OpenAssetTools/src/ObjImage/Image/Dx9TextureLoader.h

35 lines
803 B
C++

#pragma once
#include "Image/D3DFormat.h"
#include "Image/Texture.h"
#include "Utils/ClassUtils.h"
#include "Utils/MemoryManager.h"
#include <memory>
#include <unordered_map>
class Dx9TextureLoader
{
public:
Dx9TextureLoader();
Dx9TextureLoader& Format(oat::D3DFORMAT format);
Dx9TextureLoader& Type(TextureType textureType);
Dx9TextureLoader& HasMipMaps(bool hasMipMaps);
Dx9TextureLoader& Width(size_t width);
Dx9TextureLoader& Height(size_t height);
Dx9TextureLoader& Depth(size_t depth);
std::unique_ptr<Texture> LoadTexture(const void* data);
private:
_NODISCARD const ImageFormat* GetFormatForDx9Format() const;
oat::D3DFORMAT m_format;
TextureType m_type;
bool m_has_mip_maps;
size_t m_width;
size_t m_height;
size_t m_depth;
};