2021-03-13 14:27:20 +01:00

19 lines
460 B
C++

#pragma once
#include "IAssetLoader.h"
#include "Pool/GlobalAssetPool.h"
template<asset_type_t AssetType, typename T>
class BasicAssetLoader : public IAssetLoader
{
public:
_NODISCARD asset_type_t GetHandlingAssetType() const override
{
return AssetType;
}
_NODISCARD XAssetInfoGeneric* LoadFromGlobalAssetPools(const std::string& assetName) const override
{
return GlobalAssetPool<T>::GetAssetByName(assetName);
}
};