Files
OpenAssetTools/src/ObjCommon/Game/IW4/InfoString/EnumStrings.h
T
76e5bb17a2 feat: templated vehicle loading and dumping for IW4 and IW5 (#929)
* feat: templated vehicle loading and dumping for IW4 and IW5

* chore: restructure vehicle tests into separate files

---------

Co-authored-by: Jan Laupetin <[email protected]>
2026-07-26 00:28:44 +02:00

167 lines
3.5 KiB
C++

#pragma once
namespace IW4
{
inline const char* szWeapTypeNames[]{
"bullet",
"grenade",
"projectile",
"riotshield",
};
inline const char* szWeapClassNames[]{
"rifle",
"sniper",
"mg",
"smg",
"spread",
"pistol",
"grenade",
"rocketlauncher",
"turret",
"throwingknife",
"non-player",
"item",
};
inline const char* szWeapOverlayReticleNames[]{
"none",
"crosshair",
};
inline const char* szWeapInventoryTypeNames[]{
"primary",
"offhand",
"item",
"altmode",
"exclusive",
"scavenger",
};
inline const char* szWeapFireTypeNames[]{
"Full Auto",
"Single Shot",
"2-Round Burst",
"3-Round Burst",
"4-Round Burst",
"Double Barrel",
};
inline const char* penetrateTypeNames[]{
"none",
"small",
"medium",
"large",
};
inline const char* impactTypeNames[]{
"none",
"bullet_small",
"bullet_large",
"bullet_ap",
"bullet_explode",
"shotgun",
"shotgun_explode",
"grenade_bounce",
"grenade_explode",
"rocket_explode",
"projectile_dud",
};
inline const char* szWeapStanceNames[]{
"stand",
"duck",
"prone",
};
inline const char* szProjectileExplosionNames[]{
"grenade",
"rocket",
"flashbang",
"none",
"dud",
"smoke",
"heavy explosive",
};
inline const char* offhandClassNames[]{
"None",
"Frag Grenade",
"Smoke Grenade",
"Flash Grenade",
"Throwing Knife",
"Other",
};
inline const char* playerAnimTypeNames[]{
"none",
"other",
"pistol",
"smg",
"autorifle",
"mg",
"sniper",
"rocketlauncher",
"explosive",
"grenade",
"turret",
"c4",
"m203",
"hold",
"briefcase",
"riotshield",
"laptop",
"throwingknife",
};
inline const char* activeReticleNames[]{
"None",
"Pip-On-A-Stick",
"Bouncing diamond",
};
inline const char* guidedMissileNames[]{
"None",
"Sidewinder",
"Hellfire",
"Javelin",
};
inline const char* stickinessNames[]{
"Don't stick",
"Stick to all",
"Stick to all, orient to surface",
"Stick to ground",
"Stick to ground, maintain yaw",
"Knife",
};
inline const char* overlayInterfaceNames[]{
"None",
"Javelin",
"Turret Scope",
};
inline const char* ammoCounterClipNames[]{
"None",
"Magazine",
"ShortMagazine",
"Shotgun",
"Rocket",
"Beltfed",
"AltWeapon",
};
inline const char* weapIconRatioNames[]{
"1:1",
"2:1",
"4:1",
};
inline const char* bounceSoundSuffixes[]{
"_default", "_bark", "_brick", "_carpet", "_cloth", "_concrete", "_dirt", "_flesh", "_foliage", "_glass", "_grass",
"_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood",
"_asphalt", "_ceramic", "_plastic", "_rubber", "_cushion", "_fruit", "_painted_metal", "_riot_shield", "_slush",
};
} // namespace IW4