OpenAssetTools/src/ObjLoading/Game/T6/ZBarrier/InfoStringLoaderZBarrierT6.cpp

84 lines
2.8 KiB
C++

#include "InfoStringLoaderZBarrierT6.h"
#include "Game/T6/InfoString/InfoStringToStructConverter.h"
#include "Game/T6/T6.h"
#include "Game/T6/ZBarrier/ZBarrierFields.h"
#include <cassert>
#include <cstring>
#include <format>
#include <iostream>
#include <limits>
using namespace T6;
namespace
{
class InfoStringToZBarrierConverter final : public InfoStringToStructConverter
{
protected:
bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
{
assert(false);
return false;
}
public:
InfoStringToZBarrierConverter(const InfoString& infoString,
ZBarrierDef& zbarrier,
ZoneScriptStrings& zoneScriptStrings,
MemoryManager& memory,
AssetCreationContext& context,
AssetRegistration<AssetZBarrier>& registration,
const cspField_t* fields,
const size_t fieldCount)
: InfoStringToStructConverter(infoString, &zbarrier, zoneScriptStrings, memory, context, registration, fields, fieldCount)
{
}
};
void CalculateZBarrierFields(ZBarrierDef& zbarrier)
{
auto foundEnd = false;
for (auto i = 0u; i < std::extent_v<decltype(ZBarrierDef::boards)>; i++)
{
if (zbarrier.boards[i].pBoardModel == nullptr)
{
foundEnd = true;
zbarrier.numBoardsInBarrier = i;
break;
}
}
if (!foundEnd)
zbarrier.numBoardsInBarrier = std::extent_v<decltype(ZBarrierDef::boards)>;
}
} // namespace
InfoStringLoaderZBarrier::InfoStringLoaderZBarrier(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
: m_memory(memory),
m_search_path(searchPath),
m_zone(zone)
{
}
AssetCreationResult InfoStringLoaderZBarrier::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
{
auto* zbarrier = m_memory.Alloc<ZBarrierDef>();
zbarrier->name = m_memory.Dup(assetName.c_str());
AssetRegistration<AssetZBarrier> registration(assetName, zbarrier);
InfoStringToZBarrierConverter converter(
infoString, *zbarrier, m_zone.m_script_strings, m_memory, context, registration, zbarrier_fields, std::extent_v<decltype(zbarrier_fields)>);
if (!converter.Convert())
{
std::cerr << std::format("Failed to parse zbarrier: \"{}\"\n", assetName);
return AssetCreationResult::Failure();
}
CalculateZBarrierFields(*zbarrier);
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}