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OpenAssetTools/test/ObjWritingTests/Game/IW4/Material/DumperMaterialIW4Test.cpp
2025-06-29 12:41:54 +01:00

553 lines
22 KiB
C++

#include "Game/IW4/Material/DumperMaterialIW4.h"
#include "Asset/AssetRegistration.h"
#include "Game/IW4/CommonIW4.h"
#include "Game/IW4/GameIW4.h"
#include "NormalizedJson.h"
#include "Pool/AssetPoolDynamic.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace IW4;
using namespace Catch;
using namespace std::literals;
namespace
{
GfxImage* GivenImage(const std::string& name, MemoryManager& memory)
{
auto* image = memory.Alloc<GfxImage>();
image->name = memory.Dup(name.c_str());
return image;
}
MaterialTechniqueSet* GivenTechset(const std::string& name, MemoryManager& memory)
{
auto* techset = memory.Alloc<MaterialTechniqueSet>();
techset->name = memory.Dup(name.c_str());
return techset;
}
void GivenMaterial(const std::string& name, AssetPool<Material>& pool, MemoryManager& memory)
{
auto* material = memory.Alloc<Material>();
material->info.name = memory.Dup(name.c_str());
material->info.gameFlags = 0x50;
material->info.sortKey = 1;
material->info.textureAtlasRowCount = 1;
material->info.textureAtlasColumnCount = 1;
material->info.surfaceTypeBits = 0x10;
constexpr int8_t stateBitsEntry[] = {0, 1, 2, 1, 3, -1, -1, -1, -1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, -1, -1, -1, -1, 5, -1, 3, 3};
std::memcpy(material->stateBitsEntry, stateBitsEntry, sizeof(material->stateBitsEntry));
material->cameraRegion = CAMERA_REGION_LIT_OPAQUE;
material->stateFlags = 121;
material->techniqueSet = GivenTechset("mc_l_sm_r0c0n0s0", memory);
material->textureCount = 3;
material->textureTable = memory.Alloc<MaterialTextureDef>(3);
auto& textureDef0 = material->textureTable[0];
textureDef0.u.image = GivenImage("~ch_rubble02_spc-r-74g-74b-74~1eb1f0d0", memory);
textureDef0.nameHash = 0x34ecccb3;
textureDef0.nameStart = 's';
textureDef0.nameEnd = 'p';
textureDef0.samplerState.filter = TEXTURE_FILTER_ANISO2X;
textureDef0.samplerState.mipMap = TEXTURE_FILTER_NEAREST;
textureDef0.samplerState.clampU = 0;
textureDef0.samplerState.clampV = 0;
textureDef0.samplerState.clampW = 0;
textureDef0.semantic = TS_SPECULAR_MAP;
auto& textureDef1 = material->textureTable[1];
textureDef1.u.image = GivenImage("ch_rubble01_nml", memory);
textureDef1.nameHash = 0x59d30d0f;
textureDef1.nameStart = 'n';
textureDef1.nameEnd = 'p';
textureDef1.samplerState.filter = TEXTURE_FILTER_ANISO2X;
textureDef1.samplerState.mipMap = TEXTURE_FILTER_NEAREST;
textureDef1.samplerState.clampU = 0;
textureDef1.samplerState.clampV = 0;
textureDef1.samplerState.clampW = 0;
textureDef1.semantic = TS_NORMAL_MAP;
auto& textureDef2 = material->textureTable[2];
textureDef2.u.image = GivenImage("ch_rubble01_col", memory);
textureDef2.nameHash = 0xa0ab1041;
textureDef2.nameStart = 'c';
textureDef2.nameEnd = 'p';
textureDef2.samplerState.filter = TEXTURE_FILTER_ANISO2X;
textureDef2.samplerState.mipMap = TEXTURE_FILTER_NEAREST;
textureDef2.samplerState.clampU = 0;
textureDef2.samplerState.clampV = 0;
textureDef2.samplerState.clampW = 0;
textureDef2.semantic = TS_COLOR_MAP;
material->constantCount = 2;
material->constantTable = memory.Alloc<MaterialConstantDef>(2);
auto& constantDef0 = material->constantTable[0];
constantDef0.nameHash = 0x3d9994dc;
strncpy(constantDef0.name, "envMapParms", std::extent_v<decltype(MaterialConstantDef::name)>);
constantDef0.literal.x = 0.07f;
constantDef0.literal.y = 0.46f;
constantDef0.literal.z = 1.6f;
constantDef0.literal.w = 2.0f;
auto& constantDef1 = material->constantTable[1];
constantDef1.nameHash = 0xb60c3b3a;
strncpy(constantDef1.name, "colorTint", std::extent_v<decltype(MaterialConstantDef::name)>);
constantDef1.literal.x = 1.0f;
constantDef1.literal.y = 1.0f;
constantDef1.literal.z = 1.0f;
constantDef1.literal.w = 1.0f;
material->stateBitsCount = 6;
material->stateBitsTable = memory.Alloc<GfxStateBits>(6);
auto& stateBits0 = material->stateBitsTable[0];
stateBits0.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits0.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits0.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits0.loadBits.structured.alphaTestDisabled = 1;
stateBits0.loadBits.structured.alphaTest = 0;
stateBits0.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits0.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits0.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits0.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits0.loadBits.structured.colorWriteRgb = 0;
stateBits0.loadBits.structured.colorWriteAlpha = 0;
stateBits0.loadBits.structured.gammaWrite = 0;
stateBits0.loadBits.structured.polymodeLine = 0;
stateBits0.loadBits.structured.depthWrite = 1;
stateBits0.loadBits.structured.depthTestDisabled = 0;
stateBits0.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits0.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
stateBits0.loadBits.structured.stencilFrontEnabled = 0;
stateBits0.loadBits.structured.stencilFrontPass = 0;
stateBits0.loadBits.structured.stencilFrontFail = 0;
stateBits0.loadBits.structured.stencilFrontZFail = 0;
stateBits0.loadBits.structured.stencilFrontFunc = 0;
stateBits0.loadBits.structured.stencilBackEnabled = 0;
stateBits0.loadBits.structured.stencilBackPass = 0;
stateBits0.loadBits.structured.stencilBackFail = 0;
stateBits0.loadBits.structured.stencilBackZFail = 0;
stateBits0.loadBits.structured.stencilBackFunc = 0;
auto& stateBits1 = material->stateBitsTable[1];
stateBits1.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits1.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits1.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits1.loadBits.structured.alphaTestDisabled = 1;
stateBits1.loadBits.structured.alphaTest = 0;
stateBits1.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits1.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits1.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits1.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits1.loadBits.structured.colorWriteRgb = 1;
stateBits1.loadBits.structured.colorWriteAlpha = 1;
stateBits1.loadBits.structured.gammaWrite = 0;
stateBits1.loadBits.structured.polymodeLine = 0;
stateBits1.loadBits.structured.depthWrite = 1;
stateBits1.loadBits.structured.depthTestDisabled = 0;
stateBits1.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits1.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
stateBits1.loadBits.structured.stencilFrontEnabled = 0;
stateBits1.loadBits.structured.stencilFrontPass = 0;
stateBits1.loadBits.structured.stencilFrontFail = 0;
stateBits1.loadBits.structured.stencilFrontZFail = 0;
stateBits1.loadBits.structured.stencilFrontFunc = 0;
stateBits1.loadBits.structured.stencilBackEnabled = 0;
stateBits1.loadBits.structured.stencilBackPass = 0;
stateBits1.loadBits.structured.stencilBackFail = 0;
stateBits1.loadBits.structured.stencilBackZFail = 0;
stateBits1.loadBits.structured.stencilBackFunc = 0;
auto& stateBits2 = material->stateBitsTable[2];
stateBits2.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits2.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits2.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits2.loadBits.structured.alphaTestDisabled = 1;
stateBits2.loadBits.structured.alphaTest = 0;
stateBits2.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits2.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits2.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits2.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits2.loadBits.structured.colorWriteRgb = 0;
stateBits2.loadBits.structured.colorWriteAlpha = 0;
stateBits2.loadBits.structured.gammaWrite = 0;
stateBits2.loadBits.structured.polymodeLine = 0;
stateBits2.loadBits.structured.depthWrite = 1;
stateBits2.loadBits.structured.depthTestDisabled = 0;
stateBits2.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits2.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_SHADOWMAP;
stateBits2.loadBits.structured.stencilFrontEnabled = 0;
stateBits2.loadBits.structured.stencilFrontPass = 0;
stateBits2.loadBits.structured.stencilFrontFail = 0;
stateBits2.loadBits.structured.stencilFrontZFail = 0;
stateBits2.loadBits.structured.stencilFrontFunc = 0;
stateBits2.loadBits.structured.stencilBackEnabled = 0;
stateBits2.loadBits.structured.stencilBackPass = 0;
stateBits2.loadBits.structured.stencilBackFail = 0;
stateBits2.loadBits.structured.stencilBackZFail = 0;
stateBits2.loadBits.structured.stencilBackFunc = 0;
auto& stateBits3 = material->stateBitsTable[3];
stateBits3.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits3.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits3.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits3.loadBits.structured.alphaTestDisabled = 1;
stateBits3.loadBits.structured.alphaTest = 0;
stateBits3.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits3.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits3.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits3.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits3.loadBits.structured.colorWriteRgb = 1;
stateBits3.loadBits.structured.colorWriteAlpha = 1;
stateBits3.loadBits.structured.gammaWrite = 1;
stateBits3.loadBits.structured.polymodeLine = 0;
stateBits3.loadBits.structured.depthWrite = 1;
stateBits3.loadBits.structured.depthTestDisabled = 0;
stateBits3.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits3.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
stateBits3.loadBits.structured.stencilFrontEnabled = 0;
stateBits3.loadBits.structured.stencilFrontPass = 0;
stateBits3.loadBits.structured.stencilFrontFail = 0;
stateBits3.loadBits.structured.stencilFrontZFail = 0;
stateBits3.loadBits.structured.stencilFrontFunc = 0;
stateBits3.loadBits.structured.stencilBackEnabled = 0;
stateBits3.loadBits.structured.stencilBackPass = 0;
stateBits3.loadBits.structured.stencilBackFail = 0;
stateBits3.loadBits.structured.stencilBackZFail = 0;
stateBits3.loadBits.structured.stencilBackFunc = 0;
auto& stateBits4 = material->stateBitsTable[4];
stateBits4.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits4.loadBits.structured.dstBlendRgb = GFXS_BLEND_ONE;
stateBits4.loadBits.structured.blendOpRgb = GFXS_BLENDOP_ADD;
stateBits4.loadBits.structured.alphaTestDisabled = 1;
stateBits4.loadBits.structured.alphaTest = 0;
stateBits4.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits4.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits4.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits4.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits4.loadBits.structured.colorWriteRgb = 1;
stateBits4.loadBits.structured.colorWriteAlpha = 1;
stateBits4.loadBits.structured.gammaWrite = 1;
stateBits4.loadBits.structured.polymodeLine = 0;
stateBits4.loadBits.structured.depthWrite = 0;
stateBits4.loadBits.structured.depthTestDisabled = 0;
stateBits4.loadBits.structured.depthTest = GFXS_DEPTHTEST_EQUAL;
stateBits4.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
stateBits4.loadBits.structured.stencilFrontEnabled = 1;
stateBits4.loadBits.structured.stencilFrontPass = GFXS_STENCILOP_KEEP;
stateBits4.loadBits.structured.stencilFrontFail = GFXS_STENCILOP_KEEP;
stateBits4.loadBits.structured.stencilFrontZFail = GFXS_STENCILOP_KEEP;
stateBits4.loadBits.structured.stencilFrontFunc = GFXS_STENCILFUNC_EQUAL;
stateBits4.loadBits.structured.stencilBackEnabled = 0;
stateBits4.loadBits.structured.stencilBackPass = 0;
stateBits4.loadBits.structured.stencilBackFail = 0;
stateBits4.loadBits.structured.stencilBackZFail = 0;
stateBits4.loadBits.structured.stencilBackFunc = 0;
auto& stateBits5 = material->stateBitsTable[5];
stateBits5.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits5.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits5.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits5.loadBits.structured.alphaTestDisabled = 1;
stateBits5.loadBits.structured.alphaTest = 0;
stateBits5.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits5.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits5.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits5.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits5.loadBits.structured.colorWriteRgb = 1;
stateBits5.loadBits.structured.colorWriteAlpha = 0;
stateBits5.loadBits.structured.gammaWrite = 0;
stateBits5.loadBits.structured.polymodeLine = 1;
stateBits5.loadBits.structured.depthWrite = 0;
stateBits5.loadBits.structured.depthTestDisabled = 0;
stateBits5.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits5.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_2;
stateBits5.loadBits.structured.stencilFrontEnabled = 0;
stateBits5.loadBits.structured.stencilFrontPass = 0;
stateBits5.loadBits.structured.stencilFrontFail = 0;
stateBits5.loadBits.structured.stencilFrontZFail = 0;
stateBits5.loadBits.structured.stencilFrontFunc = 0;
stateBits5.loadBits.structured.stencilBackEnabled = 0;
stateBits5.loadBits.structured.stencilBackPass = 0;
stateBits5.loadBits.structured.stencilBackFail = 0;
stateBits5.loadBits.structured.stencilBackZFail = 0;
stateBits5.loadBits.structured.stencilBackFunc = 0;
pool.AddAsset(std::make_unique<XAssetInfo<Material>>(ASSET_TYPE_MATERIAL, name, material));
}
TEST_CASE("DumperMaterial(IW4): Can dump material", "[iw4][material][assetdumper]")
{
std::string expected(R"MATERIAL(
{
"_game": "iw4",
"_type": "material",
"_version": 1,
"cameraRegion": "litOpaque",
"constants": [
{
"literal": [
0.07000000029802322,
0.46000000834465027,
1.600000023841858,
2.0
],
"name": "envMapParms"
},
{
"literal": [
1.0,
1.0,
1.0,
1.0
],
"name": "colorTint"
}
],
"gameFlags": [
"10",
"40"
],
"sortKey": 1,
"stateBits": [
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offsetShadowmap",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": true,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "add",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "one",
"gammaWrite": true,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one",
"stencilFront": {
"fail": "keep",
"func": "equal",
"pass": "keep",
"zfail": "keep"
}
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset2",
"polymodeLine": true,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
}
],
"stateBitsEntry": [
0,
1,
2,
1,
3,
-1,
-1,
-1,
-1,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
4,
4,
4,
-1,
-1,
-1,
-1,
5,
-1,
3,
3
],
"stateFlags": 121,
"surfaceTypeBits": 16,
"techniqueSet": "mc_l_sm_r0c0n0s0",
"textureAtlas": {
"columns": 1,
"rows": 1
},
"textures": [
{
"image": "~ch_rubble02_spc-r-74g-74b-74~1eb1f0d0",
"name": "specularMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "nearest"
},
"semantic": "specularMap"
},
{
"image": "ch_rubble01_nml",
"name": "normalMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "nearest"
},
"semantic": "normalMap"
},
{
"image": "ch_rubble01_col",
"name": "colorMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "nearest"
},
"semantic": "colorMap"
}
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
MemoryManager memory;
MockSearchPath mockObjPath;
MockOutputPath mockOutput;
AssetDumpingContext context(zone, "", mockOutput, mockObjPath);
AssetPoolDynamic<Material> materialPool(0);
GivenMaterial("mc/ch_rubble01", materialPool, memory);
AssetDumperMaterial dumper;
dumper.DumpPool(context, &materialPool);
const auto* file = mockOutput.GetMockedFile("materials/mc/ch_rubble01.json");
REQUIRE(file);
REQUIRE(JsonNormalized(file->AsString()) == JsonNormalized(expected));
}
} // namespace