2021-12-31 00:09:25 +01:00

18 lines
419 B
C++

#include "AssetLoaderMenuDef.h"
#include <cstring>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
void* AssetLoaderMenuDef::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* menu = memory->Create<menuDef_t>();
memset(menu, 0, sizeof(menuDef_t));
menu->window.name = memory->Dup(assetName.c_str());
return menu;
}