OpenAssetTools/test/ObjLoadingTests/Mock/MockAssetLoadingManager.h

38 lines
1.8 KiB
C++

#pragma once
#include "AssetLoading/IAssetLoadingManager.h"
#include <map>
#include <memory>
class MockAssetLoadingManager final : public IAssetLoadingManager
{
Zone* m_zone;
std::unique_ptr<Gdt> m_mock_gdt;
std::unique_ptr<AssetLoadingContext> m_context;
std::map<std::string, std::unique_ptr<XAssetInfoGeneric>> m_added_assets;
std::multimap<std::string, std::unique_ptr<XAssetInfoGeneric>> m_available_dependencies;
public:
MockAssetLoadingManager(Zone* zone, ISearchPath* searchPath);
_NODISCARD AssetLoadingContext* GetAssetLoadingContext() const override;
XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) override;
XAssetInfoGeneric* AddAsset(asset_type_t assetType,
const std::string& assetName,
void* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings) override;
XAssetInfoGeneric* AddAsset(asset_type_t assetType,
const std::string& assetName,
void* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings,
std::vector<IndirectAssetReference> indirectAssetReferences) override;
XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
IndirectAssetReference LoadIndirectAssetReference(asset_type_t assetType, const std::string& assetName) override;
void MockAddAvailableDependency(asset_type_t assetType, std::string assetName, void* asset);
XAssetInfoGeneric* MockGetAddedAsset(const std::string& assetName);
};