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OpenAssetTools/src/Common/Game/IGame.h

57 lines
1.1 KiB
C++

#pragma once
#include "GameLanguage.h"
#include <type_traits>
#include <vector>
enum class GameId
{
IW3,
IW4,
IW5,
T5,
T6,
COUNT
};
enum class GameEndianness
{
LITTLE_ENDIAN,
BIG_ENDIAN
};
enum class GameWordSize
{
ARCH_32,
ARCH_64
};
static constexpr const char* GameId_Names[]{
"IW3",
"IW4",
"IW5",
"T5",
"T6",
};
static_assert(std::extent_v<decltype(GameId_Names)> == static_cast<unsigned>(GameId::COUNT));
class IGame
{
public:
IGame() = default;
virtual ~IGame() = default;
IGame(const IGame& other) = default;
IGame(IGame&& other) noexcept = default;
IGame& operator=(const IGame& other) = default;
IGame& operator=(IGame&& other) noexcept = default;
[[nodiscard]] virtual GameId GetId() const = 0;
[[nodiscard]] virtual const std::string& GetFullName() const = 0;
[[nodiscard]] virtual const std::string& GetShortName() const = 0;
[[nodiscard]] virtual const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const = 0;
static IGame* GetGameById(GameId gameId);
};