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42 lines
787 B
C++
42 lines
787 B
C++
#pragma once
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#include <string>
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enum class GameLanguage
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{
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LANGUAGE_NONE,
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LANGUAGE_ENGLISH,
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LANGUAGE_FRENCH,
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LANGUAGE_GERMAN,
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LANGUAGE_ITALIAN,
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LANGUAGE_SPANISH,
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LANGUAGE_BRITISH,
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LANGUAGE_RUSSIAN,
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LANGUAGE_POLISH,
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LANGUAGE_KOREAN,
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LANGUAGE_TAIWANESE,
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LANGUAGE_JAPANESE,
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LANGUAGE_CHINESE,
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LANGUAGE_THAI,
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LANGUAGE_LEET,
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LANGUAGE_CZECH,
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LANGUAGE_FRENCH_CAN,
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LANGUAGE_AUSTRIAN,
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LANGUAGE_PORTUGUESE,
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LANGUAGE_MEXICAN_SPANISH,
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LANGUAGE_FULL_JAPANESE
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};
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class GameLanguagePrefix
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{
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public:
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GameLanguage m_language;
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const std::string m_prefix;
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GameLanguagePrefix(const GameLanguage language, std::string prefix)
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: m_language(language),
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m_prefix(std::move(prefix))
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{
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}
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};
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