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OpenAssetTools/src/ObjWriting/Game/T5/Material/MaterialConstantZoneStateT5.h
2025-07-05 13:27:49 +02:00

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501 B
C++

#pragma once
#include "Game/T5/T5.h"
#include "Material/AbstractMaterialConstantZoneState.h"
#include <string>
namespace T5
{
class MaterialConstantZoneState final : public AbstractMaterialConstantZoneStateDx11
{
protected:
void ExtractNamesFromZoneInternal() override;
void ExtractNamesFromTechnique(const MaterialTechnique* technique);
void AddStaticKnownNames() override;
unsigned HashString(const std::string& str) override;
};
} // namespace T5