2021-03-23 17:16:36 +01:00

44 lines
1.2 KiB
C++

#include "AssetLoaderSlug.h"
#include <cstring>
#include "Game/T6/T6.h"
#include "Pool/GlobalAssetPool.h"
using namespace T6;
void* AssetLoaderSlug::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* slug = memory->Create<Slug>();
memset(slug, 0, sizeof(Slug));
slug->name = memory->Dup(assetName.c_str());
return slug;
}
bool AssetLoaderSlug::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderSlug::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto file = searchPath->Open(assetName);
if (!file.IsOpen())
return false;
auto* slug = memory->Create<Slug>();
slug->name = memory->Dup(assetName.c_str());
slug->len = static_cast<int>(file.m_length);
auto* fileBuffer = static_cast<char*>(memory->Alloc(static_cast<size_t>(file.m_length + 1)));
file.m_stream->read(fileBuffer, file.m_length);
if (file.m_stream->gcount() != file.m_length)
return false;
fileBuffer[slug->len] = '\0';
slug->buffer = static_cast<char16*>(fileBuffer);
manager->AddAsset(ASSET_TYPE_SLUG, assetName, slug);
return true;
}