2024-04-06 11:46:39 +02:00

122 lines
2.4 KiB
C++

#pragma once
// clang-format off: Order of includes matters here
// #include <d3d9.h>
#include "Image/Texture.h"
#include "IW5_Assets.h"
// clang-format on
namespace IW5
{
struct DB_AuthHash
{
char bytes[32];
};
struct DB_AuthSignature
{
char bytes[256];
};
struct DB_AuthSubHeader
{
char fastfileName[32];
unsigned int reserved;
DB_AuthHash masterBlockHashes[244];
};
struct DB_AuthHeader
{
char magic[8]; // + 0
unsigned int reserved; // + 8
DB_AuthHash subheaderHash; // + 12
DB_AuthSignature signedSubheaderHash; // + 44
DB_AuthSubHeader subheader; // + 300
};
struct ScriptStringList
{
int count;
const char** strings;
};
struct XAsset
{
XAssetType type;
XAssetHeader header;
};
struct XAssetList
{
ScriptStringList stringList;
int assetCount;
XAsset* assets;
};
struct cspField_t
{
const char* szName;
int iOffset;
int iFieldType;
};
enum csParseFieldType_t
{
CSPFT_STRING = 0,
CSPFT_STRING_MAX_STRING_CHARS,
CSPFT_STRING_MAX_QPATH,
CSPFT_STRING_MAX_OSPATH,
CSPFT_INT,
CSPFT_QBOOLEAN,
CSPFT_BOOL,
CSPFT_FLOAT,
CSPFT_MPH_TO_INCHES_PER_SEC,
CSPFT_MILLISECONDS,
CSPFT_FX,
CSPFT_XMODEL,
CSPFT_MATERIAL,
CSPFT_PHYS_COLLMAP,
CSPFT_SOUND,
CSPFT_TRACER,
CSPFT_NUM_BASE_FIELD_TYPES,
};
enum weapFieldType_t
{
WFT_WEAPONTYPE = CSPFT_NUM_BASE_FIELD_TYPES,
WFT_WEAPONCLASS,
WFT_OVERLAYRETICLE,
WFT_PENETRATE_TYPE,
WFT_IMPACT_TYPE,
WFT_STANCE,
WFT_PROJ_EXPLOSION,
WFT_OFFHAND_CLASS,
WFT_ANIMTYPE,
WFT_ACTIVE_RETICLE_TYPE,
WFT_GUIDED_MISSILE_TYPE,
WFT_BOUNCE_SOUND,
WFT_STICKINESS,
WFT_OVERLAYINTERFACE,
WFT_INVENTORYTYPE,
WFT_FIRETYPE,
WFT_AMMOCOUNTER_CLIPTYPE,
WFT_ICONRATIO_HUD,
WFT_ICONRATIO_PICKUP,
WFT_ICONRATIO_AMMOCOUNTER,
WFT_ICONRATIO_KILL,
WFT_ICONRATIO_DPAD,
WFT_HIDETAGS,
WFT_NOTETRACKSOUNDMAP,
WFT_NOTETRACKRUMBLEMAP,
// Custom
WFT_ANIM_NAME,
WFT_NUM_FIELD_TYPES,
};
} // namespace IW5