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21 lines
818 B
C++
21 lines
818 B
C++
#pragma once
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#include "AssetLoading/AssetLoadingContext.h"
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#include "Zone/ZoneTypes.h"
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#include "ZoneCreation/ZoneCreator.h"
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namespace T6
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{
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class ZoneCreator final : public IZoneCreator
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{
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static std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context);
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static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
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void CreateZoneAssetPools(Zone* zone) const;
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void HandleMetadata(Zone* zone, const ZoneCreationContext& context) const;
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public:
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[[nodiscard]] GameId GetGameId() const override;
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[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
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[[nodiscard]] asset_type_t GetImageAssetType() const override;
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};
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} // namespace T6
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