OpenAssetTools/src/ObjLoading/Parsing/Menu/Sequence/EventHandlerSetScopeSequences.cpp

70 lines
2.4 KiB
C++

#include "EventHandlerSetScopeSequences.h"
#include <sstream>
#include "Generic/GenericStringPropertySequence.h"
#include "Parsing/Menu/Domain/EventHandler/CommonEventHandlerScript.h"
#include "Parsing/Menu/Matcher/MenuMatcherFactory.h"
using namespace menu;
namespace menu::event_handler_set_scope_sequences
{
class SequenceCloseBlock final : public MenuFileParser::sequence_t
{
static constexpr auto CAPTURE_TOKEN = 1;
public:
SequenceCloseBlock()
{
const MenuMatcherFactory create(this);
AddMatchers({
create.Char('}')
});
}
protected:
void ProcessMatch(MenuFileParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
auto remainingScript = state->m_current_script.str();
if (!remainingScript.empty())
state->m_current_nested_event_handler_set->m_elements.emplace_back(std::make_unique<CommonEventHandlerScript>(std::move(remainingScript)));
state->m_current_script.clear();
if (!state->m_condition_stack.empty())
{
state->m_condition_stack.pop();
if(!state->m_condition_stack.empty())
{
const auto& newConditionState = state->m_condition_stack.top();
if (newConditionState.m_in_condition_elements)
state->m_current_nested_event_handler_set = newConditionState.m_condition->m_condition_elements.get();
else
state->m_current_nested_event_handler_set = newConditionState.m_condition->m_else_elements.get();
}
else
state->m_current_nested_event_handler_set = state->m_current_event_handler_set;
}
else
{
state->m_current_event_handler_set = nullptr;
state->m_current_nested_event_handler_set = nullptr;
}
}
};
}
using namespace event_handler_set_scope_sequences;
EventHandlerSetScopeSequences::EventHandlerSetScopeSequences(std::vector<std::unique_ptr<MenuFileParser::sequence_t>>& allSequences, std::vector<MenuFileParser::sequence_t*>& scopeSequences)
: AbstractScopeSequenceHolder(allSequences, scopeSequences)
{
}
void EventHandlerSetScopeSequences::AddSequences(FeatureLevel featureLevel)
{
AddSequence(std::make_unique<SequenceCloseBlock>());
}