2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-04-29 23:19:36 +00:00
Files
OpenAssetTools/src/ObjLoading/Game/T6/Vehicle/RawLoaderVehicleT6.cpp
T

55 lines
1.6 KiB
C++

#include "RawLoaderVehicleT6.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
#include "InfoStringLoaderVehicleT6.h"
#include <cstring>
#include <format>
#include <iostream>
using namespace T6;
namespace
{
class RawLoaderVehicle final : public AssetCreator<AssetVehicle>
{
public:
RawLoaderVehicle(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
: m_search_path(searchPath),
m_info_string_loader(memory, searchPath, zone)
{
}
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto fileName = std::format("vehicles/{}", assetName);
const auto file = m_search_path.Open(fileName);
if (!file.IsOpen())
return AssetCreationResult::NoAction();
InfoString infoString;
if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_VEHICLE, *file.m_stream))
{
std::cerr << std::format("Could not parse as info string file: \"{}\"\n", fileName);
return AssetCreationResult::Failure();
}
return m_info_string_loader.CreateAsset(assetName, infoString, context);
}
private:
ISearchPath& m_search_path;
InfoStringLoaderVehicle m_info_string_loader;
};
} // namespace
namespace T6
{
std::unique_ptr<AssetCreator<AssetVehicle>> CreateRawVehicleLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
{
return std::make_unique<RawLoaderVehicle>(memory, searchPath, zone);
}
} // namespace T6