,
|
|
};
|
|
|
|
|
|
enum WeapRotateType
|
|
{
|
|
WEAPROTATE_GRENADE_ROTATE = 0x0,
|
|
WEAPROTATE_BLADE_ROTATE = 0x1,
|
|
WEAPROTATE_CYLINDER_ROTATE = 0x2,
|
|
WEAPROTATE_COUNT = 0x3,
|
|
};
|
|
|
|
|
|
enum guidedMissileType_t
|
|
{
|
|
MISSILE_GUIDANCE_NONE = 0x0,
|
|
MISSILE_GUIDANCE_SIDEWINDER = 0x1,
|
|
MISSILE_GUIDANCE_HELLFIRE = 0x2,
|
|
MISSILE_GUIDANCE_JAVELIN = 0x3,
|
|
MISSILE_GUIDANCE_BALLISTIC = 0x4,
|
|
MISSILE_GUIDANCE_WIREGUIDED = 0x5,
|
|
MISSILE_GUIDANCE_TVGUIDED = 0x6,
|
|
MISSILE_GUIDANCE_DRONE = 0x7,
|
|
MISSILE_GUIDANCE_HEATSEEKING = 0x8,
|
|
MISSILE_GUIDANCE_COUNT = 0x9,
|
|
};
|
|
|
|
enum hitLocation_t
|
|
{
|
|
HITLOC_NONE = 0x0,
|
|
HITLOC_HELMET = 0x1,
|
|
HITLOC_HEAD = 0x2,
|
|
HITLOC_NECK = 0x3,
|
|
HITLOC_TORSO_UPR = 0x4,
|
|
HITLOC_TORSO_MID = 0x5,
|
|
HITLOC_TORSO_LWR = 0x6,
|
|
HITLOC_R_ARM_UPR = 0x7,
|
|
HITLOC_L_ARM_UPR = 0x8,
|
|
HITLOC_R_ARM_LWR = 0x9,
|
|
HITLOC_L_ARM_LWR = 0xA,
|
|
HITLOC_R_HAND = 0xB,
|
|
HITLOC_L_HAND = 0xC,
|
|
HITLOC_R_LEG_UPR = 0xD,
|
|
HITLOC_L_LEG_UPR = 0xE,
|
|
HITLOC_R_LEG_LWR = 0xF,
|
|
HITLOC_L_LEG_LWR = 0x10,
|
|
HITLOC_R_FOOT = 0x11,
|
|
HITLOC_L_FOOT = 0x12,
|
|
HITLOC_GUN = 0x13,
|
|
HITLOC_SHIELD = 0x14,
|
|
|
|
HITLOC_NUM,
|
|
};
|
|
|
|
struct WeaponDef
|
|
{
|
|
const char* szOverlayName; // covered
|
|
XModel** gunXModel; // covered
|
|
XModel* handXModel; // covered
|
|
const char* szModeName; // covered
|
|
uint16_t* notetrackSoundMapKeys; // covered
|
|
uint16_t* notetrackSoundMapValues; // covered
|
|
int playerAnimType; // covered
|
|
weapType_t weapType;
|
|
weapClass_t weapClass;
|
|
PenetrateType penetrateTWeaponAttachmentype;
|
|
ImpactType impactType;
|
|
weapInventoryType_t inventoryType;
|
|
weapFireType_t fireType;
|
|
weapClipType_t clipType;
|
|
barrelType_t barrelType;
|
|
int itemIndex;
|
|
const char* parentWeaponName;
|
|
int iJamFireTime;
|
|
int overheatWeapon;
|
|
float overheatRate;
|
|
float cooldownRate;
|
|
float overheatEndVal;
|
|
bool coolWhileFiring;
|
|
bool fuelTankWeapon;
|
|
int iTankLifeTime;
|
|
OffhandClass offhandClass;
|
|
OffhandSlot offhandSlot;
|
|
weapStance_t stance;
|
|
FxEffectDef* viewFlashEffect;
|
|
FxEffectDef* worldFlashEffect;
|
|
FxEffectDef* barrelCooldownEffect;
|
|
int barrelCooldownMinCount;
|
|
vec3_t vViewFlashOffset;
|
|
vec3_t vWorldFlashOffset;
|
|
const char* pickupSound;
|
|
const char* pickupSoundPlayer;
|
|
const char* ammoPickupSound;
|
|
const char* ammoPickupSoundPlayer;
|
|
const char* projectileSound;
|
|
const char* pullbackSound;
|
|
const char* pullbackSoundPlayer;
|
|
const char* fireSound;
|
|
const char* fireSoundPlayer;
|
|
const char* fireLoopSound;
|
|
const char* fireLoopSoundPlayer;
|
|
const char* fireLoopEndSound;
|
|
const char* fireLoopEndSoundPlayer;
|
|
const char* fireStartSound;
|
|
const char* fireStopSound;
|
|
const char* fireKillcamSound;
|
|
const char* fireStartSoundPlayer;
|
|
const char* fireStopSoundPlayer;
|
|
const char* fireKillcamSoundPlayer;
|
|
const char* fireLastSound;
|
|
const char* fireLastSoundPlayer;
|
|
const char* emptyFireSound;
|
|
const char* emptyFireSoundPlayer;
|
|
const char* crackSound;
|
|
const char* whizbySound;
|
|
const char* meleeSwipeSound;
|
|
const char* meleeSwipeSoundPlayer;
|
|
const char* meleeHitSound;
|
|
const char* meleeMissSound;
|
|
const char* rechamberSound;
|
|
const char* rechamberSoundPlayer;
|
|
const char* reloadSound;
|
|
const char* reloadSoundPlayer;
|
|
const char* reloadEmptySound;
|
|
const char* reloadEmptySoundPlayer;
|
|
const char* reloadStartSound;
|
|
const char* reloadStartSoundPlayer;
|
|
const char* reloadEndSound;
|
|
const char* reloadEndSoundPlayer;
|
|
const char* rotateLoopSound;
|
|
const char* rotateLoopSoundPlayer;
|
|
const char* rotateStopSound;
|
|
const char* rotateStopSoundPlayer;
|
|
const char* deploySound;
|
|
const char* deploySoundPlayer;
|
|
const char* finishDeploySound;
|
|
const char* finishDeploySoundPlayer;
|
|
const char* breakdownSound;
|
|
const char* breakdownSoundPlayer;
|
|
const char* finishBreakdownSound;
|
|
const char* finishBreakdownSoundPlayer;
|
|
const char* detonateSound;
|
|
const char* detonateSoundPlayer;
|
|
const char* nightVisionWearSound;
|
|
const char* nightVisionWearSoundPlayer;
|
|
const char* nightVisionRemoveSound;
|
|
const char* nightVisionRemoveSoundPlayer;
|
|
const char* altSwitchSound;
|
|
const char* altSwitchSoundPlayer;
|
|
const char* raiseSound;
|
|
const char* raiseSoundPlayer;
|
|
const char* firstRaiseSound;
|
|
const char* firstRaiseSoundPlayer;
|
|
const char* adsRaiseSoundPlayer;
|
|
const char* adsLowerSoundPlayer;
|
|
const char* putawaySound;
|
|
const char* putawaySoundPlayer;
|
|
const char* overheatSound;
|
|
const char* overheatSoundPlayer;
|
|
const char* adsZoomSound;
|
|
const char* shellCasing;
|
|
const char* shellCasingPlayer;
|
|
const char** bounceSound;
|
|
const char* standMountedWeapdef;
|
|
const char* crouchMountedWeapdef;
|
|
const char* proneMountedWeapdef;
|
|
int standMountedIndex;
|
|
int crouchMountedIndex;
|
|
int proneMountedIndex;
|
|
FxEffectDef* viewShellEjectEffect;
|
|
FxEffectDef* worldShellEjectEffect;
|
|
FxEffectDef* viewLastShotEjectEffect;
|
|
FxEffectDef* worldLastShotEjectEffect;
|
|
vec3_t vViewShellEjectOffset;
|
|
vec3_t vWorldShellEjectOffset;
|
|
vec3_t vViewShellEjectRotation;
|
|
vec3_t vWorldShellEjectRotation;
|
|
Material* reticleCenter;
|
|
Material* reticleSide;
|
|
int iReticleCenterSize;
|
|
int iReticleSideSize;
|
|
int iReticleMinOfs;
|
|
activeReticleType_t activeReticleType;
|
|
vec3_t vStandMove;
|
|
vec3_t vStandRot;
|
|
vec3_t vDuckedOfs;
|
|
vec3_t vDuckedMove;
|
|
vec3_t vDuckedSprintOfs;
|
|
vec3_t vDuckedSprintRot;
|
|
vec2_t vDuckedSprintBob;
|
|
float fDuckedSprintCycleScale;
|
|
vec3_t vSprintOfs;
|
|
vec3_t vSprintRot;
|
|
vec2_t vSprintBob;
|
|
float fSprintCycleScale;
|
|
vec3_t vLowReadyOfs;
|
|
vec3_t vLowReadyRot;
|
|
vec3_t vRideOfs;
|
|
vec3_t vRideRot;
|
|
vec3_t vDtpOfs;
|
|
vec3_t vDtpRot;
|
|
vec2_t vDtpBob;
|
|
float fDtpCycleScale;
|
|
vec3_t vMantleOfs;
|
|
vec3_t vMantleRot;
|
|
vec3_t vSlideOfs;
|
|
vec3_t vSlideRot;
|
|
vec3_t vDuckedRot;
|
|
vec3_t vProneOfs;
|
|
vec3_t vProneMove;
|
|
vec3_t vProneRot;
|
|
vec3_t vStrafeMove;
|
|
vec3_t vStrafeRot;
|
|
float fPosMoveRate;
|
|
float fPosProneMoveRate;
|
|
float fStandMoveMinSpeed;
|
|
float fDuckedMoveMinSpeed;
|
|
float fProneMoveMinSpeed;
|
|
float fPosRotRate;
|
|
float fPosProneRotRate;
|
|
float fStandRotMinSpeed;
|
|
float fDuckedRotMinSpeed;
|
|
float fProneRotMinSpeed;
|
|
XModel** worldModel;
|
|
XModel* worldClipModel;
|
|
XModel* rocketModel;
|
|
XModel* mountedModel;
|
|
XModel* additionalMeleeModel;
|
|
Material* fireTypeIcon;
|
|
Material* hudIcon;
|
|
weaponIconRatioType_t hudIconRatio;
|
|
Material* indicatorIcon;
|
|
weaponIconRatioType_t indicatorIconRatio;
|
|
Material* ammoCounterIcon;
|
|
weaponIconRatioType_t ammoCounterIconRatio;
|
|
ammoCounterClipType_t ammoCounterClip;
|
|
int iStartAmmo;
|
|
int iMaxAmmo;
|
|
int shotCount;
|
|
const char* szSharedAmmoCapName;
|
|
int iSharedAmmoCapIndex;
|
|
int iSharedAmmoCap;
|
|
bool unlimitedAmmo;
|
|
bool ammoCountClipRelative;
|
|
int damage[6];
|
|
float damageRange[6];
|
|
int minPlayerDamage;
|
|
float damageDuration;
|
|
float damageInterval;
|
|
int playerDamage;
|
|
int iMeleeDamage;
|
|
int iDamageType;
|
|
uint16_t explosionTag;
|
|
int iFireDelay;
|
|
int iMeleeDelay;
|
|
int meleeChargeDelay;
|
|
int iDetonateDelay;
|
|
int iSpinUpTime;
|
|
int iSpinDownTime;
|
|
float spinRate;
|
|
const char* spinLoopSound;
|
|
const char* spinLoopSoundPlayer;
|
|
const char* startSpinSound;
|
|
const char* startSpinSoundPlayer;
|
|
const char* stopSpinSound;
|
|
const char* stopSpinSoundPlayer;
|
|
bool applySpinPitch;
|
|
int iFireTime;
|
|
int iLastFireTime;
|
|
int iRechamberTime;
|
|
int iRechamberBoltTime;
|
|
int iHoldFireTime;
|
|
int iDetonateTime;
|
|
int iMeleeTime;
|
|
int iBurstDelayTime;
|
|
int meleeChargeTime;
|
|
int iReloadTimeRight;
|
|
int iReloadTimeLeft;
|
|
int reloadShowRocketTime;
|
|
int iReloadEmptyTimeLeft;
|
|
int iReloadAddTime;
|
|
int iReloadEmptyAddTime;
|
|
int iReloadQuickAddTime;
|
|
int iReloadQuickEmptyAddTime;
|
|
int iReloadStartTime;
|
|
int iReloadStartAddTime;
|
|
int iReloadEndTime;
|
|
int iDropTime;
|
|
int iRaiseTime;
|
|
int iAltDropTime;
|
|
int quickDropTime;
|
|
int quickRaiseTime;
|
|
int iFirstRaiseTime;
|
|
int iEmptyRaiseTime;
|
|
int iEmptyDropTime;
|
|
int sprintInTime;
|
|
int sprintLoopTime;
|
|
int sprintOutTime;
|
|
int lowReadyInTime;
|
|
int lowReadyLoopTime;
|
|
int lowReadyOutTime;
|
|
int contFireInTime;
|
|
int contFireLoopTime;
|
|
int contFireOutTime;
|
|
int dtpInTime;
|
|
int dtpLoopTime;
|
|
int dtpOutTime;
|
|
int crawlInTime;
|
|
int crawlForwardTime;
|
|
int crawlBackTime;
|
|
int crawlRightTime;
|
|
int crawlLeftTime;
|
|
int crawlOutFireTime;
|
|
int crawlOutTime;
|
|
int slideInTime;
|
|
int deployTime;
|
|
int breakdownTime;
|
|
int iFlourishTime;
|
|
int nightVisionWearTime;
|
|
int nightVisionWearTimeFadeOutEnd;
|
|
int nightVisionWearTimePowerUp;
|
|
int nightVisionRemoveTime;
|
|
int nightVisionRemoveTimePowerDown;
|
|
int nightVisionRemoveTimeFadeInStart;
|
|
int fuseTime;
|
|
int aiFuseTime;
|
|
int lockOnRadius;
|
|
int lockOnSpeed;
|
|
bool requireLockonToFire;
|
|
bool noAdsWhenMagEmpty;
|
|
bool avoidDropCleanup;
|
|
unsigned int stackFire;
|
|
float stackFireSpread;
|
|
float stackFireAccuracyDecay;
|
|
const char* stackSound;
|
|
float autoAimRange;
|
|
float aimAssistRange;
|
|
bool mountableWeapon;
|
|
float aimPadding;
|
|
float enemyCrosshairRange;
|
|
bool crosshairColorChange;
|
|
float moveSpeedScale;
|
|
float adsMoveSpeedScale;
|
|
float sprintDurationScale;
|
|
weapOverlayReticle_t overlayReticle;
|
|
WeapOverlayInteface_t overlayInterface;
|
|
float overlayWidth;
|
|
float overlayHeight;
|
|
float fAdsBobFactor;
|
|
float fAdsViewBobMult;
|
|
bool bHoldBreathToSteady;
|
|
float fHipSpreadStandMin;
|
|
float fHipSpreadDuckedMin;
|
|
float fHipSpreadProneMin;
|
|
float hipSpreadStandMax;
|
|
float hipSpreadDuckedMax;
|
|
float hipSpreadProneMax;
|
|
float fHipSpreadDecayRate;
|
|
float fHipSpreadFireAdd;
|
|
float fHipSpreadTurnAdd;
|
|
float fHipSpreadMoveAdd;
|
|
float fHipSpreadDuckedDecay;
|
|
float fHipSpreadProneDecay;
|
|
float fHipReticleSidePos;
|
|
float fAdsIdleAmount;
|
|
float fHipIdleAmount;
|
|
float adsIdleSpeed;
|
|
float hipIdleSpeed;
|
|
float fIdleCrouchFactor;
|
|
float fIdleProneFactor;
|
|
float fGunMaxPitch;
|
|
float fGunMaxYaw;
|
|
float swayMaxAngle;
|
|
float swayLerpSpeed;
|
|
float swayPitchScale;
|
|
float swayYawScale;
|
|
float swayHorizScale;
|
|
float swayVertScale;
|
|
float swayShellShockScale;
|
|
float adsSwayMaxAngle;
|
|
float adsSwayLerpSpeed;
|
|
float adsSwayPitchScale;
|
|
float adsSwayYawScale;
|
|
bool sharedAmmo;
|
|
bool bRifleBullet;
|
|
bool armorPiercing;
|
|
bool bAirburstWeapon;
|
|
bool bBoltAction;
|
|
bool bUseAltTagFlash;
|
|
bool bUseAntiLagRewind;
|
|
bool bIsCarriedKillstreakWeapon;
|
|
bool aimDownSight;
|
|
bool bRechamberWhileAds;
|
|
bool bReloadWhileAds;
|
|
float adsViewErrorMin;
|
|
float adsViewErrorMax;
|
|
bool bCookOffHold;
|
|
bool bClipOnly;
|
|
bool bCanUseInVehicle;
|
|
bool bNoDropsOrRaises;
|
|
bool adsFireOnly;
|
|
bool cancelAutoHolsterWhenEmpty;
|
|
bool suppressAmmoReserveDisplay;
|
|
bool laserSight;
|
|
bool laserSightDuringNightvision;
|
|
bool bHideThirdPerson;
|
|
bool bHasBayonet;
|
|
bool bDualWield;
|
|
bool bExplodeOnGround;
|
|
bool bThrowBack;
|
|
bool bRetrievable;
|
|
bool bDieOnRespawn;
|
|
bool bNoThirdPersonDropsOrRaises;
|
|
bool bContinuousFire;
|
|
bool bNoPing;
|
|
bool bForceBounce;
|
|
bool bUseDroppedModelAsStowed;
|
|
bool bNoQuickDropWhenEmpty;
|
|
bool bKeepCrosshairWhenADS;
|
|
bool bUseOnlyAltWeaoponHideTagsInAltMode;
|
|
bool bAltWeaponAdsOnly;
|
|
bool bAltWeaponDisableSwitching;
|
|
Material* killIcon;
|
|
weaponIconRatioType_t killIconRatio;
|
|
bool flipKillIcon;
|
|
bool bNoPartialReload;
|
|
bool bSegmentedReload;
|
|
bool bNoADSAutoReload;
|
|
int iReloadAmmoAdd;
|
|
int iReloadStartAdd;
|
|
const char* szSpawnedGrenadeWeaponName;
|
|
const char* szDualWieldWeaponName;
|
|
unsigned int dualWieldWeaponIndex;
|
|
int iDropAmmoMin;
|
|
int iDropAmmoMax;
|
|
int iDropClipAmmoMin;
|
|
int iDropClipAmmoMax;
|
|
int iShotsBeforeRechamber;
|
|
bool blocksProne;
|
|
bool bShowIndicator;
|
|
int isRollingGrenade;
|
|
int useBallisticPrediction;
|
|
int isValuable;
|
|
int isTacticalInsertion;
|
|
bool isReviveWeapon;
|
|
bool bUseRigidBodyOnVehicle;
|
|
int iExplosionRadius;
|
|
int iExplosionRadiusMin;
|
|
int iIndicatorRadius;
|
|
int iExplosionInnerDamage;
|
|
int iExplosionOuterDamage;
|
|
float damageConeAngle;
|
|
int iProjectileSpeed;
|
|
int iProjectileSpeedUp;
|
|
int iProjectileSpeedRelativeUp;
|
|
int iProjectileSpeedForward;
|
|
float fProjectileTakeParentVelocity;
|
|
int iProjectileActivateDist;
|
|
float projLifetime;
|
|
float timeToAccelerate;
|
|
float projectileCurvature;
|
|
XModel* projectileModel;
|
|
weapProjExposion_t projExplosion;
|
|
FxEffectDef* projExplosionEffect;
|
|
bool projExplosionEffectForceNormalUp;
|
|
FxEffectDef* projExplosionEffect2;
|
|
bool projExplosionEffect2ForceNormalUp;
|
|
FxEffectDef* projExplosionEffect3;
|
|
bool projExplosionEffect3ForceNormalUp;
|
|
FxEffectDef* projExplosionEffect4;
|
|
bool projExplosionEffect4ForceNormalUp;
|
|
FxEffectDef* projExplosionEffect5;
|
|
bool projExplosionEffect5ForceNormalUp;
|
|
FxEffectDef* projDudEffect;
|
|
const char* projExplosionSound;
|
|
const char* projDudSound;
|
|
const char* mortarShellSound;
|
|
const char* tankShellSound;
|
|
bool bProjImpactExplode;
|
|
bool bProjSentientImpactExplode;
|
|
bool bProjExplodeWhenStationary;
|
|
bool bBulletImpactExplode;
|
|
WeapStickinessType stickiness;
|
|
WeapRotateType rotateType;
|
|
bool plantable;
|
|
bool hasDetonator;
|
|
bool timedDetonation;
|
|
bool bNoCrumpleMissile;
|
|
bool rotate;
|
|
bool bKeepRolling;
|
|
bool holdButtonToThrow;
|
|
bool offhandHoldIsCancelable;
|
|
bool freezeMovementWhenFiring;
|
|
float lowAmmoWarningThreshold;
|
|
bool bDisallowAtMatchStart;
|
|
float meleeChargeRange;
|
|
bool bUseAsMelee;
|
|
bool isCameraSensor;
|
|
bool isAcousticSensor;
|
|
bool isLaserSensor;
|
|
bool isHoldUseGrenade;
|
|
float* parallelBounce;
|
|
float* perpendicularBounce;
|
|
FxEffectDef* projTrailEffect;
|
|
vec3_t vProjectileColor;
|
|
guidedMissileType_t guidedMissileType;
|
|
float maxSteeringAccel;
|
|
int projIgnitionDelay;
|
|
FxEffectDef* projIgnitionEffect;
|
|
const char* projIgnitionSound;
|
|
float fAdsAimPitch;
|
|
float fAdsCrosshairInFrac;
|
|
float fAdsCrosshairOutFrac;
|
|
int adsGunKickReducedKickBullets;
|
|
float adsGunKickReducedKickPercent;
|
|
float fAdsGunKickPitchMin;
|
|
float fAdsGunKickPitchMax;
|
|
float fAdsGunKickYawMin;
|
|
float fAdsGunKickYawMax;
|
|
float fAdsGunKickAccel;
|
|
float fAdsGunKickSpeedMax;
|
|
float fAdsGunKickSpeedDecay;
|
|
float fAdsGunKickStaticDecay;
|
|
float fAdsViewKickPitchMin;
|
|
float fAdsViewKickPitchMax;
|
|
float fAdsViewKickMinMagnitude;
|
|
float fAdsViewKickYawMin;
|
|
float fAdsViewKickYawMax;
|
|
float fAdsRecoilReductionRate;
|
|
float fAdsRecoilReductionLimit;
|
|
float fAdsRecoilReturnRate;
|
|
float fAdsViewScatterMin;
|
|
float fAdsViewScatterMax;
|
|
float fAdsSpread;
|
|
int hipGunKickReducedKickBullets;
|
|
float hipGunKickReducedKickPercent;
|
|
float fHipGunKickPitchMin;
|
|
float fHipGunKickPitchMax;
|
|
float fHipGunKickYawMin;
|
|
float fHipGunKickYawMax;
|
|
float fHipGunKickAccel;
|
|
float fHipGunKickSpeedMax;
|
|
float fHipGunKickSpeedDecay;
|
|
float fHipGunKickStaticDecay;
|
|
float fHipViewKickPitchMin;
|
|
float fHipViewKickPitchMax;
|
|
float fHipViewKickMinMagnitude;
|
|
float fHipViewKickYawMin;
|
|
float fHipViewKickYawMax;
|
|
float fHipViewScatterMin;
|
|
float fHipViewScatterMax;
|
|
float fAdsViewKickCenterDuckedScale;
|
|
float fAdsViewKickCenterProneScale;
|
|
float fAntiQuickScopeTime;
|
|
float fAntiQuickScopeScale;
|
|
float fAntiQuickScopeSpreadMultiplier;
|
|
float fAntiQuickScopeSpreadMax;
|
|
float fAntiQuickScopeSwayFactor;
|
|
float fightDist;
|
|
float maxDist;
|
|
//const char *accuracyGraphName[2]; // TODO: Order is accuracyGraphName[0] -> accuracyGraphKnots[0] -> originalAccuracyGraphKnots[0] -> accuracyGraphName[1] -> ...
|
|
// Which is currently not possible to do in code generation. Afaik this is the only place where this is the case.
|
|
// So might be something to fix but on the other hand it might be too much work for this little inconvenience.
|
|
const char* accuracyGraphName0;
|
|
const char* accuracyGraphName1;
|
|
//vec2_t *accuracyGraphKnots[2];
|
|
vec2_t* accuracyGraphKnots0;
|
|
vec2_t* accuracyGraphKnots1;
|
|
//vec2_t *originalAccuracyGraphKnots[2];
|
|
vec2_t* originalAccuracyGraphKnots0;
|
|
vec2_t* originalAccuracyGraphKnots1;
|
|
int accuracyGraphKnotCount[2];
|
|
int originalAccuracyGraphKnotCount[2];
|
|
int iPositionReloadTransTime;
|
|
float leftArc;
|
|
float rightArc;
|
|
float topArc;
|
|
float bottomArc;
|
|
float accuracy;
|
|
float aiSpread;
|
|
float playerSpread;
|
|
float minTurnSpeed[2];
|
|
float maxTurnSpeed[2];
|
|
float pitchConvergenceTime;
|
|
float yawConvergenceTime;
|
|
float suppressTime;
|
|
float maxRange;
|
|
float fAnimHorRotateInc;
|
|
float fPlayerPositionDist;
|
|
const char* szUseHintString;
|
|
const char* dropHintString;
|
|
int iUseHintStringIndex;
|
|
int dropHintStringIndex;
|
|
float horizViewJitter;
|
|
float vertViewJitter;
|
|
float cameraShakeScale;
|
|
int cameraShakeDuration;
|
|
int cameraShakeRadius;
|
|
float explosionCameraShakeScale;
|
|
int explosionCameraShakeDuration;
|
|
int explosionCameraShakeRadius;
|
|
const char* szScript;
|
|
float destabilizationRateTime;
|
|
float destabilizationCurvatureMax;
|
|
int destabilizeDistance;
|
|
float* locationDamageMultipliers;
|
|
const char* fireRumble;
|
|
const char* meleeImpactRumble;
|
|
const char* reloadRumble;
|
|
const char* explosionRumble;
|
|
TracerDef* tracerType;
|
|
TracerDef* enemyTracerType;
|
|
float adsDofStart;
|
|
float adsDofEnd;
|
|
float hipDofStart;
|
|
float hipDofEnd;
|
|
float scanSpeed;
|
|
float scanAccel;
|
|
int scanPauseTime;
|
|
const char* flameTableFirstPerson;
|
|
const char* flameTableThirdPerson;
|
|
flameTable* flameTableFirstPersonPtr;
|
|
flameTable* flameTableThirdPersonPtr;
|
|
FxEffectDef* tagFx_preparationEffect;
|
|
FxEffectDef* tagFlash_preparationEffect;
|
|
bool doGibbing;
|
|
float maxGibDistance;
|
|
float altScopeADSTransInTime;
|
|
float altScopeADSTransOutTime;
|
|
int iIntroFireTime;
|
|
int iIntroFireLength;
|
|
FxEffectDef* meleeSwipeEffect;
|
|
FxEffectDef* meleeImpactEffect;
|
|
FxEffectDef* meleeImpactNoBloodEffect;
|
|
const char* throwBackType;
|
|
WeaponCamo* weaponCamo;
|
|
float customFloat0;
|
|
float customFloat1;
|
|
float customFloat2;
|
|
int customBool0;
|
|
int customBool1;
|
|
int customBool2;
|
|
};
|
|
|
|
enum weapAnimFiles_t
|
|
{
|
|
WEAP_ANIM_ROOT = 0x0,
|
|
WEAP_ANIM_IDLE = 0x1,
|
|
WEAP_ANIM_EMPTY_IDLE = 0x2,
|
|
WEAP_ANIM_FIRE_INTRO = 0x3,
|
|
WEAP_ANIM_FIRE = 0x4,
|
|
WEAP_ANIM_HOLD_FIRE = 0x5,
|
|
WEAP_ANIM_LASTSHOT = 0x6,
|
|
WEAP_ANIM_FINALSHOT = 0x7,
|
|
WEAP_ANIM_RECHAMBER = 0x8,
|
|
WEAP_ANIM_MELEE = 0x9,
|
|
WEAP_ANIM_MELEE1 = 0xA,
|
|
WEAP_ANIM_MELEE2 = 0xB,
|
|
WEAP_ANIM_MELEE3 = 0xC,
|
|
WEAP_ANIM_MELEE_EMPTY = 0xD,
|
|
WEAP_ANIM_MELEE_CHARGE = 0xE,
|
|
WEAP_ANIM_MELEE_CHARGE_EMPTY = 0xF,
|
|
WEAP_ANIM_RELOAD = 0x10,
|
|
WEAP_ANIM_RELOAD_RIGHT = 0x11,
|
|
WEAP_ANIM_RELOAD_EMPTY = 0x12,
|
|
WEAP_ANIM_RELOAD_START = 0x13,
|
|
WEAP_ANIM_RELOAD_END = 0x14,
|
|
WEAP_ANIM_RELOAD_QUICK = 0x15,
|
|
WEAP_ANIM_RELOAD_QUICK_EMPTY = 0x16,
|
|
WEAP_ANIM_RAISE = 0x17,
|
|
WEAP_ANIM_FIRST_RAISE = 0x18,
|
|
WEAP_ANIM_DROP = 0x19,
|
|
WEAP_ANIM_ALT_RAISE = 0x1A,
|
|
WEAP_ANIM_ALT_DROP = 0x1B,
|
|
WEAP_ANIM_QUICK_RAISE = 0x1C,
|
|
WEAP_ANIM_QUICK_DROP = 0x1D,
|
|
WEAP_ANIM_EMPTY_RAISE = 0x1E,
|
|
WEAP_ANIM_EMPTY_DROP = 0x1F,
|
|
WEAP_ANIM_SPRINT_IN = 0x20,
|
|
WEAP_ANIM_SPRINT_LOOP = 0x21,
|
|
WEAP_ANIM_SPRINT_OUT = 0x22,
|
|
WEAP_ANIM_SPRINT_EMPTY_IN = 0x23,
|
|
WEAP_ANIM_SPRINT_EMPTY_LOOP = 0x24,
|
|
WEAP_ANIM_SPRINT_EMPTY_OUT = 0x25,
|
|
WEAP_ANIM_LOWREADY_IN = 0x26,
|
|
WEAP_ANIM_LOWREADY_LOOP = 0x27,
|
|
WEAP_ANIM_LOWREADY_OUT = 0x28,
|
|
WEAP_ANIM_CONT_FIRE_IN = 0x29,
|
|
WEAP_ANIM_CONT_FIRE_LOOP = 0x2A,
|
|
WEAP_ANIM_CONT_FIRE_OUT = 0x2B,
|
|
WEAP_ANIM_CRAWL_IN = 0x2C,
|
|
WEAP_ANIM_CRAWL_FORWARD = 0x2D,
|
|
WEAP_ANIM_CRAWL_BACK = 0x2E,
|
|
WEAP_ANIM_CRAWL_RIGHT = 0x2F,
|
|
WEAP_ANIM_CRAWL_LEFT = 0x30,
|
|
WEAP_ANIM_CRAWL_OUT = 0x31,
|
|
WEAP_ANIM_CRAWL_EMPTY_IN = 0x32,
|
|
WEAP_ANIM_CRAWL_EMPTY_FORWARD = 0x33,
|
|
WEAP_ANIM_CRAWL_EMPTY_BACK = 0x34,
|
|
WEAP_ANIM_CRAWL_EMPTY_RIGHT = 0x35,
|
|
WEAP_ANIM_CRAWL_EMPTY_LEFT = 0x36,
|
|
WEAP_ANIM_CRAWL_EMPTY_OUT = 0x37,
|
|
WEAP_ANIM_DEPLOY = 0x38,
|
|
WEAP_ANIM_BREAKDOWN = 0x39,
|
|
WEAP_ANIM_DETONATE = 0x3A,
|
|
WEAP_ANIM_NIGHTVISION_WEAR = 0x3B,
|
|
WEAP_ANIM_NIGHTVISION_REMOVE = 0x3C,
|
|
WEAP_ANIM_ADS_FIRE = 0x3D,
|
|
WEAP_ANIM_ADS_LASTSHOT = 0x3E,
|
|
WEAP_ANIM_ADS_FIRE_INTRO = 0x3F,
|
|
WEAP_ANIM_ADS_RECHAMBER = 0x40,
|
|
WEAP_ANIM_DTP_IN = 0x41,
|
|
WEAP_ANIM_DTP_LOOP = 0x42,
|
|
WEAP_ANIM_DTP_OUT = 0x43,
|
|
WEAP_ANIM_DTP_EMPTY_IN = 0x44,
|
|
WEAP_ANIM_DTP_EMPTY_LOOP = 0x45,
|
|
WEAP_ANIM_DTP_EMPTY_OUT = 0x46,
|
|
WEAP_ANIM_SLIDE_IN = 0x47,
|
|
WEAP_ANIM_MANTLE = 0x48,
|
|
WEAP_ANIM_CAMERA_SPRINT_LOOP = 0x49,
|
|
WEAP_ANIM_CAMERA_DTP_IN = 0x4A,
|
|
WEAP_ANIM_CAMERA_DTP_LOOP = 0x4B,
|
|
WEAP_ANIM_CAMERA_DTP_OUT = 0x4C,
|
|
WEAP_ANIM_CAMERA_MANTLE = 0x4D,
|
|
WEAP_ANIM_FIRE_LEFT = 0x4E,
|
|
WEAP_ANIM_LASTSHOT_LEFT = 0x4F,
|
|
WEAP_ANIM_FINALSHOT_LEFT = 0x50,
|
|
WEAP_ANIM_IDLE_LEFT = 0x51,
|
|
WEAP_ANIM_EMPTY_IDLE_LEFT = 0x52,
|
|
WEAP_ANIM_RELOAD_EMPTY_LEFT = 0x53,
|
|
WEAP_ANIM_RELOAD_LEFT = 0x54,
|
|
WEAP_ANIM_ADS_UP = 0x55,
|
|
WEAP_ANIM_ADS_DOWN = 0x56,
|
|
WEAP_ANIM_ADS_UP_OTHER_SCOPE = 0x57,
|
|
NUM_WEAP_ANIMS = 0x58,
|
|
};
|
|
|
|
enum materialSurfType_t
|
|
{
|
|
SURF_TYPE_DEFAULT,
|
|
SURF_TYPE_BARK,
|
|
SURF_TYPE_BRICK,
|
|
SURF_TYPE_CARPET,
|
|
SURF_TYPE_CLOTH,
|
|
SURF_TYPE_CONCRETE,
|
|
SURF_TYPE_DIRT,
|
|
SURF_TYPE_FLESH,
|
|
SURF_TYPE_FOLIAGE,
|
|
SURF_TYPE_GLASS,
|
|
SURF_TYPE_GRASS,
|
|
SURF_TYPE_GRAVEL,
|
|
SURF_TYPE_ICE,
|
|
SURF_TYPE_METAL,
|
|
SURF_TYPE_MUD,
|
|
SURF_TYPE_PAPER,
|
|
SURF_TYPE_PLASTER,
|
|
SURF_TYPE_ROCK,
|
|
SURF_TYPE_SAND,
|
|
SURF_TYPE_SNOW,
|
|
SURF_TYPE_WATER,
|
|
SURF_TYPE_WOOD,
|
|
SURF_TYPE_ASPHALT,
|
|
SURF_TYPE_CERAMIC,
|
|
SURF_TYPE_PLASTIC,
|
|
SURF_TYPE_RUBBER,
|
|
SURF_TYPE_CUSHION,
|
|
SURF_TYPE_FRUIT,
|
|
SURF_TYPE_PAINTED_METAL,
|
|
SURF_TYPE_PLAYER,
|
|
SURF_TYPE_TALL_GRASS,
|
|
SURF_TYPE_RIOT_SHIELD,
|
|
|
|
SURF_TYPE_NUM
|
|
};
|
|
|
|
struct WeaponVariantDef
|
|
{
|
|
const char* szInternalName;
|
|
int iVariantCount;
|
|
WeaponDef* weapDef;
|
|
const char* szDisplayName;
|
|
const char* szAltWeaponName;
|
|
const char* szAttachmentUnique;
|
|
WeaponAttachment** attachments;
|
|
WeaponAttachmentUnique** attachmentUniques;
|
|
const char** szXAnims;
|
|
uint16_t* hideTags;
|
|
XModel** attachViewModel;
|
|
XModel** attachWorldModel;
|
|
const char** attachViewModelTag;
|
|
const char** attachWorldModelTag;
|
|
float attachViewModelOffsets[24];
|
|
float attachWorldModelOffsets[24];
|
|
float attachViewModelRotations[24];
|
|
float attachWorldModelRotations[24];
|
|
vec3_t stowedModelOffsets;
|
|
vec3_t stowedModelRotations;
|
|
unsigned int altWeaponIndex;
|
|
int iAttachments;
|
|
bool bIgnoreAttachments;
|
|
int iClipSize;
|
|
int iReloadTime;
|
|
int iReloadEmptyTime;
|
|
int iReloadQuickTime;
|
|
int iReloadQuickEmptyTime;
|
|
int iAdsTransInTime;
|
|
int iAdsTransOutTime;
|
|
int iAltRaiseTime;
|
|
const char* szAmmoDisplayName;
|
|
const char* szAmmoName;
|
|
int iAmmoIndex;
|
|
const char* szClipName;
|
|
int iClipIndex;
|
|
float fAimAssistRangeAds;
|
|
float fAdsSwayHorizScale;
|
|
float fAdsSwayVertScale;
|
|
float fAdsViewKickCenterSpeed;
|
|
float fHipViewKickCenterSpeed;
|
|
float fAdsZoomFov1;
|
|
float fAdsZoomFov2;
|
|
float fAdsZoomFov3;
|
|
float fAdsZoomInFrac;
|
|
float fAdsZoomOutFrac;
|
|
float fOverlayAlphaScale;
|
|
float fOOPosAnimLength[2];
|
|
bool bSilenced;
|
|
bool bDualMag;
|
|
bool bInfraRed;
|
|
bool bTVGuided;
|
|
unsigned int perks[2];
|
|
bool bAntiQuickScope;
|
|
Material* overlayMaterial;
|
|
Material* overlayMaterialLowRes;
|
|
Material* dpadIcon;
|
|
weaponIconRatioType_t dpadIconRatio;
|
|
bool noAmmoOnDpadIcon;
|
|
bool mmsWeapon;
|
|
bool mmsInScope;
|
|
float mmsFOV;
|
|
float mmsAspect;
|
|
float mmsMaxDist;
|
|
vec3_t ikLeftHandIdlePos;
|
|
vec3_t ikLeftHandOffset;
|
|
vec3_t ikLeftHandRotation;
|
|
bool bUsingLeftHandProneIK;
|
|
vec3_t ikLeftHandProneOffset;
|
|
vec3_t ikLeftHandProneRotation;
|
|
vec3_t ikLeftHandUiViewerOffset;
|
|
vec3_t ikLeftHandUiViewerRotation;
|
|
};
|
|
|
|
struct WeaponFullDef
|
|
{
|
|
WeaponVariantDef weapVariantDef;
|
|
WeaponDef weapDef;
|
|
WeaponAttachment* attachments[63];
|
|
WeaponAttachmentUnique* attachmentUniques[95];
|
|
XModel* gunXModel[16];
|
|
const char* szXAnims[88];
|
|
uint16_t hideTags[32];
|
|
uint16_t notetrackSoundMapKeys[20];
|
|
uint16_t notetrackSoundMapValues[20];
|
|
XModel* worldModel[16];
|
|
XModel* attachViewModel[8];
|
|
XModel* attachWorldModel[8];
|
|
const char* attachViewModelTag[8];
|
|
const char* attachWorldModelTag[8];
|
|
float parallelBounce[32];
|
|
float perpendicularBounce[32];
|
|
float locationDamageMultipliers[21];
|
|
char weaponCamo[64];
|
|
};
|
|
|
|
|
|
struct WeaponCamoSet
|
|
{
|
|
GfxImage* solidCamoImage;
|
|
GfxImage* patternCamoImage;
|
|
vec2_t patternOffset;
|
|
float patternScale;
|
|
};
|
|
|
|
|
|
struct WeaponCamoMaterialSet
|
|
{
|
|
unsigned int numMaterials;
|
|
WeaponCamoMaterial* materials;
|
|
};
|
|
|
|
|
|
enum SndMenuCategory
|
|
{
|
|
SND_CATEGORY_SFX = 0x0,
|
|
SND_CATEGORY_MUSIC = 0x1,
|
|
SND_CATEGORY_VOICE = 0x2,
|
|
SND_CATEGORY_UI = 0x3,
|
|
SND_CATEGORY_CINEMATIC = 0x4,
|
|
SND_CATEGORY_COUNT = 0x5,
|
|
};
|
|
|
|
|
|
struct SndVolumeGroup
|
|
{
|
|
char name[32];
|
|
char parentName[32];
|
|
unsigned int id;
|
|
int parentIndex;
|
|
SndMenuCategory category;
|
|
uint16_t attenuationSp;
|
|
uint16_t attenuationMp;
|
|
};
|
|
|
|
|
|
struct SndCurve
|
|
{
|
|
char name[32];
|
|
unsigned int id;
|
|
vec2_t points[8];
|
|
};
|
|
|
|
|
|
struct SndPan
|
|
{
|
|
char name[32];
|
|
unsigned int id;
|
|
float front;
|
|
float back;
|
|
float center;
|
|
float lfe;
|
|
float left;
|
|
float right;
|
|
};
|
|
|
|
|
|
struct SndDuckGroup
|
|
{
|
|
char name[32];
|
|
unsigned int id;
|
|
};
|
|
|
|
|
|
struct SndContext
|
|
{
|
|
unsigned int type;
|
|
unsigned int values[8];
|
|
};
|
|
|
|
|
|
struct SndMaster
|
|
{
|
|
char name[32];
|
|
unsigned int id;
|
|
int lowE;
|
|
float lowG;
|
|
float lowF;
|
|
float lowQ;
|
|
int peak1E;
|
|
float peak1G;
|
|
float peak1F;
|
|
float peak1Q;
|
|
int peak2E;
|
|
float peak2G;
|
|
float peak2F;
|
|
float peak2Q;
|
|
int hiE;
|
|
float hiG;
|
|
float hiF;
|
|
float hiQ;
|
|
float eqG;
|
|
int compE;
|
|
float compPG;
|
|
float compMG;
|
|
float compT;
|
|
float compR;
|
|
float compTA;
|
|
float compTR;
|
|
int limitE;
|
|
float limitPG;
|
|
float limitMG;
|
|
float limitT;
|
|
float limitR;
|
|
float limitTA;
|
|
float limitTR;
|
|
float busReverbG;
|
|
float busFxG;
|
|
float busVoiceG;
|
|
float busPfutzG;
|
|
float busHdrfxG;
|
|
float busUiG;
|
|
float busMusicG;
|
|
float busMovieG;
|
|
float busVcsG;
|
|
int busReverbE;
|
|
int busFxE;
|
|
int busVoiceE;
|
|
int busPfutzE;
|
|
int busHdrfxE;
|
|
int busUiE;
|
|
int busMusicE;
|
|
int busMovieE;
|
|
int hdrfxCompE;
|
|
int voiceEqE;
|
|
int voiceCompE;
|
|
};
|
|
|
|
|
|
struct SndSidechainDuck
|
|
{
|
|
char name[32];
|
|
unsigned int id;
|
|
float g;
|
|
float f;
|
|
float q;
|
|
float ta;
|
|
float tr;
|
|
float tf;
|
|
};
|
|
|
|
|
|
struct SndFutz
|
|
{
|
|
char name[32];
|
|
unsigned int id;
|
|
float bpfF;
|
|
float bpfQ;
|
|
float lsG;
|
|
float lsF;
|
|
float lsQ;
|
|
float dist;
|
|
float preG;
|
|
float postG;
|
|
float th;
|
|
float tg;
|
|
float clippre;
|
|
float clippost;
|
|
float blend;
|
|
unsigned int startAliasId;
|
|
unsigned int stopAliasId;
|
|
unsigned int loopAliasId;
|
|
};
|
|
|
|
|
|
struct FxSpawnDefLooping
|
|
{
|
|
int intervalMsec;
|
|
int count;
|
|
};
|
|
|
|
|
|
struct FxIntRange
|
|
{
|
|
int base;
|
|
int amplitude;
|
|
};
|
|
|
|
|
|
struct FxSpawnDefOneShot
|
|
{
|
|
FxIntRange count;
|
|
};
|
|
|
|
|
|
union FxSpawnDef
|
|
{
|
|
FxSpawnDefLooping looping;
|
|
FxSpawnDefOneShot oneShot;
|
|
};
|
|
|
|
|
|
struct FxElemAtlas
|
|
{
|
|
char behavior;
|
|
char index;
|
|
char fps;
|
|
char loopCount;
|
|
char colIndexBits;
|
|
char rowIndexBits;
|
|
uint16_t entryCountAndIndexRange;
|
|
};
|
|
|
|
|
|
union FxEffectDefRef
|
|
{
|
|
FxEffectDef* handle;
|
|
const char* name;
|
|
};
|
|
|
|
|
|
union FxElemVisuals
|
|
{
|
|
void* anonymous;
|
|
Material* material;
|
|
XModel* model;
|
|
FxEffectDefRef effectDef;
|
|
const char* soundName;
|
|
GfxLightDef* lightDef;
|
|
};
|
|
|
|
|
|
union FxElemDefVisuals
|
|
{
|
|
FxElemMarkVisuals* markArray;
|
|
FxElemVisuals* array;
|
|
FxElemVisuals instance;
|
|
};
|
|
|
|
|
|
union FxElemExtendedDefPtr
|
|
{
|
|
FxTrailDef* trailDef;
|
|
FxSpotLightDef* spotLightDef;
|
|
char* unknownDef;
|
|
};
|
|
|
|
|
|
struct FxBillboardTrim
|
|
{
|
|
float topWidth;
|
|
float bottomWidth;
|
|
};
|
|
|
|
|
|
union FxElemDefUnion
|
|
{
|
|
FxBillboardTrim billboard;
|
|
FxIntRange cloudDensityRange;
|
|
};
|
|
|
|
|
|
struct FxElemSpawnSound
|
|
{
|
|
const char* spawnSound;
|
|
};
|
|
|
|
enum FxElemType : char
|
|
{
|
|
FX_ELEM_TYPE_SPRITE_BILLBOARD = 0x0,
|
|
FX_ELEM_TYPE_SPRITE_ORIENTED = 0x1,
|
|
FX_ELEM_TYPE_SPRITE_ROTATED = 0x2,
|
|
FX_ELEM_TYPE_TAIL = 0x3,
|
|
FX_ELEM_TYPE_LINE = 0x4,
|
|
FX_ELEM_TYPE_TRAIL = 0x5,
|
|
FX_ELEM_TYPE_CLOUD = 0x6,
|
|
FX_ELEM_TYPE_MODEL = 0x7,
|
|
FX_ELEM_TYPE_OMNI_LIGHT = 0x8,
|
|
FX_ELEM_TYPE_SPOT_LIGHT = 0x9,
|
|
FX_ELEM_TYPE_SOUND = 0xA,
|
|
FX_ELEM_TYPE_DECAL = 0xB,
|
|
FX_ELEM_TYPE_RUNNER = 0xC,
|
|
FX_ELEM_TYPE_COUNT = 0xD,
|
|
FX_ELEM_TYPE_LAST_SPRITE = 0x5,
|
|
FX_ELEM_TYPE_LAST_DRAWN = 0x9,
|
|
};
|
|
|
|
|
|
struct FxElemDef
|
|
{
|
|
int flags;
|
|
FxSpawnDef spawn;
|
|
FxFloatRange spawnRange;
|
|
FxFloatRange fadeInRange;
|
|
FxFloatRange fadeOutRange;
|
|
float spawnFrustumCullRadius;
|
|
FxIntRange spawnDelayMsec;
|
|
FxIntRange lifeSpanMsec;
|
|
FxFloatRange spawnOrigin[3];
|
|
FxFloatRange spawnOffsetRadius;
|
|
FxFloatRange spawnOffsetHeight;
|
|
FxFloatRange spawnAngles[3];
|
|
FxFloatRange angularVelocity[3];
|
|
FxFloatRange initialRotation;
|
|
unsigned int rotationAxis;
|
|
FxFloatRange gravity;
|
|
FxFloatRange reflectionFactor;
|
|
FxElemAtlas atlas;
|
|
float windInfluence;
|
|
FxElemType elemType;
|
|
char visualCount;
|
|
char velIntervalCount;
|
|
char visStateIntervalCount;
|
|
FxElemVelStateSample* velSamples;
|
|
FxElemVisStateSample* visSamples;
|
|
FxElemDefVisuals visuals;
|
|
vec3_t collMins;
|
|
vec3_t collMaxs;
|
|
FxEffectDefRef effectOnImpact;
|
|
FxEffectDefRef effectOnDeath;
|
|
FxEffectDefRef effectEmitted;
|
|
FxFloatRange emitDist;
|
|
FxFloatRange emitDistVariance;
|
|
FxEffectDefRef effectAttached;
|
|
FxElemExtendedDefPtr extended;
|
|
char sortOrder;
|
|
char lightingFrac;
|
|
char unused[2];
|
|
uint16_t alphaFadeTimeMsec;
|
|
uint16_t maxWindStrength;
|
|
uint16_t spawnIntervalAtMaxWind;
|
|
uint16_t lifespanAtMaxWind;
|
|
FxElemDefUnion u;
|
|
FxElemSpawnSound spawnSound;
|
|
vec2_t billboardPivot;
|
|
};
|
|
|
|
|
|
struct FxImpactEntry
|
|
{
|
|
FxEffectDef* nonflesh[32];
|
|
FxEffectDef* flesh[4];
|
|
};
|
|
|
|
|
|
struct StringTableCell
|
|
{
|
|
const char* string;
|
|
int hash;
|
|
};
|
|
|
|
|
|
enum LbColType
|
|
{
|
|
LBCOL_TYPE_NUMBER = 0x0,
|
|
LBCOL_TYPE_TIME = 0x1,
|
|
LBCOL_TYPE_LEVELXP = 0x2,
|
|
LBCOL_TYPE_PRESTIGE = 0x3,
|
|
LBCOL_TYPE_BIGNUMBER = 0x4,
|
|
LBCOL_TYPE_PERCENT = 0x5,
|
|
LBCOL_TYPE_TIME_FULL = 0x6,
|
|
LBCOL_TYPE_COUNT = 0x7,
|
|
};
|
|
|
|
|
|
enum LbAggType
|
|
{
|
|
LBAGG_TYPE_MIN = 0x0,
|
|
LBAGG_TYPE_MAX = 0x1,
|
|
LBAGG_TYPE_ADD = 0x2,
|
|
LBAGG_TYPE_REPLACE = 0x3,
|
|
LBAGG_TYPE_COUNT = 0x4,
|
|
};
|
|
|
|
|
|
struct LbColumnDef
|
|
{
|
|
const char* name;
|
|
int colId;
|
|
int dwColIndex;
|
|
bool hidden;
|
|
const char* statName;
|
|
LbColType type;
|
|
int precision;
|
|
LbAggType agg;
|
|
const char* localization;
|
|
int uiCalColX;
|
|
int uiCalColY;
|
|
};
|
|
|
|
|
|
struct ddlDef_t
|
|
{
|
|
int version;
|
|
int size;
|
|
ddlStructDef_t* structList;
|
|
int structCount;
|
|
ddlEnumDef_t* enumList;
|
|
int enumCount;
|
|
ddlDef_t* next;
|
|
};
|
|
|
|
|
|
struct Glass
|
|
{
|
|
unsigned int numCellIndices;
|
|
uint16_t cellIndices[6];
|
|
GlassDef* glassDef;
|
|
unsigned int index;
|
|
unsigned int brushModel;
|
|
vec3_t origin;
|
|
vec3_t angles;
|
|
vec3_t absmin;
|
|
vec3_t absmax;
|
|
bool isPlanar;
|
|
char numOutlineVerts;
|
|
char binormalSign;
|
|
vec2_t* outline;
|
|
vec3_t outlineAxis[3];
|
|
vec3_t outlineOrigin;
|
|
float uvScale;
|
|
float thickness;
|
|
};
|
|
|
|
|
|
struct KeyValuePair
|
|
{
|
|
int keyHash;
|
|
int namespaceHash;
|
|
const char* value;
|
|
};
|
|
|
|
|
|
enum DevEventType
|
|
{
|
|
EVENT_ACTIVATE = 0x0,
|
|
EVENT_DEACTIVATE = 0x1,
|
|
EVENT_ACCEPT = 0x2,
|
|
EVENT_UPDATE = 0x3,
|
|
EVENT_DRAW = 0x4,
|
|
EVENT_SAVE = 0x5,
|
|
};
|
|
|
|
|
|
enum LocalClientNum_t
|
|
{
|
|
INVALID_LOCAL_CLIENT = 0xFFFFFFFF,
|
|
LOCAL_CLIENT_FIRST = 0x0,
|
|
LOCAL_CLIENT_0 = 0x0,
|
|
ONLY_LOCAL_CLIENT = 0x0,
|
|
LOCAL_CLIENT_COUNT = 0x1,
|
|
};
|
|
|
|
|
|
struct type_align(4) DevGraph
|
|
{
|
|
vec2_t* knots;
|
|
int* knotCount;
|
|
int knotCountMax;
|
|
int selectedKnot;
|
|
void* eventCallback; //void (__cdecl *eventCallback)(DevGraph *, DevEventType, LocalClientNum_t);
|
|
void* textCallback; //void (__cdecl *textCallback)(DevGraph *, const float, const float, char *, const int);
|
|
void* data;
|
|
bool disableEditingEndPoints;
|
|
};
|
|
|
|
|
|
struct GraphFloat
|
|
{
|
|
char name[64];
|
|
vec2_t knots[32];
|
|
int knotCount;
|
|
float scale;
|
|
DevGraph devguiGraph;
|
|
};
|
|
|
|
typedef char ByteVec[3];
|
|
typedef tdef_align(4) uint16_t UShortVec[3];
|
|
|
|
union XAnimDynamicFrames
|
|
{
|
|
ByteVec *_1;
|
|
UShortVec *_2;
|
|
};
|
|
|
|
|
|
union XAnimDynamicIndicesTrans
|
|
{
|
|
char _1[1];
|
|
uint16_t _2[1];
|
|
};
|
|
|
|
|
|
struct type_align(4) XAnimPartTransFrames
|
|
{
|
|
vec3_t mins;
|
|
vec3_t size;
|
|
XAnimDynamicFrames frames;
|
|
XAnimDynamicIndicesTrans indices;
|
|
};
|
|
|
|
|
|
union XAnimPartTransData
|
|
{
|
|
XAnimPartTransFrames frames;
|
|
vec3_t frame0;
|
|
};
|
|
|
|
|
|
struct XAnimPartTrans
|
|
{
|
|
uint16_t size;
|
|
char smallTrans;
|
|
XAnimPartTransData u;
|
|
};
|
|
|
|
union XAnimDynamicIndicesDeltaQuat2
|
|
{
|
|
char _1[1];
|
|
uint16_t _2[1];
|
|
};
|
|
|
|
typedef tdef_align(4) int16_t XQuat2[2];
|
|
|
|
struct type_align(4) XAnimDeltaPartQuatDataFrames2
|
|
{
|
|
XQuat2 *frames;
|
|
XAnimDynamicIndicesDeltaQuat2 indices;
|
|
};
|
|
|
|
|
|
union XAnimDeltaPartQuatData2
|
|
{
|
|
XAnimDeltaPartQuatDataFrames2 frames;
|
|
XQuat2 frame0;
|
|
};
|
|
|
|
|
|
struct XAnimDeltaPartQuat2
|
|
{
|
|
uint16_t size;
|
|
XAnimDeltaPartQuatData2 u;
|
|
};
|
|
|
|
union XAnimDynamicIndicesDeltaQuat
|
|
{
|
|
char _1[1];
|
|
uint16_t _2[1];
|
|
};
|
|
|
|
typedef tdef_align(4) int16_t XQuat[4];
|
|
|
|
struct type_align(4) XAnimDeltaPartQuatDataFrames
|
|
{
|
|
XQuat *frames;
|
|
XAnimDynamicIndicesDeltaQuat indices;
|
|
};
|
|
|
|
|
|
union XAnimDeltaPartQuatData
|
|
{
|
|
XAnimDeltaPartQuatDataFrames frames;
|
|
XQuat frame0;
|
|
};
|
|
|
|
|
|
struct XAnimDeltaPartQuat
|
|
{
|
|
uint16_t size;
|
|
XAnimDeltaPartQuatData u;
|
|
};
|
|
|
|
|
|
union GfxColor
|
|
{
|
|
unsigned int packed;
|
|
char array[4];
|
|
};
|
|
|
|
|
|
union PackedTexCoords
|
|
{
|
|
unsigned int packed;
|
|
};
|
|
|
|
|
|
union PackedUnitVec
|
|
{
|
|
unsigned int packed;
|
|
};
|
|
|
|
|
|
struct type_align(16) GfxPackedVertex
|
|
{
|
|
vec3_t xyz;
|
|
float binormalSign;
|
|
GfxColor color;
|
|
PackedTexCoords texCoord;
|
|
PackedUnitVec normal;
|
|
PackedUnitVec tangent;
|
|
};
|
|
|
|
|
|
struct XRigidVertList
|
|
{
|
|
uint16_t boneOffset;
|
|
uint16_t vertCount;
|
|
uint16_t triOffset;
|
|
uint16_t triCount;
|
|
XSurfaceCollisionTree* collisionTree;
|
|
};
|
|
|
|
|
|
struct XModelCollTri_s
|
|
{
|
|
vec4_t plane;
|
|
vec4_t svec;
|
|
vec4_t tvec;
|
|
};
|
|
|
|
typedef tdef_align(16) PhysGeomInfo PhysGeomInfo16;
|
|
|
|
|
|
struct PhysGeomList
|
|
{
|
|
unsigned int count;
|
|
PhysGeomInfo16* geoms;
|
|
int contents;
|
|
};
|
|
|
|
/* struct __cppobj ID3D11BlendState : ID3D11DeviceChild
|
|
{
|
|
};*/
|
|
|
|
/* struct __cppobj ID3D11DepthStencilState : ID3D11DeviceChild
|
|
{
|
|
};*/
|
|
|
|
/* struct __cppobj ID3D11RasterizerState : ID3D11DeviceChild
|
|
{
|
|
};*/
|
|
|
|
/* struct IUnknownVtbl
|
|
{
|
|
HRESULT (__stdcall *QueryInterface)(IUnknown *this, _GUID *, void **);
|
|
unsigned int (__stdcall *AddRef)(IUnknown *this);
|
|
unsigned int (__stdcall *Release)(IUnknown *this);
|
|
};*/
|
|
|
|
|
|
struct MaterialStreamRouting
|
|
{
|
|
char source;
|
|
char dest;
|
|
};
|
|
|
|
|
|
struct MaterialVertexStreamRouting
|
|
{
|
|
MaterialStreamRouting data[16];
|
|
void/*ID3D11InputLayout*/* decl[20];
|
|
};
|
|
|
|
|
|
struct MaterialVertexDeclaration
|
|
{
|
|
char streamCount;
|
|
bool hasOptionalSource;
|
|
bool isLoaded;
|
|
MaterialVertexStreamRouting routing;
|
|
};
|
|
|
|
|
|
union MaterialArgumentLocation
|
|
{
|
|
uint16_t offset;
|
|
|
|
struct
|
|
{
|
|
char textureIndex;
|
|
char samplerIndex;
|
|
};
|
|
};
|
|
|
|
|
|
struct MaterialArgumentCodeConst
|
|
{
|
|
uint16_t index;
|
|
char firstRow;
|
|
char rowCount;
|
|
};
|
|
|
|
|
|
union MaterialArgumentDef
|
|
{
|
|
const float (*literalConst)[4];
|
|
MaterialArgumentCodeConst codeConst;
|
|
unsigned int codeSampler;
|
|
unsigned int nameHash;
|
|
};
|
|
|
|
enum MaterialShaderArgumentType
|
|
{
|
|
MTL_ARG_MATERIAL_VERTEX_CONST = 0x0,
|
|
MTL_ARG_LITERAL_VERTEX_CONST = 0x1,
|
|
MTL_ARG_MATERIAL_PIXEL_SAMPLER = 0x2,
|
|
MTL_ARG_CODE_PRIM_BEGIN = 0x3,
|
|
MTL_ARG_CODE_VERTEX_CONST = 0x3,
|
|
MTL_ARG_CODE_PIXEL_SAMPLER = 0x4,
|
|
MTL_ARG_CODE_PIXEL_CONST = 0x5,
|
|
MTL_ARG_CODE_PRIM_END = 0x6,
|
|
MTL_ARG_MATERIAL_PIXEL_CONST = 0x6,
|
|
MTL_ARG_LITERAL_PIXEL_CONST = 0x7,
|
|
MLT_ARG_COUNT = 0x8,
|
|
};
|
|
|
|
|
|
struct MaterialShaderArgument
|
|
{
|
|
uint16_t type;
|
|
MaterialArgumentLocation location;
|
|
uint16_t size;
|
|
uint16_t buffer;
|
|
MaterialArgumentDef u;
|
|
};
|
|
|
|
enum SndAliasType
|
|
{
|
|
SAT_UNKNOWN = 0x0,
|
|
SAT_LOADED = 0x1,
|
|
SAT_STREAMED = 0x2,
|
|
SAT_PRIMED = 0x3,
|
|
SAT_COUNT = 0x4,
|
|
};
|
|
|
|
struct SndAlias
|
|
{
|
|
const char* name;
|
|
unsigned int id;
|
|
const char* subtitle;
|
|
const char* secondaryname;
|
|
unsigned int assetId;
|
|
const char* assetFileName;
|
|
unsigned int flags0; // Bits 15/16 are SndAliasType
|
|
unsigned int flags1;
|
|
unsigned int duck;
|
|
unsigned int contextType;
|
|
unsigned int contextValue;
|
|
unsigned int stopOnPlay;
|
|
unsigned int futzPatch;
|
|
uint16_t fluxTime;
|
|
uint16_t startDelay;
|
|
uint16_t reverbSend;
|
|
uint16_t centerSend;
|
|
uint16_t volMin;
|
|
uint16_t volMax;
|
|
uint16_t pitchMin;
|
|
uint16_t pitchMax;
|
|
uint16_t distMin;
|
|
uint16_t distMax;
|
|
uint16_t distReverbMax;
|
|
uint16_t envelopMin;
|
|
uint16_t envelopMax;
|
|
uint16_t envelopPercentage;
|
|
int16_t fadeIn;
|
|
int16_t fadeOut;
|
|
int16_t dopplerScale;
|
|
char minPriorityThreshold;
|
|
char maxPriorityThreshold;
|
|
char probability;
|
|
char occlusionLevel;
|
|
char minPriority;
|
|
char maxPriority;
|
|
char pan;
|
|
char limitCount;
|
|
char entityLimitCount;
|
|
char duckGroup;
|
|
};
|
|
|
|
|
|
struct type_align(4) pathlink_s
|
|
{
|
|
float fDist;
|
|
uint16_t nodeNum;
|
|
char disconnectCount;
|
|
char negotiationLink;
|
|
char flags;
|
|
char ubBadPlaceCount[5];
|
|
};
|
|
|
|
|
|
struct GfxAabbTree
|
|
{
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
uint16_t childCount;
|
|
uint16_t surfaceCount;
|
|
uint16_t startSurfIndex;
|
|
uint16_t smodelIndexCount;
|
|
uint16_t* smodelIndexes;
|
|
int childrenOffset;
|
|
};
|
|
|
|
|
|
struct GfxPortalWritable
|
|
{
|
|
bool isQueued;
|
|
bool isAncestor;
|
|
char recursionDepth;
|
|
char hullPointCount;
|
|
vec2_t* hullPoints;
|
|
GfxPortal* queuedParent;
|
|
};
|
|
|
|
|
|
struct DpvsPlane
|
|
{
|
|
vec4_t coeffs;
|
|
char side[3];
|
|
char pad;
|
|
};
|
|
|
|
|
|
struct GfxPortal
|
|
{
|
|
GfxPortalWritable writable;
|
|
DpvsPlane plane;
|
|
GfxCell* cell;
|
|
vec3_t* vertices;
|
|
char vertexCount;
|
|
vec3_t hullAxis[2];
|
|
vec3_t bounds[2];
|
|
};
|
|
|
|
|
|
struct GfxReflectionProbeVolumeData
|
|
{
|
|
vec4_t volumePlanes[6];
|
|
};
|
|
|
|
|
|
struct SSkinShaders
|
|
{
|
|
char_align128* pixelShaderAlign;
|
|
char_align4* pixelShader;
|
|
char_align4* vertexShader;
|
|
int pixelShaderSize;
|
|
int vertexShaderSize;
|
|
};
|
|
|
|
|
|
struct SSkinModel
|
|
{
|
|
int numVerts;
|
|
int numTris;
|
|
SSkinVert* verts;
|
|
uint16_t* tris;
|
|
};
|
|
|
|
|
|
struct SSkinAnim
|
|
{
|
|
int bones;
|
|
int width;
|
|
int frames;
|
|
float_align128* data;
|
|
};
|
|
|
|
|
|
struct half
|
|
{
|
|
uint16_t v;
|
|
};
|
|
|
|
|
|
union half4
|
|
{
|
|
struct
|
|
{
|
|
half x;
|
|
half y;
|
|
half z;
|
|
half w;
|
|
};
|
|
|
|
// uint64_t v;
|
|
};
|
|
|
|
|
|
union half2
|
|
{
|
|
struct
|
|
{
|
|
half x;
|
|
half y;
|
|
};
|
|
|
|
unsigned int v;
|
|
};
|
|
|
|
|
|
struct type_align(4) SSkinVert
|
|
{
|
|
half4 pos_bone;
|
|
PackedUnitVec normal;
|
|
half2 uv;
|
|
};
|
|
|
|
|
|
struct GfxLightRegionHull
|
|
{
|
|
float kdopMidPoint[9];
|
|
float kdopHalfSize[9];
|
|
unsigned int axisCount;
|
|
GfxLightRegionAxis* axis;
|
|
};
|
|
|
|
|
|
struct GenericEventScript
|
|
{
|
|
ScriptCondition* prerequisites;
|
|
ExpressionStatement condition;
|
|
int type;
|
|
bool fireOnTrue;
|
|
const char* action;
|
|
int blockID;
|
|
int constructID;
|
|
GenericEventScript* next;
|
|
};
|
|
|
|
|
|
enum dvarType_t
|
|
{
|
|
DVAR_TYPE_INVALID = 0x0,
|
|
DVAR_TYPE_BOOL = 0x1,
|
|
DVAR_TYPE_FLOAT = 0x2,
|
|
DVAR_TYPE_FLOAT_2 = 0x3,
|
|
DVAR_TYPE_FLOAT_3 = 0x4,
|
|
DVAR_TYPE_FLOAT_4 = 0x5,
|
|
DVAR_TYPE_INT = 0x6,
|
|
DVAR_TYPE_ENUM = 0x7,
|
|
DVAR_TYPE_STRING = 0x8,
|
|
DVAR_TYPE_COLOR = 0x9,
|
|
DVAR_TYPE_INT64 = 0xA,
|
|
DVAR_TYPE_LINEAR_COLOR_RGB = 0xB,
|
|
DVAR_TYPE_COLOR_XYZ = 0xC,
|
|
DVAR_TYPE_COUNT = 0xD,
|
|
};
|
|
|
|
|
|
union DvarValue
|
|
{
|
|
bool enabled;
|
|
int integer;
|
|
unsigned int unsignedInt;
|
|
int64_t integer64;
|
|
uint64_t unsignedInt64;
|
|
float value;
|
|
vec4_t vector;
|
|
const char* string;
|
|
char color[4];
|
|
};
|
|
|
|
|
|
union DvarLimits
|
|
{
|
|
struct
|
|
{
|
|
int stringCount;
|
|
const char** strings;
|
|
} enumeration;
|
|
|
|
struct
|
|
{
|
|
int min;
|
|
int max;
|
|
} integer;
|
|
|
|
struct
|
|
{
|
|
int64_t min;
|
|
int64_t max;
|
|
} integer64;
|
|
|
|
struct
|
|
{
|
|
float min;
|
|
float max;
|
|
} value;
|
|
|
|
struct
|
|
{
|
|
float min;
|
|
float max;
|
|
} vector;
|
|
};
|
|
|
|
|
|
struct type_align(8) dvar_t
|
|
{
|
|
const char* name;
|
|
const char* description;
|
|
int hash;
|
|
unsigned int flags;
|
|
dvarType_t type;
|
|
bool modified;
|
|
DvarValue current;
|
|
DvarValue latched;
|
|
DvarValue reset;
|
|
DvarLimits domain;
|
|
dvar_t* hashNext;
|
|
};
|
|
|
|
|
|
union textDefData_t
|
|
{
|
|
focusItemDef_s* focusItemDef;
|
|
gameMsgDef_s* gameMsgDef;
|
|
void* data;
|
|
};
|
|
|
|
|
|
struct textDef_s
|
|
{
|
|
rectDef_s textRect[1];
|
|
int alignment;
|
|
int fontEnum;
|
|
int itemFlags;
|
|
int textAlignMode;
|
|
float textalignx;
|
|
float textaligny;
|
|
float textscale;
|
|
float textpadding;
|
|
int textStyle;
|
|
vec4_t fontColor;
|
|
vec4_t glowColor;
|
|
vec4_t shadowColor;
|
|
float fontBlur;
|
|
float glowSize;
|
|
float shadowSize;
|
|
vec2_t shadowOffset;
|
|
const char* text;
|
|
textExp_s* textExpData;
|
|
textDefData_t textTypeData;
|
|
};
|
|
|
|
|
|
struct imageDef_s
|
|
{
|
|
ExpressionStatement materialExp;
|
|
};
|
|
|
|
|
|
union focusDefData_t
|
|
{
|
|
listBoxDef_s* listBox;
|
|
multiDef_s* multi;
|
|
profileMultiDef_s* profileMulti;
|
|
editFieldDef_s* editField;
|
|
enumDvarDef_s* enumDvar;
|
|
void* data;
|
|
};
|
|
|
|
|
|
struct focusItemDef_s
|
|
{
|
|
const char* mouseEnterText;
|
|
const char* mouseExitText;
|
|
const char* mouseEnter;
|
|
const char* mouseExit;
|
|
ItemKeyHandler* onKey;
|
|
focusDefData_t focusTypeData;
|
|
};
|
|
|
|
|
|
struct ownerDrawDef_s
|
|
{
|
|
ExpressionStatement dataExp;
|
|
};
|
|
|
|
|
|
struct rectData_s
|
|
{
|
|
ExpressionStatement rectXExp;
|
|
ExpressionStatement rectYExp;
|
|
ExpressionStatement rectWExp;
|
|
ExpressionStatement rectHExp;
|
|
};
|
|
|
|
|
|
struct animParamsDef_t
|
|
{
|
|
const char* name;
|
|
rectDef_s rectClient;
|
|
float borderSize;
|
|
vec4_t foreColor;
|
|
vec4_t backColor;
|
|
vec4_t borderColor;
|
|
vec4_t outlineColor;
|
|
float textScale;
|
|
float rotation;
|
|
GenericEventHandler* onEvent;
|
|
};
|
|
|
|
|
|
struct UIAnimInfo
|
|
{
|
|
int animStateCount;
|
|
animParamsDef_t** animStates;
|
|
animParamsDef_t currentAnimState;
|
|
animParamsDef_t nextAnimState;
|
|
int animating;
|
|
int animStartTime;
|
|
int animDuration;
|
|
};
|
|
|
|
|
|
struct flameTable
|
|
{
|
|
float flameVar_streamChunkGravityStart;
|
|
float flameVar_streamChunkGravityEnd;
|
|
float flameVar_streamChunkMaxSize;
|
|
float flameVar_streamChunkStartSize;
|
|
float flameVar_streamChunkEndSize;
|
|
float flameVar_streamChunkStartSizeRand;
|
|
float flameVar_streamChunkEndSizeRand;
|
|
float flameVar_streamChunkDistScalar;
|
|
float flameVar_streamChunkDistSwayScale;
|
|
float flameVar_streamChunkDistSwayVelMax;
|
|
float flameVar_streamChunkSpeed;
|
|
float flameVar_streamChunkDecel;
|
|
float flameVar_streamChunkVelocityAddScale;
|
|
float flameVar_streamChunkDuration;
|
|
float flameVar_streamChunkDurationScaleMaxVel;
|
|
float flameVar_streamChunkDurationVelScalar;
|
|
float flameVar_streamChunkSizeSpeedScale;
|
|
float flameVar_streamChunkSizeAgeScale;
|
|
float flameVar_streamChunkSpawnFireIntervalStart;
|
|
float flameVar_streamChunkSpawnFireIntervalEnd;
|
|
float flameVar_streamChunkSpawnFireMinLifeFrac;
|
|
float flameVar_streamChunkSpawnFireMaxLifeFrac;
|
|
float flameVar_streamChunkFireMinLifeFrac;
|
|
float flameVar_streamChunkFireMinLifeFracStart;
|
|
float flameVar_streamChunkFireMinLifeFracEnd;
|
|
float flameVar_streamChunkDripsMinLifeFrac;
|
|
float flameVar_streamChunkDripsMinLifeFracStart;
|
|
float flameVar_streamChunkDripsMinLifeFracEnd;
|
|
float flameVar_streamChunkRotationRange;
|
|
float flameVar_streamSizeRandSinWave;
|
|
float flameVar_streamSizeRandCosWave;
|
|
float flameVar_streamDripsChunkInterval;
|
|
float flameVar_streamDripsChunkMinFrac;
|
|
float flameVar_streamDripsChunkRandFrac;
|
|
float flameVar_streamSmokeChunkInterval;
|
|
float flameVar_streamSmokeChunkMinFrac;
|
|
float flameVar_streamSmokeChunkRandFrac;
|
|
float flameVar_streamChunkCullDistSizeFrac;
|
|
float flameVar_streamChunkCullMinLife;
|
|
float flameVar_streamChunkCullMaxLife;
|
|
float flameVar_streamFuelSizeStart;
|
|
float flameVar_streamFuelSizeEnd;
|
|
float flameVar_streamFuelLength;
|
|
float flameVar_streamFuelNumSegments;
|
|
float flameVar_streamFuelAnimLoopTime;
|
|
float flameVar_streamFlameSizeStart;
|
|
float flameVar_streamFlameSizeEnd;
|
|
float flameVar_streamFlameLength;
|
|
float flameVar_streamFlameNumSegments;
|
|
float flameVar_streamFlameAnimLoopTime;
|
|
float flameVar_streamPrimaryLightRadius;
|
|
float flameVar_streamPrimaryLightRadiusFlutter;
|
|
float flameVar_streamPrimaryLightR;
|
|
float flameVar_streamPrimaryLightG;
|
|
float flameVar_streamPrimaryLightB;
|
|
float flameVar_streamPrimaryLightFlutterR;
|
|
float flameVar_streamPrimaryLightFlutterG;
|
|
float flameVar_streamPrimaryLightFlutterB;
|
|
float flameVar_fireLife;
|
|
float flameVar_fireLifeRand;
|
|
float flameVar_fireSpeedScale;
|
|
float flameVar_fireSpeedScaleRand;
|
|
float flameVar_fireVelocityAddZ;
|
|
float flameVar_fireVelocityAddZRand;
|
|
float flameVar_fireVelocityAddSideways;
|
|
float flameVar_fireGravity;
|
|
float flameVar_fireGravityEnd;
|
|
float flameVar_fireMaxRotVel;
|
|
float flameVar_fireFriction;
|
|
float flameVar_fireEndSizeAdd;
|
|
float flameVar_fireStartSizeScale;
|
|
float flameVar_fireEndSizeScale;
|
|
float flameVar_fireBrightness;
|
|
float flameVar_dripsLife;
|
|
float flameVar_dripsLifeRand;
|
|
float flameVar_dripsSpeedScale;
|
|
float flameVar_dripsSpeedScaleRand;
|
|
float flameVar_dripsVelocityAddZ;
|
|
float flameVar_dripsVelocityAddZRand;
|
|
float flameVar_dripsVelocityAddSideways;
|
|
float flameVar_dripsGravity;
|
|
float flameVar_dripsGravityEnd;
|
|
float flameVar_dripsMaxRotVel;
|
|
float flameVar_dripsFriction;
|
|
float flameVar_dripsEndSizeAdd;
|
|
float flameVar_dripsStartSizeScale;
|
|
float flameVar_dripsEndSizeScale;
|
|
float flameVar_dripsBrightness;
|
|
float flameVar_smokeLife;
|
|
float flameVar_smokeLifeRand;
|
|
float flameVar_smokeSpeedScale;
|
|
float flameVar_smokeVelocityAddZ;
|
|
float flameVar_smokeGravity;
|
|
float flameVar_smokeGravityEnd;
|
|
float flameVar_smokeMaxRotation;
|
|
float flameVar_smokeMaxRotVel;
|
|
float flameVar_smokeFriction;
|
|
float flameVar_smokeEndSizeAdd;
|
|
float flameVar_smokeStartSizeAdd;
|
|
float flameVar_smokeOriginSizeOfsZScale;
|
|
float flameVar_smokeOriginOfsZ;
|
|
float flameVar_smokeFadein;
|
|
float flameVar_smokeFadeout;
|
|
float flameVar_smokeMaxAlpha;
|
|
float flameVar_smokeBrightness;
|
|
float flameVar_smokeOriginOffset;
|
|
float flameVar_collisionSpeedScale;
|
|
float flameVar_collisionVolumeScale;
|
|
const char* name;
|
|
Material* fire;
|
|
Material* smoke;
|
|
Material* heat;
|
|
Material* drips;
|
|
Material* streamFuel;
|
|
Material* streamFuel2;
|
|
Material* streamFlame;
|
|
Material* streamFlame2;
|
|
const char* flameOffLoopSound;
|
|
const char* flameIgniteSound;
|
|
const char* flameOnLoopSound;
|
|
const char* flameCooldownSound;
|
|
};
|
|
|
|
|
|
struct WeaponCamoMaterial
|
|
{
|
|
uint16_t replaceFlags;
|
|
uint16_t numBaseMaterials;
|
|
Material** baseMaterials;
|
|
Material** camoMaterials;
|
|
float shaderConsts[8];
|
|
};
|
|
|
|
|
|
struct FxElemVec3Range
|
|
{
|
|
vec3_t base;
|
|
vec3_t amplitude;
|
|
};
|
|
|
|
|
|
struct FxElemVelStateInFrame
|
|
{
|
|
FxElemVec3Range velocity;
|
|
FxElemVec3Range totalDelta;
|
|
};
|
|
|
|
|
|
struct FxElemVelStateSample
|
|
{
|
|
FxElemVelStateInFrame local;
|
|
FxElemVelStateInFrame world;
|
|
};
|
|
|
|
|
|
struct FxElemVisualState
|
|
{
|
|
char color[4];
|
|
float rotationDelta;
|
|
float rotationTotal;
|
|
float size[2];
|
|
float scale;
|
|
};
|
|
|
|
|
|
struct FxElemVisStateSample
|
|
{
|
|
FxElemVisualState base;
|
|
FxElemVisualState amplitude;
|
|
};
|
|
|
|
|
|
struct FxElemMarkVisuals
|
|
{
|
|
Material* materials[2];
|
|
};
|
|
|
|
|
|
struct FxTrailDef
|
|
{
|
|
int scrollTimeMsec;
|
|
int repeatDist;
|
|
int splitDist;
|
|
int vertCount;
|
|
FxTrailVertex* verts;
|
|
int indCount;
|
|
uint16_t* inds;
|
|
};
|
|
|
|
|
|
struct FxSpotLightDef
|
|
{
|
|
float fovInnerFraction;
|
|
float startRadius;
|
|
float endRadius;
|
|
};
|
|
|
|
|
|
struct ddlStructDef_t
|
|
{
|
|
const char* name;
|
|
int size;
|
|
int memberCount;
|
|
ddlMemberDef_t* members;
|
|
ddlHash_t* hashTable;
|
|
};
|
|
|
|
|
|
struct ddlEnumDef_t
|
|
{
|
|
const char* name;
|
|
int memberCount;
|
|
const char** members;
|
|
ddlHash_t* hashTable;
|
|
};
|
|
|
|
|
|
struct GlassDef
|
|
{
|
|
const char* name;
|
|
int maxHealth;
|
|
float thickness;
|
|
float minShardSize;
|
|
float maxShardSize;
|
|
float shardLifeProbablility;
|
|
int maxShards;
|
|
Material* pristineMaterial;
|
|
Material* crackedMaterial;
|
|
Material* shardMaterial;
|
|
const char* crackSound;
|
|
const char* shatterShound;
|
|
const char* autoShatterShound;
|
|
FxEffectDef* crackEffect;
|
|
FxEffectDef* shatterEffect;
|
|
};
|
|
|
|
|
|
struct XSurfaceCollisionTree
|
|
{
|
|
vec3_t trans;
|
|
vec3_t scale;
|
|
unsigned int nodeCount;
|
|
XSurfaceCollisionNode* nodes;
|
|
unsigned int leafCount;
|
|
XSurfaceCollisionLeaf* leafs;
|
|
};
|
|
|
|
|
|
struct PhysGeomInfo
|
|
{
|
|
BrushWrapper* brush;
|
|
int type;
|
|
vec3_t orientation[3];
|
|
vec3_t offset;
|
|
vec3_t halfLengths;
|
|
};
|
|
|
|
/* struct __cppobj ID3D11InputLayout : ID3D11DeviceChild
|
|
{
|
|
};*/
|
|
|
|
|
|
struct GfxLightRegionAxis
|
|
{
|
|
vec3_t dir;
|
|
float midPoint;
|
|
float halfSize;
|
|
};
|
|
|
|
|
|
struct ScriptCondition
|
|
{
|
|
bool fireOnTrue;
|
|
int constructID;
|
|
int blockID;
|
|
ScriptCondition* next;
|
|
};
|
|
|
|
|
|
struct textExp_s
|
|
{
|
|
ExpressionStatement textExp;
|
|
};
|
|
|
|
|
|
struct gameMsgDef_s
|
|
{
|
|
int gameMsgWindowIndex;
|
|
int gameMsgWindowMode;
|
|
};
|
|
|
|
|
|
struct columnInfo_s
|
|
{
|
|
int elementStyle;
|
|
int maxChars;
|
|
rectDef_s rect;
|
|
};
|
|
|
|
|
|
struct listBoxDef_s
|
|
{
|
|
int mousePos;
|
|
int cursorPos[1];
|
|
int startPos[1];
|
|
int endPos[1];
|
|
int drawPadding;
|
|
float elementWidth;
|
|
float elementHeight;
|
|
int numColumns;
|
|
float special;
|
|
columnInfo_s columnInfo[16];
|
|
int notselectable;
|
|
int noScrollBars;
|
|
int usePaging;
|
|
vec4_t selectBorder;
|
|
vec4_t disableColor;
|
|
vec4_t focusColor;
|
|
vec4_t elementHighlightColor;
|
|
vec4_t elementBackgroundColor;
|
|
Material* selectIcon;
|
|
Material* backgroundItemListbox;
|
|
Material* highlightTexture;
|
|
int noBlinkingHighlight;
|
|
MenuRow* rows;
|
|
int maxRows;
|
|
int rowCount;
|
|
};
|
|
|
|
|
|
struct multiDef_s
|
|
{
|
|
const char* dvarList[32];
|
|
const char* dvarStr[32];
|
|
float dvarValue[32];
|
|
int count;
|
|
int actionOnEnterPressOnly;
|
|
int strDef;
|
|
};
|
|
|
|
|
|
struct profileMultiDef_s
|
|
{
|
|
const char* profileVarList[32];
|
|
const char* profileVarStr[32];
|
|
float profileVarValue[32];
|
|
int count;
|
|
int actionOnEnterPressOnly;
|
|
int strDef;
|
|
};
|
|
|
|
|
|
struct editFieldDef_s
|
|
{
|
|
int cursorPos[1];
|
|
float minVal;
|
|
float maxVal;
|
|
float defVal;
|
|
float range;
|
|
int maxChars;
|
|
int maxCharsGotoNext;
|
|
int maxPaintChars;
|
|
int paintOffset;
|
|
};
|
|
|
|
|
|
struct enumDvarDef_s
|
|
{
|
|
const char* enumDvarName;
|
|
};
|
|
|
|
|
|
struct FxTrailVertex
|
|
{
|
|
vec2_t pos;
|
|
vec2_t normal;
|
|
float texCoord;
|
|
};
|
|
|
|
|
|
struct ddlMemberDef_t
|
|
{
|
|
const char* name;
|
|
int size;
|
|
int offset;
|
|
int type;
|
|
int externalIndex;
|
|
unsigned int rangeLimit;
|
|
unsigned int serverDelta;
|
|
unsigned int clientDelta;
|
|
int arraySize;
|
|
int enumIndex;
|
|
int permission;
|
|
};
|
|
|
|
|
|
struct ddlHash_t
|
|
{
|
|
int hash;
|
|
int index;
|
|
};
|
|
|
|
|
|
struct XSurfaceCollisionAabb
|
|
{
|
|
uint16_t mins[3];
|
|
uint16_t maxs[3];
|
|
};
|
|
|
|
|
|
struct type_align(16) XSurfaceCollisionNode
|
|
{
|
|
XSurfaceCollisionAabb aabb;
|
|
uint16_t childBeginIndex;
|
|
uint16_t childCount;
|
|
};
|
|
|
|
|
|
struct XSurfaceCollisionLeaf
|
|
{
|
|
uint16_t triangleBeginIndex;
|
|
};
|
|
|
|
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struct type_align(16) BrushWrapper
|
|
{
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|
vec3_t mins;
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|
int contents;
|
|
vec3_t maxs;
|
|
unsigned int numsides;
|
|
cbrushside_t* sides;
|
|
int axial_cflags[2][3];
|
|
int axial_sflags[2][3];
|
|
unsigned int numverts;
|
|
vec3_t* verts;
|
|
cplane_s* planes;
|
|
};
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|
|
|
|
|
struct MenuRow
|
|
{
|
|
MenuCell* cells;
|
|
char* eventName;
|
|
char* onFocusEventName;
|
|
bool disableArg;
|
|
int status;
|
|
int name;
|
|
};
|
|
|
|
|
|
struct MenuCell
|
|
{
|
|
int type;
|
|
int maxChars;
|
|
char* stringValue;
|
|
};
|
|
|
|
#ifndef __zonecodegenerator
|
|
} // namespace T6
|
|
#endif
|
|
|
|
#endif
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|
|
|
// EOF
|