OpenAssetTools/src/ObjWriting/XModel/Export/XModelBinWriter.cpp
2025-04-11 23:39:39 +02:00

463 lines
17 KiB
C++

#include "XModelBinWriter.h"
#include "Utils/MemoryWriter.h"
#pragma warning(push, 0)
#include <Eigen>
#pragma warning(pop)
#include <chrono>
#include <iomanip>
#include <iostream>
#include <lib/lz4.h>
class XModelBinWriterBase : public XModelWriter
{
protected:
enum XModelBinHash : int32_t
{
COMMENT = 0xC355,
MODEL = 0x46C8,
VERSION = 0x24D1,
BONE_COUNT = 0x76BA,
BONE = 0xF099,
BONE_INDEX = 0xDD9A,
OFFSET = 0x9383, // Bone/Vertex Offset
BONE_SCALE = 0x1C56,
BONE_MATRIX_X = 0xDCFD,
BONE_MATRIX_Y = 0xCCDC,
BONE_MATRIX_Z = 0xFCBF,
VERT16_COUNT = 0x950D,
VERT32_COUNT = 0x2AEC,
VERT16 = 0x8F03,
VERT32 = 0xB097,
VERT_WEIGHT_COUNT = 0xEA46,
VERT_WEIGHT = 0xF1AB,
FACE_COUNT = 0xBE92,
TRIANGLE16 = 0x6711,
TRIANGLE32 = 0x562F,
NORMAL = 0x89EC,
COLOR = 0x6DD8,
UV = 0x1AD4,
OBJECT_COUNT = 0x62AF,
OBJECT = 0x87D4,
MATERIAL_COUNT = 0xA1B2,
MATERIAL = 0xA700,
MATERIAL_TRANSPARENCY = 0x6DAB,
MATERIAL_AMBIENT_COLOR = 0x37FF,
MATERIAL_INCANDESCENCE = 0x4265,
MATERIAL_COEFFS = 0xC835,
MATERIAL_GLOW = 0xFE0C,
MATERIAL_REFRACTIVE = 0x7E24,
MATERIAL_SPECULAR_COLOR = 0x317C,
MATERIAL_REFLECTIVE_COLOR = 0xE593,
MATERIAL_REFLECTIVE = 0x7D76,
MATERIAL_BLINN = 0x83C7,
MATERIAL_PHONG = 0x5CD2
};
protected:
void PrepareVertexMerger(const XModelCommon& xmodel)
{
m_vertex_merger = VertexMerger(xmodel.m_vertices.size());
auto vertexOffset = 0u;
for (const auto& vertex : xmodel.m_vertices)
{
XModelVertexBoneWeights weights{0, 0};
if (vertexOffset < xmodel.m_vertex_bone_weights.size())
weights = xmodel.m_vertex_bone_weights[vertexOffset];
m_vertex_merger.Add(VertexMergerPos{vertex.coordinates[0],
vertex.coordinates[1],
vertex.coordinates[2],
xmodel.m_bone_weight_data.weights.empty() ? nullptr : &xmodel.m_bone_weight_data.weights[weights.weightOffset],
weights.weightCount});
vertexOffset++;
}
}
void WriteAlignedString(const std::string& string)
{
const auto paddingSize = ((string.size() + 1 + 0x3) & 0xFFFFFFFFFFFFFC) - (string.size() + 1);
const auto padding = std::make_unique<uint8_t[]>(static_cast<size_t>(paddingSize));
m_writer.WriteNullTerminatedString(string);
m_writer.Write(reinterpret_cast<uint8_t*>(padding.get()), static_cast<uint32_t>(paddingSize));
}
void WriteComment(const std::string& comment)
{
m_writer.Write(XModelBinHash::COMMENT);
WriteAlignedString(comment);
}
void WriteInt16(const int16_t hash, const int16_t value)
{
m_writer.Write(hash);
m_writer.Write(value);
}
void WriteUInt16(const int16_t hash, const uint16_t value)
{
m_writer.Write(hash);
m_writer.Write(value);
}
int16_t ClampFloatToShort(const float value) const
{
return std::clamp(static_cast<int16_t>(32767 * std::clamp(value, -1.0f, 1.0f)), static_cast<int16_t>(-32767), static_cast<int16_t>(32767));
}
uint8_t ClampFloatToUByte(const float value) const
{
return std::clamp(static_cast<uint8_t>(255 * std::clamp(value, -1.0f, 1.0f)), static_cast<uint8_t>(0), static_cast<uint8_t>(255));
}
void WriteHeader(int16_t version)
{
WriteComment("OpenAssetTools XMODEL_BIN File");
WriteComment(std::format("Game Origin: {}", m_game_name));
WriteComment(std::format("Zone Origin: {}", m_zone_name));
m_writer.Write(XModelBinHash::MODEL);
WriteInt16(static_cast<int16_t>(XModelBinHash::VERSION), version);
}
void WriteBones(const XModelCommon& xmodel)
{
WriteInt16(static_cast<int16_t>(XModelBinHash::BONE_COUNT), static_cast<int16_t>(xmodel.m_bones.size()));
auto boneNum = 0;
for (const auto& bone : xmodel.m_bones)
{
m_writer.Write(XModelBinHash::BONE);
m_writer.Write(boneNum);
if (bone.parentIndex)
m_writer.Write(static_cast<int32_t>(*bone.parentIndex));
else
m_writer.Write(-1);
WriteAlignedString(bone.name);
boneNum++;
}
boneNum = 0;
for (const auto& bone : xmodel.m_bones)
{
WriteInt16(static_cast<int16_t>(XModelBinHash::BONE_INDEX), boneNum);
m_writer.Write(XModelBinHash::OFFSET);
m_writer.Write(bone.globalOffset[0]); // X
m_writer.Write(bone.globalOffset[1]); // Y
m_writer.Write(bone.globalOffset[2]); // Z
m_writer.Write(XModelBinHash::BONE_SCALE);
m_writer.Write(bone.scale[0]); // X
m_writer.Write(bone.scale[1]); // Y
m_writer.Write(bone.scale[2]); // Z
const auto mat = Eigen::Quaternionf(bone.globalRotation.w, bone.globalRotation.x, bone.globalRotation.y, bone.globalRotation.z).matrix();
m_writer.Write(static_cast<int16_t>(XModelBinHash::BONE_MATRIX_X));
m_writer.Write(ClampFloatToShort(mat(0, 0)));
m_writer.Write(ClampFloatToShort(mat(0, 1)));
m_writer.Write(ClampFloatToShort(mat(0, 2)));
m_writer.Write(static_cast<int16_t>(XModelBinHash::BONE_MATRIX_Y));
m_writer.Write(ClampFloatToShort(mat(1, 0)));
m_writer.Write(ClampFloatToShort(mat(1, 1)));
m_writer.Write(ClampFloatToShort(mat(1, 2)));
m_writer.Write(static_cast<int16_t>(XModelBinHash::BONE_MATRIX_Z));
m_writer.Write(ClampFloatToShort(mat(2, 0)));
m_writer.Write(ClampFloatToShort(mat(2, 1)));
m_writer.Write(ClampFloatToShort(mat(2, 2)));
boneNum++;
}
}
XModelBinWriterBase(std::ostream& stream, std::string gameName, std::string zoneName)
: m_writer(0x800000), // 8MB
m_stream(stream),
m_game_name(std::move(gameName)),
m_zone_name(std::move(zoneName))
{
}
MemoryWriter m_writer;
std::ostream& m_stream;
std::string m_game_name;
std::string m_zone_name;
VertexMerger m_vertex_merger;
};
class XModelBinWriter7 final : public XModelBinWriterBase
{
void WriteVertices(const XModelCommon& xmodel)
{
const auto& distinctVertexValues = m_vertex_merger.GetDistinctValues();
if (distinctVertexValues.size() > UINT16_MAX)
{
// Use 32 bit
m_writer.Write(XModelBinHash::VERT32_COUNT);
m_writer.Write(static_cast<uint32_t>(distinctVertexValues.size()));
}
else
{
// Use 16 bit
WriteUInt16(static_cast<int16_t>(XModelBinHash::VERT16_COUNT), static_cast<uint16_t>(distinctVertexValues.size()));
}
size_t vertexNum = 0u;
for (const auto& vertexPos : distinctVertexValues)
{
if (vertexNum > UINT16_MAX)
{
// Use 32 bit
m_writer.Write(XModelBinHash::VERT32);
m_writer.Write(static_cast<uint32_t>(vertexNum));
}
else
{
// Use 16 bit
WriteUInt16(static_cast<int16_t>(XModelBinHash::VERT16), static_cast<uint16_t>(vertexNum));
}
m_writer.Write(XModelBinHash::OFFSET);
m_writer.Write(vertexPos.x);
m_writer.Write(vertexPos.y);
m_writer.Write(vertexPos.z);
WriteInt16(static_cast<int16_t>(XModelBinHash::VERT_WEIGHT_COUNT), static_cast<int16_t>(vertexPos.weightCount));
for (auto weightIndex = 0u; weightIndex < vertexPos.weightCount; weightIndex++)
{
const auto& weight = vertexPos.weights[weightIndex];
WriteInt16(static_cast<int16_t>(XModelBinHash::VERT_WEIGHT), weight.boneIndex);
m_writer.Write(weight.weight);
}
vertexNum++;
}
}
void WriteFaceVertex(const XModelVertex& vertex)
{
m_writer.Write(static_cast<int16_t>(XModelBinHash::NORMAL));
m_writer.Write(ClampFloatToShort(vertex.normal[0])); // X
m_writer.Write(ClampFloatToShort(vertex.normal[1])); // Y
m_writer.Write(ClampFloatToShort(vertex.normal[2])); // Z
m_writer.Write(XModelBinHash::COLOR);
m_writer.Write(ClampFloatToUByte(vertex.color[0])); // R
m_writer.Write(ClampFloatToUByte(vertex.color[1])); // G
m_writer.Write(ClampFloatToUByte(vertex.color[2])); // B
m_writer.Write(ClampFloatToUByte(vertex.color[3])); // A
m_writer.Write(static_cast<int16_t>(XModelBinHash::UV));
m_writer.Write(static_cast<uint16_t>(1)); // Layer
m_writer.Write(vertex.uv[0]);
m_writer.Write(vertex.uv[1]);
}
void WriteFaces(const XModelCommon& xmodel)
{
auto totalFaceCount = 0u;
for (const auto& object : xmodel.m_objects)
totalFaceCount += object.m_faces.size();
m_writer.Write(XModelBinHash::FACE_COUNT);
m_writer.Write(totalFaceCount);
auto objectIndex = 0u;
for (const auto& object : xmodel.m_objects)
{
for (const auto& face : object.m_faces)
{
const size_t distinctPositions[3]{
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[0]),
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[1]),
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[2]),
};
const XModelVertex& v0 = xmodel.m_vertices[face.vertexIndex[0]];
const XModelVertex& v1 = xmodel.m_vertices[face.vertexIndex[1]];
const XModelVertex& v2 = xmodel.m_vertices[face.vertexIndex[2]];
m_writer.Write(static_cast<int16_t>(XModelBinHash::TRIANGLE32));
m_writer.Write(static_cast<uint8_t>(objectIndex));
m_writer.Write(static_cast<uint8_t>(object.materialIndex));
if (m_vertex_merger.GetDistinctValues().size() > UINT16_MAX)
{
m_writer.Write(XModelBinHash::VERT32);
m_writer.Write(static_cast<uint32_t>(distinctPositions[0]));
WriteFaceVertex(v0);
m_writer.Write(XModelBinHash::VERT32);
m_writer.Write(static_cast<uint32_t>(distinctPositions[1]));
WriteFaceVertex(v1);
m_writer.Write(XModelBinHash::VERT32);
m_writer.Write(static_cast<uint32_t>(distinctPositions[2]));
WriteFaceVertex(v2);
}
else
{
WriteUInt16(static_cast<int16_t>(XModelBinHash::VERT16), static_cast<uint16_t>(distinctPositions[0]));
WriteFaceVertex(v0);
WriteUInt16(static_cast<int16_t>(XModelBinHash::VERT16), static_cast<uint16_t>(distinctPositions[1]));
WriteFaceVertex(v1);
WriteUInt16(static_cast<int16_t>(XModelBinHash::VERT16), static_cast<uint16_t>(distinctPositions[2]));
WriteFaceVertex(v2);
}
}
objectIndex++;
}
}
void WriteObjects(const XModelCommon& xmodel)
{
WriteInt16(XModelBinHash::OBJECT_COUNT, static_cast<int16_t>(xmodel.m_objects.size()));
size_t objectNum = 0;
for (const auto& object : xmodel.m_objects)
{
m_writer.Write(static_cast<int16_t>(XModelBinHash::OBJECT));
m_writer.Write(static_cast<int16_t>(objectNum));
WriteAlignedString(object.name);
objectNum++;
}
}
void WriteMaterials(const XModelCommon& xmodel)
{
WriteInt16(static_cast<int16_t>(XModelBinHash::MATERIAL_COUNT), static_cast<int16_t>(xmodel.m_materials.size()));
size_t materialNum = 0u;
for (const auto& material : xmodel.m_materials)
{
const auto colorMapPath = "../images/" + material.colorMapName + ".dds";
WriteInt16(static_cast<int16_t>(XModelBinHash::MATERIAL), static_cast<int16_t>(materialNum));
WriteAlignedString(material.name);
WriteAlignedString(material.materialTypeName);
WriteAlignedString(colorMapPath);
m_writer.Write(XModelBinHash::COLOR);
m_writer.Write(ClampFloatToUByte(material.color[0])); // R
m_writer.Write(ClampFloatToUByte(material.color[1])); // G
m_writer.Write(ClampFloatToUByte(material.color[2])); // B
m_writer.Write(ClampFloatToUByte(material.color[3])); // A
m_writer.Write(XModelBinHash::MATERIAL_TRANSPARENCY);
m_writer.Write(material.transparency[0]);
m_writer.Write(material.transparency[1]);
m_writer.Write(material.transparency[2]);
m_writer.Write(material.transparency[3]);
m_writer.Write(XModelBinHash::MATERIAL_AMBIENT_COLOR);
m_writer.Write(material.ambientColor[0]); // R
m_writer.Write(material.ambientColor[1]); // G
m_writer.Write(material.ambientColor[2]); // B
m_writer.Write(material.ambientColor[3]); // A
m_writer.Write(XModelBinHash::MATERIAL_INCANDESCENCE);
m_writer.Write(material.incandescence[0]);
m_writer.Write(material.incandescence[1]);
m_writer.Write(material.incandescence[2]);
m_writer.Write(material.incandescence[3]);
m_writer.Write(XModelBinHash::MATERIAL_COEFFS);
m_writer.Write(material.coeffs[0]);
m_writer.Write(material.coeffs[1]);
m_writer.Write(XModelBinHash::MATERIAL_GLOW);
m_writer.Write(material.glow.x);
m_writer.Write(material.glow.y);
m_writer.Write(XModelBinHash::MATERIAL_REFRACTIVE);
m_writer.Write(material.refractive.x);
m_writer.Write(material.refractive.y);
m_writer.Write(XModelBinHash::MATERIAL_SPECULAR_COLOR);
m_writer.Write(material.specularColor[0]); // R
m_writer.Write(material.specularColor[1]); // G
m_writer.Write(material.specularColor[2]); // B
m_writer.Write(material.specularColor[3]); // A
m_writer.Write(XModelBinHash::MATERIAL_REFLECTIVE_COLOR);
m_writer.Write(material.reflectiveColor[0]); // R
m_writer.Write(material.reflectiveColor[1]); // G
m_writer.Write(material.reflectiveColor[2]); // B
m_writer.Write(material.reflectiveColor[3]); // A
m_writer.Write(XModelBinHash::MATERIAL_REFLECTIVE);
m_writer.Write(material.reflective.x);
m_writer.Write(material.reflective.y);
m_writer.Write(XModelBinHash::MATERIAL_BLINN);
m_writer.Write(material.blinn[0]);
m_writer.Write(material.blinn[1]);
m_writer.Write(XModelBinHash::MATERIAL_PHONG);
m_writer.Write(material.phong);
materialNum++;
}
}
public:
XModelBinWriter7(std::ostream& stream, std::string gameName, std::string zoneName)
: XModelBinWriterBase(stream, std::move(gameName), std::move(zoneName))
{
}
void Write(const XModelCommon& xmodel) override
{
PrepareVertexMerger(xmodel);
WriteHeader(7);
WriteBones(xmodel);
WriteVertices(xmodel);
WriteFaces(xmodel);
WriteObjects(xmodel);
WriteMaterials(xmodel);
auto estimatedCompressedFileSize = LZ4_compressBound(m_writer.GetPosition());
auto compressedBuffer = new char[estimatedCompressedFileSize];
auto actualCompressedFileSize =
LZ4_compress_default(reinterpret_cast<const char*>(m_writer.Data()), compressedBuffer, m_writer.GetPosition(), estimatedCompressedFileSize);
uint64_t uncompressedSize = m_writer.GetPosition();
char uncompressedSizeChar[4];
std::memcpy(uncompressedSizeChar, &uncompressedSize, sizeof(uncompressedSizeChar));
const char magic[5] = {0x2A, 0x4C, 0x5A, 0x34, 0x2A};
m_stream.write(magic, sizeof(magic));
m_stream.write(uncompressedSizeChar, sizeof(uncompressedSizeChar));
m_stream.write(compressedBuffer, actualCompressedFileSize);
}
};
namespace xmodel_bin
{
std::unique_ptr<XModelWriter> CreateWriterForVersion7(std::ostream& stream, std::string gameName, std::string zoneName)
{
return std::make_unique<XModelBinWriter7>(stream, std::move(gameName), std::move(zoneName));
}
} // namespace xmodel_bin