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Files
OpenAssetTools/src/ObjLoading/Game/IW5/Material/JsonMaterialLoader.h

15 lines
388 B
C++

#pragma once
#include "Asset/AssetCreationContext.h"
#include "Asset/AssetRegistration.h"
#include "Game/IW5/IW5.h"
#include "Utils/MemoryManager.h"
#include <istream>
namespace IW5
{
bool LoadMaterialAsJson(
std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration);
} // namespace IW5