mirror of
https://github.com/Laupetin/OpenAssetTools.git
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152 lines
19 KiB
C++
152 lines
19 KiB
C++
#pragma once
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#include "Game/IW4/IW4.h"
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namespace IW4
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{
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inline cspField_t vehicle_fields[]{
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{"type", offsetof(VehicleDef, type), VFT_TYPE },
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{"useHintString", offsetof(VehicleDef, useHintString), CSPFT_STRING },
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{"health", offsetof(VehicleDef, health), CSPFT_INT },
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{"quadBarrel", offsetof(VehicleDef, quadBarrel), CSPFT_QBOOLEAN },
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{"texureScrollScale", offsetof(VehicleDef, texScrollScale), CSPFT_FLOAT },
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{"topSpeed", offsetof(VehicleDef, topSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"accel", offsetof(VehicleDef, accel), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"rotRate", offsetof(VehicleDef, rotRate), CSPFT_FLOAT },
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{"rotAccel", offsetof(VehicleDef, rotAccel), CSPFT_FLOAT },
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{"maxBodyPitch", offsetof(VehicleDef, maxBodyPitch), CSPFT_FLOAT },
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{"maxBodyRoll", offsetof(VehicleDef, maxBodyRoll), CSPFT_FLOAT },
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{"fakeBodyAccelPitch", offsetof(VehicleDef, fakeBodyAccelPitch), CSPFT_FLOAT },
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{"fakeBodyAccelRoll", offsetof(VehicleDef, fakeBodyAccelRoll), CSPFT_FLOAT },
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{"fakeBodyVelPitch", offsetof(VehicleDef, fakeBodyVelPitch), CSPFT_FLOAT },
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{"fakeBodyVelRoll", offsetof(VehicleDef, fakeBodyVelRoll), CSPFT_FLOAT },
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{"fakeBodySideVelPitch", offsetof(VehicleDef, fakeBodySideVelPitch), CSPFT_FLOAT },
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{"fakeBodyPitchStrength", offsetof(VehicleDef, fakeBodyPitchStrength), CSPFT_FLOAT },
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{"fakeBodyRollStrength", offsetof(VehicleDef, fakeBodyRollStrength), CSPFT_FLOAT },
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{"fakeBodyPitchDampening", offsetof(VehicleDef, fakeBodyPitchDampening), CSPFT_FLOAT },
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{"fakeBodyRollDampening", offsetof(VehicleDef, fakeBodyRollDampening), CSPFT_FLOAT },
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{"fakeBodyBoatRockingAmplitude", offsetof(VehicleDef, fakeBodyBoatRockingAmplitude), CSPFT_FLOAT },
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{"fakeBodyBoatRockingPeriod", offsetof(VehicleDef, fakeBodyBoatRockingPeriod), CSPFT_FLOAT },
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{"fakeBodyBoatRockingRotationPeriod", offsetof(VehicleDef, fakeBodyBoatRockingRotationPeriod), CSPFT_FLOAT },
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{"fakeBodyBoatRockingFadeoutSpeed", offsetof(VehicleDef, fakeBodyBoatRockingFadeoutSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"boatBouncingMinForce", offsetof(VehicleDef, boatBouncingMinForce), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"boatBouncingMaxForce", offsetof(VehicleDef, boatBouncingMaxForce), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"boatBouncingRate", offsetof(VehicleDef, boatBouncingRate), CSPFT_FLOAT },
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{"boatBouncingFadeinSpeed", offsetof(VehicleDef, boatBouncingFadeinSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"boatBouncingFadeoutSteeringAngle", offsetof(VehicleDef, boatBouncingFadeoutSteeringAngle), CSPFT_FLOAT },
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{"collisionDamage", offsetof(VehicleDef, collisionDamage), CSPFT_FLOAT },
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{"collisionSpeed", offsetof(VehicleDef, collisionSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"killcamZDist", offsetof(VehicleDef, killcamOffset[0]), CSPFT_FLOAT },
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{"killcamBackDist", offsetof(VehicleDef, killcamOffset[1]), CSPFT_FLOAT },
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{"killcamUpDist", offsetof(VehicleDef, killcamOffset[2]), CSPFT_FLOAT },
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{"playerProtected", offsetof(VehicleDef, playerProtected), CSPFT_QBOOLEAN },
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{"bulletDamage", offsetof(VehicleDef, bulletDamage), CSPFT_QBOOLEAN },
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{"armorPiercingDamage", offsetof(VehicleDef, armorPiercingDamage), CSPFT_QBOOLEAN },
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{"grenadeDamage", offsetof(VehicleDef, grenadeDamage), CSPFT_QBOOLEAN },
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{"projectileDamage", offsetof(VehicleDef, projectileDamage), CSPFT_QBOOLEAN },
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{"projectileSplashDamage", offsetof(VehicleDef, projectileSplashDamage), CSPFT_QBOOLEAN },
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{"heavyExplosiveDamage", offsetof(VehicleDef, heavyExplosiveDamage), CSPFT_QBOOLEAN },
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{"physicsEnabled", offsetof(VehicleDef, vehPhysDef.physicsEnabled), CSPFT_QBOOLEAN },
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{"physicsPreset", offsetof(VehicleDef, vehPhysDef.physPresetName), CSPFT_STRING },
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{"accelerationGraph", offsetof(VehicleDef, vehPhysDef.accelGraphName), CSPFT_STRING },
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{"steeringAxle", offsetof(VehicleDef, vehPhysDef.steeringAxle), VFT_AXLE_STEERING },
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{"powerAxle", offsetof(VehicleDef, vehPhysDef.powerAxle), VFT_AXLE_POWER },
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{"brakingAxle", offsetof(VehicleDef, vehPhysDef.brakingAxle), VFT_AXLE_BRAKING },
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{"reverseSpeed", offsetof(VehicleDef, vehPhysDef.reverseSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"maxVelocity", offsetof(VehicleDef, vehPhysDef.maxVelocity), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"maxPitch", offsetof(VehicleDef, vehPhysDef.maxPitch), CSPFT_FLOAT },
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{"maxRoll", offsetof(VehicleDef, vehPhysDef.maxRoll), CSPFT_FLOAT },
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{"suspensionTravelRear", offsetof(VehicleDef, vehPhysDef.suspensionTravelRear), CSPFT_FLOAT },
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{"suspensionStrengthFront", offsetof(VehicleDef, vehPhysDef.suspensionStrengthFront), CSPFT_FLOAT },
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{"suspensionDampingFront", offsetof(VehicleDef, vehPhysDef.suspensionDampingFront), CSPFT_FLOAT },
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{"suspensionStrengthRear", offsetof(VehicleDef, vehPhysDef.suspensionStrengthRear), CSPFT_FLOAT },
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{"suspensionDampingRear", offsetof(VehicleDef, vehPhysDef.suspensionDampingRear), CSPFT_FLOAT },
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{"frictionBraking", offsetof(VehicleDef, vehPhysDef.frictionBraking), CSPFT_FLOAT },
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{"frictionCoasting", offsetof(VehicleDef, vehPhysDef.frictionCoasting), CSPFT_FLOAT },
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{"frictionTopSpeed", offsetof(VehicleDef, vehPhysDef.frictionTopSpeed), CSPFT_FLOAT },
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{"frictionSide", offsetof(VehicleDef, vehPhysDef.frictionSide), CSPFT_FLOAT },
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{"frictionSideRear", offsetof(VehicleDef, vehPhysDef.frictionSideRear), CSPFT_FLOAT },
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{"velocityDependentSlip", offsetof(VehicleDef, vehPhysDef.velocityDependentSlip), CSPFT_FLOAT },
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{"rollStability", offsetof(VehicleDef, vehPhysDef.rollStability), CSPFT_FLOAT },
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{"rollResistance", offsetof(VehicleDef, vehPhysDef.rollResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"pitchResistance", offsetof(VehicleDef, vehPhysDef.pitchResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"yawResistance", offsetof(VehicleDef, vehPhysDef.yawResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"uprightStrengthPitch", offsetof(VehicleDef, vehPhysDef.uprightStrengthPitch), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"uprightStrengthRoll", offsetof(VehicleDef, vehPhysDef.uprightStrengthRoll), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"targetAirPitch", offsetof(VehicleDef, vehPhysDef.targetAirPitch), CSPFT_FLOAT },
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{"airYawTorque", offsetof(VehicleDef, vehPhysDef.airYawTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"airPitchTorque", offsetof(VehicleDef, vehPhysDef.airPitchTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"minimumMomentumForCollision", offsetof(VehicleDef, vehPhysDef.minimumMomentumForCollision), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"collisionLaunchForceScale", offsetof(VehicleDef, vehPhysDef.collisionLaunchForceScale), CSPFT_FLOAT },
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{"wreckedMassScale", offsetof(VehicleDef, vehPhysDef.wreckedMassScale), CSPFT_FLOAT },
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{"wreckedBodyFriction", offsetof(VehicleDef, vehPhysDef.wreckedBodyFriction), CSPFT_FLOAT },
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{"minimumJoltForNotify", offsetof(VehicleDef, vehPhysDef.minimumJoltForNotify), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"slipThresholdFront", offsetof(VehicleDef, vehPhysDef.slipThresholdFront), CSPFT_FLOAT },
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{"slipThresholdRear", offsetof(VehicleDef, vehPhysDef.slipThresholdRear), CSPFT_FLOAT },
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{"slipFricScaleFront", offsetof(VehicleDef, vehPhysDef.slipFricScaleFront), CSPFT_FLOAT },
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{"slipFricScaleRear", offsetof(VehicleDef, vehPhysDef.slipFricScaleRear), CSPFT_FLOAT },
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{"slipFricRateFront", offsetof(VehicleDef, vehPhysDef.slipFricRateFront), CSPFT_FLOAT },
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{"slipFricRateRear", offsetof(VehicleDef, vehPhysDef.slipFricRateRear), CSPFT_FLOAT },
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{"slipYawTorque", offsetof(VehicleDef, vehPhysDef.slipYawTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"boostDuration", offsetof(VehicleDef, boostDuration), CSPFT_FLOAT },
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{"boostRechargeTime", offsetof(VehicleDef, boostRechargeTime), CSPFT_FLOAT },
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{"boostAcceleration", offsetof(VehicleDef, boostAcceleration), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"suspensionTravel", offsetof(VehicleDef, suspensionTravel), CSPFT_FLOAT },
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{"maxSteeringAngle", offsetof(VehicleDef, maxSteeringAngle), CSPFT_FLOAT },
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{"steeringLerp", offsetof(VehicleDef, steeringLerp), CSPFT_FLOAT },
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{"minSteeringScale", offsetof(VehicleDef, minSteeringScale), CSPFT_FLOAT },
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{"minSteeringSpeed", offsetof(VehicleDef, minSteeringSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"camLookEnabled", offsetof(VehicleDef, camLookEnabled), CSPFT_QBOOLEAN },
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{"camLerp", offsetof(VehicleDef, camLerp), CSPFT_FLOAT },
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{"camPitchInfluence", offsetof(VehicleDef, camPitchInfluence), CSPFT_FLOAT },
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{"camRollInfluence", offsetof(VehicleDef, camRollInfluence), CSPFT_FLOAT },
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{"camFovIncrease", offsetof(VehicleDef, camFovIncrease), CSPFT_FLOAT },
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{"camFovOffset", offsetof(VehicleDef, camFovOffset), CSPFT_FLOAT },
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{"camFovSpeed", offsetof(VehicleDef, camFovSpeed), CSPFT_FLOAT },
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{"turretWeaponName", offsetof(VehicleDef, turretWeaponName), CSPFT_STRING },
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{"turretHorizSpanLeft", offsetof(VehicleDef, turretHorizSpanLeft), CSPFT_FLOAT },
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{"turretHorizSpanRight", offsetof(VehicleDef, turretHorizSpanRight), CSPFT_FLOAT },
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{"turretVertSpanUp", offsetof(VehicleDef, turretVertSpanUp), CSPFT_FLOAT },
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{"turretVertSpanDown", offsetof(VehicleDef, turretVertSpanDown), CSPFT_FLOAT },
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{"turretRotRate", offsetof(VehicleDef, turretRotRate), CSPFT_FLOAT },
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{"turretSpinSnd", offsetof(VehicleDef, turretSpinSnd), CSPFT_SOUND },
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{"turretStopSnd", offsetof(VehicleDef, turretStopSnd), CSPFT_SOUND },
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{"trophyEnabled", offsetof(VehicleDef, trophyEnabled), CSPFT_QBOOLEAN },
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{"trophyRadius", offsetof(VehicleDef, trophyRadius), CSPFT_FLOAT },
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{"trophyInactiveRadius", offsetof(VehicleDef, trophyInactiveRadius), CSPFT_FLOAT },
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{"trophyAmmoCount", offsetof(VehicleDef, trophyAmmoCount), CSPFT_INT },
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{"trophyReloadTime", offsetof(VehicleDef, trophyReloadTime), CSPFT_FLOAT },
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{"trophyTags", offsetof(VehicleDef, trophyTags), VFT_TROPHY_TAGS },
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{"compassFriendlyIcon", offsetof(VehicleDef, compassFriendlyIcon), CSPFT_MATERIAL },
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{"compassEnemyIcon", offsetof(VehicleDef, compassEnemyIcon), CSPFT_MATERIAL },
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{"compassIconWidth", offsetof(VehicleDef, compassIconWidth), CSPFT_INT },
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{"compassIconHeight", offsetof(VehicleDef, compassIconHeight), CSPFT_INT },
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{"lowIdleSnd", offsetof(VehicleDef, idleLowSnd), CSPFT_SOUND },
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{"highIdleSnd", offsetof(VehicleDef, idleHighSnd), CSPFT_SOUND },
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{"lowEngineSnd", offsetof(VehicleDef, engineLowSnd), CSPFT_SOUND },
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{"highEngineSnd", offsetof(VehicleDef, engineHighSnd), CSPFT_SOUND },
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{"engineSndSpeed", offsetof(VehicleDef, engineSndSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"engineStartUpSnd", offsetof(VehicleDef, engineStartUpSnd), CSPFT_SOUND },
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{"engineStartUpLength", offsetof(VehicleDef, engineStartUpLength), CSPFT_MILLISECONDS },
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{"engineShutdownSnd", offsetof(VehicleDef, engineShutdownSnd), CSPFT_SOUND },
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{"engineIdleSnd", offsetof(VehicleDef, engineIdleSnd), CSPFT_SOUND },
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{"engineSustainSnd", offsetof(VehicleDef, engineSustainSnd), CSPFT_SOUND },
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{"engineRampUpSnd", offsetof(VehicleDef, engineRampUpSnd), CSPFT_SOUND },
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{"engineRampUpLength", offsetof(VehicleDef, engineRampUpLength), CSPFT_MILLISECONDS },
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{"engineRampDownSnd", offsetof(VehicleDef, engineRampDownSnd), CSPFT_SOUND },
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{"engineRampDownLength", offsetof(VehicleDef, engineRampDownLength), CSPFT_MILLISECONDS },
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{"suspensionSoftSnd", offsetof(VehicleDef, suspensionSoftSnd), CSPFT_SOUND },
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{"suspensionSoftCompression", offsetof(VehicleDef, suspensionSoftCompression), CSPFT_FLOAT },
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{"suspensionHardSnd", offsetof(VehicleDef, suspensionHardSnd), CSPFT_SOUND },
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{"suspensionHardCompression", offsetof(VehicleDef, suspensionHardCompression), CSPFT_FLOAT },
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{"collisionSnd", offsetof(VehicleDef, collisionSnd), CSPFT_SOUND },
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{"collisionBlendSpeed", offsetof(VehicleDef, collisionBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"speedSnd", offsetof(VehicleDef, speedSnd), CSPFT_SOUND },
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{"speedSndBlendSpeed", offsetof(VehicleDef, speedSndBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"surfaceSndPrefix", offsetof(VehicleDef, surfaceSndPrefix), CSPFT_STRING },
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{"surfaceSndBlendSpeed", offsetof(VehicleDef, surfaceSndBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"slideVolume", offsetof(VehicleDef, slideVolume), CSPFT_FLOAT },
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{"slideBlendSpeed", offsetof(VehicleDef, slideBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"inAirPitch", offsetof(VehicleDef, inAirPitch), CSPFT_FLOAT },
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};
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}
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