mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-22 09:05:44 +00:00
159 lines
6.4 KiB
C++
159 lines
6.4 KiB
C++
#include "AssetDumperWeaponAttachmentUnique.h"
|
|
|
|
#include "Game/T6/InfoString/EnumStrings.h"
|
|
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
|
|
#include "Game/T6/InfoString/WeaponAttachmentUniqueFields.h"
|
|
#include "Game/T6/ObjConstantsT6.h"
|
|
|
|
#include <cassert>
|
|
#include <cstring>
|
|
#include <sstream>
|
|
#include <type_traits>
|
|
|
|
using namespace T6;
|
|
|
|
namespace T6
|
|
{
|
|
class InfoStringFromWeaponAttachmentUniqueConverter final : public InfoStringFromStructConverter
|
|
{
|
|
protected:
|
|
void FillFromExtensionField(const cspField_t& field) override
|
|
{
|
|
switch (static_cast<attachmentUniqueFieldType_t>(field.iFieldType))
|
|
{
|
|
case AUFT_ATTACHMENTTYPE:
|
|
FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
|
|
break;
|
|
|
|
case AUFT_HIDETAGS:
|
|
{
|
|
const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
|
std::stringstream ss;
|
|
auto first = true;
|
|
|
|
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::hideTags)>; i++)
|
|
{
|
|
const auto& str = m_get_scr_string(hideTags[i]);
|
|
if (!str.empty())
|
|
{
|
|
if (!first)
|
|
ss << "\n";
|
|
else
|
|
first = false;
|
|
|
|
ss << str;
|
|
}
|
|
}
|
|
|
|
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
|
|
break;
|
|
}
|
|
|
|
case AUFT_OVERLAYRETICLE:
|
|
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
|
|
break;
|
|
|
|
case AUFT_CAMO:
|
|
{
|
|
const auto* camo = *reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
|
|
|
if (camo)
|
|
m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(camo->name)));
|
|
else
|
|
m_info_string.SetValueForKey(std::string(field.szName), "");
|
|
break;
|
|
}
|
|
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public:
|
|
InfoStringFromWeaponAttachmentUniqueConverter(const WeaponAttachmentUniqueFull* structure,
|
|
const cspField_t* fields,
|
|
const size_t fieldCount,
|
|
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
|
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
|
|
{
|
|
}
|
|
};
|
|
} // namespace T6
|
|
|
|
void AssetDumperWeaponAttachmentUnique::CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef)
|
|
{
|
|
fullDef->attachment = *attachment;
|
|
|
|
if (attachment->szXAnims)
|
|
{
|
|
assert(sizeof(WeaponAttachmentUniqueFull::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
|
|
memcpy(fullDef->szXAnims, attachment->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
|
|
fullDef->attachment.szXAnims = fullDef->szXAnims;
|
|
}
|
|
|
|
if (attachment->hideTags)
|
|
{
|
|
assert(sizeof(WeaponAttachmentUniqueFull::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
|
|
memcpy(fullDef->hideTags, attachment->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponAttachmentUniqueFull::hideTags)>);
|
|
fullDef->attachment.hideTags = fullDef->hideTags;
|
|
}
|
|
|
|
if (attachment->locationDamageMultipliers)
|
|
{
|
|
assert(sizeof(WeaponAttachmentUniqueFull::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
|
|
memcpy(fullDef->locationDamageMultipliers, attachment->locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
|
|
fullDef->attachment.locationDamageMultipliers = fullDef->locationDamageMultipliers;
|
|
}
|
|
}
|
|
|
|
InfoString AssetDumperWeaponAttachmentUnique::CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset)
|
|
{
|
|
const auto fullDef = std::make_unique<WeaponAttachmentUniqueFull>();
|
|
memset(fullDef.get(), 0, sizeof(WeaponAttachmentUniqueFull));
|
|
CopyToFullDef(asset->Asset(), fullDef.get());
|
|
|
|
InfoStringFromWeaponAttachmentUniqueConverter converter(fullDef.get(),
|
|
attachment_unique_fields,
|
|
std::extent_v<decltype(attachment_unique_fields)>,
|
|
[asset](const scr_string_t scrStr) -> std::string
|
|
{
|
|
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
|
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
|
return "";
|
|
|
|
return asset->m_zone->m_script_strings[scrStr];
|
|
});
|
|
|
|
return converter.Convert();
|
|
}
|
|
|
|
bool AssetDumperWeaponAttachmentUnique::ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void AssetDumperWeaponAttachmentUnique::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset)
|
|
{
|
|
// Only dump raw when no gdt available
|
|
if (context.m_gdt)
|
|
{
|
|
const auto infoString = CreateInfoString(asset);
|
|
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE);
|
|
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, gdtEntry);
|
|
context.m_gdt->WriteEntry(gdtEntry);
|
|
}
|
|
else
|
|
{
|
|
const auto assetFile = context.OpenAssetFile("attachmentunique/" + asset->m_name);
|
|
|
|
if (!assetFile)
|
|
return;
|
|
|
|
auto& stream = *assetFile;
|
|
const auto infoString = CreateInfoString(asset);
|
|
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE);
|
|
stream.write(stringValue.c_str(), stringValue.size());
|
|
}
|
|
}
|