OpenAssetTools/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderGameWorldMp.h

15 lines
364 B
C++

#pragma once
#include "AssetLoading/BasicAssetLoader.h"
#include "Game/T6/T6.h"
#include "SearchPath/ISearchPath.h"
namespace T6
{
class AssetLoaderGameWorldMp final : public BasicAssetLoader<AssetGameWorldMp>
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
};
} // namespace T6