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OpenAssetTools
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OpenAssetTools
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src
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ZoneLoading
History
Jan
eed7164b5b
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
2020-10-23 15:54:27 +02:00
..
Game
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
2020-10-23 15:54:27 +02:00
Loading
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
2020-10-23 15:54:27 +02:00
Zone
/Stream
Quick code style fix
2020-09-09 16:11:21 +02:00
ZoneLoading.cpp
move zoneloaderfactories in their respective game namespaces
2020-10-17 16:04:26 +02:00
ZoneLoading.h
ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component
2019-12-25 14:07:24 +01:00