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010ac3ad3e
* Copied template from font. * Create PhysPreset writer from Font dumper template. * Completely refactor to match previous implementation. * Remove files from previous implementation. * Fix PhysPresetFields. * Add missing fields and correct order. * Add static infinity check as builtin does not work. * Wasn't clang formatted. * Remove unused 'perSurfaceSndAlias' field. * Removed unsupported vals (tracer & vehicle) and un-needed vals (material). * Make order match struct and mark 'tempDefaultToCylinder' as QBOOLEAN. * Make order match struct and clamp vals for 'mass' and 'tempDefaultToCylinder'. * Remove un-needed includes and add limits for float max. * Remove clamping of mass. * Use float max to determine if friction is infinite. * Clang format. * chore: formatting * chore: do not use classes for obj constants --------- Co-authored-by: njohnson <gitea.nicholasjohnson.info> Co-authored-by: Jan Laupetin <[email protected]>
15 lines
580 B
C++
15 lines
580 B
C++
#pragma once
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namespace IW5
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{
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static constexpr auto INFO_STRING_PREFIX_PHYS_PRESET = "PHYSIC";
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static constexpr auto INFO_STRING_PREFIX_TRACER = "TRACER";
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static constexpr auto INFO_STRING_PREFIX_VEHICLE = "VEHICLEFILE";
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static constexpr auto INFO_STRING_PREFIX_WEAPON = "WEAPONFILE";
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static constexpr auto GDF_FILENAME_PHYS_PRESET = "physpreset.gdf";
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static constexpr auto GDF_FILENAME_TRACER = "tracer.gdf";
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static constexpr auto GDF_FILENAME_VEHICLE = "vehicle.gdf";
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static constexpr auto GDF_FILENAME_WEAPON = "weapon.gdf";
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} // namespace IW5
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