OpenAssetTools/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderEmblemSet.cpp

14 lines
305 B
C++

#include "AssetLoaderEmblemSet.h"
#include "Game/T6/T6.h"
#include "ObjLoading.h"
using namespace T6;
void* AssetLoaderEmblemSet::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
// Asset does not have a name
// So this cannot be an asset reference
return nullptr;
}