OpenAssetTools/src/Linker/Game/T6/ZoneCreatorT6.h

21 lines
818 B
C++

#pragma once
#include "AssetLoading/AssetLoadingContext.h"
#include "Zone/ZoneTypes.h"
#include "ZoneCreation/ZoneCreator.h"
namespace T6
{
class ZoneCreator final : public IZoneCreator
{
static std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context);
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
void CreateZoneAssetPools(Zone* zone) const;
void HandleMetadata(Zone* zone, const ZoneCreationContext& context) const;
public:
[[nodiscard]] GameId GetGameId() const override;
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
[[nodiscard]] asset_type_t GetImageAssetType() const override;
};
} // namespace T6